SearcharxivSearch

arXiv subjects

Yixin Nie

Publications and source records attributed to Yixin Nie.

At least 19 recordsLinked to original sources

Autodata: An agentic data scientist to create high quality synthetic data

We introduce Autodata, a general method that enables AI agents to act as data scientists who build high quality training and evaluation data. We show how to train (meta-optimize) such a data scientist agent, so that it learns to create even stronger data. We describe the overall formulation, and a specific practical implementation, Agentic Self-Instruct. We conduct experiments on computer science research tasks, legal reasoning tasks and reasoning with mathematical objects, where we obtain improved results compared to classical synthetic dataset creation methods. Further, meta-optimizing the data scientist agent itself delivers an even larger performance uplift. Agentic data creation provides a way to convert increased inference compute into higher quality model training. Overall, we believe this direction has the potential to change the way we build AI data.

cs.AI

Learning to Solve and Verify: A Self-Play Framework for Code and Test Generation

Recent advances in large language models (LLMs) have improved their performance on coding benchmarks. However, improvement is plateauing due to the exhaustion of readily available high-quality data. Prior work has shown the potential of synthetic self-instruct data, but naively training on a model's own outputs can cause error accumulation, especially in coding tasks, where generalization may collapse due to overly simple or erroneous training data, highlighting the need for rigorous quality checks on synthetic data. In this work, we explore an effective approach whereby the model itself verifies the correctness of its own data. We thus propose Sol-Ver, a self-play solver-verifier framework that jointly improves a single model's code and test generation capacity. By iteratively refining code (LLM-as-a-solver) and tests (LLM-as-a-verifier) together, we boost both capabilities without relying on human annotations or larger teacher models. Experiments with the Llama 3.1 8B model demonstrate substantial performance enhancements, achieving average relative improvements of 19.63% in code generation and 17.49% in test generation on MBPP and LiveCodeBench.

cs.SE

CharacterFlywheel: Scaling Iterative Improvement of Engaging and Steerable LLMs in Production

This report presents CharacterFlywheel, an iterative flywheel process for improving large language models (LLMs) in production social chat applications across Instagram, WhatsApp, and Messenger. Starting from LLaMA 3.1, we refined models across 15 generations using data from both internal and external real-user traffic. Through continuous deployments from July 2024 to April 2025, we conducted controlled 7-day A/B tests showing consistent engagement improvements: 7 of 8 newly deployed models demonstrated positive lift over the baseline, with the strongest performers achieving up to 8.8% improvement in engagement breadth and 19.4% in engagement depth. We also observed substantial gains in steerability, with instruction following increasing from 59.2% to 84.8% and instruction violations decreasing from 26.6% to 5.8%. We detail the CharacterFlywheel process which integrates data curation, reward modeling to estimate and interpolate the landscape of engagement metrics, supervised fine-tuning (SFT), reinforcement learning (RL), and both offline and online evaluation to ensure reliable progress at each optimization step. We also discuss our methods for overfitting prevention and navigating production dynamics at scale. These contributions advance the scientific rigor and understanding of LLMs in social applications serving millions of users.

cs.CL

Paying Less Generalization Tax: A Cross-Domain Generalization Study of RL Training for LLM Agents

Generalist LLM agents are often post-trained on a narrow set of environments but deployed across far broader, unseen domains. In this work, we investigate the challenge of agentic post-training when the eventual test domains are unknown. Specifically, we analyze which properties of reinforcement learning (RL) environments and modeling choices have the greatest influence on out-of-domain performance. First, we identify two environment axes that strongly correlate with cross-domain generalization: (i) state information richness, i.e., the amount of information for the agent to process from the state, and (ii) planning complexity, estimated via goal reachability and trajectory length under a base policy. Notably, domain realism and text-level similarity are not the primary factors; for instance, the simple grid-world domain Sokoban leads to even stronger generalization in SciWorld than the more realistic ALFWorld. Motivated by these findings, we further show that increasing state information richness alone can already effectively improve cross-domain robustness. We propose a randomization technique, which is low-overhead and broadly applicable: add small amounts of distractive goal-irrelevant features to the state to make it richer without altering the task. Beyond environment-side properties, we also examine several modeling choices: (a) SFT warmup or mid-training helps prevent catastrophic forgetting during RL but undermines generalization to domains that are not included in the mid-training datamix; and (b) turning on step-by-step thinking during RL, while not always improving in-domain performance, plays a crucial role in preserving generalization.

