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Yixin Chen

Publications and source records attributed to Yixin Chen.

At least 109 records · Page 6Linked to original sources

Creativity in the Age of AI: Evaluating the Impact of Generative AI on Design Outputs and Designers' Creative Thinking

As generative AI (GenAI) increasingly permeates design workflows, its impact on design outcomes and designers' creative capabilities warrants investigation. We conducted a within-subjects experiment where we asked participants to design advertisements both with and without GenAI support. Our results show that expert evaluators rated GenAI-supported designs as more creative and unconventional ("weird") despite no significant differences in visual appeal, brand alignment, or usefulness, which highlights the decoupling of novelty from usefulness-traditional dual components of creativity-in the context of GenAI usage. Moreover, while GenAI does not significantly enhance designers' overall creative thinking abilities, users were affected differently based on native language and prior AI exposure. Native English speakers experienced reduced relaxation when using AI, whereas designers new to GenAI exhibited gains in divergent thinking, such as idea fluency and flexibility. These findings underscore the variable impact of GenAI on different user groups, suggesting the potential for customized AI tools.

cs.HC↗

TAGLAS: An atlas of text-attributed graph datasets in the era of large graph and language models

In this report, we present TAGLAS, an atlas of text-attributed graph (TAG) datasets and benchmarks. TAGs are graphs with node and edge features represented in text, which have recently gained wide applicability in training graph-language or graph foundation models. In TAGLAS, we collect and integrate more than 23 TAG datasets with domains ranging from citation graphs to molecule graphs and tasks from node classification to graph question-answering. Unlike previous graph datasets and benchmarks, all datasets in TAGLAS have a unified node and edge text feature format, which allows a graph model to be simultaneously trained and evaluated on multiple datasets from various domains. Further, we provide a standardized, efficient, and simplified way to load all datasets and tasks. We also provide useful utils like text-to-embedding conversion, and graph-to-text conversion, which can facilitate different evaluation scenarios. Finally, we also provide standard and easy-to-use evaluation utils. The project is open-sourced at https://github.com/JiaruiFeng/TAGLAS and is still under construction. Please expect more datasets/features in the future.

cs.LG↗

Autonomous Character-Scene Interaction Synthesis from Text Instruction

Synthesizing human motions in 3D environments, particularly those with complex activities such as locomotion, hand-reaching, and human-object interaction, presents substantial demands for user-defined waypoints and stage transitions. These requirements pose challenges for current models, leading to a notable gap in automating the animation of characters from simple human inputs. This paper addresses this challenge by introducing a comprehensive framework for synthesizing multi-stage scene-aware interaction motions directly from a single text instruction and goal location. Our approach employs an auto-regressive diffusion model to synthesize the next motion segment, along with an autonomous scheduler predicting the transition for each action stage. To ensure that the synthesized motions are seamlessly integrated within the environment, we propose a scene representation that considers the local perception both at the start and the goal location. We further enhance the coherence of the generated motion by integrating frame embeddings with language input. Additionally, to support model training, we present a comprehensive motion-captured dataset comprising 16 hours of motion sequences in 120 indoor scenes covering 40 types of motions, each annotated with precise language descriptions. Experimental results demonstrate the efficacy of our method in generating high-quality, multi-stage motions closely aligned with environmental and textual conditions.

cs.CV↗

SceneVerse: Scaling 3D Vision-Language Learning for Grounded Scene Understanding

3D vision-language grounding, which focuses on aligning language with the 3D physical environment, stands as a cornerstone in the development of embodied agents. In comparison to recent advancements in the 2D domain, grounding language in 3D scenes faces several significant challenges: (i) the inherent complexity of 3D scenes due to the diverse object configurations, their rich attributes, and intricate relationships; (ii) the scarcity of paired 3D vision-language data to support grounded learning; and (iii) the absence of a unified learning framework to distill knowledge from grounded 3D data. In this work, we aim to address these three major challenges in 3D vision-language by examining the potential of systematically upscaling 3D vision-language learning in indoor environments. We introduce the first million-scale 3D vision-language dataset, SceneVerse, encompassing about 68K 3D indoor scenes and comprising 2.5M vision-language pairs derived from both human annotations and our scalable scene-graph-based generation approach. We demonstrate that this scaling allows for a unified pre-training framework, Grounded Pre-training for Scenes (GPS), for 3D vision-language learning. Through extensive experiments, we showcase the effectiveness of GPS by achieving state-of-the-art performance on all existing 3D visual grounding benchmarks. The vast potential of SceneVerse and GPS is unveiled through zero-shot transfer experiments in the challenging 3D vision-language tasks. Project website: https://scene-verse.github.io.

