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Yogesh Girdhar

Publications and source records attributed to Yogesh Girdhar.

At least 19 recordsLinked to original sources

CORAL-AUV: CFD Oriented Reinforcement Learning for Autonomous Underwater Vehicles

Fine grain control and positioning of autonomous underwater vehicles (AUVs) is critical for sampling, maintenance, and survey applications. Traditional control methods for AUVs are labor intensive and are not robust to changes in the vehicle configuration or environmental conditions. Reinforcement learning (RL) promises rapid controller development while handling a range of deployment parameters via domain randomization (DR). However, DR is still limited by the capacity of the underlying simulation to model real physics. In particular, drag physics are difficult to model and are a large contributor to sim-to-real gaps. Meanwhile, computational fluid dynamics (CFD) provides high fidelity drag models but is challenging to leverage within reinforcement learning frameworks due to its computational overhead. Thus, in this paper we exploit the idea of training surrogate approximations of CFD models of a given vehicle, enabling fast inference within RL pipelines. We are the first to successfully deploy a zero-shot RL policy on a 6-DOF AUV in which policy training is performed on surrogate drag models (SDMs) trained on CFD data. We find 31% lower energy usage compared to a controller using simplified physics while traversing between waypoints 11% faster with 19% less error. Our SDM based RL controller better predicts zero-shot transfer and is more robust across reward shaping design choices. When using DR to complete a task with perturbed parameters, we find that the CFD policy is the only controller that successfully transfers. The policies are evaluated in a controlled tank environment and in the field providing extensive testing of the policies' capabilities.

cs.RO

ReefMapGS: Enabling Large-Scale Underwater Reconstruction by Closing the Loop Between Multimodal SLAM and Gaussian Splatting

3D Gaussian Splatting is a powerful visual representation, providing high-quality and efficient 3D scene reconstruction, but it is crucially dependent on accurate camera poses typically obtained from computationally intensive processes like structure-from-motion that are unsuitable for field robot applications. However, in these domains, multimodal sensor data from acoustic, inertial, pressure, and visual sensors are available and suitable for pose-graph optimization-based SLAM methods that can estimate the vehicle's trajectory and thus our needed camera poses while providing uncertainty. We propose a 3DGS-based incremental reconstruction framework, ReefMapGS, that builds an initial model from a high certainty region and progressively expands to incorporate the whole scene. We reconstruct the scene incrementally by interleaving local tracking of new image observations with optimization of the underlying 3DGS scene. These refined poses are integrated back into the pose-graph to globally optimize the whole trajectory. We show COLMAP-free 3D reconstruction of two underwater reef sites with complex geometry as well as more accurate global pose estimation of our AUV over survey trajectories spanning up to 700 m.

cs.RO

Autonomous Search for Sparsely Distributed Visual Phenomena through Environmental Context Modeling

Autonomous underwater vehicles (AUVs) are increasingly used to survey coral reefs, yet efficiently locating specific coral species of interest remains difficult: target species are often sparsely distributed across the reef, and an AUV with limited battery life cannot afford to search everywhere. When detections of the target itself are too sparse to provide directional guidance, the robot benefits from an additional signal to decide where to look next. We propose using the visual environmental context -- the habitat features that tend to co-occur with a target species -- as that signal. Because context features are spatially denser and often vary more smoothly than target detections, we hypothesize that a reward function targeted at broader environmental context will enable adaptive planners to make better decisions on where to go next, even in regions where no target has yet been observed. Starting from a single labeled image, our method uses patch-level DINOv2 embeddings to perform one-shot detections of both the target species and its surrounding context online. We validate our approach using real imagery collected by an AUV at two reef sites in St. John, U.S. Virgin Islands, simulating the robot's motion offline. Our results demonstrate that one-shot detection combined with adaptive context modeling enables efficient autonomous surveying, sampling up to 75$\%$ of the target in roughly half the time required by exhaustive coverage when the target is sparsely distributed, and outperforming search strategies that only use target detections.

cs.RO

AMP2026: A Multi-Platform Marine Robotics Dataset for Tracking and Mapping

Marine environments present significant challenges for perception and autonomy due to dynamic surfaces, limited visibility, and complex interactions between aerial, surface, and submerged sensing modalities. This paper introduces the Aerial Marine Perception Dataset (AMP2026), a multi-platform marine robotics dataset collected across multiple field deployments designed to support research in two primary areas: multi-view tracking and marine environment mapping. The dataset includes synchronized data from aerial drones, boat-mounted cameras, and submerged robotic platforms, along with associated localization and telemetry information. The goal of this work is to provide a publicly available dataset enabling research in marine perception and multi-robot observation scenarios. This paper describes the data collection methodology, sensor configurations, dataset organization, and intended research tasks supported by the dataset.

