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Yixin Zhu

Publications and source records attributed to Yixin Zhu.

At least 55 records · Page 3Linked to original sources

Heterogeneous Adversarial Play in Interactive Environments

Self-play constitutes a fundamental paradigm for autonomous skill acquisition, whereby agents iteratively enhance their capabilities through self-directed environmental exploration. Conventional self-play frameworks exploit agent symmetry within zero-sum competitive settings, yet this approach proves inadequate for open-ended learning scenarios characterized by inherent asymmetry. Human pedagogical systems exemplify asymmetric instructional frameworks wherein educators systematically construct challenges calibrated to individual learners' developmental trajectories. The principal challenge resides in operationalizing these asymmetric, adaptive pedagogical mechanisms within artificial systems capable of autonomously synthesizing appropriate curricula without predetermined task hierarchies. Here we present Heterogeneous Adversarial Play (HAP), an adversarial Automatic Curriculum Learning framework that formalizes teacher-student interactions as a minimax optimization wherein task-generating instructor and problem-solving learner co-evolve through adversarial dynamics. In contrast to prevailing ACL methodologies that employ static curricula or unidirectional task selection mechanisms, HAP establishes a bidirectional feedback system wherein instructors continuously recalibrate task complexity in response to real-time learner performance metrics. Experimental validation across multi-task learning domains demonstrates that our framework achieves performance parity with SOTA baselines while generating curricula that enhance learning efficacy in both artificial agents and human subjects.

cs.AI↗

GlobalTomo: A global dataset for physics-ML seismic wavefield modeling and FWI

Global seismic tomography, taking advantage of seismic waves from natural earthquakes, provides essential insights into the earth's internal dynamics. Advanced Full-waveform Inversion (FWI) techniques, whose aim is to meticulously interpret every detail in seismograms, confront formidable computational demands in forward modeling and adjoint simulations on a global scale. Recent advancements in Machine Learning (ML) offer a transformative potential for accelerating the computational efficiency of FWI and extending its applicability to larger scales. This work presents the first 3D global synthetic dataset tailored for seismic wavefield modeling and full-waveform tomography, referred to as the GlobalTomo dataset. This dataset is uniquely comprehensive, incorporating explicit wave physics and robust geophysical parameterization at realistic global scales, generated through state-of-the-art forward simulations optimized for 3D global wavefield calculations. Through extensive analysis and the establishment of ML baselines, we illustrate that ML approaches are particularly suitable for global FWI, overcoming its limitations with rapid forward modeling and flexible inversion strategies. This work represents a cross-disciplinary effort to enhance our understanding of the earth's interior through physics-ML modeling.

physics.geo-ph↗

Language modulates vision: Evidence from neural networks and human brain-lesion models

Comparing information structures in between deep neural networks (DNNs) and the human brain has become a key method for exploring their similarities and differences. Recent research has shown better alignment of vision-language DNN models, such as CLIP, with the activity of the human ventral occipitotemporal cortex (VOTC) than earlier vision models, supporting the idea that language modulates human visual perception. However, interpreting the results from such comparisons is inherently limited due to the "black box" nature of DNNs. To address this, we combined model-brain fitness analyses with human brain lesion data to examine how disrupting the communication pathway between the visual and language systems causally affects the ability of vision-language DNNs to explain the activity of the VOTC. Across four diverse datasets, CLIP consistently captured unique variance in VOTC neural representations, relative to both label-supervised (ResNet) and unsupervised (MoCo) models. This advantage tended to be left-lateralized at the group level, aligning with the human language network. Analyses of 33 stroke patients revealed that reduced white matter integrity between the VOTC and the language region in the left angular gyrus was correlated with decreased CLIP-brain correspondence and increased MoCo-brain correspondence, indicating a dynamic influence of language processing on the activity of the VOTC. These findings support the integration of language modulation in neurocognitive models of human vision, reinforcing concepts from vision-language DNN models. The sensitivity of model-brain similarity to specific brain lesions demonstrates that leveraging manipulation of the human brain is a promising framework for evaluating and developing brain-like computer models.