cs.CV↗

SYNERGAI: Perception Alignment for Human-Robot Collaboration

Recently, large language models (LLMs) have shown strong potential in facilitating human-robotic interaction and collaboration. However, existing LLM-based systems often overlook the misalignment between human and robot perceptions, which hinders their effective communication and real-world robot deployment. To address this issue, we introduce SYNERGAI, a unified system designed to achieve both perceptual alignment and human-robot collaboration. At its core, SYNERGAI employs 3D Scene Graph (3DSG) as its explicit and innate representation. This enables the system to leverage LLM to break down complex tasks and allocate appropriate tools in intermediate steps to extract relevant information from the 3DSG, modify its structure, or generate responses. Importantly, SYNERGAI incorporates an automatic mechanism that enables perceptual misalignment correction with users by updating its 3DSG with online interaction. SYNERGAI achieves comparable performance with the data-driven models in ScanQA in a zero-shot manner. Through comprehensive experiments across 10 real-world scenes, SYNERGAI demonstrates its effectiveness in establishing common ground with humans, realizing a success rate of 61.9% in alignment tasks. It also significantly improves the success rate from 3.7% to 45.68% on novel tasks by transferring the knowledge acquired during alignment.

cs.RO↗

Scalable Distributed Algorithms for Size-Constrained Submodular Maximization in the MapReduce and Adaptive Complexity Models

Distributed maximization of a submodular function in the MapReduce (MR) model has received much attention, culminating in two frameworks that allow a centralized algorithm to be run in the MR setting without loss of approximation, as long as the centralized algorithm satisfies a certain consistency property -- which had previously only been known to be satisfied by the standard greedy and continous greedy algorithms. A separate line of work has studied parallelizability of submodular maximization in the adaptive complexity model, where each thread may have access to the entire ground set. For the size-constrained maximization of a monotone and submodular function, we show that several sublinearly adaptive (highly parallelizable) algorithms satisfy the consistency property required to work in the MR setting, which yields practical, parallelizable and distributed algorithms. Separately, we develop the first distributed algorithm with linear query complexity for this problem. Finally, we provide a method to increase the maximum cardinality constraint for MR algorithms at the cost of additional MR rounds.

cs.DS↗

GACL: Graph Attention Collaborative Learning for Temporal QoS Prediction

Accurate prediction of temporal QoS is crucial for maintaining service reliability and enhancing user satisfaction in dynamic service-oriented environments. However, current methods often neglect high-order latent collaborative relationships and fail to dynamically adjust feature learning for specific user-service invocations, which are critical for precise feature extraction within each time slice. Moreover, the prevalent use of RNNs for modeling temporal feature evolution patterns is constrained by their inherent difficulty in managing long-range dependencies, thereby limiting the detection of long-term QoS trends across multiple time slices. These shortcomings dramatically degrade the performance of temporal QoS prediction. To address the two issues, we propose a novel Graph Attention Collaborative Learning (GACL) framework for temporal QoS prediction. Building on a dynamic user-service invocation graph to comprehensively model historical interactions, it designs a target-prompt graph attention network to extract deep latent features of users and services at each time slice, considering implicit target-neighboring collaborative relationships and historical QoS values. Additionally, a multi-layer Transformer encoder is introduced to uncover temporal feature evolution patterns, enhancing temporal QoS prediction. Extensive experiments on the WS-DREAM dataset demonstrate that GACL significantly outperforms state-of-the-art methods for temporal QoS prediction across multiple evaluation metrics, achieving the improvements of up to 38.80%.

cs.LG↗

Best of Both Worlds: Practical and Theoretically Optimal Submodular Maximization in Parallel

