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Yisong Yue

Publications and source records attributed to Yisong Yue.

At least 145 records · Page 8Linked to original sources

Online Optimization with Memory and Competitive Control

This paper presents competitive algorithms for a novel class of online optimization problems with memory. We consider a setting where the learner seeks to minimize the sum of a hitting cost and a switching cost that depends on the previous $p$ decisions. This setting generalizes Smoothed Online Convex Optimization. The proposed approach, Optimistic Regularized Online Balanced Descent, achieves a constant, dimension-free competitive ratio. Further, we show a connection between online optimization with memory and online control with adversarial disturbances. This connection, in turn, leads to a new constant-competitive policy for a rich class of online control problems.

cs.LG↗

The Power of Predictions in Online Control

We study the impact of predictions in online Linear Quadratic Regulator control with both stochastic and adversarial disturbances in the dynamics. In both settings, we characterize the optimal policy and derive tight bounds on the minimum cost and dynamic regret. Perhaps surprisingly, our analysis shows that the conventional greedy MPC approach is a near-optimal policy in both stochastic and adversarial settings. Specifically, for length-$T$ problems, MPC requires only $O(\log T)$ predictions to reach $O(1)$ dynamic regret, which matches (up to lower-order terms) our lower bound on the required prediction horizon for constant regret.

math.OC↗

Learning compositional functions via multiplicative weight updates

Compositionality is a basic structural feature of both biological and artificial neural networks. Learning compositional functions via gradient descent incurs well known problems like vanishing and exploding gradients, making careful learning rate tuning essential for real-world applications. This paper proves that multiplicative weight updates satisfy a descent lemma tailored to compositional functions. Based on this lemma, we derive Madam -- a multiplicative version of the Adam optimiser -- and show that it can train state of the art neural network architectures without learning rate tuning. We further show that Madam is easily adapted to train natively compressed neural networks by representing their weights in a logarithmic number system. We conclude by drawing connections between multiplicative weight updates and recent findings about synapses in biology.

cs.NE↗

A General Large Neighborhood Search Framework for Solving Integer Linear Programs

This paper studies a strategy for data-driven algorithm design for large-scale combinatorial optimization problems that can leverage existing state-of-the-art solvers in general purpose ways. The goal is to arrive at new approaches that can reliably outperform existing solvers in wall-clock time. We focus on solving integer programs, and ground our approach in the large neighborhood search (LNS) paradigm, which iteratively chooses a subset of variables to optimize while leaving the remainder fixed. The appeal of LNS is that it can easily use any existing solver as a subroutine, and thus can inherit the benefits of carefully engineered heuristic or complete approaches and their software implementations. We show that one can learn a good neighborhood selector using imitation and reinforcement learning techniques. Through an extensive empirical validation in bounded-time optimization, we demonstrate that our LNS framework can significantly outperform compared to state-of-the-art commercial solvers such as Gurobi.

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Deep Bayesian Quadrature Policy Optimization

We study the problem of obtaining accurate policy gradient estimates using a finite number of samples. Monte-Carlo methods have been the default choice for policy gradient estimation, despite suffering from high variance in the gradient estimates. On the other hand, more sample efficient alternatives like Bayesian quadrature methods have received little attention due to their high computational complexity. In this work, we propose deep Bayesian quadrature policy gradient (DBQPG), a computationally efficient high-dimensional generalization of Bayesian quadrature, for policy gradient estimation. We show that DBQPG can substitute Monte-Carlo estimation in policy gradient methods, and demonstrate its effectiveness on a set of continuous control benchmarks. In comparison to Monte-Carlo estimation, DBQPG provides (i) more accurate gradient estimates with a significantly lower variance, (ii) a consistent improvement in the sample complexity and average return for several deep policy gradient algorithms, and, (iii) the uncertainty in gradient estimation that can be incorporated to further improve the performance.

