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Yixin Lin

Publications and source records attributed to Yixin Lin.

17 recordsLinked to original sources

A Hybrid Framework for Blood Vessel Morphology Classification: Discrete Geometry-based Tortuosity Feature Measurement, Information Gain-based Feature Selection, and Random Forest Classification

Subjective visual grading of blood vessel tortuosity relies heavily on clinical experience, while traditional distance-based indices often fail to adequately characterize three-dimensional spatial deformation. Because abnormal internal carotid artery morphology may be clinically relevant to cerebrovascular assessment and stroke-risk evaluation, objective and reproducible quantification of vascular tortuosity is of considerable importance. To address this limitation, we propose a mathematical framework for the morphological classification of the internal carotid artery (ICA-C1) segment. The framework integrates discrete geometric feature measurement, Information Gain-based feature selection, and Random Forest classification. An initial set of 13 tortuosity features is extracted from the corresponding 379 clinical vascular centerlines using discrete geometric methods and subsequently reduced to a six-feature subset consisting of $\mathcal{TI}$, $\mathcal{AC}$, $\mathcal{TC}$, $\mathcal{AC}/\mathcal{AT}$, $\mathcal{AT}$, and $\mathcal{TT}$. The framework is evaluated in two classification tasks. For binary classification of non-severe and severe tortuosity, the RF model achieves a Macro-F1 score of 0.9206. For ternary morphological grading into straight, low-tortuosity, and high-tortuosity groups, it achieves a Macro-F1 score of 0.8626. The results indicate that elongation- and curvature-related features provide strong discriminatory information for basic screening, whereas torsion-related features contribute additional information for more detailed morphological classification. Based on the RF feature-importance values, we further define a Morphological Risk Index (MRI), which provides a direct numerical reference for vascular morphology and may facilitate more objective and consistent clinical assessment.

eess.IV

Gemini Robotics: Bringing AI into the Physical World

Recent advancements in large multimodal models have led to the emergence of remarkable generalist capabilities in digital domains, yet their translation to physical agents such as robots remains a significant challenge. This report introduces a new family of AI models purposefully designed for robotics and built upon the foundation of Gemini 2.0. We present Gemini Robotics, an advanced Vision-Language-Action (VLA) generalist model capable of directly controlling robots. Gemini Robotics executes smooth and reactive movements to tackle a wide range of complex manipulation tasks while also being robust to variations in object types and positions, handling unseen environments as well as following diverse, open vocabulary instructions. We show that with additional fine-tuning, Gemini Robotics can be specialized to new capabilities including solving long-horizon, highly dexterous tasks, learning new short-horizon tasks from as few as 100 demonstrations and adapting to completely novel robot embodiments. This is made possible because Gemini Robotics builds on top of the Gemini Robotics-ER model, the second model we introduce in this work. Gemini Robotics-ER (Embodied Reasoning) extends Gemini's multimodal reasoning capabilities into the physical world, with enhanced spatial and temporal understanding. This enables capabilities relevant to robotics including object detection, pointing, trajectory and grasp prediction, as well as multi-view correspondence and 3D bounding box predictions. We show how this novel combination can support a variety of robotics applications. We also discuss and address important safety considerations related to this new class of robotics foundation models. The Gemini Robotics family marks a substantial step towards developing general-purpose robots that realizes AI's potential in the physical world.

cs.RO

Proc4Gem: Foundation models for physical agency through procedural generation

In robot learning, it is common to either ignore the environment semantics, focusing on tasks like whole-body control which only require reasoning about robot-environment contacts, or conversely to ignore contact dynamics, focusing on grounding high-level movement in vision and language. In this work, we show that advances in generative modeling, photorealistic rendering, and procedural generation allow us to tackle tasks requiring both. By generating contact-rich trajectories with accurate physics in semantically-diverse simulations, we can distill behaviors into large multimodal models that directly transfer to the real world: a system we call Proc4Gem. Specifically, we show that a foundation model, Gemini, fine-tuned on only simulation data, can be instructed in language to control a quadruped robot to push an object with its body to unseen targets in unseen real-world environments. Our real-world results demonstrate the promise of using simulation to imbue foundation models with physical agency. Videos can be found at our website: https://sites.google.com/view/proc4gem

cs.RO

Penney's game for permutations

We consider the permutation analogue of Penney's game for words. Two players, in order, each choose a permutation of length $k\ge3$; then a sequence of independent random values from a continuous distribution is generated, until the relative order of the last $k$ numbers coincides with one of the chosen permutations, making that player the winner. We compute the winning probabilities for all pairs of permutations of length 3 and some pairs of length 4, showing that, as in the original version for words, the game is non-transitive. Our proofs introduce new bijections for consecutive patterns in permutations. We also give some formulas to compute the winning probabilities more generally, and conjecture a winning strategy for the second player when $k$ is arbitrary.