q-bio.NC↗

Dynamic Motion Blending for Versatile Motion Editing

Text-guided motion editing enables high-level semantic control and iterative modifications beyond traditional keyframe animation. Existing methods rely on limited pre-collected training triplets, which severely hinders their versatility in diverse editing scenarios. We introduce MotionCutMix, an online data augmentation technique that dynamically generates training triplets by blending body part motions based on input text. While MotionCutMix effectively expands the training distribution, the compositional nature introduces increased randomness and potential body part incoordination. To model such a rich distribution, we present MotionReFit, an auto-regressive diffusion model with a motion coordinator. The auto-regressive architecture facilitates learning by decomposing long sequences, while the motion coordinator mitigates the artifacts of motion composition. Our method handles both spatial and temporal motion edits directly from high-level human instructions, without relying on additional specifications or Large Language Models. Through extensive experiments, we show that MotionReFit achieves state-of-the-art performance in text-guided motion editing.

cs.CV↗

GROVE: A Generalized Reward for Learning Open-Vocabulary Physical Skill

Learning open-vocabulary physical skills for simulated agents presents a significant challenge in artificial intelligence. Current reinforcement learning approaches face critical limitations: manually designed rewards lack scalability across diverse tasks, while demonstration-based methods struggle to generalize beyond their training distribution. We introduce GROVE, a generalized reward framework that enables open-vocabulary physical skill learning without manual engineering or task-specific demonstrations. Our key insight is that Large Language Models(LLMs) and Vision Language Models(VLMs) provide complementary guidance -- LLMs generate precise physical constraints capturing task requirements, while VLMs evaluate motion semantics and naturalness. Through an iterative design process, VLM-based feedback continuously refines LLM-generated constraints, creating a self-improving reward system. To bridge the domain gap between simulation and natural images, we develop Pose2CLIP, a lightweight mapper that efficiently projects agent poses directly into semantic feature space without computationally expensive rendering. Extensive experiments across diverse embodiments and learning paradigms demonstrate GROVE's effectiveness, achieving 22.2% higher motion naturalness and 25.7% better task completion scores while training 8.4x faster than previous methods. These results establish a new foundation for scalable physical skill acquisition in simulated environments.

cs.CV↗

Taccel: Scaling Up Vision-based Tactile Robotics via High-performance GPU Simulation

Tactile sensing is crucial for achieving human-level robotic capabilities in manipulation tasks. As a promising solution, Vision-Based Tactile Sensors (VBTSs) offer high spatial resolution and cost-effectiveness, but present unique challenges in robotics for their complex physical characteristics and visual signal processing requirements. The lack of efficient and accurate simulation tools for VBTSs has significantly limited the scale and scope of tactile robotics research. We present Taccel, a high-performance simulation platform that integrates IPC and ABD to model robots, tactile sensors, and objects with both accuracy and unprecedented speed, achieving an 18-fold acceleration over real-time across thousands of parallel environments. Unlike previous simulators that operate at sub-real-time speeds with limited parallelization, Taccel provides precise physics simulation and realistic tactile signals while supporting flexible robot-sensor configurations through user-friendly APIs. Through extensive validation in object recognition, robotic grasping, and articulated object manipulation, we demonstrate precise simulation and successful sim-to-real transfer. These capabilities position Taccel as a powerful tool for scaling up tactile robotics research and development, potentially transforming how robots interact with and understand their physical environment.

cs.RO↗

Multivariate Long-term Time Series Forecasting with Fourier Neural Filter

Multivariate long-term time series forecasting has been suffering from the challenge of capturing both temporal dependencies within variables and spatial correlations across variables simultaneously. Current approaches predominantly repurpose backbones from natural language processing or computer vision (e.g., Transformers), which fail to adequately address the unique properties of time series (e.g., periodicity). The research community lacks a dedicated backbone with temporal-specific inductive biases, instead relying on domain-agnostic backbones supplemented with auxiliary techniques (e.g., signal decomposition). We introduce FNF as the backbone and DBD as the architecture to provide excellent learning capabilities and optimal learning pathways for spatio-temporal modeling, respectively. Our theoretical analysis proves that FNF unifies local time-domain and global frequency-domain information processing within a single backbone that extends naturally to spatial modeling, while information bottleneck theory demonstrates that DBD provides superior gradient flow and representation capacity compared to existing unified or sequential architectures. Our empirical evaluation across 11 public benchmark datasets spanning five domains (energy, meteorology, transportation, environment, and nature) confirms state-of-the-art performance with consistent hyperparameter settings. Notably, our approach achieves these results without any auxiliary techniques, suggesting that properly designed neural architectures can capture the inherent properties of time series, potentially transforming time series modeling in scientific and industrial applications.

cs.LG↗

Embedding high-resolution touch across robotic hands enables adaptive human-like grasping

