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Yiyi Liao

Publications and source records attributed to Yiyi Liao.

At least 55 records · Page 3Linked to original sources

$ν$-DBA: Neural Implicit Dense Bundle Adjustment Enables Image-Only Driving Scene Reconstruction

The joint optimization of the sensor trajectory and 3D map is a crucial characteristic of bundle adjustment (BA), essential for autonomous driving. This paper presents $ν$-DBA, a novel framework implementing geometric dense bundle adjustment (DBA) using 3D neural implicit surfaces for map parametrization, which optimizes both the map surface and trajectory poses using geometric error guided by dense optical flow prediction. Additionally, we fine-tune the optical flow model with per-scene self-supervision to further improve the quality of the dense mapping. Our experimental results on multiple driving scene datasets demonstrate that our method achieves superior trajectory optimization and dense reconstruction accuracy. We also investigate the influences of photometric error and different neural geometric priors on the performance of surface reconstruction and novel view synthesis. Our method stands as a significant step towards leveraging neural implicit representations in dense bundle adjustment for more accurate trajectories and detailed environmental mapping.

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NeRFCodec: Neural Feature Compression Meets Neural Radiance Fields for Memory-Efficient Scene Representation

The emergence of Neural Radiance Fields (NeRF) has greatly impacted 3D scene modeling and novel-view synthesis. As a kind of visual media for 3D scene representation, compression with high rate-distortion performance is an eternal target. Motivated by advances in neural compression and neural field representation, we propose NeRFCodec, an end-to-end NeRF compression framework that integrates non-linear transform, quantization, and entropy coding for memory-efficient scene representation. Since training a non-linear transform directly on a large scale of NeRF feature planes is impractical, we discover that pre-trained neural 2D image codec can be utilized for compressing the features when adding content-specific parameters. Specifically, we reuse neural 2D image codec but modify its encoder and decoder heads, while keeping the other parts of the pre-trained decoder frozen. This allows us to train the full pipeline via supervision of rendering loss and entropy loss, yielding the rate-distortion balance by updating the content-specific parameters. At test time, the bitstreams containing latent code, feature decoder head, and other side information are transmitted for communication. Experimental results demonstrate our method outperforms existing NeRF compression methods, enabling high-quality novel view synthesis with a memory budget of 0.5 MB.

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HUGS: Holistic Urban 3D Scene Understanding via Gaussian Splatting

Holistic understanding of urban scenes based on RGB images is a challenging yet important problem. It encompasses understanding both the geometry and appearance to enable novel view synthesis, parsing semantic labels, and tracking moving objects. Despite considerable progress, existing approaches often focus on specific aspects of this task and require additional inputs such as LiDAR scans or manually annotated 3D bounding boxes. In this paper, we introduce a novel pipeline that utilizes 3D Gaussian Splatting for holistic urban scene understanding. Our main idea involves the joint optimization of geometry, appearance, semantics, and motion using a combination of static and dynamic 3D Gaussians, where moving object poses are regularized via physical constraints. Our approach offers the ability to render new viewpoints in real-time, yielding 2D and 3D semantic information with high accuracy, and reconstruct dynamic scenes, even in scenarios where 3D bounding box detection are highly noisy. Experimental results on KITTI, KITTI-360, and Virtual KITTI 2 demonstrate the effectiveness of our approach.

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Reality3DSketch: Rapid 3D Modeling of Objects from Single Freehand Sketches

The emerging trend of AR/VR places great demands on 3D content. However, most existing software requires expertise and is difficult for novice users to use. In this paper, we aim to create sketch-based modeling tools for user-friendly 3D modeling. We introduce Reality3DSketch with a novel application of an immersive 3D modeling experience, in which a user can capture the surrounding scene using a monocular RGB camera and can draw a single sketch of an object in the real-time reconstructed 3D scene. A 3D object is generated and placed in the desired location, enabled by our novel neural network with the input of a single sketch. Our neural network can predict the pose of a drawing and can turn a single sketch into a 3D model with view and structural awareness, which addresses the challenge of sparse sketch input and view ambiguity. We conducted extensive experiments synthetic and real-world datasets and achieved state-of-the-art (SOTA) results in both sketch view estimation and 3D modeling performance. According to our user study, our method of performing 3D modeling in a scene is $>$5x faster than conventional methods. Users are also more satisfied with the generated 3D model than the results of existing methods.

