Searcharxiv⌕ Search

arXiv subjects

Yizhi Wang

Publications and source records attributed to Yizhi Wang.

67 records · Page 4Linked to original sources

Experimental quantum natural gradient optimization in photonics

Variational quantum algorithms (VQAs) combining the advantages of parameterized quantum circuits and classical optimizers, promise practical quantum applications in the Noisy Intermediate-Scale Quantum era. The performance of VQAs heavily depends on the optimization method. Compared with gradient-free and ordinary gradient descent methods, the quantum natural gradient (QNG), which mirrors the geometric structure of the parameter space, can achieve faster convergence and avoid local minima more easily, thereby reducing the cost of circuit executions. We utilized a fully programmable photonic chip to experimentally estimate the QNG in photonics for the first time. We obtained the dissociation curve of the He-H$^+$ cation and achieved chemical accuracy, verifying the outperformance of QNG optimization on a photonic device. Our work opens up a vista of utilizing QNG in photonics to implement practical near-term quantum applications.

quant-ph↗

Quantum generative adversarial learning in photonics

Quantum Generative Adversarial Networks (QGANs), an intersection of quantum computing and machine learning, have attracted widespread attention due to their potential advantages over classical analogs. However, in the current era of Noisy Intermediate-Scale Quantum (NISQ) computing, it is essential to investigate whether QGANs can perform learning tasks on near-term quantum devices usually affected by noise and even defects. In this Letter, using a programmable silicon quantum photonic chip, we experimentally demonstrate the QGAN model in photonics for the first time, and investigate the effects of noise and defects on its performance. Our results show that QGANs can generate high-quality quantum data with a fidelity higher than 90\%, even under conditions where up to half of the generator's phase shifters are damaged, or all of the generator and discriminator's phase shifters are subjected to phase noise up to 0.04$π$. Our work sheds light on the feasibility of implementing QGANs on NISQ-era quantum hardware.

quant-ph↗

ARO-Net: Learning Implicit Fields from Anchored Radial Observations

We introduce anchored radial observations (ARO), a novel shape encoding for learning implicit field representation of 3D shapes that is category-agnostic and generalizable amid significant shape variations. The main idea behind our work is to reason about shapes through partial observations from a set of viewpoints, called anchors. We develop a general and unified shape representation by employing a fixed set of anchors, via Fibonacci sampling, and designing a coordinate-based deep neural network to predict the occupancy value of a query point in space. Differently from prior neural implicit models that use global shape feature, our shape encoder operates on contextual, query-specific features. To predict point occupancy, locally observed shape information from the perspective of the anchors surrounding the input query point are encoded and aggregated through an attention module, before implicit decoding is performed. We demonstrate the quality and generality of our network, coined ARO-Net, on surface reconstruction from sparse point clouds, with tests on novel and unseen object categories, "one-shape" training, and comparisons to state-of-the-art neural and classical methods for reconstruction and tessellation.

cs.CV↗

DeepVecFont-v2: Exploiting Transformers to Synthesize Vector Fonts with Higher Quality

Vector font synthesis is a challenging and ongoing problem in the fields of Computer Vision and Computer Graphics. The recently-proposed DeepVecFont achieved state-of-the-art performance by exploiting information of both the image and sequence modalities of vector fonts. However, it has limited capability for handling long sequence data and heavily relies on an image-guided outline refinement post-processing. Thus, vector glyphs synthesized by DeepVecFont still often contain some distortions and artifacts and cannot rival human-designed results. To address the above problems, this paper proposes an enhanced version of DeepVecFont mainly by making the following three novel technical contributions. First, we adopt Transformers instead of RNNs to process sequential data and design a relaxation representation for vector outlines, markedly improving the model's capability and stability of synthesizing long and complex outlines. Second, we propose to sample auxiliary points in addition to control points to precisely align the generated and target Bézier curves or lines. Finally, to alleviate error accumulation in the sequential generation process, we develop a context-based self-refinement module based on another Transformer-based decoder to remove artifacts in the initially synthesized glyphs. Both qualitative and quantitative results demonstrate that the proposed method effectively resolves those intrinsic problems of the original DeepVecFont and outperforms existing approaches in generating English and Chinese vector fonts with complicated structures and diverse styles.

cs.CV↗

DS-Fusion: Artistic Typography via Discriminated and Stylized Diffusion

We introduce a novel method to automatically generate an artistic typography by stylizing one or more letter fonts to visually convey the semantics of an input word, while ensuring that the output remains readable. To address an assortment of challenges with our task at hand including conflicting goals (artistic stylization vs. legibility), lack of ground truth, and immense search space, our approach utilizes large language models to bridge texts and visual images for stylization and build an unsupervised generative model with a diffusion model backbone. Specifically, we employ the denoising generator in Latent Diffusion Model (LDM), with the key addition of a CNN-based discriminator to adapt the input style onto the input text. The discriminator uses rasterized images of a given letter/word font as real samples and output of the denoising generator as fake samples. Our model is coined DS-Fusion for discriminated and stylized diffusion. We showcase the quality and versatility of our method through numerous examples, qualitative and quantitative evaluation, as well as ablation studies. User studies comparing to strong baselines including CLIPDraw and DALL-E 2, as well as artist-crafted typographies, demonstrate strong performance of DS-Fusion.

