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Yonatan Aumann

Publications and source records attributed to Yonatan Aumann.

At least 19 recordsLinked to original sources

Who Is Really Playing? Strategic Interaction in AI-Guided Populations

AI systems in general, and Large language models (LLMs), in particular, are increasingly used to provide instructions to many agents who interact with one another. Such shared reliance couples agents who appear to act independently: they may in fact be guided by a common model. This coupling can change the prospects for cooperation among agents with misaligned incentives. We study settings in which multiple \emph{guidance providers} each advise a population of clients who participate in instances of an underlying game, creating strategic interaction at the level of the providers themselves. This induces a meta-game among the providers, mediated through clients. We first analyze the one-shot setting, where we show that shared instructions can change equilibrium behavior only when some provider influences more than one role in the same interaction. In such cases, cooperation may emerge, and the effect of client share can be beneficial, harmful, or non-monotone, depending on the base game. For the repeated setting, we prove a folk theorem for guidance providers: despite indirect observation and the clients' inability to identify which LLM advised their opponents, all feasible and individually rational outcomes can be sustained as $\varepsilon$-equilibria.

cs.GT

Coalition Tactics: Bribery and Control in Parliamentary Elections

Strategic manipulation of elections is typically studied in the context of promoting individual candidates. In parliamentary elections, however, the focus shifts: voters may care more about the overall governing coalition than the individual parties' seat counts. This paper studies this new problem: manipulating parliamentary elections with the goal of promoting the collective seat count of a coalition of parties. We focus on proportional representation elections, and consider two variants of the problem; one in which the sole goal is to maximize the total number of seats held by the desired coalition, and the other with a dual objective of both promoting the coalition and promoting the relative power of some favorite party within the coalition. We examine two types of strategic manipulations: \emph{bribery}, which allows modifying voters' preferences, and \emph{control}, which allows changing the sets of voters and parties. We consider multiple bribery types, presenting polynomial-time algorithms for some, while proving NP-hardness for others. For control, we provide polynomial-time algorithms for control by adding and deleting voters. In contrast, control by adding and deleting parties, we show, is either impossible (i.e., the problem is immune to control) or computationally hard, in particular, W[1]-hard when parameterized by the number of parties that can be added or deleted.

cs.GT

Facilitating Matches on Allocation Platforms

We consider a setting where goods are allocated to agents by way of an allocation platform (e.g., a matching platform). An ``allocation facilitator'' aims to increase the overall utility/social-good of the allocation by encouraging (some of the) agents to relax (some of) their restrictions. At the same time, the advice must not hurt agents who would otherwise be better off. Additionally, the facilitator may be constrained by a ``bound'' (a.k.a. `budget'), limiting the number and/or type of restrictions it may seek to relax. We consider the facilitator's optimization problem of choosing an optimal set of restrictions to request to relax under the aforementioned constraints. Our contributions are three-fold: (i) We provide a formal definition of the problem, including the participation guarantees to which the facilitator should adhere. We define a hierarchy of participation guarantees and also consider several social-good functions. (ii) We provide polynomial algorithms for solving various versions of the associated optimization problems, including one-to-one and many-to-one allocation settings. (iii) We demonstrate the benefits of such facilitation and relaxation, and the implications of the different participation guarantees, using extensive experimentation on three real-world datasets.

cs.GT

Bribery for Coalitions in Parliamentary Elections

We study the computational complexity of bribery in parliamentary voting, in settings where the briber is (also) interested in the success of an entire set of political parties - a ``coalition'' - rather than an individual party. We introduce two variants of the problem: the Coalition-Bribery Problem (CB) and the Coalition-Bribery-with-Preferred-party Problem (CBP). In CB, the goal is to maximize the total number of seats held by a coalition, while in CBP, there are two objectives: to maximize the votes for the preferred party, while also ensuring that the total number of seats held by the coalition is above the target support (e.g. majority). We study the complexity of these bribery problems under two positional scoring functions - Plurality and Borda - and for multiple bribery types - $1$-bribery, $\$$-bribery, swap-bribery, and coalition-shift-bribery. We also consider both the case where seats are only allotted to parties whose number of votes passes some minimum support level and the case with no such minimum. We provide polynomial-time algorithms to solve some of these problems and prove that the others are NP-hard.