math.CO

Speech Emotion Recognition Via CNN-Transformer and Multidimensional Attention Mechanism

Speech Emotion Recognition (SER) is crucial in human-machine interactions. Mainstream approaches utilize Convolutional Neural Networks or Recurrent Neural Networks to learn local energy feature representations of speech segments from speech information, but struggle with capturing global information such as the duration of energy in speech. Some use Transformers to capture global information, but there is room for improvement in terms of parameter count and performance. Furthermore, existing attention mechanisms focus on spatial or channel dimensions, hindering learning of important temporal information in speech. In this paper, to model local and global information at different levels of granularity in speech and capture temporal, spatial and channel dependencies in speech signals, we propose a Speech Emotion Recognition network based on CNN-Transformer and multi-dimensional attention mechanisms. Specifically, a stack of CNN blocks is dedicated to capturing local information in speech from a time-frequency perspective. In addition, a time-channel-space attention mechanism is used to enhance features across three dimensions. Moreover, we model local and global dependencies of feature sequences using large convolutional kernels with depthwise separable convolutions and lightweight Transformer modules. We evaluate the proposed method on IEMOCAP and Emo-DB datasets and show our approach significantly improves the performance over the state-of-the-art methods.

eess.AS

Masked Trajectory Models for Prediction, Representation, and Control

We introduce Masked Trajectory Models (MTM) as a generic abstraction for sequential decision making. MTM takes a trajectory, such as a state-action sequence, and aims to reconstruct the trajectory conditioned on random subsets of the same trajectory. By training with a highly randomized masking pattern, MTM learns versatile networks that can take on different roles or capabilities, by simply choosing appropriate masks at inference time. For example, the same MTM network can be used as a forward dynamics model, inverse dynamics model, or even an offline RL agent. Through extensive experiments in several continuous control tasks, we show that the same MTM network -- i.e. same weights -- can match or outperform specialized networks trained for the aforementioned capabilities. Additionally, we find that state representations learned by MTM can significantly accelerate the learning speed of traditional RL algorithms. Finally, in offline RL benchmarks, we find that MTM is competitive with specialized offline RL algorithms, despite MTM being a generic self-supervised learning method without any explicit RL components. Code is available at https://github.com/facebookresearch/mtm

cs.LG

Where are we in the search for an Artificial Visual Cortex for Embodied Intelligence?

We present the largest and most comprehensive empirical study of pre-trained visual representations (PVRs) or visual 'foundation models' for Embodied AI. First, we curate CortexBench, consisting of 17 different tasks spanning locomotion, navigation, dexterous, and mobile manipulation. Next, we systematically evaluate existing PVRs and find that none are universally dominant. To study the effect of pre-training data size and diversity, we combine over 4,000 hours of egocentric videos from 7 different sources (over 4.3M images) and ImageNet to train different-sized vision transformers using Masked Auto-Encoding (MAE) on slices of this data. Contrary to inferences from prior work, we find that scaling dataset size and diversity does not improve performance universally (but does so on average). Our largest model, named VC-1, outperforms all prior PVRs on average but does not universally dominate either. Next, we show that task- or domain-specific adaptation of VC-1 leads to substantial gains, with VC-1 (adapted) achieving competitive or superior performance than the best known results on all of the benchmarks in CortexBench. Finally, we present real-world hardware experiments, in which VC-1 and VC-1 (adapted) outperform the strongest pre-existing PVR. Overall, this paper presents no new techniques but a rigorous systematic evaluation, a broad set of findings about PVRs (that in some cases, refute those made in narrow domains in prior work), and open-sourced code and models (that required over 10,000 GPU-hours to train) for the benefit of the research community.

