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Yonatan Bisk

Publications and source records attributed to Yonatan Bisk.

At least 109 records · Page 6Linked to original sources

PIQA: Reasoning about Physical Commonsense in Natural Language

To apply eyeshadow without a brush, should I use a cotton swab or a toothpick? Questions requiring this kind of physical commonsense pose a challenge to today's natural language understanding systems. While recent pretrained models (such as BERT) have made progress on question answering over more abstract domains - such as news articles and encyclopedia entries, where text is plentiful - in more physical domains, text is inherently limited due to reporting bias. Can AI systems learn to reliably answer physical common-sense questions without experiencing the physical world? In this paper, we introduce the task of physical commonsense reasoning and a corresponding benchmark dataset Physical Interaction: Question Answering or PIQA. Though humans find the dataset easy (95% accuracy), large pretrained models struggle (77%). We provide analysis about the dimensions of knowledge that existing models lack, which offers significant opportunities for future research.

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CHALET: Cornell House Agent Learning Environment

We present CHALET, a 3D house simulator with support for navigation and manipulation. CHALET includes 58 rooms and 10 house configuration, and allows to easily create new house and room layouts. CHALET supports a range of common household activities, including moving objects, toggling appliances, and placing objects inside closeable containers. The environment and actions available are designed to create a challenging domain to train and evaluate autonomous agents, including for tasks that combine language, vision, and planning in a dynamic environment.

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Robust Navigation with Language Pretraining and Stochastic Sampling

Core to the vision-and-language navigation (VLN) challenge is building robust instruction representations and action decoding schemes, which can generalize well to previously unseen instructions and environments. In this paper, we report two simple but highly effective methods to address these challenges and lead to a new state-of-the-art performance. First, we adapt large-scale pretrained language models to learn text representations that generalize better to previously unseen instructions. Second, we propose a stochastic sampling scheme to reduce the considerable gap between the expert actions in training and sampled actions in test, so that the agent can learn to correct its own mistakes during long sequential action decoding. Combining the two techniques, we achieve a new state of the art on the Room-to-Room benchmark with 6% absolute gain over the previous best result (47% -> 53%) on the Success Rate weighted by Path Length metric.

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Early Fusion for Goal Directed Robotic Vision

Building perceptual systems for robotics which perform well under tight computational budgets requires novel architectures which rethink the traditional computer vision pipeline. Modern vision architectures require the agent to build a summary representation of the entire scene, even if most of the input is irrelevant to the agent's current goal. In this work, we flip this paradigm, by introducing EarlyFusion vision models that condition on a goal to build custom representations for downstream tasks. We show that these goal specific representations can be learned more quickly, are substantially more parameter efficient, and more robust than existing attention mechanisms in our domain. We demonstrate the effectiveness of these methods on a simulated robotic item retrieval problem that is trained in a fully end-to-end manner via imitation learning.

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Improving Robot Success Detection using Static Object Data

We use static object data to improve success detection for stacking objects on and nesting objects in one another. Such actions are necessary for certain robotics tasks, e.g., clearing a dining table or packing a warehouse bin. However, using an RGB-D camera to detect success can be insufficient: same-colored objects can be difficult to differentiate, and reflective silverware cause noisy depth camera perception. We show that adding static data about the objects themselves improves the performance of an end-to-end pipeline for classifying action outcomes. Images of the objects, and language expressions describing them, encode prior geometry, shape, and size information that refine classification accuracy. We collect over 13 hours of egocentric manipulation data for training a model to reason about whether a robot successfully placed unseen objects in or on one another. The model achieves up to a 57% absolute gain over the task baseline on pairs of previously unseen objects.

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Character-based Surprisal as a Model of Reading Difficulty in the Presence of Error

Intuitively, human readers cope easily with errors in text; typos, misspelling, word substitutions, etc. do not unduly disrupt natural reading. Previous work indicates that letter transpositions result in increased reading times, but it is unclear if this effect generalizes to more natural errors. In this paper, we report an eye-tracking study that compares two error types (letter transpositions and naturally occurring misspelling) and two error rates (10% or 50% of all words contain errors). We find that human readers show unimpaired comprehension in spite of these errors, but error words cause more reading difficulty than correct words. Also, transpositions are more difficult than misspellings, and a high error rate increases difficulty for all words, including correct ones. We then present a computational model that uses character-based (rather than traditional word-based) surprisal to account for these results. The model explains that transpositions are harder than misspellings because they contain unexpected letter combinations. It also explains the error rate effect: upcoming words are more difficultto predict when the context is degraded, leading to increased surprisal.