cs.AI

Your thoughts tell who you are: Characterize the reasoning patterns of LRMs

Current comparisons of large reasoning models (LRMs) focus on macro-level statistics such as task accuracy or reasoning length. Whether different LRMs reason differently remains an open question. To address this gap, we introduce the LLM-proposed Open Taxonomy (LOT), a classification method that uses a generative language model to compare reasoning traces from two LRMs and articulate their distinctive features in words. LOT then models how these features predict the source LRM of a reasoning trace based on their empirical distributions across LRM outputs. Iterating this process over a dataset of reasoning traces yields a human-readable taxonomy that characterizes how models think. We apply LOT to compare the reasoning of 12 open-source LRMs on tasks in math, science, and coding. LOT identifies systematic differences in their thoughts, achieving 80-100% accuracy in distinguishing reasoning traces from LRMs that differ in scale, base model family, or objective domain. Beyond classification, LOT's natural-language taxonomy provides qualitative explanations of how LRMs think differently. Finally, in a case study, we link the reasoning differences to performance: aligning the reasoning style of smaller Qwen3 models with that of the largest Qwen3 during test time improves their accuracy on GPQA by 3.3-5.7%.

cs.CL

ROICtrl: Boosting Instance Control for Visual Generation

Natural language often struggles to accurately associate positional and attribute information with multiple instances, which limits current text-based visual generation models to simpler compositions featuring only a few dominant instances. To address this limitation, this work enhances diffusion models by introducing regional instance control, where each instance is governed by a bounding box paired with a free-form caption. Previous methods in this area typically rely on implicit position encoding or explicit attention masks to separate regions of interest (ROIs), resulting in either inaccurate coordinate injection or large computational overhead. Inspired by ROI-Align in object detection, we introduce a complementary operation called ROI-Unpool. Together, ROI-Align and ROI-Unpool enable explicit, efficient, and accurate ROI manipulation on high-resolution feature maps for visual generation. Building on ROI-Unpool, we propose ROICtrl, an adapter for pretrained diffusion models that enables precise regional instance control. ROICtrl is compatible with community-finetuned diffusion models, as well as with existing spatial-based add-ons (\eg, ControlNet, T2I-Adapter) and embedding-based add-ons (\eg, IP-Adapter, ED-LoRA), extending their applications to multi-instance generation. Experiments show that ROICtrl achieves superior performance in regional instance control while significantly reducing computational costs.

cs.CV

Scene-LLM: Extending Language Model for 3D Visual Understanding and Reasoning

This paper introduces Scene-LLM, a 3D-visual-language model that enhances embodied agents' abilities in interactive 3D indoor environments by integrating the reasoning strengths of Large Language Models (LLMs). Scene-LLM adopts a hybrid 3D visual feature representation, that incorporates dense spatial information and supports scene state updates. The model employs a projection layer to efficiently project these features in the pre-trained textual embedding space, enabling effective interpretation of 3D visual information. Unique to our approach is the integration of both scene-level and ego-centric 3D information. This combination is pivotal for interactive planning, where scene-level data supports global planning and ego-centric data is important for localization. Notably, we use ego-centric 3D frame features for feature alignment, an efficient technique that enhances the model's ability to align features of small objects within the scene. Our experiments with Scene-LLM demonstrate its strong capabilities in dense captioning, question answering, and interactive planning. We believe Scene-LLM advances the field of 3D visual understanding and reasoning, offering new possibilities for sophisticated agent interactions in indoor settings.

cs.CV

The Role of Chain-of-Thought in Complex Vision-Language Reasoning Task

The study explores the effectiveness of the Chain-of-Thought approach, known for its proficiency in language tasks by breaking them down into sub-tasks and intermediate steps, in improving vision-language tasks that demand sophisticated perception and reasoning. We present the "Description then Decision" strategy, which is inspired by how humans process signals. This strategy significantly improves probing task performance by 50%, establishing the groundwork for future research on reasoning paradigms in complex vision-language tasks.

cs.CL

Text-guided 3D Human Generation from 2D Collections

3D human modeling has been widely used for engaging interaction in gaming, film, and animation. The customization of these characters is crucial for creativity and scalability, which highlights the importance of controllability. In this work, we introduce Text-guided 3D Human Generation (\texttt{T3H}), where a model is to generate a 3D human, guided by the fashion description. There are two goals: 1) the 3D human should render articulately, and 2) its outfit is controlled by the given text. To address this \texttt{T3H} task, we propose Compositional Cross-modal Human (CCH). CCH adopts cross-modal attention to fuse compositional human rendering with the extracted fashion semantics. Each human body part perceives relevant textual guidance as its visual patterns. We incorporate the human prior and semantic discrimination to enhance 3D geometry transformation and fine-grained consistency, enabling it to learn from 2D collections for data efficiency. We conduct evaluations on DeepFashion and SHHQ with diverse fashion attributes covering the shape, fabric, and color of upper and lower clothing. Extensive experiments demonstrate that CCH achieves superior results for \texttt{T3H} with high efficiency.