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Architecture Agnostic Neural Networks

In this paper, we explore an alternate method for synthesizing neural network architectures, inspired by the brain's stochastic synaptic pruning. During a person's lifetime, numerous distinct neuronal architectures are responsible for performing the same tasks. This indicates that biological neural networks are, to some degree, architecture agnostic. However, artificial networks rely on their fine-tuned weights and hand-crafted architectures for their remarkable performance. This contrast begs the question: Can we build artificial architecture agnostic neural networks? To ground this study we utilize sparse, binary neural networks that parallel the brain's circuits. Within this sparse, binary paradigm we sample many binary architectures to create families of architecture agnostic neural networks not trained via backpropagation. These high-performing network families share the same sparsity, distribution of binary weights, and succeed in both static and dynamic tasks. In summation, we create an architecture manifold search procedure to discover families or architecture agnostic neural networks.

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On the Benefits of Early Fusion in Multimodal Representation Learning

Intelligently reasoning about the world often requires integrating data from multiple modalities, as any individual modality may contain unreliable or incomplete information. Prior work in multimodal learning fuses input modalities only after significant independent processing. On the other hand, the brain performs multimodal processing almost immediately. This divide between conventional multimodal learning and neuroscience suggests that a detailed study of early multimodal fusion could improve artificial multimodal representations. To facilitate the study of early multimodal fusion, we create a convolutional LSTM network architecture that simultaneously processes both audio and visual inputs, and allows us to select the layer at which audio and visual information combines. Our results demonstrate that immediate fusion of audio and visual inputs in the initial C-LSTM layer results in higher performing networks that are more robust to the addition of white noise in both audio and visual inputs.

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Machine Learning Based Path Planning for Improved Rover Navigation (Pre-Print Version)

Enhanced AutoNav (ENav), the baseline surface navigation software for NASA's Perseverance rover, sorts a list of candidate paths for the rover to traverse, then uses the Approximate Clearance Evaluation (ACE) algorithm to evaluate whether the most highly ranked paths are safe. ACE is crucial for maintaining the safety of the rover, but is computationally expensive. If the most promising candidates in the list of paths are all found to be infeasible, ENav must continue to search the list and run time-consuming ACE evaluations until a feasible path is found. In this paper, we present two heuristics that, given a terrain heightmap around the rover, produce cost estimates that more effectively rank the candidate paths before ACE evaluation. The first heuristic uses Sobel operators and convolution to incorporate the cost of traversing high-gradient terrain. The second heuristic uses a machine learning (ML) model to predict areas that will be deemed untraversable by ACE. We used physics simulations to collect training data for the ML model and to run Monte Carlo trials to quantify navigation performance across a variety of terrains with various slopes and rock distributions. Compared to ENav's baseline performance, integrating the heuristics can lead to a significant reduction in ACE evaluations and average computation time per planning cycle, increase path efficiency, and maintain or improve the rate of successful traverses. This strategy of targeting specific bottlenecks with ML while maintaining the original ACE safety checks provides an example of how ML can be infused into planetary science missions and other safety-critical software.

cs.RO↗

Chance-Constrained Trajectory Optimization for Safe Exploration and Learning of Nonlinear Systems

Learning-based control algorithms require data collection with abundant supervision for training. Safe exploration algorithms ensure the safety of this data collection process even when only partial knowledge is available. We present a new approach for optimal motion planning with safe exploration that integrates chance-constrained stochastic optimal control with dynamics learning and feedback control. We derive an iterative convex optimization algorithm that solves an \underline{Info}rmation-cost \underline{S}tochastic \underline{N}onlinear \underline{O}ptimal \underline{C}ontrol problem (Info-SNOC). The optimization objective encodes control cost for performance and exploration cost for learning, and the safety is incorporated as distributionally robust chance constraints. The dynamics are predicted from a robust regression model that is learned from data. The Info-SNOC algorithm is used to compute a sub-optimal pool of safe motion plans that aid in exploration for learning unknown residual dynamics under safety constraints. A stable feedback controller is used to execute the motion plan and collect data for model learning. We prove the safety of rollout from our exploration method and reduction in uncertainty over epochs, thereby guaranteeing the consistency of our learning method. We validate the effectiveness of Info-SNOC by designing and implementing a pool of safe trajectories for a planar robot. We demonstrate that our approach has higher success rate in ensuring safety when compared to a deterministic trajectory optimization approach.

