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Yisi Sang

Publications and source records attributed to Yisi Sang.

At least 19 recordsLinked to original sources

Evo-Harness: Context-to-Harness Skill Compilation for Self-Evolving Agents

Learning from experience is critical for developing capable, self-improving large language model (LLM) agents. Existing methods typically extract knowledge from accumulated trajectories via reflection, memory, rules, or skills. However, agents in realistic environments continuously encounter novel tasks, often offering only a one-shot opportunity to improve. These executions yield rich but highly noisy contexts, entangling broadly useful lessons with task-specific artifacts. Critically, prior works rarely validate their effectiveness on complex real-world tasks or isolate the underlying drivers of improvement. To address these gaps, we formulate online harness learning, where a frozen agent improves by continually updating a structured harness across sequential tasks. This formulation enables a systematic study of key self-improvement factors through our proposed Evo-Harness. At its core, context-to-harness skill compilation distills noisy, single-shot executions into reusable skill harnesses for cross-domain and topic-level adaptation. To demonstrate the efficacy of one-shot skill compilation, we evaluate across five realistic benchmarks (TerminalBench2, SWE-bench, CL-Bench, -bench, WebArena-Infinity). Our extensive analysis demonstrates the effectiveness of Evo-Harness and provides a principled understanding of how LLM agents can effectively learn on the fly. Our code is available at https://github.com/A-EVO-Lab/a-evolve/tree/release/evo-harness.

cs.AI

SENTINEL: Failure-Driven Reinforcement Learning for Training Tool-Using Language Model Agents

Language model agents are increasingly effective in solving realistic tasks through multi-turn tool use. However, training reliable tool-using agents remains challenging in practice. While reinforcement learning provides an on-policy paradigm for improving agents from their own environment interactions, its effectiveness depends heavily on the training task distribution. When tasks are fixed before training, the task distribution can become increasingly mismatched with the policy's evolving capabilities, causing many rollouts to be spent on uninformative tasks. We propose SENTINEL, a failure-driven reinforcement learning framework that turns the Solver's rollout failures into targeted training tasks. SENTINEL follows a Controller--Proposer--Solver loop: the Controller analyzes failed trajectories and summarizes recurring error patterns, the Proposer generates executable tasks that stress these weaknesses, and the Solver is trained on the targeted tasks. On Tau2-Bench Retail with Qwen3-4B-Thinking-2507, SENTINEL improves Pass\^{}1 from 66.4 to 74.9 and outperforms RL on general synthetic tasks across Pass\^{}k metrics. These results demonstrate that model failures provide an effective and scalable source of targeted training signal for improving tool-using language model agents.

cs.CL

A-Evolve-Training: Autonomous Post-Training of a 30B Model

Post-training a frontier model is normally weeks of human work: proposing data and recipe changes, launching runs, reading evals, deciding what to keep. We report an autonomous system that runs this loop with no human in the loop, post-training a 30B Nemotron across four rounds over multiple weeks. The autonomously produced model reaches a held-out score of 0.86 against the top human submission's 0.87 on the public NVIDIA Nemotron-Reasoning Challenge leaderboard, placing 8th of ~4000 at the time of writing. More striking than the number: the loop detected that its own dev metric had stopped tracking external performance on the weakest domain -- candidates drove dev to record highs without moving the external target -- and revised its own search policy, no longer maximizing dev but seeking interventions that lowered the now-misleading proxy while improving the external target. We treat this as direct, auditable evidence that a scaled autonomous loop can produce discovery, not only optimization: it detected that its measurement frame had become misleading and changed what counted as evidence. We take the operational view that any system worth the "recursive self-improvement" label must eventually perform end-to-end post-training of a frontier-class model; this is one datapoint of that bar being cleared. We do not claim a "first autonomous match" of human researchers. The claim we make is narrower and auditable: to our knowledge, this is the first publicly reported autonomous post-training run at this scale, where prior public autonomous-ML-research demonstrations sit at GPT-2-class (~124M) budgets. The same system also post-trains the 120B and 550B Nemotron; with no public human baseline there, this shows only that the loop closes at that scale, not that its output is competitive -- infrastructure evidence, with the effectiveness claim deferred until a comparable human anchor exists.