cs.CV

Jointly Training Large Autoregressive Multimodal Models

In recent years, advances in the large-scale pretraining of language and text-to-image models have revolutionized the field of machine learning. Yet, integrating these two modalities into a single, robust model capable of generating seamless multimodal outputs remains a significant challenge. To address this gap, we present the Joint Autoregressive Mixture (JAM) framework, a modular approach that systematically fuses existing text and image generation models. We also introduce a specialized, data-efficient instruction-tuning strategy, tailored for mixed-modal generation tasks. Our final instruct-tuned model demonstrates unparalleled performance in generating high-quality multimodal outputs and represents the first model explicitly designed for this purpose.

cs.LG

Llama 2: Open Foundation and Fine-Tuned Chat Models

In this work, we develop and release Llama 2, a collection of pretrained and fine-tuned large language models (LLMs) ranging in scale from 7 billion to 70 billion parameters. Our fine-tuned LLMs, called Llama 2-Chat, are optimized for dialogue use cases. Our models outperform open-source chat models on most benchmarks we tested, and based on our human evaluations for helpfulness and safety, may be a suitable substitute for closed-source models. We provide a detailed description of our approach to fine-tuning and safety improvements of Llama 2-Chat in order to enable the community to build on our work and contribute to the responsible development of LLMs.

cs.CL

CLIP-Layout: Style-Consistent Indoor Scene Synthesis with Semantic Furniture Embedding

Indoor scene synthesis involves automatically picking and placing furniture appropriately on a floor plan, so that the scene looks realistic and is functionally plausible. Such scenes can serve as homes for immersive 3D experiences, or be used to train embodied agents. Existing methods for this task rely on labeled categories of furniture, e.g. bed, chair or table, to generate contextually relevant combinations of furniture. Whether heuristic or learned, these methods ignore instance-level visual attributes of objects, and as a result may produce visually less coherent scenes. In this paper, we introduce an auto-regressive scene model which can output instance-level predictions, using general purpose image embedding based on CLIP. This allows us to learn visual correspondences such as matching color and style, and produce more functionally plausible and aesthetically pleasing scenes. Evaluated on the 3D-FRONT dataset, our model achieves SOTA results in scene synthesis and improves auto-completion metrics by over 50%. Moreover, our embedding-based approach enables zero-shot text-guided scene synthesis and editing, which easily generalizes to furniture not seen during training.

cs.CV

TTIDA: Controllable Generative Data Augmentation via Text-to-Text and Text-to-Image Models

Data augmentation has been established as an efficacious approach to supplement useful information for low-resource datasets. Traditional augmentation techniques such as noise injection and image transformations have been widely used. In addition, generative data augmentation (GDA) has been shown to produce more diverse and flexible data. While generative adversarial networks (GANs) have been frequently used for GDA, they lack diversity and controllability compared to text-to-image diffusion models. In this paper, we propose TTIDA (Text-to-Text-to-Image Data Augmentation) to leverage the capabilities of large-scale pre-trained Text-to-Text (T2T) and Text-to-Image (T2I) generative models for data augmentation. By conditioning the T2I model on detailed descriptions produced by T2T models, we are able to generate photo-realistic labeled images in a flexible and controllable manner. Experiments on in-domain classification, cross-domain classification, and image captioning tasks show consistent improvements over other data augmentation baselines. Analytical studies in varied settings, including few-shot, long-tail, and adversarial, further reinforce the effectiveness of TTIDA in enhancing performance and increasing robustness.

cs.CV

3DGen: Triplane Latent Diffusion for Textured Mesh Generation

Latent diffusion models for image generation have crossed a quality threshold which enabled them to achieve mass adoption. Recently, a series of works have made advancements towards replicating this success in the 3D domain, introducing techniques such as point cloud VAE, triplane representation, neural implicit surfaces and differentiable rendering based training. We take another step along this direction, combining these developments in a two-step pipeline consisting of 1) a triplane VAE which can learn latent representations of textured meshes and 2) a conditional diffusion model which generates the triplane features. For the first time this architecture allows conditional and unconditional generation of high quality textured or untextured 3D meshes across multiple diverse categories in a few seconds on a single GPU. It outperforms previous work substantially on image-conditioned and unconditional generation on mesh quality as well as texture generation. Furthermore, we demonstrate the scalability of our model to large datasets for increased quality and diversity. We will release our code and trained models.