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HellaSwag: Can a Machine Really Finish Your Sentence?

Recent work by Zellers et al. (2018) introduced a new task of commonsense natural language inference: given an event description such as "A woman sits at a piano," a machine must select the most likely followup: "She sets her fingers on the keys." With the introduction of BERT, near human-level performance was reached. Does this mean that machines can perform human level commonsense inference? In this paper, we show that commonsense inference still proves difficult for even state-of-the-art models, by presenting HellaSwag, a new challenge dataset. Though its questions are trivial for humans (>95% accuracy), state-of-the-art models struggle (<48%). We achieve this via Adversarial Filtering (AF), a data collection paradigm wherein a series of discriminators iteratively select an adversarial set of machine-generated wrong answers. AF proves to be surprisingly robust. The key insight is to scale up the length and complexity of the dataset examples towards a critical 'Goldilocks' zone wherein generated text is ridiculous to humans, yet often misclassified by state-of-the-art models. Our construction of HellaSwag, and its resulting difficulty, sheds light on the inner workings of deep pretrained models. More broadly, it suggests a new path forward for NLP research, in which benchmarks co-evolve with the evolving state-of-the-art in an adversarial way, so as to present ever-harder challenges.

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Tactical Rewind: Self-Correction via Backtracking in Vision-and-Language Navigation

We present the Frontier Aware Search with backTracking (FAST) Navigator, a general framework for action decoding, that achieves state-of-the-art results on the Room-to-Room (R2R) Vision-and-Language navigation challenge of Anderson et. al. (2018). Given a natural language instruction and photo-realistic image views of a previously unseen environment, the agent was tasked with navigating from source to target location as quickly as possible. While all current approaches make local action decisions or score entire trajectories using beam search, ours balances local and global signals when exploring an unobserved environment. Importantly, this lets us act greedily but use global signals to backtrack when necessary. Applying FAST framework to existing state-of-the-art models achieved a 17% relative gain, an absolute 6% gain on Success rate weighted by Path Length (SPL).

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From Recognition to Cognition: Visual Commonsense Reasoning

Visual understanding goes well beyond object recognition. With one glance at an image, we can effortlessly imagine the world beyond the pixels: for instance, we can infer people's actions, goals, and mental states. While this task is easy for humans, it is tremendously difficult for today's vision systems, requiring higher-order cognition and commonsense reasoning about the world. We formalize this task as Visual Commonsense Reasoning. Given a challenging question about an image, a machine must answer correctly and then provide a rationale justifying its answer. Next, we introduce a new dataset, VCR, consisting of 290k multiple choice QA problems derived from 110k movie scenes. The key recipe for generating non-trivial and high-quality problems at scale is Adversarial Matching, a new approach to transform rich annotations into multiple choice questions with minimal bias. Experimental results show that while humans find VCR easy (over 90% accuracy), state-of-the-art vision models struggle (~45%). To move towards cognition-level understanding, we present a new reasoning engine, Recognition to Cognition Networks (R2C), that models the necessary layered inferences for grounding, contextualization, and reasoning. R2C helps narrow the gap between humans and machines (~65%); still, the challenge is far from solved, and we provide analysis that suggests avenues for future work.

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Prospection: Interpretable Plans From Language By Predicting the Future

High-level human instructions often correspond to behaviors with multiple implicit steps. In order for robots to be useful in the real world, they must be able to to reason over both motions and intermediate goals implied by human instructions. In this work, we propose a framework for learning representations that convert from a natural-language command to a sequence of intermediate goals for execution on a robot. A key feature of this framework is prospection, training an agent not just to correctly execute the prescribed command, but to predict a horizon of consequences of an action before taking it. We demonstrate the fidelity of plans generated by our framework when interpreting real, crowd-sourced natural language commands for a robot in simulated scenes.

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Shifting the Baseline: Single Modality Performance on Visual Navigation & QA

We demonstrate the surprising strength of unimodal baselines in multimodal domains, and make concrete recommendations for best practices in future research. Where existing work often compares against random or majority class baselines, we argue that unimodal approaches better capture and reflect dataset biases and therefore provide an important comparison when assessing the performance of multimodal techniques. We present unimodal ablations on three recent datasets in visual navigation and QA, seeing an up to 29% absolute gain in performance over published baselines.

