Searcharxiv⌕ Search

arXiv subjects

Yizhou Wang

Publications and source records attributed to Yizhou Wang.

At least 109 records · Page 6Linked to original sources

Hierarchical Instruction-aware Embodied Visual Tracking

User-Centric Embodied Visual Tracking (UC-EVT) presents a novel challenge for reinforcement learning-based models due to the substantial gap between high-level user instructions and low-level agent actions. While recent advancements in language models (e.g., LLMs, VLMs, VLAs) have improved instruction comprehension, these models face critical limitations in either inference speed (LLMs, VLMs) or generalizability (VLAs) for UC-EVT tasks. To address these challenges, we propose \textbf{Hierarchical Instruction-aware Embodied Visual Tracking (HIEVT)} agent, which bridges instruction comprehension and action generation using \textit{spatial goals} as intermediaries. HIEVT first introduces \textit{LLM-based Semantic-Spatial Goal Aligner} to translate diverse human instructions into spatial goals that directly annotate the desired spatial position. Then the \textit{RL-based Adaptive Goal-Aligned Policy}, a general offline policy, enables the tracker to position the target as specified by the spatial goal. To benchmark UC-EVT tasks, we collect over ten million trajectories for training and evaluate across one seen environment and nine unseen challenging environments. Extensive experiments and real-world deployments demonstrate the robustness and generalizability of HIEVT across diverse environments, varying target dynamics, and complex instruction combinations. The complete project is available at https://sites.google.com/view/hievt.

cs.CV↗

Autoregressive Sequence Modeling for 3D Medical Image Representation

Three-dimensional (3D) medical images, such as Computed Tomography (CT) and Magnetic Resonance Imaging (MRI), are essential for clinical applications. However, the need for diverse and comprehensive representations is particularly pronounced when considering the variability across different organs, diagnostic tasks, and imaging modalities. How to effectively interpret the intricate contextual information and extract meaningful insights from these images remains an open challenge to the community. While current self-supervised learning methods have shown potential, they often consider an image as a whole thereby overlooking the extensive, complex relationships among local regions from one or multiple images. In this work, we introduce a pioneering method for learning 3D medical image representations through an autoregressive pre-training framework. Our approach sequences various 3D medical images based on spatial, contrast, and semantic correlations, treating them as interconnected visual tokens within a token sequence. By employing an autoregressive sequence modeling task, we predict the next visual token in the sequence, which allows our model to deeply understand and integrate the contextual information inherent in 3D medical images. Additionally, we implement a random startup strategy to avoid overestimating token relationships and to enhance the robustness of learning. The effectiveness of our approach is demonstrated by the superior performance over others on nine downstream tasks in public datasets.

cs.CV↗

Clinical Inspired MRI Lesion Segmentation

Magnetic resonance imaging (MRI) is a potent diagnostic tool for detecting pathological tissues in various diseases. Different MRI sequences have different contrast mechanisms and sensitivities for different types of lesions, which pose challenges to accurate and consistent lesion segmentation. In clinical practice, radiologists commonly use the sub-sequence feature, i.e. the difference between post contrast-enhanced T1-weighted (post) and pre-contrast-enhanced (pre) sequences, to locate lesions. Inspired by this, we propose a residual fusion method to learn subsequence representation for MRI lesion segmentation. Specifically, we iteratively and adaptively fuse features from pre- and post-contrast sequences at multiple resolutions, using dynamic weights to achieve optimal fusion and address diverse lesion enhancement patterns. Our method achieves state-of-the-art performances on BraTS2023 dataset for brain tumor segmentation and our in-house breast MRI dataset for breast lesion segmentation. Our method is clinically inspired and has the potential to facilitate lesion segmentation in various applications.

cs.CV↗

Look Twice Before You Answer: Memory-Space Visual Retracing for Hallucination Mitigation in Multimodal Large Language Models