cs.CV

MoDem: Accelerating Visual Model-Based Reinforcement Learning with Demonstrations

Poor sample efficiency continues to be the primary challenge for deployment of deep Reinforcement Learning (RL) algorithms for real-world applications, and in particular for visuo-motor control. Model-based RL has the potential to be highly sample efficient by concurrently learning a world model and using synthetic rollouts for planning and policy improvement. However, in practice, sample-efficient learning with model-based RL is bottlenecked by the exploration challenge. In this work, we find that leveraging just a handful of demonstrations can dramatically improve the sample-efficiency of model-based RL. Simply appending demonstrations to the interaction dataset, however, does not suffice. We identify key ingredients for leveraging demonstrations in model learning -- policy pretraining, targeted exploration, and oversampling of demonstration data -- which forms the three phases of our model-based RL framework. We empirically study three complex visuo-motor control domains and find that our method is 150%-250% more successful in completing sparse reward tasks compared to prior approaches in the low data regime (100K interaction steps, 5 demonstrations). Code and videos are available at: https://nicklashansen.github.io/modemrl

cs.LG

Transformers are Adaptable Task Planners

Every home is different, and every person likes things done in their particular way. Therefore, home robots of the future need to both reason about the sequential nature of day-to-day tasks and generalize to user's preferences. To this end, we propose a Transformer Task Planner(TTP) that learns high-level actions from demonstrations by leveraging object attribute-based representations. TTP can be pre-trained on multiple preferences and shows generalization to unseen preferences using a single demonstration as a prompt in a simulated dishwasher loading task. Further, we demonstrate real-world dish rearrangement using TTP with a Franka Panda robotic arm, prompted using a single human demonstration.

cs.RO

Atomic Coherence Assisted Multipartite Entanglement Generation with DELC Four-Wave Mixing

Multipartite entanglement plays an important role in quantum information processing and quantum metrology. Here, the dressing-energy-level-cascaded (DELC) four-wave mixing (FWM) processes are proposed to generate all-optical controlled multipartite entanglement within a single device. The entanglement characteristics of the produced states of light are characterized by applying the Duan criterion and the positivity under partial transposition criterion. Moreover, by using an internal dressing field to modulate atomic coherence, multiple quantum coherent channels of FWM are simultaneously constructed, which result in a great extension of entanglement mode number and quantum information capacity. We find that the violation of the entanglement criteria inequalities is coherent-channel dependent, and the produced states can be directly modulated via atomic coherence. Our system can integrate the generation and modulation of the entangled states in one process. It may help provide a compact method for realizing large scale quantum networks.

quant-ph

RB2: Robotic Manipulation Benchmarking with a Twist

Benchmarks offer a scientific way to compare algorithms using objective performance metrics. Good benchmarks have two features: (a) they should be widely useful for many research groups; (b) and they should produce reproducible findings. In robotic manipulation research, there is a trade-off between reproducibility and broad accessibility. If the benchmark is kept restrictive (fixed hardware, objects), the numbers are reproducible but the setup becomes less general. On the other hand, a benchmark could be a loose set of protocols (e.g. object sets) but the underlying variation in setups make the results non-reproducible. In this paper, we re-imagine benchmarking for robotic manipulation as state-of-the-art algorithmic implementations, alongside the usual set of tasks and experimental protocols. The added baseline implementations will provide a way to easily recreate SOTA numbers in a new local robotic setup, thus providing credible relative rankings between existing approaches and new work. However, these local rankings could vary between different setups. To resolve this issue, we build a mechanism for pooling experimental data between labs, and thus we establish a single global ranking for existing (and proposed) SOTA algorithms. Our benchmark, called Ranking-Based Robotics Benchmark (RB2), is evaluated on tasks that are inspired from clinically validated Southampton Hand Assessment Procedures. Our benchmark was run across two different labs and reveals several surprising findings. For example, extremely simple baselines like open-loop behavior cloning, outperform more complicated models (e.g. closed loop, RNN, Offline-RL, etc.) that are preferred by the field. We hope our fellow researchers will use RB2 to improve their research's quality and rigor.

