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Yitian Huang

Publications and source records attributed to Yitian Huang.

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MINDGAMES: A Live Arena for Evaluating Social and Strategic Reasoning in Multi-Agent LLMs

Large language models (LLMs) are increasingly deployed as interactive agents, yet their capacity for social and strategic reasoning over extended interaction remains poorly understood. Existing evaluations rely on static vignettes or single-game benchmarks that cannot capture the sustained, multi-faceted reasoning that real-world multi-agent settings demand. We introduce Mindgames, a multi-game arena and evaluation platform for LLM agents that operationalizes complementary reasoning demands relevant to ``theory of mind'': belief attribution under hidden information, opponent modeling through repeated strategic interaction, cooperative inference under knowledge asymmetries, and sustained deception in social deduction. Built on TextArena, Mindgames provides a unified interaction interface, TrueSkill-based rating, and full trajectory logging across four game environments. We instantiate Mindgames through a 2025 competition cycle hosted at a major AI conference, which assessed 944 submitted agents from 76 teams across four games: Colonel Blotto, Iterated Prisoner's Dilemma, Codenames, and Secret Mafia. Our analysis surfaces both agent-level and evaluation-level limitations: brittle rule adherence remains a major bottleneck, top-performing systems repeatedly rely on explicit structural scaffolding, and leaderboard validity differs sharply across environments. In particular, failure-heavy environments can reward robustness to opponent errors as much as strategic ability, with Secret Mafia exhibiting a pronounced error-survival confound in this cycle. We release a dataset of 29,571 multi-agent games with turn-level observations, actions, and rewards, together with MG-Ref, a deterministic offline tournament protocol that scores new agents against a frozen reference pool of top-ranked, low-error Stage~II submissions under the same error-attribution lens used in this analysis.

cs.AI

Social-R1: Towards Human-like Social Reasoning in LLMs

While large language models demonstrate remarkable capabilities across numerous domains, social intelligence - the capacity to perceive social cues, infer mental states, and generate appropriate responses - remains a critical challenge, particularly for enabling effective human-AI collaboration and developing AI that truly serves human needs. Current models often rely on superficial patterns rather than genuine social reasoning. We argue that cultivating human-like social intelligence requires training with challenging cases that resist shortcut solutions. To this end, we introduce ToMBench-Hard, an adversarial benchmark designed to provide hard training examples for social reasoning. Building on this, we propose Social-R1, a reinforcement learning framework that aligns model reasoning with human cognition through multi-dimensional rewards. Unlike outcome-based RL, Social-R1 supervises the entire reasoning process, enforcing structural alignment, logical integrity, and information density. Results show that our approach enables a 4B parameter model to surpass much larger counterparts and generalize robustly across eight diverse benchmarks. These findings demonstrate that challenging training cases with trajectory-level alignment offer a path toward efficient and reliable social intelligence.

cs.AI

Interactive AI NPCs Powered by LLMs: Technical Report for the CPDC Challenge 2025

This report presents the solution and results of our team MSRA\_SC in the Commonsense Persona-Grounded Dialogue Challenge (CPDC 2025). We propose a simple yet effective framework that unifies improvements across both GPU Track and API Track. Our method centers on two key components. First, Context Engineering applies dynamic tool pruning and persona clipping for input compression, combined with post-processing techniques such as parameter normalization and function merging. Together with manually refined prompts, this design improves tool call stability, execution reliability, and role-playing guidance. Second, in the GPU Track, we further adopt GRPO training, replacing supervised fine-tuning with reinforcement learning directly optimized by reward signals. This mitigates small-sample overfitting and significantly enhances task-oriented dialogue performance. In the final evaluation, our team ranks 1st in Task 2 API, 2nd in Task 1 API, and 3rd in both Task 3 API and GPU track, demonstrating the effectiveness of our approach. Our code is publicly available at https://gitlab.aicrowd.com/nikoo_yu/cpdc-2025-winning-solution

cs.AI

Eliminating Out-of-Domain Recommendations in LLM-based Recommender Systems: A Unified View

Recommender systems based on Large Language Models (LLMs) are often plagued by hallucinations of out-of-domain (OOD) items. To address this, we propose RecLM, a unified framework that bridges the gap between retrieval and generation by instantiating three grounding paradigms under a single architecture: embedding-based retrieval, constrained generation over rewritten item titles, and discrete item-tokenizer generation. Using the same backbone LLM and prompts, we systematically compare these three views on public benchmarks. RecLM strictly eradicates OOD recommendations (OOD@10 = 0) across all variants, and the constrained generation variants RecLM-cgen and RecLM-token achieve overall state-of-the-art accuracy compared to both strong ID-based and LLM-based baselines. Our unified view provides a systematic basis for comparing three distinct paradigms to reduce item hallucinations, offering a practical framework to facilitate the application of LLMs to recommendation tasks. Source code is at https://github.com/microsoft/RecAI.

cs.IR

General Scales Unlock AI Evaluation with Explanatory and Predictive Power

Ensuring safe and effective use of AI requires understanding and anticipating its performance on novel tasks, from advanced scientific challenges to transformed workplace activities. So far, benchmarking has guided progress in AI, but it has offered limited explanatory and predictive power for general-purpose AI systems, given the low transferability across diverse tasks. In this paper, we introduce general scales for AI evaluation that can explain what common AI benchmarks really measure, extract ability profiles of AI systems, and predict their performance for new task instances, in- and out-of-distribution. Our fully-automated methodology builds on 18 newly-crafted rubrics that place instance demands on general scales that do not saturate. Illustrated for 15 large language models and 63 tasks, high explanatory power is unleashed from inspecting the demand and ability profiles, bringing insights on the sensitivity and specificity exhibited by different benchmarks, and how knowledge, metacognition and reasoning are affected by model size, chain-of-thought and distillation. Surprisingly, high predictive power at the instance level becomes possible using these demand levels, providing superior estimates over black-box baseline predictors based on embeddings or finetuning, especially in out-of-distribution settings (new tasks and new benchmarks). The scales, rubrics, battery, techniques and results presented here represent a major step for AI evaluation, underpinning the reliable deployment of AI in the years ahead. (Collaborative platform: https://kinds-of-intelligence-cfi.github.io/ADELE.)

cs.AI