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Yitong Zhu

Publications and source records attributed to Yitong Zhu.

11 recordsLinked to original sources

CONFER: Conflict-Aware Evidence Negotiation for Regime-Calibrated Weak Supervision in Multimodal Emotion Recognition

Multimodal emotion recognition often treats self-reported labels as reliable supervision while overlooking self-report unreliability and cross-modal conflict. We propose \textbf{CONFER}, a graph-based conflict-aware evidence negotiation framework for weakly supervised multimodal emotion recognition. CONFER represents each modality expert as a node with a predictive belief, boundary-based uncertainty, and runtime reliability estimated from historical out-of-fold performance and current-sample uncertainty. Uncertainty-aware compatibility and reliability-directed asymmetric edge weights govern iterative message-passing negotiation, followed by peer-supported prediction readout. Conflict reduction, residual disagreement, and mean modality uncertainty further characterize three regimes---Consensus, Dissent, and Ambiguity---for sample-specific weak-label calibration. We evaluate CONFER on AMIGOS, MAHNOB-HCI, and DEAP under subject-dependent 10-fold and strict leave-one-subject-out (LOSO) protocols. CONFER achieves competitive performance, reaching \textbf{0.873} accuracy on AMIGOS-V and \textbf{0.854} accuracy on MAHNOB-V under strict LOSO evaluation. Further analyses show larger negotiation gains on high-conflict samples and improved robustness to weak-label corruption, indicating that cross-modal conflict provides useful information for both directional modality coordination and supervision-reliability estimation.

cs.LG

BioKD: Selective Physiology-to-Video Knowledge Distillation via Reliability Gate for Emotion Recognition

To address the limitations of video-based emotion recognition under ambiguous or socially masked behavioral cues, as well as the poor deployability of physiological signals, this paper proposes a reliability-aware physiology-to-video knowledge distillation framework, termed BioKD. The proposed framework leverages physiological signals as privileged information during training to guide a video-based student model in learning deep affective representations, while relying solely on non-intrusive video inputs at inference time. To cope with the high noise and instability of physiological teacher supervision caused by inter-subject variability, signal artifacts, and temporal inconsistency, BioKD incorporates a sample-wise reliability-aware gating mechanism together with a progressive distillation strategy. By adaptively regulating the strength of knowledge transfer, the framework suppresses negative transfer induced by unreliable physiological supervision and enables more stable cross-modal distillation. Experiments on DEAP and AMIGOS show that BioKD consistently outperforms representative baselines under both trial-wise and subject-wise evaluation protocols for valence and arousal recognition. For example, BioKD achieves 68.01\% on DEAP (trial-wise arousal) and 65.29\% under the more challenging subject-wise setting, demonstrating improved performance under a subject-independent evaluation setting. Further analyses show that BioKD effectively mitigates overconfident teacher errors and outperforms an entropy-only weighting strategy, confirming the importance of explicitly modeling supervision reliability. In addition, BioKD introduces no additional inference-time overhead relative to the same video student architecture and removes the need for physiological sensing and multimodal synchronization.

cs.LG

From Adaptation to Intelligence: A Systematic Review of Data, Strategies, and Impact in Personalized VR

As virtual reality (VR) systems advance, they are increasingly expected to adapt intelligently to individual users' states, abilities, and preferences. While prior research has examined user-state sensing and adaptive interaction design in VR, existing reviews typically address these aspects in isolation. In this paper, we examine the growing body of research on personalization in VR, with a particular focus on how user data collected during immersion is used to drive adaptive strategies that tailor the experience and enhance engagement, performance, or other specific goals. We synthesize findings from studies that employ adaptive techniques across diverse application domains and summarize a five-stage conceptual framework that unifies adaptive mechanisms across domains. Our analysis reveals emerging trends, including the integration of multimodal sensors, the transition from purely reactive to hybrid adaptation systems, and the adoption of artificial intelligence approaches. Finally, we identify key challenges related to data, modeling, and evaluation, and outline future research directions toward more effective and user-centered VR systems.

cs.HC

QA-MoE: Towards a Continuous Reliability Spectrum with Quality-Aware Mixture of Experts for Robust Multimodal Sentiment Analysis

