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Yiyang Song

Publications and source records attributed to Yiyang Song.

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System Design for Maintaining Internal State Consistency in Long-Horizon Robotic Tabletop Games

Long-horizon tabletop games pose a distinct systems challenge for robotics: small perceptual or execution errors can invalidate accumulated task state, propagate across decision-making modules, and ultimately derail interaction. This paper studies how to maintain internal state consistency in turn-based, multi-human robotic tabletop games through deliberate system design rather than isolated component improvement. Using Mahjong as a representative long-horizon setting, we present an integrated architecture that explicitly maintains perceptual, execution, and interaction state, partitions high-level semantic reasoning from time-critical perception and control, and incorporates verified action primitives with tactile-triggered recovery to prevent premature state corruption. We further introduce interaction-level monitoring mechanisms to detect turn violations and hidden-information breaches that threaten execution assumptions. Beyond demonstrating complete-game operation, we provide an empirical characterization of failure modes, recovery effectiveness, cross-module error propagation, and hardware-algorithm trade-offs observed during deployment. Our results show that explicit partitioning, monitored state transitions, and recovery mechanisms are critical for sustaining executable consistency over extended play, whereas monolithic or unverified pipelines lead to measurable degradation in end-to-end reliability. The proposed system serves as an empirical platform for studying system-level design principles in long-horizon, turn-based interaction.

cs.RO

SplitCom: Communication-efficient Split Federated Fine-tuning of LLMs via Temporal Compression

Federated fine-tuning of on-device large language models (LLMs) mitigates privacy concerns by preventing raw data sharing. However, the intensive computational and memory demands pose significant challenges for resource-constrained edge devices. To overcome these limitations, split federated learning (SFL) emerges as a promising solution that partitions the model into lightweight client-side and compute-intensive server-side sub-models, thus offloading the primary training workload to a powerful server. Nevertheless, high-dimensional activation exchanges in SFL lead to excessive communication overhead. To overcome this, we propose SplitCom, a communication-efficient SFL framework for LLMs that exploits temporal redundancy in activations across consecutive training epochs. Inspired by video compression, the core innovation of our framework lies in selective activation uploading only when a noticeable deviation from previous epochs occurs. To balance communication efficiency and learning performance, we introduce two adaptive threshold control schemes based on 1) bang-bang control or 2) deep deterministic policy gradient (DDPG)-based reinforcement learning. Moreover, we implement dimensionality reduction techniques to alleviate client-side memory requirements. Furthermore, we extend SplitCom to the U-shape architecture, ensuring the server never accesses clients' labels. Extensive simulations and laboratory experiments demonstrate that SplitCom reduces uplink communication costs by up to 98.6\,\% in its standard configuration and total communication costs by up to 95.8\,\% in its U-shape variant without noticeably compromising model performance.

cs.NI