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RICO: Regularizing the Unobservable for Indoor Compositional Reconstruction

Recently, neural implicit surfaces have become popular for multi-view reconstruction. To facilitate practical applications like scene editing and manipulation, some works extend the framework with semantic masks input for the object-compositional reconstruction rather than the holistic perspective. Though achieving plausible disentanglement, the performance drops significantly when processing the indoor scenes where objects are usually partially observed. We propose RICO to address this by regularizing the unobservable regions for indoor compositional reconstruction. Our key idea is to first regularize the smoothness of the occluded background, which then in turn guides the foreground object reconstruction in unobservable regions based on the object-background relationship. Particularly, we regularize the geometry smoothness of occluded background patches. With the improved background surface, the signed distance function and the reversedly rendered depth of objects can be optimized to bound them within the background range. Extensive experiments show our method outperforms other methods on synthetic and real-world indoor scenes and prove the effectiveness of proposed regularizations. The code is available at https://github.com/kyleleey/RICO.

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VeRi3D: Generative Vertex-based Radiance Fields for 3D Controllable Human Image Synthesis

Unsupervised learning of 3D-aware generative adversarial networks has lately made much progress. Some recent work demonstrates promising results of learning human generative models using neural articulated radiance fields, yet their generalization ability and controllability lag behind parametric human models, i.e., they do not perform well when generalizing to novel pose/shape and are not part controllable. To solve these problems, we propose VeRi3D, a generative human vertex-based radiance field parameterized by vertices of the parametric human template, SMPL. We map each 3D point to the local coordinate system defined on its neighboring vertices, and use the corresponding vertex feature and local coordinates for mapping it to color and density values. We demonstrate that our simple approach allows for generating photorealistic human images with free control over camera pose, human pose, shape, as well as enabling part-level editing.

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Deep Generative Models on 3D Representations: A Survey

Generative models aim to learn the distribution of observed data by generating new instances. With the advent of neural networks, deep generative models, including variational autoencoders (VAEs), generative adversarial networks (GANs), and diffusion models (DMs), have progressed remarkably in synthesizing 2D images. Recently, researchers started to shift focus from 2D to 3D space, considering that 3D data is more closely aligned with our physical world and holds immense practical potential. However, unlike 2D images, which possess an inherent and efficient representation (\textit{i.e.}, a pixel grid), representing 3D data poses significantly greater challenges. Ideally, a robust 3D representation should be capable of accurately modeling complex shapes and appearances while being highly efficient in handling high-resolution data with high processing speeds and low memory requirements. Regrettably, existing 3D representations, such as point clouds, meshes, and neural fields, often fail to satisfy all of these requirements simultaneously. In this survey, we thoroughly review the ongoing developments of 3D generative models, including methods that employ 2D and 3D supervision. Our analysis centers on generative models, with a particular focus on the representations utilized in this context. We believe our survey will help the community to track the field's evolution and to spark innovative ideas to propel progress towards solving this challenging task.

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MARS: An Instance-aware, Modular and Realistic Simulator for Autonomous Driving

Nowadays, autonomous cars can drive smoothly in ordinary cases, and it is widely recognized that realistic sensor simulation will play a critical role in solving remaining corner cases by simulating them. To this end, we propose an autonomous driving simulator based upon neural radiance fields (NeRFs). Compared with existing works, ours has three notable features: (1) Instance-aware. Our simulator models the foreground instances and background environments separately with independent networks so that the static (e.g., size and appearance) and dynamic (e.g., trajectory) properties of instances can be controlled separately. (2) Modular. Our simulator allows flexible switching between different modern NeRF-related backbones, sampling strategies, input modalities, etc. We expect this modular design to boost academic progress and industrial deployment of NeRF-based autonomous driving simulation. (3) Realistic. Our simulator set new state-of-the-art photo-realism results given the best module selection. Our simulator will be open-sourced while most of our counterparts are not. Project page: https://open-air-sun.github.io/mars/.

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NF-Atlas: Multi-Volume Neural Feature Fields for Large Scale LiDAR Mapping

LiDAR Mapping has been a long-standing problem in robotics. Recent progress in neural implicit representation has brought new opportunities to robotic mapping. In this paper, we propose the multi-volume neural feature fields, called NF-Atlas, which bridge the neural feature volumes with pose graph optimization. By regarding the neural feature volume as pose graph nodes and the relative pose between volumes as pose graph edges, the entire neural feature field becomes both locally rigid and globally elastic. Locally, the neural feature volume employs a sparse feature Octree and a small MLP to encode the submap SDF with an option of semantics. Learning the map using this structure allows for end-to-end solving of maximum a posteriori (MAP) based probabilistic mapping. Globally, the map is built volume by volume independently, avoiding catastrophic forgetting when mapping incrementally. Furthermore, when a loop closure occurs, with the elastic pose graph based representation, only updating the origin of neural volumes is required without remapping. Finally, these functionalities of NF-Atlas are validated. Thanks to the sparsity and the optimization based formulation, NF-Atlas shows competitive performance in terms of accuracy, efficiency and memory usage on both simulation and real-world datasets.

cs.RO↗

UrbanGIRAFFE: Representing Urban Scenes as Compositional Generative Neural Feature Fields