cs.AI

Adaptive Auto-Harness: Sustained Self-Improvement for Agentic System Deployment on Open-Ended Task Streams

Auto-harness systems such as A-Evolve, GEPA, and Meta-Harness improve LLM agents by optimizing prompts, skills, tools, memories, and supporting infrastructure from execution feedback, but they are typically evaluated on fixed offline benchmarks. Real deployments instead present open-ended task streams: histories grow without a fixed endpoint, heterogeneous tasks require different harnesses, and problem distributions shift over time. These challenges make a single repeatedly and densely updated harness brittle, causing performance degradation as accuracy peaks early and then declines. This motivates sustained harness construction with task-wise adaptation. We introduce Adaptive Auto-Harness, a framework and system for such streams. The framework decomposes the gap to an oracle harness into evolution loss and adaptation loss. The system addresses these losses with a stateful multi-agent evolver, a harness tree with solve-time routing, and human-steering hooks for cases where history lacks the needed signal. Across prediction-market, security-competition, and event-forecasting streams, Adaptive Auto-Harness outperforms five existing auto-harness baselines and ablations attribute gains to better construction, routing, or targeted human steering. Code is available in \href{https://github.com/A-EVO-Lab/a-evolve/tree/release/adaptive-auto-harness}{Link}.

cs.LG

Harness Updating Is Not Harness Benefit: Disentangling Evolution Capabilities in Self-Evolving LLM Agents

LLM agents are increasingly deployed as systems built around editable external harnesses, including prompts, skills, memories and tools, that shape task execution without changing model parameters. Harness self-evolution adapts such agents by updating these harnesses from execution evidence. Yet it remains unclear whether a model's base capability in task-solving predicts its capabilities in harness self-evolution: which models produce useful harness updates, and which actually benefit from them? We analyze two harness self-evolution capabilities: (i) harness-updating, the capability to produce useful persistent harness updates from execution evidence; (ii) harness-benefit, the capability to benefit from updated harnesses during task solving. Our analysis reveals two findings. First, harness-updating is flat in base capability: models from different capability tiers produce harness updates that lead to surprisingly similar gains; even Qwen3.5-9B's updates yield gains comparable to those of Claude Opus~4.6. Second, harness-benefit is non-monotonic in base capability: weak-tier models benefit little from updated harnesses, mid-tier models benefit most, and strong-tier models benefit less than mid-tier. We trace low gains at the weak tier to two failure modes: weak-tier models may fail to activate relevant harness artifacts, or activate them but fail to follow them faithfully. These findings suggest investing capability budget in the task-solving agent rather than the evolver, and targeting harness invocation and long-horizon instruction following in agent training. Our source code is publicly available at https://github.com/A-EVO-Lab/a-evolve/tree/release/harness-evolution.

cs.AI

WEBSERV: A Full-Stack and RL-Ready Web Environment for Training Web Agents at Scale

Reinforcement learning (RL) for web agents demands environments that are both effective for evaluation and efficient enough for large-scale on-policy training. Current web environments fall short: server-side Docker setups are too resource-intensive for massive parallel rollouts, while browser-side interfaces produce noisy observations, execute actions unreliably under modern single-page applications, and omit visual interactivity cues. We introduce WebServ, a full-stack, RL-ready web environment that addresses these limitations end-to-end. On the server side, WebServ uses Incus containers with block-level copy-on-write, reducing launch latency by ~5x and persistent storage by ~240x, enabling 200+ concurrent isolated environments on a single host. On the browser side, WebServ provides a compact, site-agnostic observation and action interface derived automatically from the DOM with human-aligned interactivity cues, and a robust action execution backend using network-aware waiting for reliable SPA support. On WebArena-Lite, WebServ achieves state-of-the-art single-prompt results, with controlled comparisons confirming consistent gains across GPT-4o, OpenAI-o3, and Llama-3.1-8B over vanilla WebArena. We further train Qwen3-4B and Qwen3-30B-A3B with RL entirely within WebServ; the RL-trained 4B model achieves 55.5% mean accuracy, surpassing both Claude 4.5 Sonnet (50.0%) and the RL-trained 8B model from WebAgent-R1 (51.8%).