Despite their impressive capabilities, multimodal large language models (MLLMs) are prone to hallucinations, i.e., the generated content that is nonsensical or unfaithful to input sources. Unlike in LLMs, hallucinations in MLLMs often stem from the sensitivity of text decoder to visual tokens, leading to a phenomenon akin to "amnesia" about visual information. To address this issue, we propose MemVR, a novel decoding paradigm inspired by common cognition: when the memory of an image seen the moment before is forgotten, people will look at it again for factual answers. Following this principle, we treat visual tokens as supplementary evidence, re-injecting them into the MLLM through Feed Forward Network (FFN) as "key-value memory" at the middle trigger layer. This "look-twice" mechanism occurs when the model exhibits high uncertainty during inference, effectively enhancing factual alignment. Comprehensive experimental evaluations demonstrate that MemVR significantly mitigates hallucination across various MLLMs and excels in general benchmarks without incurring additional time overhead. The implementation is available from https://github.com/1zhou-Wang/MemVR

cs.CV↗

Instruct-ReID: A Multi-purpose Person Re-identification Task with Instructions

Human intelligence can retrieve any person according to both visual and language descriptions. However, the current computer vision community studies specific person re-identification (ReID) tasks in different scenarios separately, which limits the applications in the real world. This paper strives to resolve this problem by proposing a new instruct-ReID task that requires the model to retrieve images according to the given image or language instructions. Our instruct-ReID is a more general ReID setting, where existing 6 ReID tasks can be viewed as special cases by designing different instructions. We propose a large-scale OmniReID benchmark and an adaptive triplet loss as a baseline method to facilitate research in this new setting. Experimental results show that the proposed multi-purpose ReID model, trained on our OmniReID benchmark without fine-tuning, can improve +0.5%, +0.6%, +7.7% mAP on Market1501, MSMT17, CUHK03 for traditional ReID, +6.4%, +7.1%, +11.2% mAP on PRCC, VC-Clothes, LTCC for clothes-changing ReID, +11.7% mAP on COCAS+ real2 for clothes template based clothes-changing ReID when using only RGB images, +24.9% mAP on COCAS+ real2 for our newly defined language-instructed ReID, +4.3% on LLCM for visible-infrared ReID, +2.6% on CUHK-PEDES for text-to-image ReID. The datasets, the model, and code will be available at https://github.com/hwz-zju/Instruct-ReID.

cs.CV↗

Instruct-ReID++: Towards Universal Purpose Instruction-Guided Person Re-identification

Human intelligence can retrieve any person according to both visual and language descriptions. However, the current computer vision community studies specific person re-identification (ReID) tasks in different scenarios separately, which limits the applications in the real world. This paper strives to resolve this problem by proposing a novel instruct-ReID task that requires the model to retrieve images according to the given image or language instructions. Instruct-ReID is the first exploration of a general ReID setting, where existing 6 ReID tasks can be viewed as special cases by assigning different instructions. To facilitate research in this new instruct-ReID task, we propose a large-scale OmniReID++ benchmark equipped with diverse data and comprehensive evaluation methods e.g., task specific and task-free evaluation settings. In the task-specific evaluation setting, gallery sets are categorized according to specific ReID tasks. We propose a novel baseline model, IRM, with an adaptive triplet loss to handle various retrieval tasks within a unified framework. For task-free evaluation setting, where target person images are retrieved from task-agnostic gallery sets, we further propose a new method called IRM++ with novel memory bank-assisted learning. Extensive evaluations of IRM and IRM++ on OmniReID++ benchmark demonstrate the superiority of our proposed methods, achieving state-of-the-art performance on 10 test sets. The datasets, the model, and the code will be available at https://github.com/hwz-zju/Instruct-ReID

cs.CV↗

Probing and Inducing Combinational Creativity in Vision-Language Models

The ability to combine existing concepts into novel ideas stands as a fundamental hallmark of human intelligence. Recent advances in Vision-Language Models (VLMs) like GPT-4V and DALLE-3 have sparked debate about whether their outputs reflect combinational creativity--defined by M. A. Boden (1998) as synthesizing novel ideas through combining existing concepts--or sophisticated pattern matching of training data. Drawing inspiration from cognitive science, we investigate the combinational creativity of VLMs from the lens of concept blending. We propose the Identification-Explanation-Implication (IEI) framework, which decomposes creative processes into three levels: identifying input spaces, extracting shared attributes, and deriving novel semantic implications. To validate this framework, we curate CreativeMashup, a high-quality dataset of 666 artist-generated visual mashups annotated according to the IEI framework. Through extensive experiments, we demonstrate that in comprehension tasks, best VLMs have surpassed average human performance while falling short of expert-level understanding; in generation tasks, incorporating our IEI framework into the generation pipeline significantly enhances the creative quality of VLMs' outputs. Our findings establish both a theoretical foundation for evaluating artificial creativity and practical guidelines for improving creative generation in VLMs.

