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Yke Bauke Eisma

Publications and source records attributed to Yke Bauke Eisma.

6 recordsLinked to original sources

Human-Like Attention? A Psychophysical Comparison of Visual Search in Humans and MLLMs

Visual search is a fundamental cognitive ability. This study investigates whether Multimodal Large Language Models (MLLMs) exhibit human-like difficulty signatures in visual search tasks. We compared search performance of humans (n = 1,250) and MLLMs using identical 2D and 3D stimuli across different set sizes. Both groups showed efficient performance in feature searches, most clearly when the target had a unique color, but performance degradation in conjunction searches as set sizes increased. Additionally, we found strong correlations between human and MLLM error rates ($ρ= 0.82$), which suggests that MLLMs are sensitive to similar objective complexities, such as stimulus heterogeneity. However, differences were found as well: whereas humans invested extra search time to respond accurately on target-absent trials, MLLMs exhibited extreme present/absent response biases in complex searches. We conclude that MLLMs replicate high-level human performance signatures, yet their underlying computations differ significantly.

cs.HC↗

Walk along: An Experiment on Controlling the Mobile Robot 'Spot' with Voice and Gestures

Robots are becoming more capable and can autonomously perform tasks such as navigating between locations. However, human oversight remains crucial. This study compared two touchless methods for directing mobile robots: voice control and gesture control, to investigate the efficiency of the methods and the preference of users. We tested these methods in two conditions: one in which participants remained stationary and one in which they walked freely alongside the robot. We hypothesized that walking alongside the robot would result in higher intuitiveness ratings and improved task performance, based on the idea that walking promotes spatial alignment and reduces the effort required for mental rotation. In a 2x2 within-subject design, 218 participants guided the quadruped robot Spot along a circuitous route with multiple 90-degree turns using rotate left, rotate right, and walk forward commands. After each trial, participants rated the intuitiveness of the command mapping, while post-experiment interviews were used to gather the participants' preferences. Results showed that voice control combined with walking with Spot was the most favored and intuitive, whereas gesture control while standing caused confusion for left/right commands. Nevertheless, 29% of participants preferred gesture control, citing increased task engagement and visual congruence as reasons. An odometry-based analysis revealed that participants often followed behind Spot, particularly in the gesture control condition, when they were allowed to walk. In conclusion, voice control with walking produced the best outcomes. Improving physical ergonomics and adjusting gesture types could make gesture control more effective.

cs.HC↗

An Open-Source Reproducible Chess Robot for Human-Robot Interaction Research

Recent advancements in AI have accelerated the evolution of versatile robot designs. Chess provides a standardized environment for evaluating the impact of robot behavior on human behavior. This article presents an open-source chess robot for human-robot interaction (HRI) research, specifically focusing on verbal and non-verbal interactions. The OpenChessRobot recognizes chess pieces using computer vision, executes moves, and interacts with the human player through voice and robotic gestures. We detail the software design, provide quantitative evaluations of the efficacy of the robot, and offer a guide for its reproducibility. An online survey examining people's views of the robot in three possible scenarios was conducted with 597 participants. The robot received the highest ratings in the robotics education and the chess coach scenarios, while the home entertainment scenario received the lowest scores. The code is accessible on GitHub: https://github.com/renchizhhhh/OpenChessRobot

cs.RO↗

System 2 thinking in OpenAI's o1-preview model: Near-perfect performance on a mathematics exam

The processes underlying human cognition are often divided into System 1, which involves fast, intuitive thinking, and System 2, which involves slow, deliberate reasoning. Previously, large language models were criticized for lacking the deeper, more analytical capabilities of System 2. In September 2024, OpenAI introduced the o1 model series, designed to handle System 2-like reasoning. While OpenAI's benchmarks are promising, independent validation is still needed. In this study, we tested the o1-preview model twice on the Dutch 'Mathematics B' final exam. It scored a near-perfect 76 and 74 out of 76 points. For context, only 24 out of 16,414 students in the Netherlands achieved a perfect score. By comparison, the GPT-4o model scored 66 and 62 out of 76, well above the Dutch students' average of 40.63 points. Neither model had access to the exam figures. Since there was a risk of model contami-nation (i.e., the knowledge cutoff for o1-preview and GPT-4o was after the exam was published online), we repeated the procedure with a new Mathematics B exam that was published after the cutoff date. The results again indicated that o1-preview performed strongly (97.8th percentile), which suggests that contamination was not a factor. We also show that there is some variability in the output of o1-preview, which means that sometimes there is 'luck' (the answer is correct) or 'bad luck' (the output has diverged into something that is incorrect). We demonstrate that the self-consistency approach, where repeated prompts are given and the most common answer is selected, is a useful strategy for identifying the correct answer. It is concluded that while OpenAI's new model series holds great potential, certain risks must be considered.

cs.CY↗

Anticipating Future Object Compositions without Forgetting

Despite the significant advancements in computer vision models, their ability to generalize to novel object-attribute compositions remains limited. Existing methods for Compositional Zero-Shot Learning (CZSL) mainly focus on image classification. This paper aims to enhance CZSL in object detection without forgetting prior learned knowledge. We use Grounding DINO and incorporate Compositional Soft Prompting (CSP) into it and extend it with Compositional Anticipation. We achieve a 70.5% improvement over CSP on the harmonic mean (HM) between seen and unseen compositions on the CLEVR dataset. Furthermore, we introduce Contrastive Prompt Tuning to incrementally address model confusion between similar compositions. We demonstrate the effectiveness of this method and achieve an increase of 14.5% in HM across the pretrain, increment, and unseen sets. Collectively, these methods provide a framework for learning various compositions with limited data, as well as improving the performance of underperforming compositions when additional data becomes available.

cs.CV↗

GRLib: An Open-Source Hand Gesture Detection and Recognition Python Library

Hand gesture recognition systems provide a natural way for humans to interact with computer systems. Although various algorithms have been designed for this task, a host of external conditions, such as poor lighting or distance from the camera, make it difficult to create an algorithm that performs well across a range of environments. In this work, we present GRLib: an open-source Python library able to detect and classify static and dynamic hand gestures. Moreover, the library can be trained on existing data for improved classification robustness. The proposed solution utilizes a feed from an RGB camera. The retrieved frames are then subjected to data augmentation and passed on to MediaPipe Hands to perform hand landmark detection. The landmarks are then classified into their respective gesture class. The library supports dynamic hand gestures through trajectories and keyframe extraction. It was found that the library outperforms another publicly available HGR system - MediaPipe Solutions, on three diverse, real-world datasets. The library is available at https://github.com/mikhail-vlasenko/grlib and can be installed with pip.

cs.CV↗