Developing robotic hands that adapt to real-world dynamics remains a fundamental challenge in robotics and machine intelligence. Despite significant advances in replicating human hand kinematics and control algorithms, robotic systems still struggle to match human capabilities in dynamic environments, primarily due to inadequate tactile feedback. To bridge this gap, we present F-TAC Hand, a biomimetic hand featuring high-resolution tactile sensing (0.1mm spatial resolution) across 70% of its surface area. Through optimized hand design, we overcome traditional challenges in integrating high-resolution tactile sensors while preserving the full range of motion. The hand, powered by our generative algorithm that synthesizes human-like hand configurations, demonstrates robust grasping capabilities in dynamic real-world conditions. Extensive evaluation across 600 real-world trials demonstrates that this tactile-embodied system significantly outperforms non-tactile-informed alternatives in complex manipulation tasks (p<0.0001). These results provide empirical evidence for the critical role of rich tactile embodiment in developing advanced robotic intelligence, offering new perspectives on the relationship between physical sensing capabilities and intelligent behavior.

cs.RO↗

MiniTac: An Ultra-Compact 8 mm Vision-Based Tactile Sensor for Enhanced Palpation in Robot-Assisted Minimally Invasive Surgery

Robot-assisted minimally invasive surgery (RAMIS) provides substantial benefits over traditional open and laparoscopic methods. However, a significant limitation of RAMIS is the surgeon's inability to palpate tissues, a crucial technique for examining tissue properties and detecting abnormalities, restricting the widespread adoption of RAMIS. To overcome this obstacle, we introduce MiniTac, a novel vision-based tactile sensor with an ultra-compact cross-sectional diameter of 8 mm, designed for seamless integration into mainstream RAMIS devices, particularly the Da Vinci surgical systems. MiniTac features a novel mechanoresponsive photonic elastomer membrane that changes color distribution under varying contact pressures. This color change is captured by an embedded miniature camera, allowing MiniTac to detect tumors both on the tissue surface and in deeper layers typically obscured from endoscopic view. MiniTac's efficacy has been rigorously tested on both phantoms and ex-vivo tissues. By leveraging advanced mechanoresponsive photonic materials, MiniTac represents a significant advancement in integrating tactile sensing into RAMIS, potentially expanding its applicability to a wider array of clinical scenarios that currently rely on traditional surgical approaches.

cs.RO↗

B*: Efficient and Optimal Base Placement for Fixed-Base Manipulators

B* is a novel optimization framework that addresses a critical challenge in fixed-base manipulator robotics: optimal base placement. Current methods rely on pre-computed kinematics databases generated through sampling to search for solutions. However, they face an inherent trade-off between solution optimality and computational efficiency when determining sampling resolution. To address these limitations, B* unifies multiple objectives without database dependence. The framework employs a two-layer hierarchical approach. The outer layer systematically manages terminal constraints through progressive tightening, particularly for base mobility, enabling feasible initialization and broad solution exploration. The inner layer addresses non-convexities in each outer-layer subproblem through sequential local linearization, converting the original problem into tractable sequential linear programming (SLP). Testing across multiple robot platforms demonstrates B*'s effectiveness. The framework achieves solution optimality five orders of magnitude better than sampling-based approaches while maintaining perfect success rates and reduced computational overhead. Operating directly in configuration space, B* enables simultaneous path planning with customizable optimization criteria. B* serves as a crucial initialization tool that bridges the gap between theoretical motion planning and practical deployment, where feasible trajectory existence is fundamental.

cs.RO↗

Tac-Man: Tactile-Informed Prior-Free Manipulation of Articulated Objects

Integrating robots into human-centric environments such as homes, necessitates advanced manipulation skills as robotic devices will need to engage with articulated objects like doors and drawers. Key challenges in robotic manipulation of articulated objects are the unpredictability and diversity of these objects' internal structures, which render models based on object kinematics priors, both explicit and implicit, inadequate. Their reliability is significantly diminished by pre-interaction ambiguities, imperfect structural parameters, encounters with unknown objects, and unforeseen disturbances. Here, we present a prior-free strategy, Tac-Man, focusing on maintaining stable robot-object contact during manipulation. Without relying on object priors, Tac-Man leverages tactile feedback to enable robots to proficiently handle a variety of articulated objects, including those with complex joints, even when influenced by unexpected disturbances. Demonstrated in both real-world experiments and extensive simulations, it consistently achieves near-perfect success in dynamic and varied settings, outperforming existing methods. Our results indicate that tactile sensing alone suffices for managing diverse articulated objects, offering greater robustness and generalization than prior-based approaches. This underscores the importance of detailed contact modeling in complex manipulation tasks, especially with articulated objects. Advancements in tactile-informed approaches significantly expand the scope of robotic applications in human-centric environments, particularly where accurate models are difficult to obtain. See additional material at https://tacman-aom.github.io.

