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Yiting Hu

Publications and source records attributed to Yiting Hu.

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The Forgetting-Retention Dilemma: Certified Unlearning Theory in Continual Learning

Machine unlearning aims to eliminate the influence of specific data from trained models to safeguard privacy. However, this presents a significant challenge in the context of continual learning (CL), where models update sequentially on dynamic datasets. A major limitation is that current certified unlearning algorithms fail to account for the complex, cumulative model evolution inherent to CL framework. In this work, we establish the first theoretical foundation bridging CL and machine unlearning. We formulate the CL's unlearning objective as the minimization of post-unlearning excess risk, which decomposes into CL excess risk and unlearning loss, characterizing the fundamental trade-off between preserving historical knowledge and targeted forgetting. Under mild assumptions, we first establish an upper bound for the CL excess risk in non-convex models. We then adapt two certified unlearning approaches, gradient-based and Hessian-based, to the CL framework. Our analysis reveals that while the gradient-based approach is less effective than the Hessian-based method in minimizing unlearning loss, it offers the distinct advantage of nearly zero storage overhead for enabling unlearning. This insight motivates a hybrid strategy that reduces storage costs while maintaining post-unlearning performance. Experimental results further validate our theoretical findings.

cs.LG

Theory of Continual Learning Against Data Poisoning Attacks

Continual learning (CL), where a model is trained on a sequence of data tasks, is increasingly being adopted across key fields such as large language models and image recognition, yet it remains highly vulnerable to data poisoning that triggers learning divergence or severe excess risk. Despite these threats, a principled theoretical foundation in CL for understanding attack and defense remains lacking. In this paper, we develop a theoretical framework to analyze strategic attacks and defenses in regularization-based CL, a cornerstone of recent CL theory. By framing the adversary-defender interaction as an online zero-sum game, we first establish a fundamental performance limit: no defense succeeds when an adversary poisons a linear proportion of tasks by injecting unbounded noise or pattern shifts in regularization-based CL. We then analyze two possibly defensible scenarios: infrequent attacks and bounded noise per attack. For the former regime, we propose a task-to-task verification mechanism to detect data poisoning and reduce cumulative bias for learning convergence. For the latter regime, we derive a robust defense that minimizes the model's sensitivity to poisoned features, provably accelerating the convergence rate. Extensive experiments on realistic tasks further validate our theoretical results.

cs.LG

Human-in-the-loop Learning Through Decentralized Communication Mechanisms

Information sharing platforms like TripAdvisor and Waze involve human agents as both information producers and consumers. All these platforms operate in a centralized way to collect agents' latest observations of new options (e.g., restaurants, hotels, travel routes) and share such information with all in real time. However, after hearing the central platforms' live updates, many human agents are found selfish and unwilling to further explore unknown options for the benefit of others in the long run. To regulate the human-in-the-loop learning (HILL) game against selfish agents' free-riding, this paper proposes a paradigm shift from centralized to decentralized way of operation that forces agents' local explorations through restricting information sharing. When game theory meets distributed learning, we formulate our decentralized communication mechanism's design as a new multi-agent Markov decision process (MA-MDP), and derive its analytical condition to outperform today's centralized operation. As the optimal decentralized communication mechanism in MA-MDP is NP-hard to solve, we present an asymptotically optimal algorithm with linear complexity to determine the mechanism's timing of intermittent information sharing. Then we turn to non-myopic agents who may revert to even over-explore, and adapt our mechanism design to work. Simulation experiments using real-world dataset demonstrate the effectiveness of our decentralized mechanisms for various scenarios.

cs.SI

Truthful mechanisms for linear bandit games with private contexts

The contextual bandit problem, where agents arrive sequentially with personal contexts and the system adapts its arm allocation decisions accordingly, has recently garnered increasing attention for enabling more personalized outcomes. However, in many healthcare and recommendation applications, agents have private profiles and may misreport their contexts to gain from the system. For example, in adaptive clinical trials, where hospitals sequentially recruit volunteers to test multiple new treatments and adjust plans based on volunteers' reported profiles such as symptoms and interim data, participants may misreport severe side effects like allergy and nausea to avoid perceived suboptimal treatments. We are the first to study this issue of private context misreporting in a stochastic contextual bandit game between the system and non-repeated agents. We show that traditional low-regret algorithms, such as UCB family algorithms and Thompson sampling, fail to ensure truthful reporting and can result in linear regret in the worst case, while traditional truthful algorithms like explore-then-commit (ETC) and $ε$-greedy algorithm incur sublinear but high regret. We propose a mechanism that uses a linear program to ensure truthfulness while minimizing deviation from Thompson sampling, yielding an $O(\ln T)$ frequentist regret. Our numerical experiments further demonstrate strong performance in multiple contexts and across other distribution families.

cs.LG