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Average-case Complexity of Teaching Convex Polytopes via Halfspace Queries

We examine the task of locating a target region among those induced by intersections of $n$ halfspaces in $\mathbb{R}^d$. This generic task connects to fundamental machine learning problems, such as training a perceptron and learning a $ϕ$-separable dichotomy. We investigate the average teaching complexity of the task, i.e., the minimal number of samples (halfspace queries) required by a teacher to help a version-space learner in locating a randomly selected target. As our main result, we show that the average-case teaching complexity is $Θ(d)$, which is in sharp contrast to the worst-case teaching complexity of $Θ(n)$. If instead, we consider the average-case learning complexity, the bounds have a dependency on $n$ as $Θ(n)$ for \tt{i.i.d.} queries and $Θ(d \log(n))$ for actively chosen queries by the learner. Our proof techniques are based on novel insights from computational geometry, which allow us to count the number of convex polytopes and faces in a Euclidean space depending on the arrangement of halfspaces. Our insights allow us to establish a tight bound on the average-case complexity for $ϕ$-separable dichotomies, which generalizes the known $\mathcal{O}(d)$ bound on the average number of "extreme patterns" in the classical computational geometry literature (Cover, 1965).

cs.LG↗

Multiresolution Tensor Learning for Efficient and Interpretable Spatial Analysis

Efficient and interpretable spatial analysis is crucial in many fields such as geology, sports, and climate science. Tensor latent factor models can describe higher-order correlations for spatial data. However, they are computationally expensive to train and are sensitive to initialization, leading to spatially incoherent, uninterpretable results. We develop a novel Multiresolution Tensor Learning (MRTL) algorithm for efficiently learning interpretable spatial patterns. MRTL initializes the latent factors from an approximate full-rank tensor model for improved interpretability and progressively learns from a coarse resolution to the fine resolution to reduce computation. We also prove the theoretical convergence and computational complexity of MRTL. When applied to two real-world datasets, MRTL demonstrates 4~5x speedup compared to a fixed resolution approach while yielding accurate and interpretable latent factors.

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Human Preference-Based Learning for High-dimensional Optimization of Exoskeleton Walking Gaits

Optimizing lower-body exoskeleton walking gaits for user comfort requires understanding users' preferences over a high-dimensional gait parameter space. However, existing preference-based learning methods have only explored low-dimensional domains due to computational limitations. To learn user preferences in high dimensions, this work presents LineCoSpar, a human-in-the-loop preference-based framework that enables optimization over many parameters by iteratively exploring one-dimensional subspaces. Additionally, this work identifies gait attributes that characterize broader preferences across users. In simulations and human trials, we empirically verify that LineCoSpar is a sample-efficient approach for high-dimensional preference optimization. Our analysis of the experimental data reveals a correspondence between human preferences and objective measures of dynamicity, while also highlighting differences in the utility functions underlying individual users' gait preferences. This result has implications for exoskeleton gait synthesis, an active field with applications to clinical use and patient rehabilitation.

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Learning Calibratable Policies using Programmatic Style-Consistency

We study the problem of controllable generation of long-term sequential behaviors, where the goal is to calibrate to multiple behavior styles simultaneously. In contrast to the well-studied areas of controllable generation of images, text, and speech, there are two questions that pose significant challenges when generating long-term behaviors: how should we specify the factors of variation to control, and how can we ensure that the generated behavior faithfully demonstrates combinatorially many styles? We leverage programmatic labeling functions to specify controllable styles, and derive a formal notion of style-consistency as a learning objective, which can then be solved using conventional policy learning approaches. We evaluate our framework using demonstrations from professional basketball players and agents in the MuJoCo physics environment, and show that existing approaches that do not explicitly enforce style-consistency fail to generate diverse behaviors whereas our learned policies can be calibrated for up to 1024 distinct style combinations.