cs.RO

Differentiable and Learnable Robot Models

Building differentiable simulations of physical processes has recently received an increasing amount of attention. Specifically, some efforts develop differentiable robotic physics engines motivated by the computational benefits of merging rigid body simulations with modern differentiable machine learning libraries. Here, we present a library that focuses on the ability to combine data driven methods with analytical rigid body computations. More concretely, our library \emph{Differentiable Robot Models} implements both \emph{differentiable} and \emph{learnable} models of the kinematics and dynamics of robots in Pytorch. The source-code is available at \url{https://github.com/facebookresearch/differentiable-robot-model}

cs.RO

Efficient and Interpretable Robot Manipulation with Graph Neural Networks

Manipulation tasks, like loading a dishwasher, can be seen as a sequence of spatial constraints and relationships between different objects. We aim to discover these rules from demonstrations by posing manipulation as a classification problem over a graph, whose nodes represent task-relevant entities like objects and goals, and present a graph neural network (GNN) policy architecture for solving this problem from demonstrations. In our experiments, a single GNN policy trained using imitation learning (IL) on 20 expert demos can solve blockstacking, rearrangement, and dishwasher loading tasks; once the policy has learned the spatial structure, it can generalize to a larger number of objects, goal configurations, and from simulation to the real world. These experiments show that graphical IL can solve complex long-horizon manipulation problems without requiring detailed task descriptions. Videos can be found at: https://youtu.be/POxaTDAj7aY.

cs.RO

Learning State-Dependent Losses for Inverse Dynamics Learning

Being able to quickly adapt to changes in dynamics is paramount in model-based control for object manipulation tasks. In order to influence fast adaptation of the inverse dynamics model's parameters, data efficiency is crucial. Given observed data, a key element to how an optimizer updates model parameters is the loss function. In this work, we propose to apply meta-learning to learn structured, state-dependent loss functions during a meta-training phase. We then replace standard losses with our learned losses during online adaptation tasks. We evaluate our proposed approach on inverse dynamics learning tasks, both in simulation and on real hardware data. In both settings, the structured and state-dependent learned losses improve online adaptation speed, when compared to standard, state-independent loss functions.

cs.RO

Encoding Physical Constraints in Differentiable Newton-Euler Algorithm

The recursive Newton-Euler Algorithm (RNEA) is a popular technique for computing the dynamics of robots. RNEA can be framed as a differentiable computational graph, enabling the dynamics parameters of the robot to be learned from data via modern auto-differentiation toolboxes. However, the dynamics parameters learned in this manner can be physically implausible. In this work, we incorporate physical constraints in the learning by adding structure to the learned parameters. This results in a framework that can learn physically plausible dynamics via gradient descent, improving the training speed as well as generalization of the learned dynamics models. We evaluate our method on real-time inverse dynamics control tasks on a 7 degree of freedom robot arm, both in simulation and on the real robot. Our experiments study a spectrum of structure added to the parameters of the differentiable RNEA algorithm, and compare their performance and generalization.

cs.RO

Curious iLQR: Resolving Uncertainty in Model-based RL

Curiosity as a means to explore during reinforcement learning problems has recently become very popular. However, very little progress has been made in utilizing curiosity for learning control. In this work, we propose a model-based reinforcement learning (MBRL) framework that combines Bayesian modeling of the system dynamics with curious iLQR, an iterative LQR approach that considers model uncertainty. During trajectory optimization the curious iLQR attempts to minimize both the task-dependent cost and the uncertainty in the dynamics model. We demonstrate the approach on reaching tasks with 7-DoF manipulators in simulation and on a real robot. Our experiments show that MBRL with curious iLQR reaches desired end-effector targets more reliably and with less system rollouts when learning a new task from scratch, and that the learned model generalizes better to new reaching tasks.

cs.RO

Modified Kedem-Katchalsky equations for osmosis through nano-pore

This work presents a modified Kedem-Katchalsky equations for osmosis through nano-pore. osmotic reflection coefficient of a solute was found to be chiefly affected by the entrance of the pore while filtration reflection coefficient can be affected by both the entrance and the internal structure of the pore. Using an analytical method, we get the quantitative relationship between osmotic reflection coefficient and the molecule size. The model is verified by comparing the theoretical results with the reported experimental data of aquaporin osmosis. Our work is expected to pave the way for a better understanding of osmosis in bio-system and to give us new ideas in designing new membranes with better performance.

physics.bio-ph