Generating photorealistic images with controllable camera pose and scene contents is essential for many applications including AR/VR and simulation. Despite the fact that rapid progress has been made in 3D-aware generative models, most existing methods focus on object-centric images and are not applicable to generating urban scenes for free camera viewpoint control and scene editing. To address this challenging task, we propose UrbanGIRAFFE, which uses a coarse 3D panoptic prior, including the layout distribution of uncountable stuff and countable objects, to guide a 3D-aware generative model. Our model is compositional and controllable as it breaks down the scene into stuff, objects, and sky. Using stuff prior in the form of semantic voxel grids, we build a conditioned stuff generator that effectively incorporates the coarse semantic and geometry information. The object layout prior further allows us to learn an object generator from cluttered scenes. With proper loss functions, our approach facilitates photorealistic 3D-aware image synthesis with diverse controllability, including large camera movement, stuff editing, and object manipulation. We validate the effectiveness of our model on both synthetic and real-world datasets, including the challenging KITTI-360 dataset.

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Learning 3D-aware Image Synthesis with Unknown Pose Distribution

Existing methods for 3D-aware image synthesis largely depend on the 3D pose distribution pre-estimated on the training set. An inaccurate estimation may mislead the model into learning faulty geometry. This work proposes PoF3D that frees generative radiance fields from the requirements of 3D pose priors. We first equip the generator with an efficient pose learner, which is able to infer a pose from a latent code, to approximate the underlying true pose distribution automatically. We then assign the discriminator a task to learn pose distribution under the supervision of the generator and to differentiate real and synthesized images with the predicted pose as the condition. The pose-free generator and the pose-aware discriminator are jointly trained in an adversarial manner. Extensive results on a couple of datasets confirm that the performance of our approach, regarding both image quality and geometry quality, is on par with state of the art. To our best knowledge, PoF3D demonstrates the feasibility of learning high-quality 3D-aware image synthesis without using 3D pose priors for the first time.

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SteerNeRF: Accelerating NeRF Rendering via Smooth Viewpoint Trajectory

Neural Radiance Fields (NeRF) have demonstrated superior novel view synthesis performance but are slow at rendering. To speed up the volume rendering process, many acceleration methods have been proposed at the cost of large memory consumption. To push the frontier of the efficiency-memory trade-off, we explore a new perspective to accelerate NeRF rendering, leveraging a key fact that the viewpoint change is usually smooth and continuous in interactive viewpoint control. This allows us to leverage the information of preceding viewpoints to reduce the number of rendered pixels as well as the number of sampled points along the ray of the remaining pixels. In our pipeline, a low-resolution feature map is rendered first by volume rendering, then a lightweight 2D neural renderer is applied to generate the output image at target resolution leveraging the features of preceding and current frames. We show that the proposed method can achieve competitive rendering quality while reducing the rendering time with little memory overhead, enabling 30FPS at 1080P image resolution with a low memory footprint.

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VoxGRAF: Fast 3D-Aware Image Synthesis with Sparse Voxel Grids

State-of-the-art 3D-aware generative models rely on coordinate-based MLPs to parameterize 3D radiance fields. While demonstrating impressive results, querying an MLP for every sample along each ray leads to slow rendering. Therefore, existing approaches often render low-resolution feature maps and process them with an upsampling network to obtain the final image. Albeit efficient, neural rendering often entangles viewpoint and content such that changing the camera pose results in unwanted changes of geometry or appearance. Motivated by recent results in voxel-based novel view synthesis, we investigate the utility of sparse voxel grid representations for fast and 3D-consistent generative modeling in this paper. Our results demonstrate that monolithic MLPs can indeed be replaced by 3D convolutions when combining sparse voxel grids with progressive growing, free space pruning and appropriate regularization. To obtain a compact representation of the scene and allow for scaling to higher voxel resolutions, our model disentangles the foreground object (modeled in 3D) from the background (modeled in 2D). In contrast to existing approaches, our method requires only a single forward pass to generate a full 3D scene. It hence allows for efficient rendering from arbitrary viewpoints while yielding 3D consistent results with high visual fidelity.

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RING++: Roto-translation Invariant Gram for Global Localization on a Sparse Scan Map

Global localization plays a critical role in many robot applications. LiDAR-based global localization draws the community's focus with its robustness against illumination and seasonal changes. To further improve the localization under large viewpoint differences, we propose RING++ which has roto-translation invariant representation for place recognition, and global convergence for both rotation and translation estimation. With the theoretical guarantee, RING++ is able to address the large viewpoint difference using a lightweight map with sparse scans. In addition, we derive sufficient conditions of feature extractors for the representation preserving the roto-translation invariance, making RING++ a framework applicable to generic multi-channel features. To the best of our knowledge, this is the first learning-free framework to address all subtasks of global localization in the sparse scan map. Validations on real-world datasets show that our approach demonstrates better performance than state-of-the-art learning-free methods, and competitive performance with learning-based methods. Finally, we integrate RING++ into a multi-robot/session SLAM system, performing its effectiveness in collaborative applications.

