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Yizhou Zhao

Publications and source records attributed to Yizhou Zhao.

At least 37 records · Page 2Linked to original sources

Geometry Aware Operator Transformer as an Efficient and Accurate Neural Surrogate for PDEs on Arbitrary Domains

The very challenging task of learning solution operators of PDEs on arbitrary domains accurately and efficiently is of vital importance to engineering and industrial simulations. Despite the existence of many operator learning algorithms to approximate such PDEs, we find that accurate models are not necessarily computationally efficient and vice versa. We address this issue by proposing a geometry aware operator transformer (GAOT) for learning PDEs on arbitrary domains. GAOT combines novel multiscale attentional graph neural operator encoders and decoders, together with geometry embeddings and (vision) transformer processors to accurately map information about the domain and the inputs into a robust approximation of the PDE solution. Multiple innovations in the implementation of GAOT also ensure computational efficiency and scalability. We demonstrate this significant gain in both accuracy and efficiency of GAOT over several baselines on a large number of learning tasks from a diverse set of PDEs, including achieving state of the art performance on three large scale three-dimensional industrial CFD datasets.

cs.LG↗

RigMo: Unifying Rig and Motion Learning for Generative Animation

Despite significant progress in 4D generation, rig and motion, the core structural and dynamic components of animation are typically modeled as separate problems. Existing pipelines rely on ground-truth skeletons and skinning weights for motion generation and treat auto-rigging as an independent process, undermining scalability and interpretability. We present RigMo, a unified generative framework that jointly learns rig and motion directly from raw mesh sequences, without any human-provided rig annotations. RigMo encodes per-vertex deformations into two compact latent spaces: a rig latent that decodes into explicit Gaussian bones and skinning weights, and a motion latent that produces time-varying SE(3) transformations. Together, these outputs define an animatable mesh with explicit structure and coherent motion, enabling feed-forward rig and motion inference for deformable objects. Beyond unified rig-motion discovery, we introduce a Motion-DiT model operating in RigMo's latent space and demonstrate that these structure-aware latents can naturally support downstream motion generation tasks. Experiments on DeformingThings4D, Objaverse-XL, and TrueBones demonstrate that RigMo learns smooth, interpretable, and physically plausible rigs, while achieving superior reconstruction and category-level generalization compared to existing auto-rigging and deformation baselines. RigMo establishes a new paradigm for unified, structure-aware, and scalable dynamic 3D modeling.

cs.GR↗

MarkTune: Improving the Quality-Detectability Trade-off in Open-Weight LLM Watermarking

Watermarking aims to embed hidden signals in generated text that can be reliably detected when given access to a secret key. Open-weight language models pose acute challenges for such watermarking schemes because the inference-time interventions that dominate contemporary approaches cannot be enforced once model weights are public. Existing watermaking techniques for open-weight models, such as the recently proposed GaussMark, typically rely on small modifications to model weights, which can yield signals detectable to those equipped with a secret key, but achieving detection power comparable to inference-time watermarks generally requires weight perturbations that noticeably reduce generation quality. We introduce MarkTune, a theoretically principled, on-policy fine-tuning framework that treats the GaussMark signal as a reward while simultaneously regularizing against degradation in text quality. We derive MarkTune as an improvement on GaussMark and demonstrate that MarkTune consistently improves the quality-detectability trade-off over GaussMark by steering finer-grained, watermark-aware weight updates within the model's representation space while preserving generation quality. Empirically, we show that MarkTune pushes the quality-detectability frontier of GaussMark close to that of inference-time watermarking, remains robust to paraphrasing and fine-tuning attacks, and exhibits strong generalization: a model fine-tuned on one dataset retains substantial watermark detection power on unseen datasets. Together, these results establish MarkTune as a general strategy for embedding robust, high-quality watermarks into open-weight LMs.

cs.LG↗

The Capacity of Collusion-Resilient Decentralized Secure Aggregation with Groupwise Keys