Multimodal Sentiment Analysis (MSA) aims to infer human sentiment from textual, acoustic, and visual signals. In real-world scenarios, however, multimodal inputs are often compromised by dynamic noise or modality missingness. Existing methods typically treat these imperfections as discrete cases or assume fixed corruption ratios, which limits their adaptability to continuously varying reliability conditions. To address this, we first introduce a Continuous Reliability Spectrum to unify missingness and quality degradation into a single framework. Building on this, we propose QA-MoE, a Quality-Aware Mixture-of-Experts framework that quantifies modality reliability via self-supervised aleatoric uncertainty. This mechanism explicitly guides expert routing, enabling the model to suppress error propagation from unreliable signals while preserving task-relevant information. Extensive experiments indicate that QA-MoE achieves competitive or state-of-the-art performance across diverse degradation scenarios and exhibits a promising One-Checkpoint-for-All property in practice.

cs.AI

R3-REC: Reasoning-Driven Recommendation via Retrieval-Augmented LLMs over Multi-Granular Interest Signals

This paper addresses two persistent challenges in sequential recommendation: (i) evidence insufficiency-cold-start sparsity together with noisy, length-varying item texts; and (ii) opaque modeling of dynamic, multi-faceted intents across long/short horizons. We propose R3-REC (Reasoning-Retrieval-Recommendation), a prompt-centric, retrieval-augmented framework that unifies Multi-level User Intent Reasoning, Item Semantic Extraction, Long-Short Interest Polarity Mining, Similar User Collaborative Enhancement, and Reasoning-based Interest Matching and Scoring. Across ML-1M, Games, and Bundle, R3-REC consistently surpasses strong neural and LLM baselines, yielding improvements up to +10.2% (HR@1) and +6.4% (HR@5) with manageable end-to-end latency. Ablations corroborate complementary gains of all modules.

cs.IR

GLM-5: from Vibe Coding to Agentic Engineering

We present GLM-5, a next-generation foundation model designed to transition the paradigm of vibe coding to agentic engineering. Building upon the agentic, reasoning, and coding (ARC) capabilities of its predecessor, GLM-5 adopts DSA to significantly reduce training and inference costs while maintaining long-context fidelity. To advance model alignment and autonomy, we implement a new asynchronous reinforcement learning infrastructure that drastically improves post-training efficiency by decoupling generation from training. Furthermore, we propose novel asynchronous agent RL algorithms that further improve RL quality, enabling the model to learn from complex, long-horizon interactions more effectively. Through these innovations, GLM-5 achieves state-of-the-art performance on major open benchmarks. Most critically, GLM-5 demonstrates unprecedented capability in real-world coding tasks, surpassing previous baselines in handling end-to-end software engineering challenges. Code, models, and more information are available at https://github.com/zai-org/GLM-5.

cs.LG

Flow-Aware Diffusion for Real-Time VR Restoration: Enhancing Spatiotemporal Coherence and Efficiency

Cybersickness remains a critical barrier to the widespread adoption of Virtual Reality (VR), particularly in scenarios involving intense or artificial motion cues. Among the key contributors is excessive optical flow-perceived visual motion that, when unmatched by vestibular input, leads to sensory conflict and discomfort. While previous efforts have explored geometric or hardware based mitigation strategies, such methods often rely on predefined scene structures, manual tuning, or intrusive equipment. In this work, we propose U-MAD, a lightweight, real-time, AI-based solution that suppresses perceptually disruptive optical flow directly at the image level. Unlike prior handcrafted approaches, this method learns to attenuate high-intensity motion patterns from rendered frames without requiring mesh-level editing or scene specific adaptation. Designed as a plug and play module, U-MAD integrates seamlessly into existing VR pipelines and generalizes well to procedurally generated environments. The experiments show that U-MAD consistently reduces average optical flow and enhances temporal stability across diverse scenes. A user study further confirms that reducing visual motion leads to improved perceptual comfort and alleviated cybersickness symptoms. These findings demonstrate that perceptually guided modulation of optical flow provides an effective and scalable approach to creating more user-friendly immersive experiences. The code will be released at https://github.com/XXXXX (upon publication).

cs.HC

Towards Consumer-Grade Cybersickness Prediction: Multi-Model Alignment for Real-Time Vision-Only Inference