cs.CV↗

SAT-HMR: Real-Time Multi-Person 3D Mesh Estimation via Scale-Adaptive Tokens

We propose a one-stage framework for real-time multi-person 3D human mesh estimation from a single RGB image. While current one-stage methods, which follow a DETR-style pipeline, achieve state-of-the-art (SOTA) performance with high-resolution inputs, we observe that this particularly benefits the estimation of individuals in smaller scales of the image (e.g., those far from the camera), but at the cost of significantly increased computation overhead. To address this, we introduce scale-adaptive tokens that are dynamically adjusted based on the relative scale of each individual in the image within the DETR framework. Specifically, individuals in smaller scales are processed at higher resolutions, larger ones at lower resolutions, and background regions are further distilled. These scale-adaptive tokens more efficiently encode the image features, facilitating subsequent decoding to regress the human mesh, while allowing the model to allocate computational resources more effectively and focus on more challenging cases. Experiments show that our method preserves the accuracy benefits of high-resolution processing while substantially reducing computational cost, achieving real-time inference with performance comparable to SOTA methods.

cs.CV↗

FreeCloth: Free-form Generation Enhances Challenging Clothed Human Modeling

Achieving realistic animated human avatars requires accurate modeling of pose-dependent clothing deformations. Existing learning-based methods heavily rely on the Linear Blend Skinning (LBS) of minimally-clothed human models like SMPL to model deformation. However, they struggle to handle loose clothing, such as long dresses, where the canonicalization process becomes ill-defined when the clothing is far from the body, leading to disjointed and fragmented results. To overcome this limitation, we propose FreeCloth, a novel hybrid framework to model challenging clothed humans. Our core idea is to use dedicated strategies to model different regions, depending on whether they are close to or distant from the body. Specifically, we segment the human body into three categories: unclothed, deformed, and generated. We simply replicate unclothed regions that require no deformation. For deformed regions close to the body, we leverage LBS to handle the deformation. As for the generated regions, which correspond to loose clothing areas, we introduce a novel free-form, part-aware generator to model them, as they are less affected by movements. This free-form generation paradigm brings enhanced flexibility and expressiveness to our hybrid framework, enabling it to capture the intricate geometric details of challenging loose clothing, such as skirts and dresses. Experimental results on the benchmark dataset featuring loose clothing demonstrate that FreeCloth achieves state-of-the-art performance with superior visual fidelity and realism, particularly in the most challenging cases.

cs.CV↗

AI Alignment: A Comprehensive Survey

AI alignment aims to make AI systems behave in line with human intentions and values. As AI systems grow more capable, so do risks from misalignment. To provide a comprehensive and up-to-date overview of the alignment field, in this survey, we delve into the core concepts, methodology, and practice of alignment. First, we identify four principles as the key objectives of AI alignment: Robustness, Interpretability, Controllability, and Ethicality (RICE). Guided by these four principles, we outline the landscape of current alignment research and decompose them into two key components: forward alignment and backward alignment. The former aims to make AI systems aligned via alignment training, while the latter aims to gain evidence about the systems' alignment and govern them appropriately to avoid exacerbating misalignment risks. On forward alignment, we discuss techniques for learning from feedback and learning under distribution shift. On backward alignment, we discuss assurance techniques and governance practices. We also release and continually update the website (www.alignmentsurvey.com) which features tutorials, collections of papers, blog posts, and other resources.