This paper investigates the information-theoretic decentralized secure aggregation (DSA) problem under practical groupwise secret keys and collusion resilience. In DSA, $K$ users are interconnected through error-free broadcast channels. Each user holds a private input and aims to compute the sum of all other users' inputs, while satisfying the security constraint that no user, even when colluding with up to $T$ other users, can infer any information about the inputs beyond the recovered sum. To ensure security, users are equipped with secret keys to mask their inputs. Motivated by recent advances in efficient group-based key generation protocols, we consider the symmetric groupwise key setting, where every subset of $G$ users shares a group key that is independent of all other group keys. The problem is challenging because the recovery and security constraints must hold simultaneously for all users, and the structural constraints on the secret keys limit the flexibility of key correlations. We characterize the optimal rate region consisting of all achievable pairs of per-user broadcast communication rate and groupwise key rate. In particular, we show that DSA with groupwise keys is infeasible when $G=1$ or $G\ge K-T$. Otherwise, when $2\le G<K-T$, to securely compute one symbol of the desired sum, each user must broadcast at least one symbol, and each group key must contain at least $(K-T-2)/\binom{K-T-1}{G}$ independent symbols. Our results establish the fundamental limits of DSA with groupwise keys and provide design insights for communication- and key-efficient secure aggregation in decentralized learning systems.

cs.IT↗

Toward Engineering AGI: Benchmarking the Engineering Design Capabilities of LLMs

Modern engineering, spanning electrical, mechanical, aerospace, civil, and computer disciplines, stands as a cornerstone of human civilization and the foundation of our society. However, engineering design poses a fundamentally different challenge for large language models (LLMs) compared with traditional textbook-style problem solving or factual question answering. Although existing benchmarks have driven progress in areas such as language understanding, code synthesis, and scientific problem solving, real-world engineering design demands the synthesis of domain knowledge, navigation of complex trade-offs, and management of the tedious processes that consume much of practicing engineers' time. Despite these shared challenges across engineering disciplines, no benchmark currently captures the unique demands of engineering design work. In this work, we introduce EngDesign, an Engineering Design benchmark that evaluates LLMs' abilities to perform practical design tasks across nine engineering domains. Unlike existing benchmarks that focus on factual recall or question answering, EngDesign uniquely emphasizes LLMs' ability to synthesize domain knowledge, reason under constraints, and generate functional, objective-oriented engineering designs. Each task in EngDesign represents a real-world engineering design problem, accompanied by a detailed task description specifying design goals, constraints, and performance requirements. EngDesign pioneers a simulation-based evaluation paradigm that moves beyond textbook knowledge to assess genuine engineering design capabilities and shifts evaluation from static answer checking to dynamic, simulation-driven functional verification, marking a crucial step toward realizing the vision of engineering Artificial General Intelligence (AGI).

cs.CE↗

CryoCCD: Conditional Cycle-consistent Diffusion with Biophysical Modeling for Cryo-EM Synthesis

Single-particle cryo-electron microscopy (cryo-EM) has become a cornerstone of structural biology, enabling near-atomic resolution analysis of macromolecules through advanced computational methods. However, the development of cryo-EM processing tools is constrained by the scarcity of high-quality annotated datasets. Synthetic data generation offers a promising alternative, but existing approaches lack thorough biophysical modeling of heterogeneity and fail to reproduce the complex noise observed in real imaging. To address these limitations, we present CryoCCD, a synthesis framework that unifies versatile biophysical modeling with the first conditional cycle-consistent diffusion model tailored for cryo-EM. The biophysical engine provides multi-functional generation capabilities to capture authentic biological organization, and the diffusion model is enhanced with cycle consistency and mask-guided contrastive learning to ensure realistic noise while preserving structural fidelity. Extensive experiments demonstrate that CryoCCD generates structurally faithful micrographs, enhances particle picking and pose estimation, as well as achieves superior performance over state-of-the-art baselines, while also generalizing effectively to held-out protein families.

cs.CV↗

MASIV: Toward Material-Agnostic System Identification from Videos

System identification from videos aims to recover object geometry and governing physical laws. Existing methods integrate differentiable rendering with simulation but rely on predefined material priors, limiting their ability to handle unknown ones. We introduce MASIV, the first vision-based framework for material-agnostic system identification. Unlike existing approaches that depend on hand-crafted constitutive laws, MASIV employs learnable neural constitutive models, inferring object dynamics without assuming a scene-specific material prior. However, the absence of full particle state information imposes unique challenges, leading to unstable optimization and physically implausible behaviors. To address this, we introduce dense geometric guidance by reconstructing continuum particle trajectories, providing temporally rich motion constraints beyond sparse visual cues. Comprehensive experiments show that MASIV achieves state-of-the-art performance in geometric accuracy, rendering quality, and generalization ability.