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Graph Neural Networks for the Prediction of Substrate-Specific Organic Reaction Conditions

We present a systematic investigation using graph neural networks (GNNs) to model organic chemical reactions. To do so, we prepared a dataset collection of four ubiquitous reactions from the organic chemistry literature. We evaluate seven different GNN architectures for classification tasks pertaining to the identification of experimental reagents and conditions. We find that models are able to identify specific graph features that affect reaction conditions and lead to accurate predictions. The results herein show great promise in advancing molecular machine learning.

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Dueling Posterior Sampling for Preference-Based Reinforcement Learning

In preference-based reinforcement learning (RL), an agent interacts with the environment while receiving preferences instead of absolute feedback. While there is increasing research activity in preference-based RL, the design of formal frameworks that admit tractable theoretical analysis remains an open challenge. Building upon ideas from preference-based bandit learning and posterior sampling in RL, we present DUELING POSTERIOR SAMPLING (DPS), which employs preference-based posterior sampling to learn both the system dynamics and the underlying utility function that governs the preference feedback. As preference feedback is provided on trajectories rather than individual state-action pairs, we develop a Bayesian approach for the credit assignment problem, translating preferences to a posterior distribution over state-action reward models. We prove an asymptotic Bayesian no-regret rate for DPS with a Bayesian linear regression credit assignment model. This is the first regret guarantee for preference-based RL to our knowledge. We also discuss possible avenues for extending the proof methodology to other credit assignment models. Finally, we evaluate the approach empirically, showing competitive performance against existing baselines.

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GLAS: Global-to-Local Safe Autonomy Synthesis for Multi-Robot Motion Planning with End-to-End Learning

We present GLAS: Global-to-Local Autonomy Synthesis, a provably-safe, automated distributed policy generation for multi-robot motion planning. Our approach combines the advantage of centralized planning of avoiding local minima with the advantage of decentralized controllers of scalability and distributed computation. In particular, our synthesized policies only require relative state information of nearby neighbors and obstacles, and compute a provably-safe action. Our approach has three major components: i) we generate demonstration trajectories using a global planner and extract local observations from them, ii) we use deep imitation learning to learn a decentralized policy that can run efficiently online, and iii) we introduce a novel differentiable safety module to ensure collision-free operation, thereby allowing for end-to-end policy training. Our numerical experiments demonstrate that our policies have a 20% higher success rate than optimal reciprocal collision avoidance, ORCA, across a wide range of robot and obstacle densities. We demonstrate our method on an aerial swarm, executing the policy on low-end microcontrollers in real-time.

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Robust Regression for Safe Exploration in Control

We study the problem of safe learning and exploration in sequential control problems. The goal is to safely collect data samples from operating in an environment, in order to learn to achieve a challenging control goal (e.g., an agile maneuver close to a boundary). A central challenge in this setting is how to quantify uncertainty in order to choose provably-safe actions that allow us to collect informative data and reduce uncertainty, thereby achieving both improved controller safety and optimality. To address this challenge, we present a deep robust regression model that is trained to directly predict the uncertainty bounds for safe exploration. We derive generalization bounds for learning, and connect them with safety and stability bounds in control. We demonstrate empirically that our robust regression approach can outperform the conventional Gaussian process (GP) based safe exploration in settings where it is difficult to specify a good GP prior.

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Competitive Policy Optimization

A core challenge in policy optimization in competitive Markov decision processes is the design of efficient optimization methods with desirable convergence and stability properties. To tackle this, we propose competitive policy optimization (CoPO), a novel policy gradient approach that exploits the game-theoretic nature of competitive games to derive policy updates. Motivated by the competitive gradient optimization method, we derive a bilinear approximation of the game objective. In contrast, off-the-shelf policy gradient methods utilize only linear approximations, and hence do not capture interactions among the players. We instantiate CoPO in two ways:(i) competitive policy gradient, and (ii) trust-region competitive policy optimization. We theoretically study these methods, and empirically investigate their behavior on a set of comprehensive, yet challenging, competitive games. We observe that they provide stable optimization, convergence to sophisticated strategies, and higher scores when played against baseline policy gradient methods.

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