cs.LG

Firefly: Illuminating Large-Scale Verified Tool-Call Data Generation from Real APIs

Training tool-calling agents requires large-scale trajectory data with verifiable labels, yet existing approaches either synthesize environments that diverge from real API behavior or generate tasks without ground-truth outcomes for verification. We present FireFly, a pipeline for generating verified tool-call data from real-world MCP servers. Our key insight is to invert the standard synthesis pipeline: rather than generating tasks and hoping they are solvable, we first let a strong LLM explore real APIs along graph-guided DAG structures, then synthesize tasks backward from observed outcomes, guaranteeing label correctness by construction. To handle the scale of real-world tool spaces (${\sim}$1,000 tools), we build a pairwise tool graph and sample sub-DAGs to focus exploration on semantically coherent workflows. To address environment drift in live APIs, we construct a retrieval-augmented simulator that caches all exploration results and replays them during training and evaluation, enabling fully offline and reproducible RL. Applying this pipeline yields 5,144 verified tasks spanning 240 servers and 993 tools. A 4B-parameter model trained with GRPO on FireFly matches Claude Sonnet 4.6 on our held-out test set and shows improvements on multiple tool-calling benchmarks including Tau2-Bench, MCPMark, and MCP-Atlas.

cs.SE

Can LLM Agents Simulate Multi-Turn Human Behavior? Evidence from Real Online Customer Behavior Data

Recent research shows that LLM Agents can generate ``believable'' human behaviors via prompt-only methods, and such agents have been increasingly adopted in downstream applications. However, existing evaluation of these agents only focuses on qualitative believability (whether human raters think they are accurate), leaving open questions of whether LLM agents can accurately generate step-by-step actions mimicking a particular human's behavior in a multi-turn interaction task. In this work, we take shopping as a case study and present the first large-scale quantitative evaluation of state-of-the-art LLMs' ability to accurately simulate human behavior. Using real-world data from 31,865 online shopping sessions containing 230,965 user actions, our evaluation reveals that prompt-based LLMs (DeepSeek-R1, Llama, Claude) achieve only 11.86% accuracy in generating human actions, highlighting a substantial gap in actual behavioral accuracy. Through experiments, we also showcase that strategies as simple as fine-tuning LLMs on real human click-through data augmented with synthesized reasoning traces can greatly enhance models' performance. The fine-tuned Qwen2.5-7B achieves 17.26% action generation accuracy and 33.86% F1 score on final purchase prediction, representing substantial improvements of 5.4% and 13.85% over prompt-only baselines. This work establishes the first rigorous benchmark for human behavior simulation and provides actionable insights for developing more accurate LLM agents for future downstream applications.

cs.CL

Trajectory2Task: Training Robust Tool-Calling Agents with Synthesized Yet Verifiable Data for Complex User Intents

Tool-calling agents are increasingly deployed in real-world customer-facing workflows. Yet most studies on tool-calling agents focus on idealized settings with general, fixed, and well-specified tasks. In real-world applications, user requests are often (1) ambiguous, (2) changing over time, or (3) infeasible due to policy constraints, and training and evaluation data that cover these diverse, complex interaction patterns remain under-represented. To bridge the gap, we present Trajectory2Task, a verifiable data generation pipeline for studying tool use at scale under three realistic user scenarios: ambiguous intent, changing intent, and infeasible intents. The pipeline first conducts multi-turn exploration to produce valid tool-call trajectories. It then converts these trajectories into user-facing tasks with controlled intent adaptations. This process yields verifiable task that support closed-loop evaluation and training. We benchmark seven state-of-the-art LLMs on the generated complex user scenario tasks and observe frequent failures. Finally, using successful trajectories obtained from task rollouts, we fine-tune lightweight LLMs and find consistent improvements across all three conditions, along with better generalization to unseen tool-use domains, indicating stronger tool-calling ability.