cs.AI↗

LongViTU: Instruction Tuning for Long-Form Video Understanding

This paper introduces LongViTU, a large-scale (~121k QA pairs, ~900h videos), automatically generated dataset for long-form video understanding. We propose a systematic approach that organizes videos into a hierarchical tree structure for QA generation and incorporates self-revision mechanisms to ensure high-quality QA pairs. Each QA pair in LongViTU features: 1) long-term context (average certificate length of 4.6 minutes); 2) rich knowledge and condensed reasoning (commonsense, causality, planning, etc.)). We also offer explicit timestamp annotations of relevant events for each QA pair. We have conducted extensive human studies on LongViTU, and the results prove the quality of our dataset. To better evaluate the challenges posed by LongViTU's emphasis on long-term context and condensed reasoning, we manually curate a subset of LongViTU into a benchmark. Evaluations using a state-of-the-art open-source model (LongVU), a proprietary model (Gemini-1.5-Pro), and human annotators yield GPT-4 scores of 49.9, 52.3, and 81.0, respectively, underscoring the substantial difficulty presented by LongViTU questions. Performing supervised fine-tuning (SFT) of LongVU and LLaVA-Video on LongViTU data results in average performance gains of 2.5% and 3.7%, respectively, across a suite of long video understanding benchmarks (EgoSchema, VideoMME-Long, MLVU, LVBench).

cs.CV↗

MCBLT: Multi-Camera Multi-Object 3D Tracking in Long Videos

Object perception from multi-view cameras is crucial for intelligent systems, particularly in indoor environments, e.g., warehouses, retail stores, and hospitals. Most traditional multi-target multi-camera (MTMC) detection and tracking methods rely on 2D object detection, single-view multi-object tracking (MOT), and cross-view re-identification (ReID) techniques, without properly handling important 3D information by multi-view image aggregation. In this paper, we propose a 3D object detection and tracking framework, named MCBLT, which first aggregates multi-view images with necessary camera calibration parameters to obtain 3D object detections in bird's-eye view (BEV). Then, we introduce hierarchical graph neural networks (GNNs) to track these 3D detections in BEV for MTMC tracking results. Unlike existing methods, MCBLT has impressive generalizability across different scenes and diverse camera settings, with exceptional capability for long-term association handling. As a result, our proposed MCBLT establishes a new state-of-the-art on the AICity'24 dataset with $81.22$ HOTA, and on the WildTrack dataset with $95.6$ IDF1.

cs.CV↗

EmpathyAgent: Can Embodied Agents Conduct Empathetic Actions?

Empathy is fundamental to human interactions, yet it remains unclear whether embodied agents can provide human-like empathetic support. Existing works have studied agents' tasks solving and social interactions abilities, but whether agents can understand empathetic needs and conduct empathetic behaviors remains overlooked. To address this, we introduce EmpathyAgent, the first benchmark to evaluate and enhance agents' empathetic actions across diverse scenarios. EmpathyAgent contains 10,000 multimodal samples with corresponding empathetic task plans and three different challenges. To systematically evaluate the agents' empathetic actions, we propose an empathy-specific evaluation suite that evaluates the agents' empathy process. We benchmark current models and found that exhibiting empathetic actions remains a significant challenge. Meanwhile, we train Llama3-8B using EmpathyAgent and find it can potentially enhance empathetic behavior. By establishing a standard benchmark for evaluating empathetic actions, we hope to advance research in empathetic embodied agents. Our code and data are publicly available at https://github.com/xinyan-cxy/EmpathyAgent.

cs.CY↗

AdaManip: Adaptive Articulated Object Manipulation Environments and Policy Learning

Articulated object manipulation is a critical capability for robots to perform various tasks in real-world scenarios. Composed of multiple parts connected by joints, articulated objects are endowed with diverse functional mechanisms through complex relative motions. For example, a safe consists of a door, a handle, and a lock, where the door can only be opened when the latch is unlocked. The internal structure, such as the state of a lock or joint angle constraints, cannot be directly observed from visual observation. Consequently, successful manipulation of these objects requires adaptive adjustment based on trial and error rather than a one-time visual inference. However, previous datasets and simulation environments for articulated objects have primarily focused on simple manipulation mechanisms where the complete manipulation process can be inferred from the object's appearance. To enhance the diversity and complexity of adaptive manipulation mechanisms, we build a novel articulated object manipulation environment and equip it with 9 categories of objects. Based on the environment and objects, we further propose an adaptive demonstration collection and 3D visual diffusion-based imitation learning pipeline that learns the adaptive manipulation policy. The effectiveness of our designs and proposed method is validated through both simulation and real-world experiments. Our project page is available at: https://adamanip.github.io