cs.CV↗

HoliGS: Holistic Gaussian Splatting for Embodied View Synthesis

We propose HoliGS, a novel deformable Gaussian splatting framework that addresses embodied view synthesis from long monocular RGB videos. Unlike prior 4D Gaussian splatting and dynamic NeRF pipelines, which struggle with training overhead in minute-long captures, our method leverages invertible Gaussian Splatting deformation networks to reconstruct large-scale, dynamic environments accurately. Specifically, we decompose each scene into a static background plus time-varying objects, each represented by learned Gaussian primitives undergoing global rigid transformations, skeleton-driven articulation, and subtle non-rigid deformations via an invertible neural flow. This hierarchical warping strategy enables robust free-viewpoint novel-view rendering from various embodied camera trajectories by attaching Gaussians to a complete canonical foreground shape (\eg, egocentric or third-person follow), which may involve substantial viewpoint changes and interactions between multiple actors. Our experiments demonstrate that \ourmethod~ achieves superior reconstruction quality on challenging datasets while significantly reducing both training and rendering time compared to state-of-the-art monocular deformable NeRFs. These results highlight a practical and scalable solution for EVS in real-world scenarios. The source code will be released.

cs.CV↗

Aligning Proteins and Language: A Foundation Model for Protein Retrieval

This paper aims to retrieve proteins with similar structures and semantics from large-scale protein dataset, facilitating the functional interpretation of protein structures derived by structural determination methods like cryo-Electron Microscopy (cryo-EM). Motivated by the recent progress of vision-language models (VLMs), we propose a CLIP-style framework for aligning 3D protein structures with functional annotations using contrastive learning. For model training, we propose a large-scale dataset of approximately 200,000 protein-caption pairs with rich functional descriptors. We evaluate our model in both in-domain and more challenging cross-database retrieval on Protein Data Bank (PDB) and Electron Microscopy Data Bank (EMDB) dataset, respectively. In both cases, our approach demonstrates promising zero-shot retrieval performance, highlighting the potential of multimodal foundation models for structure-function understanding in protein biology.

q-bio.BM↗

Total-Editing: Head Avatar with Editable Appearance, Motion, and Lighting

Face reenactment and portrait relighting are essential tasks in portrait editing, yet they are typically addressed independently, without much synergy. Most face reenactment methods prioritize motion control and multiview consistency, while portrait relighting focuses on adjusting shading effects. To take advantage of both geometric consistency and illumination awareness, we introduce Total-Editing, a unified portrait editing framework that enables precise control over appearance, motion, and lighting. Specifically, we design a neural radiance field decoder with intrinsic decomposition capabilities. This allows seamless integration of lighting information from portrait images or HDR environment maps into synthesized portraits. We also incorporate a moving least squares based deformation field to enhance the spatiotemporal coherence of avatar motion and shading effects. With these innovations, our unified framework significantly improves the quality and realism of portrait editing results. Further, the multi-source nature of Total-Editing supports more flexible applications, such as illumination transfer from one portrait to another, or portrait animation with customized backgrounds.

cs.CV↗

A New Framework for ISM Emission Line Models: Connecting Multi-Scale Simulations Across Cosmological Volumes

The JWST and ALMA have detected emission lines from the ionized interstellar medium (ISM) in some of the first galaxies at $z \gtrsim 6$. These measurements present an opportunity to better understand galaxy assembly histories and may allow important tests of state-of-the-art galaxy formation simulations. It is challenging, however, to model these lines in their proper cosmological context. In order to meet this challenge, we introduce a novel sub-grid line emission modeling framework. The framework uses the high-$z$ zoom-in simulation suite from the Feedback in Realistic Environments (FIRE) collaboration. The line emission signals from HII regions within each simulated FIRE galaxy are modeled using the semi-analytic HIILines code. A machine learning approach is then used to determine the conditional probability distribution for the line luminosity to stellar-mass ratio from the HII regions around each simulated stellar particle. This conditional probability distribution can then be applied to predict the line luminosities around stellar particles in lower resolution, yet larger volume cosmological simulations. As an example, we apply this approach to the IllustrisTNG simulations at $z=6$. The resulting predictions for the [OII], [OIII], and Balmer line luminosities as a function of star-formation rate (SFR) agree well with current observations. Our predictions differ, however, from related work in the literature which lack detailed sub-grid ISM models. This highlights the importance of our multi-scale simulation modeling framework. Finally, we provide forecasts for future line luminosity function measurements from the JWST and quantify the cosmic variance in such surveys.