cs.GT

Control for Coalitions in Parliamentary Elections

The traditional election control problem focuses on the use of control to promote a single candidate. In parliamentary elections, however, the focus shifts: voters care no less about the overall governing coalition than the individual parties' seat count. This paper introduces a new problem: controlling parliamentary elections, where the goal extends beyond promoting a single party to influencing the collective seat count of coalitions of parties. We focus on plurality rule and control through the addition or deletion of parties. Our analysis reveals that, without restrictions on voters' preferences, these control problems are W[1]-hard. In some cases, the problems are immune to control, making such efforts ineffective. We then study the special case where preferences are symmetric single-peaked. We show that in the single-peaked setting, aggregation of voters into types allows for a compact representation of the problem. Our findings show that for the single-peaked setting, some cases are solvable in polynomial time, while others are NP-hard for the compact representation - but admit a polynomial algorithm for the extensive representation.

cs.GT

Voter Priming Campaigns: Strategies, Equilibria, and Algorithms

Issue salience is a major determinant in voters' decisions. Candidates and political parties campaign to shift salience to their advantage - a process termed priming. We study the dynamics, strategies and equilibria of campaign spending for voter priming in multi-issue multi-party settings. We consider both parliamentary elections, where parties aim to maximize their share of votes, and various settings for presidential elections, where the winner takes all. For parliamentary elections, we show that pure equilibrium spending always exists and can be computed in time linear in the number of voters. For two parties and all settings, a spending equilibrium exists such that each party invests only in a single issue, and an equilibrium can be computed in time that is polynomial in the number of issues and linear in the number of voters. We also show that in most presidential settings no equilibrium exists. Additional properties of optimal campaign strategies are also studied.

cs.GT

Heterogeneous Multi-Robot Graph Coverage with Proximity and Movement Constraints

Multi-Robot Coverage problems have been extensively studied in robotics, planning and multi-agent systems. In this work, we consider the coverage problem when there are constraints on the proximity (e.g., maximum distance between the agents, or a blue agent must be adjacent to a red agent) and the movement (e.g., terrain traversability and material load capacity) of the robots. Such constraints naturally arise in many real-world applications, e.g. in search-and-rescue and maintenance operations. Given such a setting, the goal is to compute a covering tour of the graph with a minimum number of steps, and that adheres to the proximity and movement constraints. For this problem, our contributions are four: (i) a formal formulation of the problem, (ii) an exact algorithm that is FPT in F, d and tw, the set of robot formations that encode the proximity constraints, the maximum nodes degree, and the tree-width of the graph, respectively, (iii) for the case that the graph is a tree: a PTAS approximation scheme, that given an approximation parameter epsilon, produces a tour that is within a epsilon times error(||F||, d) of the optimal one, and the computation runs in time poly(n) times h(1/epsilon,||F||). (iv) for the case that the graph is a tree, with $k=3$ robots, and the constraint is that all agents are connected: a PTAS scheme with multiplicative approximation error of 1+O(epsilon), independent of the maximal degree d.

cs.MA

Reducing Leximin Fairness to Utilitarian Optimization

Two prominent objectives in social choice are utilitarian - maximizing the sum of agents' utilities, and leximin - maximizing the smallest agent's utility, then the second-smallest, etc. Utilitarianism is typically computationally easier to attain but is generally viewed as less fair. This paper presents a general reduction scheme that, given a utilitarian solver, produces a distribution over states (deterministic outcomes) that is leximin in expectation. Importantly, the scheme is robust in the sense that, given an approximate utilitarian solver, it produces a lottery that is approximately-leximin (in expectation) - with the same approximation factor. We apply our scheme to several social choice problems: stochastic allocations of indivisible goods, giveaway lotteries, and fair lotteries for participatory budgeting.