For the problem of maximizing a monotone, submodular function with respect to a cardinality constraint $k$ on a ground set of size $n$, we provide an algorithm that achieves the state-of-the-art in both its empirical performance and its theoretical properties, in terms of adaptive complexity, query complexity, and approximation ratio; that is, it obtains, with high probability, query complexity of $O(n)$ in expectation, adaptivity of $O(\log(n))$, and approximation ratio of nearly $1-1/e$. The main algorithm is assembled from two components which may be of independent interest. The first component of our algorithm, LINEARSEQ, is useful as a preprocessing algorithm to improve the query complexity of many algorithms. Moreover, a variant of LINEARSEQ is shown to have adaptive complexity of $O( \log (n / k) )$ which is smaller than that of any previous algorithm in the literature. The second component is a parallelizable thresholding procedure THRESHOLDSEQ for adding elements with gain above a constant threshold. Finally, we demonstrate that our main algorithm empirically outperforms, in terms of runtime, adaptive rounds, total queries, and objective values, the previous state-of-the-art algorithm FAST in a comprehensive evaluation with six submodular objective functions.

cs.DS↗

SlotLifter: Slot-guided Feature Lifting for Learning Object-centric Radiance Fields

The ability to distill object-centric abstractions from intricate visual scenes underpins human-level generalization. Despite the significant progress in object-centric learning methods, learning object-centric representations in the 3D physical world remains a crucial challenge. In this work, we propose SlotLifter, a novel object-centric radiance model addressing scene reconstruction and decomposition jointly via slot-guided feature lifting. Such a design unites object-centric learning representations and image-based rendering methods, offering state-of-the-art performance in scene decomposition and novel-view synthesis on four challenging synthetic and four complex real-world datasets, outperforming existing 3D object-centric learning methods by a large margin. Through extensive ablative studies, we showcase the efficacy of designs in SlotLifter, revealing key insights for potential future directions.

cs.CV↗

Unifying 3D Vision-Language Understanding via Promptable Queries

A unified model for 3D vision-language (3D-VL) understanding is expected to take various scene representations and perform a wide range of tasks in a 3D scene. However, a considerable gap exists between existing methods and such a unified model, due to the independent application of representation and insufficient exploration of 3D multi-task training. In this paper, we introduce PQ3D, a unified model capable of using Promptable Queries to tackle a wide range of 3D-VL tasks, from low-level instance segmentation to high-level reasoning and planning. This is achieved through three key innovations: (1) unifying various 3D scene representations (i.e., voxels, point clouds, multi-view images) into a shared 3D coordinate space by segment-level grouping, (2) an attention-based query decoder for task-specific information retrieval guided by prompts, and (3) universal output heads for different tasks to support multi-task training. Tested across ten diverse 3D-VL datasets, PQ3D demonstrates impressive performance on these tasks, setting new records on most benchmarks. Particularly, PQ3D improves the state-of-the-art on ScanNet200 by 4.9% (AP25), ScanRefer by 5.4% (acc@0.5), Multi3DRefer by 11.7% (F1@0.5), and Scan2Cap by 13.4% (CIDEr@0.5). Moreover, PQ3D supports flexible inference with individual or combined forms of available 3D representations, e.g., solely voxel input.

cs.CV↗

One for All: Towards Training One Graph Model for All Classification Tasks

Designing a single model to address multiple tasks has been a long-standing objective in artificial intelligence. Recently, large language models have demonstrated exceptional capability in solving different tasks within the language domain. However, a unified model for various graph tasks remains underexplored, primarily due to the challenges unique to the graph learning domain. First, graph data from different areas carry distinct attributes and follow different distributions. Such discrepancy makes it hard to represent graphs in a single representation space. Second, tasks on graphs diversify into node, link, and graph tasks, requiring distinct embedding strategies. Finally, an appropriate graph prompting paradigm for in-context learning is unclear. We propose \textbf{One for All (OFA)}, the first general framework that can use a single graph model to address the above challenges. Specifically, OFA proposes text-attributed graphs to unify different graph data by describing nodes and edges with natural language and uses language models to encode the diverse and possibly cross-domain text attributes to feature vectors in the same embedding space. Furthermore, OFA introduces the concept of nodes-of-interest to standardize different tasks with a single task representation. For in-context learning on graphs, OFA introduces a novel graph prompting paradigm that appends prompting substructures to the input graph, which enables it to address varied tasks without fine-tuning. We train the OFA model using graph data from multiple domains (including citation networks, molecular graphs, knowledge graphs, etc.) simultaneously and evaluate its ability in supervised, few-shot, and zero-shot learning scenarios. OFA performs well across different tasks, making it the first general-purpose across-domains classification model on graphs.