astro-ph.GA↗

GR00T N1: An Open Foundation Model for Generalist Humanoid Robots

General-purpose robots need a versatile body and an intelligent mind. Recent advancements in humanoid robots have shown great promise as a hardware platform for building generalist autonomy in the human world. A robot foundation model, trained on massive and diverse data sources, is essential for enabling the robots to reason about novel situations, robustly handle real-world variability, and rapidly learn new tasks. To this end, we introduce GR00T N1, an open foundation model for humanoid robots. GR00T N1 is a Vision-Language-Action (VLA) model with a dual-system architecture. The vision-language module (System 2) interprets the environment through vision and language instructions. The subsequent diffusion transformer module (System 1) generates fluid motor actions in real time. Both modules are tightly coupled and jointly trained end-to-end. We train GR00T N1 with a heterogeneous mixture of real-robot trajectories, human videos, and synthetically generated datasets. We show that our generalist robot model GR00T N1 outperforms the state-of-the-art imitation learning baselines on standard simulation benchmarks across multiple robot embodiments. Furthermore, we deploy our model on the Fourier GR-1 humanoid robot for language-conditioned bimanual manipulation tasks, achieving strong performance with high data efficiency.

cs.RO↗

Triple Regression for Camera Agnostic Sim2Real Robot Grasping and Manipulation Tasks

Sim2Real (Simulation to Reality) techniques have gained prominence in robotic manipulation and motion planning due to their ability to enhance success rates by enabling agents to test and evaluate various policies and trajectories. In this paper, we investigate the advantages of integrating Sim2Real into robotic frameworks. We introduce the Triple Regression Sim2Real framework, which constructs a real-time digital twin. This twin serves as a replica of reality to simulate and evaluate multiple plans before their execution in real-world scenarios. Our triple regression approach addresses the reality gap by: (1) mitigating projection errors between real and simulated camera perspectives through the first two regression models, and (2) detecting discrepancies in robot control using the third regression model. Experiments on 6-DoF grasp and manipulation tasks (where the gripper can approach from any direction) highlight the effectiveness of our framework. Remarkably, with only RGB input images, our method achieves state-of-the-art success rates. This research advances efficient robot training methods and sets the stage for rapid advancements in robotics and automation.

cs.RO↗

Training-free CryoET Tomogram Segmentation

Cryogenic Electron Tomography (CryoET) is a useful imaging technology in structural biology that is hindered by its need for manual annotations, especially in particle picking. Recent works have endeavored to remedy this issue with few-shot learning or contrastive learning techniques. However, supervised training is still inevitable for them. We instead choose to leverage the power of existing 2D foundation models and present a novel, training-free framework, CryoSAM. In addition to prompt-based single-particle instance segmentation, our approach can automatically search for similar features, facilitating full tomogram semantic segmentation with only one prompt. CryoSAM is composed of two major parts: 1) a prompt-based 3D segmentation system that uses prompts to complete single-particle instance segmentation recursively with Cross-Plane Self-Prompting, and 2) a Hierarchical Feature Matching mechanism that efficiently matches relevant features with extracted tomogram features. They collaborate to enable the segmentation of all particles of one category with just one particle-specific prompt. Our experiments show that CryoSAM outperforms existing works by a significant margin and requires even fewer annotations in particle picking. Further visualizations demonstrate its ability when dealing with full tomogram segmentation for various subcellular structures. Our code is available at: https://github.com/xulabs/aitom