cs.GT

Leximin Approximation: From Single-Objective to Multi-Objective

Leximin is a common approach to multi-objective optimization, frequently employed in fair division applications. In leximin optimization, one first aims to maximize the smallest objective value; subject to this, one maximizes the second-smallest objective; and so on. Often, even the single-objective problem of maximizing the smallest value cannot be solved accurately. What can we hope to accomplish for leximin optimization in this situation? Recently, Henzinger et al. (2022) defined a notion of \emph{approximate} leximin optimality. Their definition, however, considers only an additive approximation. In this work, we first define the notion of approximate leximin optimality, allowing both multiplicative and additive errors. We then show how to compute, in polynomial time, such an approximate leximin solution, using an oracle that finds an approximation to a single-objective problem. The approximation factors of the algorithms are closely related: an $(α,ε)$-approximation for the single-objective problem (where $α\in (0,1]$ and $ε\geq 0$ are the multiplicative and additive factors respectively) translates into an $\left(\frac{α^2}{1-α+ α^2}, \fracε{1-α+α^2}\right)$-approximation for the multi-objective leximin problem, regardless of the number of objectives.

cs.GT

Efficient Customer Service Combining Human Operators and Virtual Agents

The prospect of combining human operators and virtual agents (bots) into an effective hybrid system that provides proper customer service to clients is promising yet challenging. The hybrid system decreases the customers' frustration when bots are unable to provide appropriate service and increases their satisfaction when they prefer to interact with human operators. Furthermore, we show that it is possible to decrease the cost and efforts of building and maintaining such virtual agents by enabling the virtual agent to incrementally learn from the human operators. We employ queuing theory to identify the key parameters that govern the behavior and efficiency of such hybrid systems and determine the main parameters that should be optimized in order to improve the service. We formally prove, and demonstrate in extensive simulations and in a user study, that with the proper choice of parameters, such hybrid systems are able to increase the number of served clients while simultaneously decreasing their expected waiting time and increasing satisfaction.

cs.AI

Robust Solutions for Multi-Defender Stackelberg Security Games

Multi-defender Stackelberg Security Games (MSSG) have recently gained increasing attention in the literature. However, the solutions offered to date are highly sensitive, wherein even small perturbations in the attacker's utility or slight uncertainties thereof can dramatically change the defenders' resulting payoffs and alter the equilibrium. In this paper, we introduce a robust model for MSSGs, which admits solutions that are resistant to small perturbations or uncertainties in the game's parameters. First, we formally define the notion of robustness, as well as the robust MSSG model. Then, for the non-cooperative setting, we prove the existence of a robust approximate equilibrium in any such game, and provide an efficient construction thereof. For the cooperative setting, we show that any such game admits a robust approximate alpha-core, provide an efficient construction thereof, and prove that stronger types of the core may be empty. Interestingly, the robust solutions can substantially increase the defenders' utilities over those of the non-robust ones.

cs.GT

Fair and Square: Cake-cutting in Two Dimensions

We consider the problem of fairly dividing a two dimensional heterogeneous good among multiple players. Applications include division of land as well as ad space in print and electronic media. Classical cake cutting protocols primarily consider a one-dimensional resource, or allocate each player multiple infinitesimally small "pieces". In practice, however, the two dimensional \emph{shape} of the allotted piece is of crucial importance in many applications (e.g. squares or bounded aspect-ratio rectangles are most useful for building houses, as well as advertisements). We thus introduce and study the problem of fair two-dimensional division wherein the allotted plots must be of some restricted two-dimensional geometric shape(s). Adding this geometric constraint re-opens most questions and challenges related to cake-cutting. Indeed, even the elementary \emph{proportionality} fairness criteria can no longer be guaranteed in all cases. In this paper we thus examine the \emph{level} of proportionality that \emph{can} be guaranteed, providing both impossibility results (for proportionality that cannot be guaranteed), and algorithmic constructions (for proportionality that can be guaranteed). We focus primarily on the case when the cake is a rectilinear polygon and the allotted plots must be squares or bounded aspect-ratio rectangles.

cs.GT

Envy-Free Division of Land

Classic cake-cutting algorithms enable people with different preferences to divide among them a heterogeneous resource (``cake''), such that the resulting division is fair according to each agent's individual preferences. However, these algorithms either ignore the geometry of the resource altogether, or assume it is one-dimensional. In practice, it is often required to divide multi-dimensional resources, such as land-estates or advertisement spaces in print or electronic media. In such cases, the geometric shape of the allotted piece is of crucial importance. For example, when building houses or designing advertisements, in order to be useful, the allotments should be squares or rectangles with bounded aspect-ratio. We thus introduce the problem of fair land division --- fair division of a multi-dimensional resource wherein the allocated piece must have a pre-specified geometric shape. We present constructive division algorithms that satisfy the two most prominent fairness criteria, namely envy-freeness and proportionality. In settings where proportionality cannot be achieved due to the geometric constraints, our algorithms provide a partially-proportional division, guaranteeing that the fraction allocated to each agent be at least a certain positive constant. We prove that in many natural settings the envy-freeness requirement is compatible with the best attainable partial-proportionality.