cs.CV↗

Large-scale full-programmable quantum walk and its applications

With photonics, the quantum computational advantage has been demonstrated on the task of boson sampling. Next, developing quantum-enhanced approaches for practical problems becomes one of the top priorities for photonic systems. Quantum walks are powerful kernels for developing new and useful quantum algorithms. Here we realize large-scale quantum walks using a fully programmable photonic quantum computing system. The system integrates a silicon quantum photonic chip, enabling the simulation of quantum walk dynamics on graphs with up to 400 vertices and possessing full programmability over quantum walk parameters, including the particle property, initial state, graph structure, and evolution time. In the 400-dimensional Hilbert space, the average fidelity of random entangled quantum states after the whole on-chip circuit evolution reaches as high as 94.29$\pm$1.28$\%$. With the system, we demonstrated exponentially faster hitting and quadratically faster mixing performance of quantum walks over classical random walks, achieving more than two orders of magnitude of enhancement in the experimental hitting efficiency and almost half of the reduction in the experimental evolution time for mixing. We utilize the system to implement a series of quantum applications, including measuring the centrality of scale-free networks, searching targets on Erdös-Rényi networks, distinguishing non-isomorphic graph pairs, and simulating the topological phase of higher-order topological insulators. Our work shows one feasible path for quantum photonics to address applications of practical interests in the near future.

quant-ph↗

An Unbiased Quantum Random Number Generator Based on Boson Sampling

It has been proven that Boson sampling is a much promising model of optical quantum computation, which has been applied to designing quantum computer successfully, such as "Jiuzhang". However, the meaningful randomness of Boson sampling results, whose correctness and significance were proved from a specific quantum mechanical distribution, has not been utilized or exploited. In this research, Boson sampling is applied to design a novel Quantum Random Number Generator (QRNG) by fully exploiting the randomness of Boson sampling results, and its prototype system is constructed with the programmable silicon photonic processor, which can generate uniform and unbiased random sequences and overcome the shortcomings of the existing discrete QRNGs such as source-related, high demand for the photon number resolution capability of the detector and slow self-detection generator speed. Boson sampling is implemented as a random entropy source, and random bit strings with satisfactory randomness and uniformity can be obtained after post-processing the sampling results. It is the first approach for applying the randomness of Boson sampling results to develop a practical prototype system for actual tasks, and the experiment results demonstrate the designed Boson sampling-based QRNG prototype system pass 15 tests of the NIST SP 800-22 statistical test component, which prove that Boson sampling has great potential for practical applications with desirable performance besides quantum advantage.

quant-ph↗

Aesthetic Text Logo Synthesis via Content-aware Layout Inferring

Text logo design heavily relies on the creativity and expertise of professional designers, in which arranging element layouts is one of the most important procedures. However, few attention has been paid to this task which needs to take many factors (e.g., fonts, linguistics, topics, etc.) into consideration. In this paper, we propose a content-aware layout generation network which takes glyph images and their corresponding text as input and synthesizes aesthetic layouts for them automatically. Specifically, we develop a dual-discriminator module, including a sequence discriminator and an image discriminator, to evaluate both the character placing trajectories and rendered shapes of synthesized text logos, respectively. Furthermore, we fuse the information of linguistics from texts and visual semantics from glyphs to guide layout prediction, which both play important roles in professional layout design. To train and evaluate our approach, we construct a dataset named as TextLogo3K, consisting of about 3,500 text logo images and their pixel-level annotations. Experimental studies on this dataset demonstrate the effectiveness of our approach for synthesizing visually-pleasing text logos and verify its superiority against the state of the art.

cs.CV↗

DeepVecFont: Synthesizing High-quality Vector Fonts via Dual-modality Learning

Automatic font generation based on deep learning has aroused a lot of interest in the last decade. However, only a few recently-reported approaches are capable of directly generating vector glyphs and their results are still far from satisfactory. In this paper, we propose a novel method, DeepVecFont, to effectively resolve this problem. Using our method, for the first time, visually-pleasing vector glyphs whose quality and compactness are both comparable to human-designed ones can be automatically generated. The key idea of our DeepVecFont is to adopt the techniques of image synthesis, sequence modeling and differentiable rasterization to exhaustively exploit the dual-modality information (i.e., raster images and vector outlines) of vector fonts. The highlights of this paper are threefold. First, we design a dual-modality learning strategy which utilizes both image-aspect and sequence-aspect features of fonts to synthesize vector glyphs. Second, we provide a new generative paradigm to handle unstructured data (e.g., vector glyphs) by randomly sampling plausible synthesis results to get the optimal one which is further refined under the guidance of generated structured data (e.g., glyph images). Finally, qualitative and quantitative experiments conducted on a publicly-available dataset demonstrate that our method obtains high-quality synthesis results in the applications of vector font generation and interpolation, significantly outperforming the state of the art.