cs.LG↗

Topology-aware Embedding Memory for Continual Learning on Expanding Networks

Memory replay based techniques have shown great success for continual learning with incrementally accumulated Euclidean data. Directly applying them to continually expanding networks, however, leads to the potential memory explosion problem due to the need to buffer representative nodes and their associated topological neighborhood structures. To this end, we systematically analyze the key challenges in the memory explosion problem, and present a general framework, \textit{i.e.}, Parameter Decoupled Graph Neural Networks (PDGNNs) with Topology-aware Embedding Memory (TEM), to tackle this issue. The proposed framework not only reduces the memory space complexity from $\mathcal{O}(nd^L)$ to $\mathcal{O}(n)$~\footnote{$n$: memory budget, $d$: average node degree, $L$: the radius of the GNN receptive field}, but also fully utilizes the topological information for memory replay. Specifically, PDGNNs decouple trainable parameters from the computation ego-subnetwork via \textit{Topology-aware Embeddings} (TEs), which compress ego-subnetworks into compact vectors (\textit{i.e.}, TEs) to reduce the memory consumption. Based on this framework, we discover a unique \textit{pseudo-training effect} in continual learning on expanding networks and this effect motivates us to develop a novel \textit{coverage maximization sampling} strategy that can enhance the performance with a tight memory budget. Thorough empirical studies demonstrate that, by tackling the memory explosion problem and incorporating topological information into memory replay, PDGNNs with TEM significantly outperform state-of-the-art techniques, especially in the challenging class-incremental setting.

cs.LG↗

CaMML: Context-Aware Multimodal Learner for Large Models

In this work, we introduce Context-Aware MultiModal Learner (CaMML), for tuning large multimodal models (LMMs). CaMML, a lightweight module, is crafted to seamlessly integrate multimodal contextual samples into large models, thereby empowering the model to derive knowledge from analogous, domain-specific, up-to-date information and make grounded inferences. Importantly, CaMML is highly scalable and can efficiently handle lengthy multimodal context examples owing to its hierarchical design. Based on CaMML, we have developed two multimodal models, CaMML-7B and CaMML-13B, that have shown exceptional performance across an array of benchmark datasets for multimodal tasks. Remarkably, CaMML-13B achieves the state-of-the-art performance on over ten widely recognized multimodal benchmark datasets, surpassing LLaVA-1.5 (13B) with a noticeable margin, without integration of any external resources. Moreover, we have conducted extensive ablative studies to inspect the inner workings of CaMML and performed qualitative analyses to showcase its effectiveness in handling real-world challenging cases. Code and models are available at: https://github.com/amazon-science/camml.

cs.CV↗

Large Language Model Meets Graph Neural Network in Knowledge Distillation

In service-oriented architectures, accurately predicting the Quality of Service (QoS) is crucial for maintaining reliability and enhancing user satisfaction. However, significant challenges remain due to existing methods always overlooking high-order latent collaborative relationships between users and services and failing to dynamically adjust feature learning for every specific user-service invocation, which are critical for learning accurate features. Additionally, reliance on RNNs for capturing QoS evolution hampers models' ability to detect long-term trends due to difficulties in managing long-range dependencies. To address these challenges, we propose the \underline{T}arget-Prompt \underline{O}nline \underline{G}raph \underline{C}ollaborative \underline{L}earning (TOGCL) framework for temporal-aware QoS prediction. TOGCL leverages a dynamic user-service invocation graph to model historical interactions, providing a comprehensive representation of user-service relationships. Building on this graph, it develops a target-prompt graph attention network to extract online deep latent features of users and services at each time slice, simultaneously considering implicit collaborative relationships between target users/services and their neighbors, as well as relevant historical QoS values. Additionally, a multi-layer Transformer encoder is employed to uncover temporal feature evolution patterns of users and services, leading to temporal-aware QoS prediction. Extensive experiments conducted on the WS-DREAM dataset demonstrate that our proposed TOGCL framework significantly outperforms state-of-the-art methods across multiple metrics, achieving improvements of up to 38.80\%. These results underscore the effectiveness of the TOGCL framework for precise temporal QoS prediction.