cs.GT

Double Auctions in Markets for Multiple Kinds of Goods

Motivated by applications such as stock exchanges and spectrum auctions, there is a growing interest in mechanisms for arranging trade in two-sided markets. Existing mechanisms are either not truthful, or do not guarantee an asymptotically-optimal gain-from-trade, or rely on a prior on the traders' valuations, or operate in limited settings such as a single kind of good. We extend the random market-halving technique used in earlier works to markets with multiple kinds of goods, where traders have gross-substitute valuations. We present MIDA: a Multi Item-kind Double-Auction mechanism. It is prior-free, truthful, strongly-budget-balanced, and guarantees near-optimal gain from trade when market sizes of all goods grow to $\infty$ at a similar rate.

cs.GT

Waste Makes Haste: Bounded Time Protocols for Envy-Free Cake Cutting with Free Disposal

We consider the classic problem of envy-free division of a heterogeneous good ("cake") among several agents. It is known that, when the allotted pieces must be connected, the problem cannot be solved by a finite algorithm for 3 or more agents. The impossibility result, however, assumes that the entire cake must be allocated. In this paper we replace the entire-allocation requirement with a weaker \emph{partial-proportionality} requirement: the piece given to each agent must be worth for it at least a certain positive fraction of the entire cake value. We prove that this version of the problem is solvable in bounded time even when the pieces must be connected. We present simple, bounded-time envy-free cake-cutting algorithms for: (1) giving each of $n$ agents a connected piece with a positive value; (2) giving each of 3 agents a connected piece worth at least 1/3; (3) giving each of 4 agents a connected piece worth at least 1/7; (4) giving each of 4 agents a disconnected piece worth at least 1/4; (5) giving each of $n$ agents a disconnected piece worth at least $(1-ε)/n$ for any positive $ε$.

cs.DS

MUDA: A Truthful Multi-Unit Double-Auction Mechanism

In a seminal paper, McAfee (1992) presented a truthful mechanism for double auctions, attaining asymptotically-optimal gain-from-trade without any prior information on the valuations of the traders. McAfee's mechanism handles single-parametric agents, allowing each seller to sell a single unit and each buyer to buy a single unit. This paper presents a double-auction mechanism that handles multi-parametric agents and allows multiple units per trader, as long as the valuation functions of all traders have decreasing marginal returns. The mechanism is prior-free, ex-post individually-rational, dominant-strategy truthful and strongly-budget-balanced. Its gain-from-trade approaches the optimum when the market size is sufficiently large.

cs.GT

Demand-Flow of Agents with Gross-Substitute Valuations

We consider the class of valuations on indivisible items called gross-substitute (GS). This class was introduced by Kelso and Crawford (1982) and is widely used in studies of markets with indivisibilities. GS is a condition on the demand-flow in a specific scenario: some items become more expensive while other items retain their price. We prove that GS implies a much stronger condition, describing the demand-flow in the general scenario in which all prices may change. We prove that the demand of GS agents always flows (weakly) downwards, i.e, from items with higher price-increase to items with lower price-increase. We show that this property is equivalent to GS and is not true when there are complementarities.

cs.GT

SBBA: a Strongly-Budget-Balanced Double-Auction Mechanism

In a seminal paper, McAfee (1992) presented the first dominant strategy truthful mechanism for double auction. His mechanism attains nearly optimal gain-from-trade when the market is sufficiently large. However, his mechanism may leave money on the table, since the price paid by the buyers may be higher than the price paid to the sellers. This money is included in the gain-from-trade and in some cases it accounts for almost all the gain-from-trade, leaving almost no gain-from-trade to the traders. We present SBBA: a variant of McAfee's mechanism which is strongly budget-balanced. There is a single price, all money is exchanged between buyers and sellers and no money is left on the table. This means that all gain-from-trade is enjoyed by the traders. We generalize this variant to spatially-distributed markets with transit costs.

cs.GT