cs.CL

ODKE+: Ontology-Guided Open-Domain Knowledge Extraction with LLMs

Knowledge graphs (KGs) are foundational to many AI applications, but maintaining their freshness and completeness remains costly. We present ODKE+, a production-grade system that automatically extracts and ingests millions of open-domain facts from web sources with high precision. ODKE+ combines modular components into a scalable pipeline: (1) the Extraction Initiator detects missing or stale facts, (2) the Evidence Retriever collects supporting documents, (3) hybrid Knowledge Extractors apply both pattern-based rules and ontology-guided prompting for large language models (LLMs), (4) a lightweight Grounder validates extracted facts using a second LLM, and (5) the Corroborator ranks and normalizes candidate facts for ingestion. ODKE+ dynamically generates ontology snippets tailored to each entity type to align extractions with schema constraints, enabling scalable, type-consistent fact extraction across 195 predicates. The system supports batch and streaming modes, processing over 9 million Wikipedia pages and ingesting 19 million high-confidence facts with 98.8% precision. ODKE+ significantly improves coverage over traditional methods, achieving up to 48% overlap with third-party KGs and reducing update lag by 50 days on average. Our deployment demonstrates that LLM-based extraction, grounded in ontological structure and verification workflows, can deliver trustworthiness, production-scale knowledge ingestion with broad real-world applicability. A recording of the system demonstration is included with the submission and is also available at https://youtu.be/UcnE3_GsTWs.

cs.CL

ConvKGYarn: Spinning Configurable and Scalable Conversational Knowledge Graph QA datasets with Large Language Models

The rapid advancement of Large Language Models (LLMs) and conversational assistants necessitates dynamic, scalable, and configurable conversational datasets for training and evaluation. These datasets must accommodate diverse user interaction modes, including text and voice, each presenting unique modeling challenges. Knowledge Graphs (KGs), with their structured and evolving nature, offer an ideal foundation for current and precise knowledge. Although human-curated KG-based conversational datasets exist, they struggle to keep pace with the rapidly changing user information needs. We present ConvKGYarn, a scalable method for generating up-to-date and configurable conversational KGQA datasets. Qualitative psychometric analyses confirm our method can generate high-quality datasets rivaling a popular conversational KGQA dataset while offering it at scale and covering a wide range of human-interaction configurations. We showcase its utility by testing LLMs on diverse conversations - exploring model behavior on conversational KGQA sets with different configurations grounded in the same KG fact set. Our results highlight the ability of ConvKGYarn to improve KGQA foundations and evaluate parametric knowledge of LLMs, thus offering a robust solution to the constantly evolving landscape of conversational assistants.

cs.CL

APE: Active Learning-based Tooling for Finding Informative Few-shot Examples for LLM-based Entity Matching

Prompt engineering is an iterative procedure often requiring extensive manual effort to formulate suitable instructions for effectively directing large language models (LLMs) in specific tasks. Incorporating few-shot examples is a vital and effective approach to providing LLMs with precise instructions, leading to improved LLM performance. Nonetheless, identifying the most informative demonstrations for LLMs is labor-intensive, frequently entailing sifting through an extensive search space. In this demonstration, we showcase a human-in-the-loop tool called APE (Active Prompt Engineering) designed for refining prompts through active learning. Drawing inspiration from active learning, APE iteratively selects the most ambiguous examples for human feedback, which will be transformed into few-shot examples within the prompt. The demo recording can be found with the submission or be viewed at https://youtu.be/OwQ6MQx53-Y.

cs.CL

More Samples or More Prompts? Exploring Effective In-Context Sampling for LLM Few-Shot Prompt Engineering

While most existing works on LLM prompting techniques focus only on how to select a better set of data samples inside one single prompt input (In-Context Learning or ICL), why can not we design and leverage multiple prompts together to further improve the LLM's performance? In this work, we propose In-Context Sampling (ICS), a low-resource LLM prompting technique to produce confident predictions by optimizing the construction of multiple ICL prompt inputs. Extensive experiments with three open-source LLMs (FlanT5-XL, Mistral-7B, and Mixtral-8x7B) on four NLI datasets (e-SNLI, Multi-NLI, ANLI, and Contract-NLI) and one QA dataset (CommonsenseQA) illustrate that ICS can consistently enhance LLMs' performance. An in-depth evaluation with three data similarity-based ICS strategies suggests that these strategies can further elevate LLM's performance, which sheds light on a new yet promising future research direction.