cs.RO↗

Data-driven solar forecasting enables near-optimal economic decisions

Solar energy adoption is critical to achieving net-zero emissions. However, it remains difficult for many industrial and commercial actors to decide on whether they should adopt distributed solar-battery systems, which is largely due to the unavailability of fast, low-cost, and high-resolution irradiance forecasts. Here, we present SunCastNet, a lightweight data-driven forecasting system that provides 0.05$^\circ$, 10-minute resolution predictions of surface solar radiation downwards (SSRD) up to 7 days ahead. SunCastNet, coupled with reinforcement learning (RL) for battery scheduling, reduces operational regret by 76--93\% compared to robust decision making (RDM). In 25-year investment backtests, it enables up to five of ten high-emitting industrial sectors per region to cross the commercial viability threshold of 12\% Internal Rate of Return (IRR). These results show that high-resolution, long-horizon solar forecasts can directly translate into measurable economic gains, supporting near-optimal energy operations and accelerating renewable deployment.

physics.geo-ph↗

CLONE: Closed-Loop Whole-Body Humanoid Teleoperation for Long-Horizon Tasks

Humanoid teleoperation plays a vital role in demonstrating and collecting data for complex humanoid-scene interactions. However, current teleoperation systems face critical limitations: they decouple upper- and lower-body control to maintain stability, restricting natural coordination, and operate open-loop without real-time position feedback, leading to accumulated drift. The fundamental challenge is achieving precise, coordinated whole-body teleoperation over extended durations while maintaining accurate global positioning. Here we show that an MoE-based teleoperation system, CLONE, with closed-loop error correction enables unprecedented whole-body teleoperation fidelity, maintaining minimal positional drift over long-range trajectories using only head and hand tracking from an MR headset. Unlike previous methods that either sacrifice coordination for stability or suffer from unbounded drift, CLONE learns diverse motion skills while preventing tracking error accumulation through real-time feedback, enabling complex coordinated movements such as ``picking up objects from the ground.'' These results establish a new milestone for whole-body humanoid teleoperation for long-horizon humanoid-scene interaction tasks.

cs.RO↗

ERSR: An Ellipse-constrained pseudo-label refinement and symmetric regularization framework for semi-supervised fetal head segmentation in ultrasound images

Automated segmentation of the fetal head in ultrasound images is critical for prenatal monitoring. However, achieving robust segmentation remains challenging due to the poor quality of ultrasound images and the lack of annotated data. Semi-supervised methods alleviate the lack of annotated data but struggle with the unique characteristics of fetal head ultrasound images, making it challenging to generate reliable pseudo-labels and enforce effective consistency regularization constraints. To address this issue, we propose a novel semi-supervised framework, ERSR, for fetal head ultrasound segmentation. Our framework consists of the dual-scoring adaptive filtering strategy, the ellipse-constrained pseudo-label refinement, and the symmetry-based multiple consistency regularization. The dual-scoring adaptive filtering strategy uses boundary consistency and contour regularity criteria to evaluate and filter teacher outputs. The ellipse-constrained pseudo-label refinement refines these filtered outputs by fitting least-squares ellipses, which strengthens pixels near the center of the fitted ellipse and suppresses noise simultaneously. The symmetry-based multiple consistency regularization enforces multi-level consistency across perturbed images, symmetric regions, and between original predictions and pseudo-labels, enabling the model to capture robust and stable shape representations. Our method achieves state-of-the-art performance on two benchmarks. On the HC18 dataset, it reaches Dice scores of 92.05% and 95.36% with 10% and 20% labeled data, respectively. On the PSFH dataset, the scores are 91.68% and 93.70% under the same settings.

cs.CV↗

Integration of Robot and Scene Kinematics for Sequential Mobile Manipulation Planning