cs.AI↗

Scaling Up Dynamic Human-Scene Interaction Modeling

Confronting the challenges of data scarcity and advanced motion synthesis in human-scene interaction modeling, we introduce the TRUMANS dataset alongside a novel HSI motion synthesis method. TRUMANS stands as the most comprehensive motion-captured HSI dataset currently available, encompassing over 15 hours of human interactions across 100 indoor scenes. It intricately captures whole-body human motions and part-level object dynamics, focusing on the realism of contact. This dataset is further scaled up by transforming physical environments into exact virtual models and applying extensive augmentations to appearance and motion for both humans and objects while maintaining interaction fidelity. Utilizing TRUMANS, we devise a diffusion-based autoregressive model that efficiently generates HSI sequences of any length, taking into account both scene context and intended actions. In experiments, our approach shows remarkable zero-shot generalizability on a range of 3D scene datasets (e.g., PROX, Replica, ScanNet, ScanNet++), producing motions that closely mimic original motion-captured sequences, as confirmed by quantitative experiments and human studies.

cs.CV↗

Revisiting Plasticity in Visual Reinforcement Learning: Data, Modules and Training Stages

Plasticity, the ability of a neural network to evolve with new data, is crucial for high-performance and sample-efficient visual reinforcement learning (VRL). Although methods like resetting and regularization can potentially mitigate plasticity loss, the influences of various components within the VRL framework on the agent's plasticity are still poorly understood. In this work, we conduct a systematic empirical exploration focusing on three primary underexplored facets and derive the following insightful conclusions: (1) data augmentation is essential in maintaining plasticity; (2) the critic's plasticity loss serves as the principal bottleneck impeding efficient training; and (3) without timely intervention to recover critic's plasticity in the early stages, its loss becomes catastrophic. These insights suggest a novel strategy to address the high replay ratio (RR) dilemma, where exacerbated plasticity loss hinders the potential improvements of sample efficiency brought by increased reuse frequency. Rather than setting a static RR for the entire training process, we propose Adaptive RR, which dynamically adjusts the RR based on the critic's plasticity level. Extensive evaluations indicate that Adaptive RR not only avoids catastrophic plasticity loss in the early stages but also benefits from more frequent reuse in later phases, resulting in superior sample efficiency.

cs.LG↗

SPGNN: Recognizing Salient Subgraph Patterns via Enhanced Graph Convolution and Pooling

Graph neural networks (GNNs) have revolutionized the field of machine learning on non-Euclidean data such as graphs and networks. GNNs effectively implement node representation learning through neighborhood aggregation and achieve impressive results in many graph-related tasks. However, most neighborhood aggregation approaches are summation-based, which can be problematic as they may not be sufficiently expressive to encode informative graph structures. Furthermore, though the graph pooling module is also of vital importance for graph learning, especially for the task of graph classification, research on graph down-sampling mechanisms is rather limited. To address the above challenges, we propose a concatenation-based graph convolution mechanism that injectively updates node representations to maximize the discriminative power in distinguishing non-isomorphic subgraphs. In addition, we design a novel graph pooling module, called WL-SortPool, to learn important subgraph patterns in a deep-learning manner. WL-SortPool layer-wise sorts node representations (i.e. continuous WL colors) to separately learn the relative importance of subtrees with different depths for the purpose of classification, thus better characterizing the complex graph topology and rich information encoded in the graph. We propose a novel Subgraph Pattern GNN (SPGNN) architecture that incorporates these enhancements. We test the proposed SPGNN architecture on many graph classification benchmarks. Experimental results show that our method can achieve highly competitive results with state-of-the-art graph kernels and other GNN approaches.

cs.LG↗

Mini-Gemini: Mining the Potential of Multi-modality Vision Language Models

In this work, we introduce Mini-Gemini, a simple and effective framework enhancing multi-modality Vision Language Models (VLMs). Despite the advancements in VLMs facilitating basic visual dialog and reasoning, a performance gap persists compared to advanced models like GPT-4 and Gemini. We try to narrow the gap by mining the potential of VLMs for better performance and any-to-any workflow from three aspects, i.e., high-resolution visual tokens, high-quality data, and VLM-guided generation. To enhance visual tokens, we propose to utilize an additional visual encoder for high-resolution refinement without increasing the visual token count. We further construct a high-quality dataset that promotes precise image comprehension and reasoning-based generation, expanding the operational scope of current VLMs. In general, Mini-Gemini further mines the potential of VLMs and empowers current frameworks with image understanding, reasoning, and generation simultaneously. Mini-Gemini supports a series of dense and MoE Large Language Models (LLMs) from 2B to 34B. It is demonstrated to achieve leading performance in several zero-shot benchmarks and even surpasses the developed private models. Code and models are available at https://github.com/dvlab-research/MiniGemini.

cs.CV↗