SearcharxivSearch

arXiv subjects

Yiwei Zhao

Publications and source records attributed to Yiwei Zhao.

18 recordsLinked to original sources

Gutenberg: Taming Latency-Critical Cloud Services with Near-Data-Processing

Latency-critical cloud services place growing pressure on memory while requiring isolation, fairness, and predictable QoS. Near-data processing (NDP) reduces data movement by executing requests close to memory, and prior systems further improve locality through caching and replication. However, writes make replica maintenance expensive, while uneven compute and memory traffic can overload a few NDP units and increase tail latency. Existing throughput-oriented schedulers do not fully address these challenges for co-located cloud services. We present Gutenberg, a CPU+NDP for mutable, latency-critical cloud services. Gutenberg stages subpage updates in a CPU-resident delta buffer, allowing hot writable pages to remain replicated without eager full-page synchronization. It also adopts CPU helper cores to assist request execution when NDP execution or replica maintenance becomes costly. An online controller jointly decides page placement, replication, CPU/NDP execution, and routing using access patterns, queue pressure, and feedback from prior decisions. The system further enforces isolation and fair resource allocation across services. We also model-check CPU--NDP coordination protocol for correctness. We evaluate on TailBench using ZSim with Ramulator-calibrated memory timing. Across evaluated services, Gutenberg outperforms prior systems, reducing average and p99 latency by up to 80.4% and 85.8%. It also improves isolation and fairness while adapting to changing workload behaviors.

cs.DC

CuteTTS: Efficient and High-Quality Speech Synthesis via Autoregressive Modeling of Continuous Latents

Zero-shot text-to-speech (TTS) now supports interactive assistants, personalized media, and accessibility tools. All TTS systems require faithful linguistic rendering, consistent speaker identity, and low-latency response. Yet compact streaming systems must preserve sufficient acoustic detail in a predictable low-rate latent sequence, while iterative diffusion sampling and classifier-free guidance multiply inference cost at every autoregressive step. To strike a balance between high-fidelity synthesis and low-latency inference, we present CuteTTS, a compact continuous-autoregressive TTS system. It combines semantically aligned causal VAE latents with patch-level autoregression, explicit speaker conditioning, and a bidirectional flow-matching head. We further introduce guidance-step distillation, which absorbs classifier-free guidance and multiple solver steps into a single interval-conditioned student. Evaluations on LibriSpeech and Seed-TTS-Eval demonstrate competitive intelligibility and speaker similarity in zero-shot voice cloning, while distillation lowers first-audio latency by 23.3% and real-time factor by 40.8% relative to the base model with comparable objective and subjective quality. These results provide a practical path toward continuous-autoregressive TTS that reconciles high-fidelity generation with the latency demands of real-time interaction.

cs.SD

Vista4D: Video Reshooting with 4D Point Clouds

We present Vista4D, a robust and flexible video reshooting framework that grounds the input video and target cameras in a 4D point cloud. Specifically, given an input video, our method re-synthesizes the scene with the same dynamics from a different camera trajectory and viewpoint. Existing video reshooting methods often struggle with depth estimation artifacts of real-world dynamic videos, while also failing to preserve content appearance and failing to maintain precise camera control for challenging new trajectories. We build a 4D-grounded point cloud representation with static pixel segmentation and 4D reconstruction to explicitly preserve seen content and provide rich camera signals, and we train with reconstructed multiview dynamic data for robustness against point cloud artifacts during real-world inference. Our results demonstrate improved 4D consistency, camera control, and visual quality compared to state-of-the-art baselines under a variety of videos and camera paths. Moreover, our method generalizes to real-world applications such as dynamic scene expansion and 4D scene recomposition. See our project page for results, code, and models: https://eyeline-labs.github.io/Vista4D

cs.CV

AdaDINO: Context-Adaptive DINO-Distilled Vision Foundation Models for Efficient Open-Vocabulary Edge Inference