cs.RO↗

Human-Centric Foundation Models: Perception, Generation and Agentic Modeling

Human understanding and generation are critical for modeling digital humans and humanoid embodiments. Recently, Human-centric Foundation Models (HcFMs) inspired by the success of generalist models, such as large language and vision models, have emerged to unify diverse human-centric tasks into a single framework, surpassing traditional task-specific approaches. In this survey, we present a comprehensive overview of HcFMs by proposing a taxonomy that categorizes current approaches into four groups: (1) Human-centric Perception Foundation Models that capture fine-grained features for multi-modal 2D and 3D understanding. (2) Human-centric AIGC Foundation Models that generate high-fidelity, diverse human-related content. (3) Unified Perception and Generation Models that integrate these capabilities to enhance both human understanding and synthesis. (4) Human-centric Agentic Foundation Models that extend beyond perception and generation to learn human-like intelligence and interactive behaviors for humanoid embodied tasks. We review state-of-the-art techniques, discuss emerging challenges and future research directions. This survey aims to serve as a roadmap for researchers and practitioners working towards more robust, versatile, and intelligent digital human and embodiments modeling.

cs.CV↗

Learning Causal Alignment for Reliable Disease Diagnosis

Aligning the decision-making process of machine learning algorithms with that of experienced radiologists is crucial for reliable diagnosis. While existing methods have attempted to align their diagnosis behaviors to those of radiologists reflected in the training data, this alignment is primarily associational rather than causal, resulting in pseudo-correlations that may not transfer well. In this paper, we propose a causality-based alignment framework towards aligning the model's decision process with that of experts. Specifically, we first employ counterfactual generation to identify the causal chain of model decisions. To align this causal chain with that of experts, we propose a causal alignment loss that enforces the model to focus on causal factors underlying each decision step in the whole causal chain. To optimize this loss that involves the counterfactual generator as an implicit function of the model's parameters, we employ the implicit function theorem equipped with the conjugate gradient method for efficient estimation. We demonstrate the effectiveness of our method on two medical diagnosis applications, showcasing faithful alignment to radiologists.

cs.LG↗

Aligning Human Motion Generation with Human Perceptions

Human motion generation is a critical task with a wide range of applications. Achieving high realism in generated motions requires naturalness, smoothness, and plausibility. Despite rapid advancements in the field, current generation methods often fall short of these goals. Furthermore, existing evaluation metrics typically rely on ground-truth-based errors, simple heuristics, or distribution distances, which do not align well with human perceptions of motion quality. In this work, we propose a data-driven approach to bridge this gap by introducing a large-scale human perceptual evaluation dataset, MotionPercept, and a human motion critic model, MotionCritic, that capture human perceptual preferences. Our critic model offers a more accurate metric for assessing motion quality and could be readily integrated into the motion generation pipeline to enhance generation quality. Extensive experiments demonstrate the effectiveness of our approach in both evaluating and improving the quality of generated human motions by aligning with human perceptions. Code and data are publicly available at https://motioncritic.github.io/.

cs.CV↗

Bongard-OpenWorld: Few-Shot Reasoning for Free-form Visual Concepts in the Real World

We introduce Bongard-OpenWorld, a new benchmark for evaluating real-world few-shot reasoning for machine vision. It originates from the classical Bongard Problems (BPs): Given two sets of images (positive and negative), the model needs to identify the set that query images belong to by inducing the visual concepts, which is exclusively depicted by images from the positive set. Our benchmark inherits the few-shot concept induction of the original BPs while adding the two novel layers of challenge: 1) open-world free-form concepts, as the visual concepts in Bongard-OpenWorld are unique compositions of terms from an open vocabulary, ranging from object categories to abstract visual attributes and commonsense factual knowledge; 2) real-world images, as opposed to the synthetic diagrams used by many counterparts. In our exploration, Bongard-OpenWorld already imposes a significant challenge to current few-shot reasoning algorithms. We further investigate to which extent the recently introduced Large Language Models (LLMs) and Vision-Language Models (VLMs) can solve our task, by directly probing VLMs, and combining VLMs and LLMs in an interactive reasoning scheme. We even conceived a neuro-symbolic reasoning approach that reconciles LLMs & VLMs with logical reasoning to emulate the human problem-solving process for Bongard Problems. However, none of these approaches manage to close the human-machine gap, as the best learner achieves 64% accuracy while human participants easily reach 91%. We hope Bongard-OpenWorld can help us better understand the limitations of current visual intelligence and facilitate future research on visual agents with stronger few-shot visual reasoning capabilities.

cs.LG↗