We present a Sequential Mobile Manipulation Planning (SMMP) framework that can solve long-horizon multi-step mobile manipulation tasks with coordinated whole-body motion, even when interacting with articulated objects. By abstracting environmental structures as kinematic models and integrating them with the robot's kinematics, we construct an Augmented Configuration Apace (A-Space) that unifies the previously separate task constraints for navigation and manipulation, while accounting for the joint reachability of the robot base, arm, and manipulated objects. This integration facilitates efficient planning within a tri-level framework: a task planner generates symbolic action sequences to model the evolution of A-Space, an optimization-based motion planner computes continuous trajectories within A-Space to achieve desired configurations for both the robot and scene elements, and an intermediate plan refinement stage selects action goals that ensure long-horizon feasibility. Our simulation studies first confirm that planning in A-Space achieves an 84.6\% higher task success rate compared to baseline methods. Validation on real robotic systems demonstrates fluid mobile manipulation involving (i) seven types of rigid and articulated objects across 17 distinct contexts, and (ii) long-horizon tasks of up to 14 sequential steps. Our results highlight the significance of modeling scene kinematics into planning entities, rather than encoding task-specific constraints, offering a scalable and generalizable approach to complex robotic manipulation.

cs.RO↗

Ag2x2: Robust Agent-Agnostic Visual Representations for Zero-Shot Bimanual Manipulation

Bimanual manipulation, fundamental to human daily activities, remains a challenging task due to its inherent complexity of coordinated control. Recent advances have enabled zero-shot learning of single-arm manipulation skills through agent-agnostic visual representations derived from human videos; however, these methods overlook crucial agent-specific information necessary for bimanual coordination, such as end-effector positions. We propose Ag2x2, a computational framework for bimanual manipulation through coordination-aware visual representations that jointly encode object states and hand motion patterns while maintaining agent-agnosticism. Extensive experiments demonstrate that Ag2x2 achieves a 73.5% success rate across 13 diverse bimanual tasks from Bi-DexHands and PerAct2, including challenging scenarios with deformable objects like ropes. This performance outperforms baseline methods and even surpasses the success rate of policies trained with expert-engineered rewards. Furthermore, we show that representations learned through Ag2x2 can be effectively leveraged for imitation learning, establishing a scalable pipeline for skill acquisition without expert supervision. By maintaining robust performance across diverse tasks without human demonstrations or engineered rewards, Ag2x2 represents a step toward scalable learning of complex bimanual robotic skills.

cs.RO↗

A simulation-heuristics dual-process model for intuitive physics

The role of mental simulation in human physical reasoning is widely acknowledged, but whether it is employed across scenarios with varying simulation costs and where its boundary lies remains unclear. Using a pouring-marble task, our human study revealed two distinct error patterns when predicting pouring angles, differentiated by simulation time. While mental simulation accurately captured human judgments in simpler scenarios, a linear heuristic model better matched human predictions when simulation time exceeded a certain boundary. Motivated by these observations, we propose a dual-process framework, Simulation-Heuristics Model (SHM), where intuitive physics employs simulation for short-time simulation but switches to heuristics when simulation becomes costly. By integrating computational methods previously viewed as separate into a unified model, SHM quantitatively captures their switching mechanism. The SHM aligns more precisely with human behavior and demonstrates consistent predictive performance across diverse scenarios, advancing our understanding of the adaptive nature of intuitive physical reasoning.

physics.ed-ph↗

Probing and Inducing Combinational Creativity in Vision-Language Models

The ability to combine existing concepts into novel ideas stands as a fundamental hallmark of human intelligence. Recent advances in Vision-Language Models (VLMs) like GPT-4V and DALLE-3 have sparked debate about whether their outputs reflect combinational creativity--defined by M. A. Boden (1998) as synthesizing novel ideas through combining existing concepts--or sophisticated pattern matching of training data. Drawing inspiration from cognitive science, we investigate the combinational creativity of VLMs from the lens of concept blending. We propose the Identification-Explanation-Implication (IEI) framework, which decomposes creative processes into three levels: identifying input spaces, extracting shared attributes, and deriving novel semantic implications. To validate this framework, we curate CreativeMashup, a high-quality dataset of 666 artist-generated visual mashups annotated according to the IEI framework. Through extensive experiments, we demonstrate that in comprehension tasks, best VLMs have surpassed average human performance while falling short of expert-level understanding; in generation tasks, incorporating our IEI framework into the generation pipeline significantly enhances the creative quality of VLMs' outputs. Our findings establish both a theoretical foundation for evaluating artificial creativity and practical guidelines for improving creative generation in VLMs.

cs.CV↗