Always-on contextual AI runs language-aligned vision foundation models (VFMs) on edge devices, where the on-device model is the dominant continuous compute cost under strict latency and power limits. Due to an observed low-frequency shift in scene context and its relevant vocabulary, we present AdaDINO, an adaptive framework that makes on-device VFM inference efficient by matching execution to the current scene and task. We build on a known phenomenon, that the accuracy drop of shrinking model sizes depends on the task, and turn it into task-level adaptive execution. AdaDINO integrates neural architecture search (NAS) into a language-aligned VFM backbone distilled from DINOv2, training a single family of subnets for efficient execution during runtime. A multimodal large language model (LLM) on the cloud, invoked at low frequency, refines the candidate class set from scene context, while a learned selector activates the least-cost subnet predicted to retain a target fraction of accuracy. With the backbone and semantic pipeline held fixed, learned selection alone reduces average compute by $37\%$ over the best fixed subnet at equal segmentation accuracy. Across zero-shot classification and open-vocabulary segmentation, AdaDINO establishes a strong accuracy-efficiency frontier, improving over evaluated models of comparable sizes by up to $7.9\%$ in acc@1 on IN1K and $5.2\%$ mIoU on ADE20K, and reducing average FLOPs by up to $74.9\%$ at similar accuracy.

cs.CV

MOSS-VoiceGenerator: Create Realistic Voices with Natural Language Descriptions

Voice design from natural language aims to generate speaker timbres directly from free-form textual descriptions, allowing users to create voices tailored to specific roles, personalities, and emotions. Such controllable voice creation benefits a wide range of downstream applications-including storytelling, game dubbing, role-play agents, and conversational assistants, making it a significant task for modern Text-to-Speech models. However, existing models are largely trained on carefully recorded studio data, which produces speech that is clean and well-articulated, yet lacks the lived-in qualities of real human voices. To address these limitations, we present MOSS-VoiceGenerator, an open-source instruction-driven voice generation model that creates new timbres directly from natural language prompts. Motivated by the hypothesis that exposure to real-world acoustic variation produces more perceptually natural voices, we train on large-scale expressive speech data sourced from cinematic content. Subjective preference studies demonstrate its superiority in overall performance, instruction-following, and naturalness compared to other voice design models.

cs.SD

MOSS-TTSD: Text to Spoken Dialogue Generation

Spoken dialogue generation is crucial for applications like podcasts, dynamic commentary, and entertainment content, but poses significant challenges compared to single-utterance text-to-speech (TTS). Key requirements include accurate turn-taking, cross-turn acoustic consistency, and long-form stability, which current models often fail to address due to a lack of dialogue context modeling. To bridge this gap, we present MOSS-TTSD, a spoken dialogue synthesis model designed for expressive, multi-party conversational speech across multiple languages. With enhanced long-context modeling, MOSS-TTSD generates long-form spoken conversations from dialogue scripts with explicit speaker tags, supporting up to 60 minutes of single-pass synthesis, multi-party dialogue with up to 5 speakers, and zero-shot voice cloning from a short reference audio clip. The model supports various mainstream languages, including English and Chinese, and is adapted to several long-form scenarios. Additionally, to address limitations of existing evaluation methods, we propose TTSD-eval, an objective evaluation framework based on forced alignment that measures speaker attribution accuracy and speaker similarity without relying on speaker diarization tools. Both objective and subjective evaluation results show that MOSS-TTSD surpasses strong open-source and proprietary baselines in dialogue synthesis.

cs.SD

MOSS-TTS Technical Report

This technical report presents MOSS-TTS, a speech generation foundation model built on a scalable recipe: discrete audio tokens, autoregressive modeling, and large-scale pretraining. Built on MOSS-Audio-Tokenizer, a causal Transformer tokenizer that compresses 24 kHz audio to 12.5 fps with variable-bitrate RVQ and unified semantic-acoustic representations, we release two complementary generators: MOSS-TTS, which emphasizes structural simplicity, scalability, and long-context/control-oriented deployment, and MOSS-TTS-Local-Transformer, which introduces a frame-local autoregressive module for higher modeling efficiency, stronger speaker preservation, and a shorter time to first audio. Across multilingual and open-domain settings, MOSS-TTS supports zero-shot voice cloning, token-level duration control, phoneme-/pinyin-level pronunciation control, smooth code-switching, and stable long-form generation. This report summarizes the design, training recipe, and empirical characteristics of the released models.