cs.RO

Measuring and Minimizing Disturbance of Marine Animals to Underwater Vehicles

Do fish respond to the presence of underwater vehicles, potentially biasing our estimates about them? If so, are there strategies to measure and mitigate this response? This work provides a theoretical and practical framework towards bias-free estimation of animal behavior from underwater vehicle observations. We also provide preliminary results from the field in coral reef environments to address these questions.

cs.RO

SeaSplat: Representing Underwater Scenes with 3D Gaussian Splatting and a Physically Grounded Image Formation Model

We introduce SeaSplat, a method to enable real-time rendering of underwater scenes leveraging recent advances in 3D radiance fields. Underwater scenes are challenging visual environments, as rendering through a medium such as water introduces both range and color dependent effects on image capture. We constrain 3D Gaussian Splatting (3DGS), a recent advance in radiance fields enabling rapid training and real-time rendering of full 3D scenes, with a physically grounded underwater image formation model. Applying SeaSplat to the real-world scenes from SeaThru-NeRF dataset, a scene collected by an underwater vehicle in the US Virgin Islands, and simulation-degraded real-world scenes, not only do we see increased quantitative performance on rendering novel viewpoints from the scene with the medium present, but are also able to recover the underlying true color of the scene and restore renders to be without the presence of the intervening medium. We show that the underwater image formation helps learn scene structure, with better depth maps, as well as show that our improvements maintain the significant computational improvements afforded by leveraging a 3D Gaussian representation.

cs.CV

DataS^3: Dataset Subset Selection for Specialization

In many real-world machine learning (ML) applications (e.g. detecting broken bones in x-ray images, detecting species in camera traps), in practice models need to perform well on specific deployments (e.g. a specific hospital, a specific national park) rather than the domain broadly. However, deployments often have imbalanced, unique data distributions. Discrepancy between the training distribution and the deployment distribution can lead to suboptimal performance, highlighting the need to select deployment-specialized subsets from the available training data. We formalize dataset subset selection for specialization (DS3): given a training set drawn from a general distribution and a (potentially unlabeled) query set drawn from the desired deployment-specific distribution, the goal is to select a subset of the training data that optimizes deployment performance. We introduce DataS^3; the first dataset and benchmark designed specifically for the DS3 problem. DataS^3 encompasses diverse real-world application domains, each with a set of distinct deployments to specialize in. We conduct a comprehensive study evaluating algorithms from various families--including coresets, data filtering, and data curation--on DataS^3, and find that general-distribution methods consistently fail on deployment-specific tasks. Additionally, we demonstrate the existence of manually curated (deployment-specific) expert subsets that outperform training on all available data with accuracy gains up to 51.3 percent. Our benchmark highlights the critical role of tailored dataset curation in enhancing performance and training efficiency on deployment-specific distributions, which we posit will only become more important as global, public datasets become available across domains and ML models are deployed in the real world.

cs.LG

Learning to Swim: Reinforcement Learning for 6-DOF Control of Thruster-driven Autonomous Underwater Vehicles

Controlling AUVs can be challenging because of the effect of complex non-linear hydrodynamic forces acting on the robot, which are significant in water and cannot be ignored. The problem is exacerbated for small AUVs for which the dynamics can change significantly with payload changes and deployments under different hydrodynamic conditions. The common approach to AUV control is a combination of passive stabilization with added buoyancy on top and weights on the bottom, and a PID controller tuned for simple and smooth motion primitives. However, the approach comes at the cost of sluggish controls and often the need to re-tune controllers with configuration changes. In this paper, we propose a fast (trainable in minutes), reinforcement learning-based approach for full 6 degree of freedom (DOF) control of a thruster-driven AUVs, taking 6-DOF command-conditioned inputs direct to thruster outputs. We present a new, highly parallelized simulator for underwater vehicle dynamics. We demonstrate this approach through zero-shot sim-to-real (with no tuning) transfer onto a real AUV that produces comparable results to hand-tuned PID controllers. Furthermore, we show that domain randomization on the simulator produces policies that are robust to small variations in vehicle's physical parameters.

cs.RO

ReefGlider: A highly maneuverable vectored buoyancy engine based underwater robot

There exists a capability gap in the design of currently available autonomous underwater vehicles (AUV). Most AUVs use a set of thrusters, and optionally control surfaces, to control their depth and pose. AUVs utilizing thrusters can be highly maneuverable, making them well-suited to operate in complex environments such as in close-proximity to coral reefs. However, they are inherently power-inefficient and produce significant noise and disturbance. Underwater gliders, on the other hand, use changes in buoyancy and center of mass, in combination with a control surface to move around. They are extremely power efficient but not very maneuverable. Gliders are designed for long-range missions that do not require precision maneuvering. Furthermore, since gliders only activate the buoyancy engine for small time intervals, they do not disturb the environment and can also be used for passive acoustic observations. In this paper we present ReefGlider, a novel AUV that uses only buoyancy for control but is still highly maneuverable from additional buoyancy control devices. ReefGlider bridges the gap between the capabilities of thruster-driven AUVs and gliders. These combined characteristics make ReefGlider ideal for tasks such as long-term visual and acoustic monitoring of coral reefs. We present the overall design and implementation of the system, as well as provide analysis of some of its capabilities.