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Learning Interpretable BEV Based VIO without Deep Neural Networks

Monocular visual-inertial odometry (VIO) is a critical problem in robotics and autonomous driving. Traditional methods solve this problem based on filtering or optimization. While being fully interpretable, they rely on manual interference and empirical parameter tuning. On the other hand, learning-based approaches allow for end-to-end training but require a large number of training data to learn millions of parameters. However, the non-interpretable and heavy models hinder the generalization ability. In this paper, we propose a fully differentiable, and interpretable, bird-eye-view (BEV) based VIO model for robots with local planar motion that can be trained without deep neural networks. Specifically, we first adopt Unscented Kalman Filter as a differentiable layer to predict the pitch and roll, where the covariance matrices of noise are learned to filter out the noise of the IMU raw data. Second, the refined pitch and roll are adopted to retrieve a gravity-aligned BEV image of each frame using differentiable camera projection. Finally, a differentiable pose estimator is utilized to estimate the remaining 3 DoF poses between the BEV frames: leading to a 5 DoF pose estimation. Our method allows for learning the covariance matrices end-to-end supervised by the pose estimation loss, demonstrating superior performance to empirical baselines. Experimental results on synthetic and real-world datasets demonstrate that our simple approach is competitive with state-of-the-art methods and generalizes well on unseen scenes.

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Panoptic NeRF: 3D-to-2D Label Transfer for Panoptic Urban Scene Segmentation

Large-scale training data with high-quality annotations is critical for training semantic and instance segmentation models. Unfortunately, pixel-wise annotation is labor-intensive and costly, raising the demand for more efficient labeling strategies. In this work, we present a novel 3D-to-2D label transfer method, Panoptic NeRF, which aims for obtaining per-pixel 2D semantic and instance labels from easy-to-obtain coarse 3D bounding primitives. Our method utilizes NeRF as a differentiable tool to unify coarse 3D annotations and 2D semantic cues transferred from existing datasets. We demonstrate that this combination allows for improved geometry guided by semantic information, enabling rendering of accurate semantic maps across multiple views. Furthermore, this fusion process resolves label ambiguity of the coarse 3D annotations and filters noise in the 2D predictions. By inferring in 3D space and rendering to 2D labels, our 2D semantic and instance labels are multi-view consistent by design. Experimental results show that Panoptic NeRF outperforms existing label transfer methods in terms of accuracy and multi-view consistency on challenging urban scenes of the KITTI-360 dataset.

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A Visual Navigation Perspective for Category-Level Object Pose Estimation

This paper studies category-level object pose estimation based on a single monocular image. Recent advances in pose-aware generative models have paved the way for addressing this challenging task using analysis-by-synthesis. The idea is to sequentially update a set of latent variables, e.g., pose, shape, and appearance, of the generative model until the generated image best agrees with the observation. However, convergence and efficiency are two challenges of this inference procedure. In this paper, we take a deeper look at the inference of analysis-by-synthesis from the perspective of visual navigation, and investigate what is a good navigation policy for this specific task. We evaluate three different strategies, including gradient descent, reinforcement learning and imitation learning, via thorough comparisons in terms of convergence, robustness and efficiency. Moreover, we show that a simple hybrid approach leads to an effective and efficient solution. We further compare these strategies to state-of-the-art methods, and demonstrate superior performance on synthetic and real-world datasets leveraging off-the-shelf pose-aware generative models.

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DPCN++: Differentiable Phase Correlation Network for Versatile Pose Registration

Pose registration is critical in vision and robotics. This paper focuses on the challenging task of initialization-free pose registration up to 7DoF for homogeneous and heterogeneous measurements. While recent learning-based methods show promise using differentiable solvers, they either rely on heuristically defined correspondences or are prone to local minima. We present a differentiable phase correlation (DPC) solver that is globally convergent and correspondence-free. When combined with simple feature extraction networks, our general framework DPCN++ allows for versatile pose registration with arbitrary initialization. Specifically, the feature extraction networks first learn dense feature grids from a pair of homogeneous/heterogeneous measurements. These feature grids are then transformed into a translation and scale invariant spectrum representation based on Fourier transform and spherical radial aggregation, decoupling translation and scale from rotation. Next, the rotation, scale, and translation are independently and efficiently estimated in the spectrum step-by-step using the DPC solver. The entire pipeline is differentiable and trained end-to-end. We evaluate DCPN++ on a wide range of registration tasks taking different input modalities, including 2D bird's-eye view images, 3D object and scene measurements, and medical images. Experimental results demonstrate that DCPN++ outperforms both classical and learning-based baselines, especially on partially observed and heterogeneous measurements.

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