cs.SD

DuoMorph: Synergistic Integration of FDM Printing and Pneumatic Actuation for Shape-Changing Interfaces

We introduce DuoMorph, a design and fabrication method that synergistically integrates Fused Deposition Modeling (FDM) printing and pneumatic actuation to create novel shape-changing interfaces. In DuoMorph, the printed structures and heat-sealed pneumatic elements are mutually designed to actuate and constrain each other, enabling functions that are difficult for either component to achieve in isolation. Moreover, the entire hybrid structure can be fabricated through a single, seamless process using only a standard FDM printer, including both heat-sealing and 3D and 4D printing. In this paper, we define a design space including four primitive categories that capture the fundamental ways in which printed and pneumatic components can interact. To support this process, we present a fabrication method and an accompanying design tool. Finally, we demonstrate the potential of DuoMorph through a series of example applications and performance demonstrations.

cs.HC

Video4Spatial: Towards Visuospatial Intelligence with Context-Guided Video Generation

We investigate whether video generative models can exhibit visuospatial intelligence, a capability central to human cognition, using only visual data. To this end, we present Video4Spatial, a framework showing that video diffusion models conditioned solely on video-based scene context can perform complex spatial tasks. We validate on two tasks: scene navigation - following camera-pose instructions while remaining consistent with 3D geometry of the scene, and object grounding - which requires semantic localization, instruction following, and planning. Both tasks use video-only inputs, without auxiliary modalities such as depth or poses. With simple yet effective design choices in the framework and data curation, Video4Spatial demonstrates strong spatial understanding from video context: it plans navigation and grounds target objects end-to-end, follows camera-pose instructions while maintaining spatial consistency, and generalizes to long contexts and out-of-domain environments. Taken together, these results advance video generative models toward general visuospatial reasoning.

cs.CV

TD-Orch: Efficient Task-Data Orchestration for Distributed Systems with Application to Graph Processing

We introduce a task-data orchestration abstraction that supports a range of distributed applications. Given a batch of lambda tasks each requesting a data item, where both tasks and data are distributed across multiple machines, each task must be co-located with its target data (by moving tasks and/or data) and then executed. We present TD-Orch, an efficient lambda-task-centric orchestration framework for low-overhead load balancing with a simple interface for application developers. TD-Orch employs a distributed push-pull technique, leveraging the bidirectional flow of both tasks and data to achieve load balance across machines even under highly skewed access patterns, with low communication overhead. Experimental results on key-value stores show that TD-Orch achieves up to $2.8\times$ speedup over existing distributed scheduling baselines. Building on TD-Orch, we present TDO-GP, a distributed graph processing system with $4.1\times$ average speedup over state-of-the-art open-source distributed graph systems for general graph processing.

cs.DC

Virtually Being: Customizing Camera-Controllable Video Diffusion Models with Multi-View Performance Captures

We introduce a framework that enables both multi-view character consistency and 3D camera control in video diffusion models through a novel customization data pipeline. We train the character consistency component with recorded volumetric capture performances re-rendered with diverse camera trajectories via 4D Gaussian Splatting (4DGS), lighting variability obtained with a video relighting model. We fine-tune state-of-the-art open-source video diffusion models on this data to provide strong multi-view identity preservation, precise camera control, and lighting adaptability. Our framework also supports core capabilities for virtual production, including multi-subject generation using two approaches: joint training and noise blending, the latter enabling efficient composition of independently customized models at inference time; it also achieves scene and real-life video customization as well as control over motion and spatial layout during customization. Extensive experiments show improved video quality, higher personalization accuracy, and enhanced camera control and lighting adaptability, advancing the integration of video generation into virtual production. Our project page is available at: https://eyeline-labs.github.io/Virtually-Being.