cs.CV↗

Exploring Font-independent Features for Scene Text Recognition

Scene text recognition (STR) has been extensively studied in last few years. Many recently-proposed methods are specially designed to accommodate the arbitrary shape, layout and orientation of scene texts, but ignoring that various font (or writing) styles also pose severe challenges to STR. These methods, where font features and content features of characters are tangled, perform poorly in text recognition on scene images with texts in novel font styles. To address this problem, we explore font-independent features of scene texts via attentional generation of glyphs in a large number of font styles. Specifically, we introduce trainable font embeddings to shape the font styles of generated glyphs, with the image feature of scene text only representing its essential patterns. The generation process is directed by the spatial attention mechanism, which effectively copes with irregular texts and generates higher-quality glyphs than existing image-to-image translation methods. Experiments conducted on several STR benchmarks demonstrate the superiority of our method compared to the state of the art.

cs.CV↗

Attribute2Font: Creating Fonts You Want From Attributes

Font design is now still considered as an exclusive privilege of professional designers, whose creativity is not possessed by existing software systems. Nevertheless, we also notice that most commercial font products are in fact manually designed by following specific requirements on some attributes of glyphs, such as italic, serif, cursive, width, angularity, etc. Inspired by this fact, we propose a novel model, Attribute2Font, to automatically create fonts by synthesizing visually-pleasing glyph images according to user-specified attributes and their corresponding values. To the best of our knowledge, our model is the first one in the literature which is capable of generating glyph images in new font styles, instead of retrieving existing fonts, according to given values of specified font attributes. Specifically, Attribute2Font is trained to perform font style transfer between any two fonts conditioned on their attribute values. After training, our model can generate glyph images in accordance with an arbitrary set of font attribute values. Furthermore, a novel unit named Attribute Attention Module is designed to make those generated glyph images better embody the prominent font attributes. Considering that the annotations of font attribute values are extremely expensive to obtain, a semi-supervised learning scheme is also introduced to exploit a large number of unlabeled fonts. Experimental results demonstrate that our model achieves impressive performance on many tasks, such as creating glyph images in new font styles, editing existing fonts, interpolation among different fonts, etc.

cs.CV↗

Efficient Global Multi-object Tracking Under Minimum-cost Circulation Framework

We developed a minimum-cost circulation framework for solving the global data association problem, which plays a key role in the tracking-by-detection paradigm of multi-object tracking. The global data association problem was extensively studied under the minimum-cost flow framework, which is theoretically attractive as being flexible and globally solvable. However, the high computational burden has been a long-standing obstacle to its wide adoption in practice. While enjoying the same theoretical advantages and maintaining the same optimal solution as the minimum-cost flow framework, our new framework has a better theoretical complexity bound and leads to orders of practical efficiency improvement. This new framework is motivated by the observation that minimum-cost flow only partially models the data association problem and must be accompanied by an additional and time-consuming searching scheme to determine the optimal object number. By employing a minimum-cost circulation framework, we eliminate the searching step and naturally integrate the number of objects into the optimization problem. By exploring the special property of the associated graph, that is, an overwhelming majority of the vertices are with unit capacity, we designed an implementation of the framework and proved it has the best theoretical complexity so far for the global data association problem. We evaluated our method with 40 experiments on five MOT benchmark datasets. Our method was always the most efficient and averagely 53 to 1,192 times faster than the three state-of-the-art methods. When our method served as a sub-module for global data association methods using higher-order constraints, similar efficiency improvement was attained. We further illustrated through several case studies how the improved computational efficiency enables more sophisticated tracking models and yields better tracking accuracy.

cs.CV↗

Boosting Scene Character Recognition by Learning Canonical Forms of Glyphs

As one of the fundamental problems in document analysis, scene character recognition has attracted considerable interests in recent years. But the problem is still considered to be extremely challenging due to many uncontrollable factors including glyph transformation, blur, noisy background, uneven illumination, etc. In this paper, we propose a novel methodology for boosting scene character recognition by learning canonical forms of glyphs, based on the fact that characters appearing in scene images are all derived from their corresponding canonical forms. Our key observation is that more discriminative features can be learned by solving specially-designed generative tasks compared to traditional classification-based feature learning frameworks. Specifically, we design a GAN-based model to make the learned deep feature of a given scene character be capable of reconstructing corresponding glyphs in a number of standard font styles. In this manner, we obtain deep features for scene characters that are more discriminative in recognition and less sensitive against the above-mentioned factors. Our experiments conducted on several publicly-available databases demonstrate the superiority of our method compared to the state of the art.

cs.CV↗