SearcharxivSearch

arXiv subjects

Yitong Ji

Publications and source records attributed to Yitong Ji.

6 recordsLinked to original sources

Hesitation and Tolerance in Recommender Systems

Users' interactions with recommender systems often involve more than simple acceptance or rejection. We highlight two overlooked states: hesitation, when people deliberate without certainty, and tolerance, when this hesitation escalates into unwanted engagement before ending in disinterest. Across two large-scale surveys (N=6,644 and N=3,864), hesitation was nearly universal, and tolerance emerged as a recurring source of wasted time, frustration, and diminished trust. Analyses of e-commerce and short-video platforms confirm that tolerance behaviors, such as clicking without purchase or shallow viewing, correlate with decreased activity. Finally, an online field study at scale shows that even lightweight strategies treating tolerance as distinct from interest can improve retention while reducing wasted effort. By surfacing hesitation and tolerance as consequential states, this work reframes how recommender systems should interpret feedback, moving beyond clicks and dwell time toward designs that respect user value, reduce hidden costs, and sustain engagement.

cs.IR

Our Model Achieves Excellent Performance on MovieLens: What Does it Mean?

A typical benchmark dataset for recommender system (RecSys) evaluation consists of user-item interactions generated on a platform within a time period. The interaction generation mechanism partially explains why a user interacts with (e.g., like, purchase, rate) an item, and the context of when a particular interaction happened. In this study, we conduct a meticulous analysis of the MovieLens dataset and explain the potential impact of using the dataset for evaluating recommendation algorithms. We make a few main findings from our analysis. First, there are significant differences in user interactions at the different stages when a user interacts with the MovieLens platform. The early interactions largely define the user portrait which affects the subsequent interactions. Second, user interactions are highly affected by the candidate movies that are recommended by the platform's internal recommendation algorithm(s). Third, changing the order of user interactions makes it more difficult for sequential algorithms to capture the progressive interaction process. We further discuss the discrepancy between the interaction generation mechanism that is employed by the MovieLens system and that of typical real-world recommendation scenarios. In summary, the MovieLens platform demonstrates an efficient and effective way of collecting user preferences to address cold-starts. However, models that achieve excellent recommendation accuracy on the MovieLens dataset may not demonstrate superior performance in practice, for at least two kinds of differences: (i) the differences in the contexts of user-item interaction generation, and (ii) the differences in user knowledge about the item collections. While results on MovieLens can be useful as a reference, they should not be solely relied upon as the primary justification for the effectiveness of a recommendation system model.

cs.IR

Retraining A Graph-based Recommender with Interests Disentanglement

In a practical recommender system, new interactions are continuously observed. Some interactions are expected, because they largely follow users' long-term preferences. Some other interactions are indications of recent trends in user preference changes or marketing positions of new items. Accordingly, the recommender needs to be periodically retrained or updated to capture the new trends, and yet not to forget the long-term preferences. In this paper, we propose a novel and generic retraining framework called Disentangled Incremental Learning (DIL) for graph-based recommenders. We assume that long-term preferences are well captured in the existing model, in the form of model parameters learned from past interactions. New preferences can be learned from the user-item bipartite graph constructed using the newly observed interactions. In DIL, we design an Information Extraction Module to extract historical preferences from the existing model. Then we blend the historical and new preferences in the form of node embeddings in the new graph, through a Disentanglement Module. The essence of the disentanglement module is to decorrelate the historical and new preferences so that both can be well captured, via carefully designed losses. Through experiments on three benchmark datasets, we show the effectiveness of DIL in capturing dynamics of useritem interactions. We also demonstrate the robustness of DIL by attaching it to two base models - LightGCN and NGCF.

cs.IR

A Critical Study on Data Leakage in Recommender System Offline Evaluation

Recommender models are hard to evaluate, particularly under offline setting. In this paper, we provide a comprehensive and critical analysis of the data leakage issue in recommender system offline evaluation. Data leakage is caused by not observing global timeline in evaluating recommenders, e.g., train/test data split does not follow global timeline. As a result, a model learns from the user-item interactions that are not expected to be available at prediction time. We first show the temporal dynamics of user-item interactions along global timeline, then explain why data leakage exists for collaborative filtering models. Through carefully designed experiments, we show that all models indeed recommend future items that are not available at the time point of a test instance, as the result of data leakage. The experiments are conducted with four widely used baseline models - BPR, NeuMF, SASRec, and LightGCN, on four popular offline datasets - MovieLens-25M, Yelp, Amazon-music, and Amazon-electronic, adopting leave-last-one-out data split. We further show that data leakage does impact models' recommendation accuracy. Their relative performance orders thus become unpredictable with different amount of leaked future data in training. To evaluate recommendation systems in a realistic manner in offline setting, we propose a timeline scheme, which calls for a revisit of the recommendation model design.

cs.IR

Do Loyal Users Enjoy Better Recommendations? Understanding Recommender Accuracy from a Time Perspective

In academic research, recommender systems are often evaluated on benchmark datasets, without much consideration about the global timeline. Hence, we are unable to answer questions like: Do loyal users enjoy better recommendations than non-loyal users? Loyalty can be defined by the time period a user has been active in a recommender system, or by the number of historical interactions a user has. In this paper, we offer a comprehensive analysis of recommendation results along global timeline. We conduct experiments with five widely used models, i.e., BPR, NeuMF, LightGCN, SASRec and TiSASRec, on four benchmark datasets, i.e., MovieLens-25M, Yelp, Amazon-music, and Amazon-electronic. Our experiment results give an answer "No" to the above question. Users with many historical interactions suffer from relatively poorer recommendations. Users who stay with the system for a shorter time period enjoy better recommendations. Both findings are counter-intuitive. Interestingly, users who have recently interacted with the system, with respect to the time point of the test instance, enjoy better recommendations. The finding on recency applies to all users, regardless of users' loyalty. Our study offers a different perspective to understand recommender accuracy, and our findings could trigger a revisit of recommender model design. The code is available in \url{https://github.com/putatu/recommenderLoyalty.

cs.IR

A Re-visit of the Popularity Baseline in Recommender Systems

Popularity is often included in experimental evaluation to provide a reference performance for a recommendation task. To understand how popularity baseline is defined and evaluated, we sample 12 papers from top-tier conferences including KDD, WWW, SIGIR, and RecSys, and 6 open source toolkits. We note that the widely adopted MostPop baseline simply ranks items based on the number of interactions in the training data. We argue that the current evaluation of popularity (i) does not reflect the popular items at the time when a user interacts with the system, and (ii) may recommend items released after a user's last interaction with the system. On the widely used MovieLens dataset, we show that the performance of popularity could be significantly improved by 70% or more, if we consider the popular items at the time point when a user interacts with the system. We further show that, on MovieLens dataset, the users having lower tendencies on movies tend to follow the crowd and rate more popular movies. Movie lovers who rate a large number of movies, rate movies based on their own preferences and interests. Through this study, we call for a re-visit of the popularity baseline in recommender system to better reflect its effectiveness.

cs.IR