cs.RO

Robot Goes Fishing: Rapid, High-Resolution Biological Hotspot Mapping in Coral Reefs with Vision-Guided Autonomous Underwater Vehicles

Coral reefs are fast-changing and complex ecosystems that are crucial to monitor and study. Biological hotspot detection can help coral reef managers prioritize limited resources for monitoring and intervention tasks. Here, we explore the use of autonomous underwater vehicles (AUVs) with cameras, coupled with visual detectors and photogrammetry, to map and identify these hotspots. This approach can provide high spatial resolution information in fast feedback cycles. To the best of our knowledge, we present one of the first attempts at using an AUV to gather visually-observed, fine-grain biological hotspot maps in concert with topography of a coral reefs. Our hotspot maps correlate with rugosity, an established proxy metric for coral reef biodiversity and abundance, as well as with our visual inspections of the 3D reconstruction. We also investigate issues of scaling this approach when applied to new reefs by using these visual detectors pre-trained on large public datasets.

cs.RO

CUREE: A Curious Underwater Robot for Ecosystem Exploration

The current approach to exploring and monitoring complex underwater ecosystems, such as coral reefs, is to conduct surveys using diver-held or static cameras, or deploying sensor buoys. These approaches often fail to capture the full variation and complexity of interactions between different reef organisms and their habitat. The CUREE platform presented in this paper provides a unique set of capabilities in the form of robot behaviors and perception algorithms to enable scientists to explore different aspects of an ecosystem. Examples of these capabilities include low-altitude visual surveys, soundscape surveys, habitat characterization, and animal following. We demonstrate these capabilities by describing two field deployments on coral reefs in the US Virgin Islands. In the first deployment, we show that CUREE can identify the preferred habitat type of snapping shrimp in a reef through a combination of a visual survey, habitat characterization, and a soundscape survey. In the second deployment, we demonstrate CUREE's ability to follow arbitrary animals by separately following a barracuda and stingray for several minutes each in midwater and benthic environments, respectively.

cs.RO

DeepSeeColor: Realtime Adaptive Color Correction for Autonomous Underwater Vehicles via Deep Learning Methods

Successful applications of complex vision-based behaviours underwater have lagged behind progress in terrestrial and aerial domains. This is largely due to the degraded image quality resulting from the physical phenomena involved in underwater image formation. Spectrally-selective light attenuation drains some colors from underwater images while backscattering adds others, making it challenging to perform vision-based tasks underwater. State-of-the-art methods for underwater color correction optimize the parameters of image formation models to restore the full spectrum of color to underwater imagery. However, these methods have high computational complexity that is unfavourable for realtime use by autonomous underwater vehicles (AUVs), as a result of having been primarily designed for offline color correction. Here, we present DeepSeeColor, a novel algorithm that combines a state-of-the-art underwater image formation model with the computational efficiency of deep learning frameworks. In our experiments, we show that DeepSeeColor offers comparable performance to the popular "Sea-Thru" algorithm (Akkaynak & Treibitz, 2019) while being able to rapidly process images at up to 60Hz, thus making it suitable for use onboard AUVs as a preprocessing step to enable more robust vision-based behaviours.

cs.CV

Semi-Supervised Visual Tracking of Marine Animals using Autonomous Underwater Vehicles

In-situ visual observations of marine organisms is crucial to developing behavioural understandings and their relations to their surrounding ecosystem. Typically, these observations are collected via divers, tags, and remotely-operated or human-piloted vehicles. Recently, however, autonomous underwater vehicles equipped with cameras and embedded computers with GPU capabilities are being developed for a variety of applications, and in particular, can be used to supplement these existing data collection mechanisms where human operation or tags are more difficult. Existing approaches have focused on using fully-supervised tracking methods, but labelled data for many underwater species are severely lacking. Semi-supervised trackers may offer alternative tracking solutions because they require less data than fully-supervised counterparts. However, because there are not existing realistic underwater tracking datasets, the performance of semi-supervised tracking algorithms in the marine domain is not well understood. To better evaluate their performance and utility, in this paper we provide (1) a novel dataset specific to marine animals located at http://warp.whoi.edu/vmat/, (2) an evaluation of state-of-the-art semi-supervised algorithms in the context of underwater animal tracking, and (3) an evaluation of real-world performance through demonstrations using a semi-supervised algorithm on-board an autonomous underwater vehicle to track marine animals in the wild.