Cybersickness remains a major obstacle to the widespread adoption of immersive virtual reality (VR), particularly in consumer-grade environments. While prior methods rely on invasive signals such as electroencephalography (EEG) for high predictive accuracy, these approaches require specialized hardware and are impractical for real-world applications. In this work, we propose a scalable, deployable framework for personalized cybersickness prediction leveraging only non-invasive signals readily available from commercial VR headsets, including head motion, eye tracking, and physiological responses. Our model employs a modality-specific graph neural network enhanced with a Difference Attention Module to extract temporal-spatial embeddings capturing dynamic changes across modalities. A cross-modal alignment module jointly trains the video encoder to learn personalized traits by aligning video features with sensor-derived representations. Consequently, the model accurately predicts individual cybersickness using only video input during inference. Experimental results show our model achieves 88.4\% accuracy, closely matching EEG-based approaches (89.16\%), while reducing deployment complexity. With an average inference latency of 90ms, our framework supports real-time applications, ideal for integration into consumer-grade VR platforms without compromising personalization or performance. The code will be relesed at https://github.com/U235-Aurora/PTGNN.

cs.CV

Hierarchical MoE: Continuous Multimodal Emotion Recognition with Incomplete and Asynchronous Inputs

Multimodal emotion recognition (MER) is crucial for human-computer interaction, yet real-world challenges like dynamic modality incompleteness and asynchrony severely limit its robustness. Existing methods often assume consistently complete data or lack dynamic adaptability. To address these limitations, we propose a novel Hi-MoE~(Hierarchical Mixture-of-Experts) framework for robust continuous emotion prediction. This framework employs a dual-layer expert structure. A Modality Expert Bank utilizes soft routing to dynamically handle missing modalities and achieve robust information fusion. A subsequent Emotion Expert Bank leverages differential-attention routing to flexibly attend to emotional prototypes, enabling fine-grained emotion representation. Additionally, a cross-modal alignment module explicitly addresses temporal shifts and semantic inconsistencies between modalities. Extensive experiments on benchmark datasets DEAP and DREAMER demonstrate our model's state-of-the-art performance in continuous emotion regression, showcasing exceptional robustness under challenging conditions such as dynamic modality absence and asynchronous sampling. This research significantly advances the development of intelligent emotion systems adaptable to complex real-world environments.

cs.HC

A comparative study of sensory encoding models for human navigation in virtual reality

In virtual reality applications, users often navigate through virtual environments, but the issue of physiological responses, such as cybersickness, fatigue, and cognitive workload, can disrupt or even halt these activities. Despite its impact, the underlying mechanisms of how the sensory system encodes information in VR remain unclear. In this study, we compare three sensory encoding models, Bayesian Efficient Coding, Fitness Maximizing Coding, and the Linear Nonlinear Poisson model, regarding their ability to simulate human navigation behavior in VR. By incorporating the factor of physiological responses into the models, we find that the Bayesian Efficient Coding model generally outperforms the others. Furthermore, the Fitness Maximizing Code framework provides more accurate estimates when the error penalty is small. Our results suggest that the Bayesian Efficient Coding framework offers superior predictions in most scenarios, providing a better understanding of human navigation behavior in VR environments.

cs.HC

DiffusionTalker: Personalization and Acceleration for Speech-Driven 3D Face Diffuser

Speech-driven 3D facial animation has been an attractive task in both academia and industry. Traditional methods mostly focus on learning a deterministic mapping from speech to animation. Recent approaches start to consider the non-deterministic fact of speech-driven 3D face animation and employ the diffusion model for the task. However, personalizing facial animation and accelerating animation generation are still two major limitations of existing diffusion-based methods. To address the above limitations, we propose DiffusionTalker, a diffusion-based method that utilizes contrastive learning to personalize 3D facial animation and knowledge distillation to accelerate 3D animation generation. Specifically, to enable personalization, we introduce a learnable talking identity to aggregate knowledge in audio sequences. The proposed identity embeddings extract customized facial cues across different people in a contrastive learning manner. During inference, users can obtain personalized facial animation based on input audio, reflecting a specific talking style. With a trained diffusion model with hundreds of steps, we distill it into a lightweight model with 8 steps for acceleration. Extensive experiments are conducted to demonstrate that our method outperforms state-of-the-art methods. The code will be released.

cs.CV