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Yonatan Bitton

Publications and source records attributed to Yonatan Bitton.

41 records · Page 3Linked to original sources

Transferring Visual Attributes from Natural Language to Verified Image Generation

Text to image generation methods (T2I) are widely popular in generating art and other creative artifacts. While visual hallucinations can be a positive factor in scenarios where creativity is appreciated, such artifacts are poorly suited for cases where the generated image needs to be grounded in complex natural language without explicit visual elements. In this paper, we propose to strengthen the consistency property of T2I methods in the presence of natural complex language, which often breaks the limits of T2I methods by including non-visual information, and textual elements that require knowledge for accurate generation. To address these phenomena, we propose a Natural Language to Verified Image generation approach (NL2VI) that converts a natural prompt into a visual prompt, which is more suitable for image generation. A T2I model then generates an image for the visual prompt, which is then verified with VQA algorithms. Experimentally, aligning natural prompts with image generation can improve the consistency of the generated images by up to 11% over the state of the art. Moreover, improvements can generalize to challenging domains like cooking and DIY tasks, where the correctness of the generated image is crucial to illustrate actions.

cs.CV↗

VASR: Visual Analogies of Situation Recognition

A core process in human cognition is analogical mapping: the ability to identify a similar relational structure between different situations. We introduce a novel task, Visual Analogies of Situation Recognition, adapting the classical word-analogy task into the visual domain. Given a triplet of images, the task is to select an image candidate B' that completes the analogy (A to A' is like B to what?). Unlike previous work on visual analogy that focused on simple image transformations, we tackle complex analogies requiring understanding of scenes. We leverage situation recognition annotations and the CLIP model to generate a large set of 500k candidate analogies. Crowdsourced annotations for a sample of the data indicate that humans agree with the dataset label ~80% of the time (chance level 25%). Furthermore, we use human annotations to create a gold-standard dataset of 3,820 validated analogies. Our experiments demonstrate that state-of-the-art models do well when distractors are chosen randomly (~86%), but struggle with carefully chosen distractors (~53%, compared to 90% human accuracy). We hope our dataset will encourage the development of new analogy-making models. Website: https://vasr-dataset.github.io/

cs.CV↗

WinoGAViL: Gamified Association Benchmark to Challenge Vision-and-Language Models

While vision-and-language models perform well on tasks such as visual question answering, they struggle when it comes to basic human commonsense reasoning skills. In this work, we introduce WinoGAViL: an online game of vision-and-language associations (e.g., between werewolves and a full moon), used as a dynamic evaluation benchmark. Inspired by the popular card game Codenames, a spymaster gives a textual cue related to several visual candidates, and another player tries to identify them. Human players are rewarded for creating associations that are challenging for a rival AI model but still solvable by other human players. We use the game to collect 3.5K instances, finding that they are intuitive for humans (>90% Jaccard index) but challenging for state-of-the-art AI models, where the best model (ViLT) achieves a score of 52%, succeeding mostly where the cue is visually salient. Our analysis as well as the feedback we collect from players indicate that the collected associations require diverse reasoning skills, including general knowledge, common sense, abstraction, and more. We release the dataset, the code and the interactive game, allowing future data collection that can be used to develop models with better association abilities.

cs.CL↗

Data Efficient Masked Language Modeling for Vision and Language

Masked language modeling (MLM) is one of the key sub-tasks in vision-language pretraining. In the cross-modal setting, tokens in the sentence are masked at random, and the model predicts the masked tokens given the image and the text. In this paper, we observe several key disadvantages of MLM in this setting. First, as captions tend to be short, in a third of the sentences no token is sampled. Second, the majority of masked tokens are stop-words and punctuation, leading to under-utilization of the image. We investigate a range of alternative masking strategies specific to the cross-modal setting that address these shortcomings, aiming for better fusion of text and image in the learned representation. When pre-training the LXMERT model, our alternative masking strategies consistently improve over the original masking strategy on three downstream tasks, especially in low resource settings. Further, our pre-training approach substantially outperforms the baseline model on a prompt-based probing task designed to elicit image objects. These results and our analysis indicate that our method allows for better utilization of the training data.

cs.CL↗

Automatic Generation of Contrast Sets from Scene Graphs: Probing the Compositional Consistency of GQA

Recent works have shown that supervised models often exploit data artifacts to achieve good test scores while their performance severely degrades on samples outside their training distribution. Contrast sets (Gardneret al., 2020) quantify this phenomenon by perturbing test samples in a minimal way such that the output label is modified. While most contrast sets were created manually, requiring intensive annotation effort, we present a novel method which leverages rich semantic input representation to automatically generate contrast sets for the visual question answering task. Our method computes the answer of perturbed questions, thus vastly reducing annotation cost and enabling thorough evaluation of models' performance on various semantic aspects (e.g., spatial or relational reasoning). We demonstrate the effectiveness of our approach on the GQA dataset and its semantic scene graph image representation. We find that, despite GQA's compositionality and carefully balanced label distribution, two high-performing models drop 13-17% in accuracy compared to the original test set. Finally, we show that our automatic perturbation can be applied to the training set to mitigate the degradation in performance, opening the door to more robust models.

cs.CL↗