q-bio.QM↗

Synergistic Global-space Camera and Human Reconstruction from Videos

Remarkable strides have been made in reconstructing static scenes or human bodies from monocular videos. Yet, the two problems have largely been approached independently, without much synergy. Most visual SLAM methods can only reconstruct camera trajectories and scene structures up to scale, while most HMR methods reconstruct human meshes in metric scale but fall short in reasoning with cameras and scenes. This work introduces Synergistic Camera and Human Reconstruction (SynCHMR) to marry the best of both worlds. Specifically, we design Human-aware Metric SLAM to reconstruct metric-scale camera poses and scene point clouds using camera-frame HMR as a strong prior, addressing depth, scale, and dynamic ambiguities. Conditioning on the dense scene recovered, we further learn a Scene-aware SMPL Denoiser to enhance world-frame HMR by incorporating spatio-temporal coherency and dynamic scene constraints. Together, they lead to consistent reconstructions of camera trajectories, human meshes, and dense scene point clouds in a common world frame. Project page: https://paulchhuang.github.io/synchmr

cs.CV↗

Point Resampling and Ray Transformation Aid to Editable NeRF Models

In NeRF-aided editing tasks, object movement presents difficulties in supervision generation due to the introduction of variability in object positions. Moreover, the removal operations of certain scene objects often lead to empty regions, presenting challenges for NeRF models in inpainting them effectively. We propose an implicit ray transformation strategy, allowing for direct manipulation of the 3D object's pose by operating on the neural-point in NeRF rays. To address the challenge of inpainting potential empty regions, we present a plug-and-play inpainting module, dubbed differentiable neural-point resampling (DNR), which interpolates those regions in 3D space at the original ray locations within the implicit space, thereby facilitating object removal & scene inpainting tasks. Importantly, employing DNR effectively narrows the gap between ground truth and predicted implicit features, potentially increasing the mutual information (MI) of the features across rays. Then, we leverage DNR and ray transformation to construct a point-based editable NeRF pipeline PR^2T-NeRF. Results primarily evaluated on 3D object removal & inpainting tasks indicate that our pipeline achieves state-of-the-art performance. In addition, our pipeline supports high-quality rendering visualization for diverse editing operations without necessitating extra supervision.

cs.CV↗

ARNOLD: A Benchmark for Language-Grounded Task Learning With Continuous States in Realistic 3D Scenes

Understanding the continuous states of objects is essential for task learning and planning in the real world. However, most existing task learning benchmarks assume discrete (e.g., binary) object goal states, which poses challenges for the learning of complex tasks and transferring learned policy from simulated environments to the real world. Furthermore, state discretization limits a robot's ability to follow human instructions based on the grounding of actions and states. To tackle these challenges, we present ARNOLD, a benchmark that evaluates language-grounded task learning with continuous states in realistic 3D scenes. ARNOLD is comprised of 8 language-conditioned tasks that involve understanding object states and learning policies for continuous goals. To promote language-instructed learning, we provide expert demonstrations with template-generated language descriptions. We assess task performance by utilizing the latest language-conditioned policy learning models. Our results indicate that current models for language-conditioned manipulations continue to experience significant challenges in novel goal-state generalizations, scene generalizations, and object generalizations. These findings highlight the need to develop new algorithms that address this gap and underscore the potential for further research in this area. Project website: https://arnold-benchmark.github.io.

cs.AI↗

Sim2Plan: Robot Motion Planning via Message Passing between Simulation and Reality

Simulation-to-real is the task of training and developing machine learning models and deploying them in real settings with minimal additional training. This approach is becoming increasingly popular in fields such as robotics. However, there is often a gap between the simulated environment and the real world, and machine learning models trained in simulation may not perform as well in the real world. We propose a framework that utilizes a message-passing pipeline to minimize the information gap between simulation and reality. The message-passing pipeline is comprised of three modules: scene understanding, robot planning, and performance validation. First, the scene understanding module aims to match the scene layout between the real environment set-up and its digital twin. Then, the robot planning module solves a robotic task through trial and error in the simulation. Finally, the performance validation module varies the planning results by constantly checking the status difference of the robot and object status between the real set-up and the simulation. In the experiment, we perform a case study that requires a robot to make a cup of coffee. Results show that the robot is able to complete the task under our framework successfully. The robot follows the steps programmed into its system and utilizes its actuators to interact with the coffee machine and other tools required for the task. The results of this case study demonstrate the potential benefits of our method that drive robots for tasks that require precision and efficiency. Further research in this area could lead to the development of even more versatile and adaptable robots, opening up new possibilities for automation in various industries.

cs.RO↗