cs.CV

Correctness-Guaranteed Code Generation via Constrained Decoding

Language Models (LMs) are increasingly being used for code generation, but ensuring the correctness of generated programs remains a significant challenge. Although imperfect code may be acceptable during software development with human oversight, domains such as video games and robotics require one-shot correctness for runtime-critical components. We present a constrained decoding algorithm for generating semantically correct programs that incorporates a context-sensitive parser, which, at each step, outputs a regular expression that satisfies a critical non-extensible property to guide the generation of the next token sequence that can continue to a correct program. To build such a context-sensitive parser, we propose a framework of a dynamic tree of parsers (ToP) during parsing, where each parser corresponds to a modular context-free grammar enriched with contextual information such as variable scopes and type constraints, with tree branches representing ambiguity in the future code segment. We demonstrate our approach through sLua, a strongly typed variant of Lua, showing that our method can generate semantically correct programs conforming to any prescribed scripting API. We further show that, with careful design, our semantic guarantees extend to runtime correctness, as validated in the application of generating game mechanics for a roguelike video game.

cs.PL

PhysAnimator: Physics-Guided Generative Cartoon Animation

Creating hand-drawn animation sequences is labor-intensive and demands professional expertise. We introduce PhysAnimator, a novel approach for generating physically plausible meanwhile anime-stylized animation from static anime illustrations. Our method seamlessly integrates physics-based simulations with data-driven generative models to produce dynamic and visually compelling animations. To capture the fluidity and exaggeration characteristic of anime, we perform image-space deformable body simulations on extracted mesh geometries. We enhance artistic control by introducing customizable energy strokes and incorporating rigging point support, enabling the creation of tailored animation effects such as wind interactions. Finally, we extract and warp sketches from the simulation sequence, generating a texture-agnostic representation, and employ a sketch-guided video diffusion model to synthesize high-quality animation frames. The resulting animations exhibit temporal consistency and visual plausibility, demonstrating the effectiveness of our method in creating dynamic anime-style animations. See our project page for more demos: https://xpandora.github.io/PhysAnimator/

cs.GR

Neural Architecture Search of Hybrid Models for NPU-CIM Heterogeneous AR/VR Devices

Low-Latency and Low-Power Edge AI is essential for Virtual Reality and Augmented Reality applications. Recent advances show that hybrid models, combining convolution layers (CNN) and transformers (ViT), often achieve superior accuracy/performance tradeoff on various computer vision and machine learning (ML) tasks. However, hybrid ML models can pose system challenges for latency and energy-efficiency due to their diverse nature in dataflow and memory access patterns. In this work, we leverage the architecture heterogeneity from Neural Processing Units (NPU) and Compute-In-Memory (CIM) and perform diverse execution schemas to efficiently execute these hybrid models. We also introduce H4H-NAS, a Neural Architecture Search framework to design efficient hybrid CNN/ViT models for heterogeneous edge systems with both NPU and CIM. Our H4H-NAS approach is powered by a performance estimator built with NPU performance results measured on real silicon, and CIM performance based on industry IPs. H4H-NAS searches hybrid CNN/ViT models with fine granularity and achieves significant (up to 1.34%) top-1 accuracy improvement on ImageNet dataset. Moreover, results from our Algo/HW co-design reveal up to 56.08% overall latency and 41.72% energy improvements by introducing such heterogeneous computing over baseline solutions. The framework guides the design of hybrid network architectures and system architectures of NPU+CIM heterogeneous systems.

cs.CV

Generic and Robust Root Cause Localization for Multi-Dimensional Data in Online Service Systems

