SearcharxivSearch

arXiv subjects

Yohan Poirier-Ginter

Publications and source records attributed to Yohan Poirier-Ginter.

6 recordsLinked to original sources

Editable Physically-based Reflections in Raytraced Gaussian Radiance Fields

Radiance fields such as 3D Gaussian Splatting allow real-time rendering of scenes captured from photos. They also reconstruct most specular reflections with high visual quality, but typically model them with "fake" reflected geometry, using primitives behind the reflector. Our goal is to correctly reconstruct the reflector and the reflected objects such as to make specular reflections editable. We present a proof of concept which exploits promising learning-based methods to extract diffuse and specular buffers from photos, as well as geometry and BRDF buffers. Our method builds on three key components. First, by using diffuse and specular buffers of input training views, we optimize a diffuse version of the scene and use path tracing to efficiently generate physically based specular reflections. Second, we present a specialized training method that allows this process to converge. Finally, we present a fast ray tracing algorithm for 3D Gaussian primitives that enables efficient multi-bounce reflections. Our method reconstructs reflectors and reflected objects, including those not seen in the input images, in a unique scene representation. Our solution allows real-time, consistent editing of captured scenes with specular reflections, including multi-bounce effects, changing roughness, and more. We mainly show results using ground truth buffers from synthetic scenes, and also preliminary results in real scenes with currently imperfect learning-based buffers. Code and data are available at: https://repo-sam.inria.fr/nerphys/editable-gaussian-reflections/

cs.GR

GRay: Ray Tracing 3D Gaussians Near the Speed of Splats

3D Gaussian Splatting (3DGS) is a popular representation for radiance field reconstruction, distinguished by the rendering speed of its rasterization-based renderer. While 3D Gaussians can also be ray traced, this approach has so far been slower, with 3D Gaussian Ray Tracing (3DGRT) taking nearly one order of magnitude longer to optimize. To address this, we present GRay, a fast ray tracer for 3D Gaussians designed to close this performance gap and match 3DGS's speed. Our method leverages the algorithmic difference between both approaches: unlike rasterization, ray tracing evaluates only Gaussians that are actually intersected by a ray, leading to potentially logarithmic--rather than linear--scaling in the number of primitives. This property allows ray tracing to better exploit dense scenes composed of numerous tiny Gaussians, a configuration which has largely been overlooked. Notably, we show that dense initialization--which creates many small Gaussians--slows down rasterization, but instead speeds up ray tracing. Designed to leverage this effect, GRay renders nearly 4x faster and optimizes nearly 10x faster than 3DGRT while maintaining similar quality, and has competitive speed with 3DGS albeit at somewhat lower quality. Code is available at https://repo-sam.inria.fr/nerphys/gray.

cs.GR

A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis

Relighting radiance fields is severely underconstrained for multi-view data, which is most often captured under a single illumination condition; It is especially hard for full scenes containing multiple objects. We introduce a method to create relightable radiance fields using such single-illumination data by exploiting priors extracted from 2D image diffusion models. We first fine-tune a 2D diffusion model on a multi-illumination dataset conditioned by light direction, allowing us to augment a single-illumination capture into a realistic -- but possibly inconsistent -- multi-illumination dataset from directly defined light directions. We use this augmented data to create a relightable radiance field represented by 3D Gaussian splats. To allow direct control of light direction for low-frequency lighting, we represent appearance with a multi-layer perceptron parameterized on light direction. To enforce multi-view consistency and overcome inaccuracies we optimize a per-image auxiliary feature vector. We show results on synthetic and real multi-view data under single illumination, demonstrating that our method successfully exploits 2D diffusion model priors to allow realistic 3D relighting for complete scenes. Project site https://repo-sam.inria.fr/fungraph/generative-radiance-field-relighting/

cs.CV

Robust Unsupervised StyleGAN Image Restoration

GAN-based image restoration inverts the generative process to repair images corrupted by known degradations. Existing unsupervised methods must be carefully tuned for each task and degradation level. In this work, we make StyleGAN image restoration robust: a single set of hyperparameters works across a wide range of degradation levels. This makes it possible to handle combinations of several degradations, without the need to retune. Our proposed approach relies on a 3-phase progressive latent space extension and a conservative optimizer, which avoids the need for any additional regularization terms. Extensive experiments demonstrate robustness on inpainting, upsampling, denoising, and deartifacting at varying degradations levels, outperforming other StyleGAN-based inversion techniques. Our approach also favorably compares to diffusion-based restoration by yielding much more realistic inversion results. Code is available at https://lvsn.github.io/RobustUnsupervised/.

cs.CV

AdaWCT: Adaptive Whitening and Coloring Style Injection

Adaptive instance normalization (AdaIN) has become the standard method for style injection: by re-normalizing features through scale-and-shift operations, it has found widespread use in style transfer, image generation, and image-to-image translation. In this work, we present a generalization of AdaIN which relies on the whitening and coloring transformation (WCT) which we dub AdaWCT, that we apply for style injection in large GANs. We show, through experiments on the StarGANv2 architecture, that this generalization, albeit conceptually simple, results in significant improvements in the quality of the generated images.

cs.CV

Overparameterization Improves StyleGAN Inversion

Deep generative models like StyleGAN hold the promise of semantic image editing: modifying images by their content, rather than their pixel values. Unfortunately, working with arbitrary images requires inverting the StyleGAN generator, which has remained challenging so far. Existing inversion approaches obtain promising yet imperfect results, having to trade-off between reconstruction quality and downstream editability. To improve quality, these approaches must resort to various techniques that extend the model latent space after training. Taking a step back, we observe that these methods essentially all propose, in one way or another, to increase the number of free parameters. This suggests that inversion might be difficult because it is underconstrained. In this work, we address this directly and dramatically overparameterize the latent space, before training, with simple changes to the original StyleGAN architecture. Our overparameterization increases the available degrees of freedom, which in turn facilitates inversion. We show that this allows us to obtain near-perfect image reconstruction without the need for encoders nor for altering the latent space after training. Our approach also retains editability, which we demonstrate by realistically interpolating between images.

cs.CV