cs.CV

Multi-Robot Distributed Semantic Mapping in Unfamiliar Environments through Online Matching of Learned Representations

We present a solution to multi-robot distributed semantic mapping of novel and unfamiliar environments. Most state-of-the-art semantic mapping systems are based on supervised learning algorithms that cannot classify novel observations online. While unsupervised learning algorithms can invent labels for novel observations, approaches to detect when multiple robots have independently developed their own labels for the same new class are prone to erroneous or inconsistent matches. These issues worsen as the number of robots in the system increases and prevent fusing the local maps produced by each robot into a consistent global map, which is crucial for cooperative planning and joint mission summarization. Our proposed solution overcomes these obstacles by having each robot learn an unsupervised semantic scene model online and use a multiway matching algorithm to identify consistent sets of matches between learned semantic labels belonging to different robots. Compared to the state of the art, the proposed solution produces 20-60% higher quality global maps that do not degrade even as many more local maps are fused.

cs.RO

Seeing Through your Skin: Recognizing Objects with a Novel Visuotactile Sensor

We introduce a new class of vision-based sensor and associated algorithmic processes that combine visual imaging with high-resolution tactile sending, all in a uniform hardware and computational architecture. We demonstrate the sensor's efficacy for both multi-modal object recognition and metrology. Object recognition is typically formulated as an unimodal task, but by combining two sensor modalities we show that we can achieve several significant performance improvements. This sensor, named the See-Through-your-Skin sensor (STS), is designed to provide rich multi-modal sensing of contact surfaces. Inspired by recent developments in optical tactile sensing technology, we address a key missing feature of these sensors: the ability to capture a visual perspective of the region beyond the contact surface. Whereas optical tactile sensors are typically opaque, we present a sensor with a semitransparent skin that has the dual capabilities of acting as a tactile sensor and/or as a visual camera depending on its internal lighting conditions. This paper details the design of the sensor, showcases its dual sensing capabilities, and presents a deep learning architecture that fuses vision and touch. We validate the ability of the sensor to classify household objects, recognize fine textures, and infer their physical properties both through numerical simulations and experiments with a smart countertop prototype.

cs.RO

Gaussian-Dirichlet Random Fields for Inference over High Dimensional Categorical Observations

We propose a generative model for the spatio-temporal distribution of high dimensional categorical observations. These are commonly produced by robots equipped with an imaging sensor such as a camera, paired with an image classifier, potentially producing observations over thousands of categories. The proposed approach combines the use of Dirichlet distributions to model sparse co-occurrence relations between the observed categories using a latent variable, and Gaussian processes to model the latent variable's spatio-temporal distribution. Experiments in this paper show that the resulting model is able to efficiently and accurately approximate the temporal distribution of high dimensional categorical measurements such as taxonomic observations of microscopic organisms in the ocean, even in unobserved (held out) locations, far from other samples. This work's primary motivation is to enable deployment of informative path planning techniques over high dimensional categorical fields, which until now have been limited to scalar or low dimensional vector observations.

stat.ML

Active Reward Learning for Co-Robotic Vision Based Exploration in Bandwidth Limited Environments

We present a novel POMDP problem formulation for a robot that must autonomously decide where to go to collect new and scientifically relevant images given a limited ability to communicate with its human operator. From this formulation we derive constraints and design principles for the observation model, reward model, and communication strategy of such a robot, exploring techniques to deal with the very high-dimensional observation space and scarcity of relevant training data. We introduce a novel active reward learning strategy based on making queries to help the robot minimize path "regret" online, and evaluate it for suitability in autonomous visual exploration through simulations. We demonstrate that, in some bandwidth-limited environments, this novel regret-based criterion enables the robotic explorer to collect up to 17% more reward per mission than the next-best criterion.

cs.RO

Information-Guided Robotic Maximum Seek-and-Sample in Partially Observable Continuous Environments

We present PLUMES, a planner to localizing and collecting samples at the global maximum of an a priori unknown and partially observable continuous environment. The "maximum-seek-and-sample" (MSS) problem is pervasive in the environmental and earth sciences. Experts want to collect scientifically valuable samples at an environmental maximum (e.g., an oil-spill source), but do not have prior knowledge about the phenomenon's distribution. We formulate the MSS problem as a partially-observable Markov decision process (POMDP) with continuous state and observation spaces, and a sparse reward signal. To solve the MSS POMDP, PLUMES uses an information-theoretic reward heuristic with continous-observation Monte Carlo Tree Search to efficiently localize and sample from the global maximum. In simulation and field experiments, PLUMES collects more scientifically valuable samples than state-of-the-art planners in a diverse set of environments, with various platforms, sensors, and challenging real-world conditions.

cs.RO