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Yishay Mor

Publications and source records attributed to Yishay Mor.

3 recordsLinked to original sources

Towards an AI-Augmented Textbook

Textbooks are a cornerstone of education, but they have a fundamental limitation: they are a one-size-fits-all medium. Any new material or alternative representation requires arduous human effort, so that textbooks cannot be adapted in a scalable manner. We present an approach for transforming and augmenting textbooks using generative AI, adding layers of multiple representations and personalization while maintaining content integrity and quality. We refer to the system built with this approach as Learn Your Way. We report pedagogical evaluations of the different transformations and augmentations, and present the results of a a randomized control trial, highlighting the advantages of learning with Learn Your Way over regular textbook usage.

cs.CY

Time and the Prisoner's Dilemma

This paper examines the integration of computational complexity into game theoretic models. The example focused on is the Prisoner's Dilemma, repeated for a finite length of time. We show that a minimal bound on the players' computational ability is sufficient to enable cooperative behavior. In addition, a variant of the repeated Prisoner's Dilemma game is suggested, in which players have the choice of opting out. This modification enriches the game and suggests dominance of cooperative strategies. Competitive analysis is suggested as a tool for investigating sub-optimal (but computationally tractable) strategies and game theoretic models in general. Using competitive analysis, it is shown that for bounded players, a sub-optimal strategy might be the optimal choice, given resource limitations.

cs.GT

Design approaches in technology enhanced learning

Design is a critical to the successful development of any interactive learning environment (ILE). Moreover, in technology enhanced learning (TEL), the design process requires input from many diverse areas of expertise. As such, anyone undertaking tool development is required to directly address the design challenge from multiple perspectives. We provide a motivation and rationale for design approaches for learning technologies that draws upon Simon's seminal proposition of Design Science (Simon, 1969). We then review the application of Design Experiments (Brown, 1992) and Design Patterns (Alexander et al., 1977) and argue that a patterns approach has the potential to address many of the critical challenges faced by learning technologists.

cs.SE