cs.CV

TVLT: Textless Vision-Language Transformer

In this work, we present the Textless Vision-Language Transformer (TVLT), where homogeneous transformer blocks take raw visual and audio inputs for vision-and-language representation learning with minimal modality-specific design, and do not use text-specific modules such as tokenization or automatic speech recognition (ASR). TVLT is trained by reconstructing masked patches of continuous video frames and audio spectrograms (masked autoencoding) and contrastive modeling to align video and audio. TVLT attains performance comparable to its text-based counterpart on various multimodal tasks, such as visual question answering, image retrieval, video retrieval, and multimodal sentiment analysis, with 28x faster inference speed and only 1/3 of the parameters. Our findings suggest the possibility of learning compact and efficient visual-linguistic representations from low-level visual and audio signals without assuming the prior existence of text. Our code and checkpoints are available at: https://github.com/zinengtang/TVLT

cs.CV

Distributed NLI: Learning to Predict Human Opinion Distributions for Language Reasoning

We introduce distributed NLI, a new NLU task with a goal to predict the distribution of human judgements for natural language inference. We show that by applying additional distribution estimation methods, namely, Monte Carlo (MC) Dropout, Deep Ensemble, Re-Calibration, and Distribution Distillation, models can capture human judgement distribution more effectively than the softmax baseline. We show that MC Dropout is able to achieve decent performance without any distribution annotations while Re-Calibration can give further improvements with extra distribution annotations, suggesting the value of multiple annotations for one example in modeling the distribution of human judgements. Despite these improvements, the best results are still far below the estimated human upper-bound, indicating that predicting the distribution of human judgements is still an open, challenging problem with a large room for improvements. We showcase the common errors for MC Dropout and Re-Calibration. Finally, we give guidelines on the usage of these methods with different levels of data availability and encourage future work on modeling the human opinion distribution for language reasoning. Our code and data are publicly available at https://github.com/easonnie/ChaosNLI

cs.CL

MLP Architectures for Vision-and-Language Modeling: An Empirical Study

We initiate the first empirical study on the use of MLP architectures for vision-and-language (VL) fusion. Through extensive experiments on 5 VL tasks and 5 robust VQA benchmarks, we find that: (i) Without pre-training, using MLPs for multimodal fusion has a noticeable performance gap compared to transformers; (ii) However, VL pre-training can help close the performance gap; (iii) Instead of heavy multi-head attention, adding tiny one-head attention to MLPs is sufficient to achieve comparable performance to transformers. Moreover, we also find that the performance gap between MLPs and transformers is not widened when being evaluated on the harder robust VQA benchmarks, suggesting using MLPs for VL fusion can generalize roughly to a similar degree as using transformers. These results hint that MLPs can effectively learn to align vision and text features extracted from lower-level encoders without heavy reliance on self-attention. Based on this, we ask an even bolder question: can we have an all-MLP architecture for VL modeling, where both VL fusion and the vision encoder are replaced with MLPs? Our result shows that an all-MLP VL model is sub-optimal compared to state-of-the-art full-featured VL models when both of them get pre-trained. However, pre-training an all-MLP can surprisingly achieve a better average score than full-featured transformer models without pre-training. This indicates the potential of large-scale pre-training of MLP-like architectures for VL modeling and inspires the future research direction on simplifying well-established VL modeling with less inductive design bias. Our code is publicly available at: https://github.com/easonnie/mlp-vil

cs.CV

To what extent do human explanations of model behavior align with actual model behavior?

Given the increasingly prominent role NLP models (will) play in our lives, it is important for human expectations of model behavior to align with actual model behavior. Using Natural Language Inference (NLI) as a case study, we investigate the extent to which human-generated explanations of models' inference decisions align with how models actually make these decisions. More specifically, we define three alignment metrics that quantify how well natural language explanations align with model sensitivity to input words, as measured by integrated gradients. Then, we evaluate eight different models (the base and large versions of BERT, RoBERTa and ELECTRA, as well as anRNN and bag-of-words model), and find that the BERT-base model has the highest alignment with human-generated explanations, for all alignment metrics. Focusing in on transformers, we find that the base versions tend to have higher alignment with human-generated explanations than their larger counterparts, suggesting that increasing the number of model parameters leads, in some cases, to worse alignment with human explanations. Finally, we find that a model's alignment with human explanations is not predicted by the model's accuracy, suggesting that accuracy and alignment are complementary ways to evaluate models.

cs.CL