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SWAG: A Large-Scale Adversarial Dataset for Grounded Commonsense Inference

Given a partial description like "she opened the hood of the car," humans can reason about the situation and anticipate what might come next ("then, she examined the engine"). In this paper, we introduce the task of grounded commonsense inference, unifying natural language inference and commonsense reasoning. We present SWAG, a new dataset with 113k multiple choice questions about a rich spectrum of grounded situations. To address the recurring challenges of the annotation artifacts and human biases found in many existing datasets, we propose Adversarial Filtering (AF), a novel procedure that constructs a de-biased dataset by iteratively training an ensemble of stylistic classifiers, and using them to filter the data. To account for the aggressive adversarial filtering, we use state-of-the-art language models to massively oversample a diverse set of potential counterfactuals. Empirical results demonstrate that while humans can solve the resulting inference problems with high accuracy (88%), various competitive models struggle on our task. We provide comprehensive analysis that indicates significant opportunities for future research.

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Inducing Grammars with and for Neural Machine Translation

Machine translation systems require semantic knowledge and grammatical understanding. Neural machine translation (NMT) systems often assume this information is captured by an attention mechanism and a decoder that ensures fluency. Recent work has shown that incorporating explicit syntax alleviates the burden of modeling both types of knowledge. However, requiring parses is expensive and does not explore the question of what syntax a model needs during translation. To address both of these issues we introduce a model that simultaneously translates while inducing dependency trees. In this way, we leverage the benefits of structure while investigating what syntax NMT must induce to maximize performance. We show that our dependency trees are 1. language pair dependent and 2. improve translation quality.

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Balancing Shared Autonomy with Human-Robot Communication

Robotic agents that share autonomy with a human should leverage human domain knowledge and account for their preferences when completing a task. This extra knowledge can dramatically improve plan efficiency and user-satisfaction, but these gains are lost if communicating with a robot is taxing and unnatural. In this paper, we show how viewing humanrobot language through the lens of shared autonomy explains the efficiency versus cognitive load trade-offs humans make when deciding how cooperative and explicit to make their instructions.

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Synthetic and Natural Noise Both Break Neural Machine Translation

Character-based neural machine translation (NMT) models alleviate out-of-vocabulary issues, learn morphology, and move us closer to completely end-to-end translation systems. Unfortunately, they are also very brittle and easily falter when presented with noisy data. In this paper, we confront NMT models with synthetic and natural sources of noise. We find that state-of-the-art models fail to translate even moderately noisy texts that humans have no trouble comprehending. We explore two approaches to increase model robustness: structure-invariant word representations and robust training on noisy texts. We find that a model based on a character convolutional neural network is able to simultaneously learn representations robust to multiple kinds of noise.

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Learning Interpretable Spatial Operations in a Rich 3D Blocks World

In this paper, we study the problem of mapping natural language instructions to complex spatial actions in a 3D blocks world. We first introduce a new dataset that pairs complex 3D spatial operations to rich natural language descriptions that require complex spatial and pragmatic interpretations such as "mirroring", "twisting", and "balancing". This dataset, built on the simulation environment of Bisk, Yuret, and Marcu (2016), attains language that is significantly richer and more complex, while also doubling the size of the original dataset in the 2D environment with 100 new world configurations and 250,000 tokens. In addition, we propose a new neural architecture that achieves competitive results while automatically discovering an inventory of interpretable spatial operations (Figure 5)

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Natural Language Inference from Multiple Premises

We define a novel textual entailment task that requires inference over multiple premise sentences. We present a new dataset for this task that minimizes trivial lexical inferences, emphasizes knowledge of everyday events, and presents a more challenging setting for textual entailment. We evaluate several strong neural baselines and analyze how the multiple premise task differs from standard textual entailment.

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Evaluating Induced CCG Parsers on Grounded Semantic Parsing

We compare the effectiveness of four different syntactic CCG parsers for a semantic slot-filling task to explore how much syntactic supervision is required for downstream semantic analysis. This extrinsic, task-based evaluation provides a unique window to explore the strengths and weaknesses of semantics captured by unsupervised grammar induction systems. We release a new Freebase semantic parsing dataset called SPADES (Semantic PArsing of DEclarative Sentences) containing 93K cloze-style questions paired with answers. We evaluate all our models on this dataset. Our code and data are available at https://github.com/sivareddyg/graph-parser.

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