Localizing root causes for multi-dimensional data is critical to ensure online service systems' reliability. When a fault occurs, only the measure values within specific attribute combinations are abnormal. Such attribute combinations are substantial clues to the underlying root causes and thus are called root causes of multidimensional data. This paper proposes a generic and robust root cause localization approach for multi-dimensional data, PSqueeze. We propose a generic property of root cause for multi-dimensional data, generalized ripple effect (GRE). Based on it, we propose a novel probabilistic cluster method and a robust heuristic search method. Moreover, we identify the importance of determining external root causes and propose an effective method for the first time in literature. Our experiments on two real-world datasets with 5400 faults show that the F1-score of PSqueeze outperforms baselines by 32.89%, while the localization time is around 10 seconds across all cases. The F1-score in determining external root causes of PSqueeze achieves 0.90. Furthermore, case studies in several production systems demonstrate that PSqueeze is helpful to fault diagnosis in the real world.

cs.SE

Berry curvature dipole and nonlinear Hall effect in two-dimensional Nb$_{2n+1}$Si$_n$Te$_{4n+2}$

Recent experiments have demonstrated interesting physics in a family of two-dimensional (2D) composition-tunable materials Nb$_{2n+1}$Si$_n$Te$_{4n+2}$. Here, we show that owing to its intrinsic low symmetry, metallic nature, tunable composition, and ambient stability, these materials offer a good platform for studying Berry curvature dipole (BCD) and nonlinear Hall effect. Using first-principles calculations, we find that BCD exhibits pronounced peaks in monolayer Nb$_{3}$SiTe$_{6}$ ($n=1$ case). Its magnitude decreases monotonically with $n$ and completely vanishes in the $n\rightarrow\infty$ limit. This variation manifests a special hidden dimensional crossover of the low-energy electronic states in this system. The resulting nonlinear Hall response from BCD in these materials is discussed. Our work reveals pronounced geometric quantities and nonlinear transport physics in Nb$_{2n+1}$Si$_n$Te$_{4n+2}$ family materials, which should be readily detected in experiment.

cond-mat.mtrl-sci

PIM-tree: A Skew-resistant Index for Processing-in-Memory

The performance of today's in-memory indexes is bottlenecked by the memory latency/bandwidth wall. Processing-in-memory (PIM) is an emerging approach that potentially mitigates this bottleneck, by enabling low-latency memory access whose aggregate memory bandwidth scales with the number of PIM nodes. There is an inherent tension, however, between minimizing inter-node communication and achieving load balance in PIM systems, in the presence of workload skew. This paper presents PIM-tree, an ordered index for PIM systems that achieves both low communication and high load balance, regardless of the degree of skew in the data and the queries. Our skew-resistant index is based on a novel division of labor between the multi-core host CPU and the PIM nodes, which leverages the strengths of each. We introduce push-pull search, which dynamically decides whether to push queries to a PIM-tree node (CPU -> PIM-node) or pull the node's keys back to the CPU (PIM-node -> CPU) based on workload skew. Combined with other PIM-friendly optimizations (shadow subtrees and chunked skip lists), our PIM-tree provides high-throughput, (guaranteed) low communication, and (guaranteed) high load balance, for batches of point queries, updates, and range scans. We implement the PIM-tree structure, in addition to prior proposed PIM indexes, on the latest PIM system from UPMEM, with 32 CPU cores and 2048 PIM nodes. On workloads with 500 million keys and batches of one million queries, the throughput using PIM-trees is up to 69.7x and 59.1x higher than the two best prior methods. As far as we know these are the first implementations of an ordered index on a real PIM system.

cs.DB

Taming the Expressiveness and Programmability of Graph Analytical Queries

Graph database has enjoyed a boom in the last decade, and graph queries accordingly gain a lot of attentions from both the academia and industry. We focus on analytical queries in this paper. While analyzing existing domain-specific languages (DSLs) for analytical queries regarding the perspectives of completeness, expressiveness and programmability, we find out that none of existing work has achieved a satisfactory coverage of these perspectives. Motivated by this, we propose the \flash DSL, which is named after the three primitive operators Filter, LocAl and PuSH. We prove that \flash is Turing complete (completeness), and show that it achieves both good expressiveness and programmability for analytical queries. We provide an implementation of \flash based on code generation, and compare it with native C++ codes and existing DSL using representative queries. The experiment results demonstrate \flash's expressiveness, and its capability of programming complex algorithms that achieve satisfactory runtime.

cs.CL