cs.CL

Few-Shot Character Understanding in Movies as an Assessment to Meta-Learning of Theory-of-Mind

When reading a story, humans can quickly understand new fictional characters with a few observations, mainly by drawing analogies to fictional and real people they already know. This reflects the few-shot and meta-learning essence of humans' inference of characters' mental states, i.e., theory-of-mind (ToM), which is largely ignored in existing research. We fill this gap with a novel NLP dataset, ToM-in-AMC, the first assessment of machines' meta-learning of ToM in a realistic narrative understanding scenario. Our dataset consists of ~1,000 parsed movie scripts, each corresponding to a few-shot character understanding task that requires models to mimic humans' ability of fast digesting characters with a few starting scenes in a new movie. We propose a novel ToM prompting approach designed to explicitly assess the influence of multiple ToM dimensions. It surpasses existing baseline models, underscoring the significance of modeling multiple ToM dimensions for our task. Our extensive human study verifies that humans are capable of solving our problem by inferring characters' mental states based on their previously seen movies. In comparison, our systems based on either state-of-the-art large language models (GPT-4) or meta-learning algorithms lags >20% behind, highlighting a notable limitation in existing approaches' ToM capabilities.

cs.CL

Open Domain Knowledge Extraction for Knowledge Graphs

The quality of a knowledge graph directly impacts the quality of downstream applications (e.g. the number of answerable questions using the graph). One ongoing challenge when building a knowledge graph is to ensure completeness and freshness of the graph's entities and facts. In this paper, we introduce ODKE, a scalable and extensible framework that sources high-quality entities and facts from open web at scale. ODKE utilizes a wide range of extraction models and supports both streaming and batch processing at different latency. We reflect on the challenges and design decisions made and share lessons learned when building and deploying ODKE to grow an industry-scale open domain knowledge graph.

cs.CL

FLEEK: Factual Error Detection and Correction with Evidence Retrieved from External Knowledge

Detecting factual errors in textual information, whether generated by large language models (LLM) or curated by humans, is crucial for making informed decisions. LLMs' inability to attribute their claims to external knowledge and their tendency to hallucinate makes it difficult to rely on their responses. Humans, too, are prone to factual errors in their writing. Since manual detection and correction of factual errors is labor-intensive, developing an automatic approach can greatly reduce human effort. We present FLEEK, a prototype tool that automatically extracts factual claims from text, gathers evidence from external knowledge sources, evaluates the factuality of each claim, and suggests revisions for identified errors using the collected evidence. Initial empirical evaluation on fact error detection (77-85\% F1) shows the potential of FLEEK. A video demo of FLEEK can be found at https://youtu.be/NapJFUlkPdQ.

cs.CL

Malicious Selling Strategies in E-Commerce Livestream: A Case Study of Alibaba's Taobao and ByteDance's TikTok

Due to the limitations imposed by the COVID-19 pandemic, many users have shifted their shopping patterns from offline to online. Livestream shopping has become popular as one of the online shopping media. However, many streamers' malicious selling behaviors have been reported. In this research, we sought to explore streamers' malicious selling strategies and understand how viewers perceive these strategies. First, we recorded 40 livestream shopping sessions from two popular livestream platforms in China -- Taobao and TikTok (or "Douyin" in Chinese). We identified 16 malicious selling strategies and found that platform designs enhanced these malicious selling strategies. Second, through an interview study with 13 viewers, we provide a rich description of viewers' awareness of malicious selling strategies and the challenges they encountered while trying to overcome malicious selling. We conclude by discussing the policy and design implications of countering malicious selling.

cs.CR

MBTI Personality Prediction for Fictional Characters Using Movie Scripts

An NLP model that understands stories should be able to understand the characters in them. To support the development of neural models for this purpose, we construct a benchmark, Story2Personality. The task is to predict a movie character's MBTI or Big 5 personality types based on the narratives of the character. Experiments show that our task is challenging for the existing text classification models, as none is able to largely outperform random guesses. We further proposed a multi-view model for personality prediction using both verbal and non-verbal descriptions, which gives improvement compared to using only verbal descriptions. The uniqueness and challenges in our dataset call for the development of narrative comprehension techniques from the perspective of understanding characters.

cs.AI