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Yonathan Efroni

Publications and source records attributed to Yonathan Efroni.

51 records · Page 3Linked to original sources

Mirror Descent Policy Optimization

Mirror descent (MD), a well-known first-order method in constrained convex optimization, has recently been shown as an important tool to analyze trust-region algorithms in reinforcement learning (RL). However, there remains a considerable gap between such theoretically analyzed algorithms and the ones used in practice. Inspired by this, we propose an efficient RL algorithm, called {\em mirror descent policy optimization} (MDPO). MDPO iteratively updates the policy by {\em approximately} solving a trust-region problem, whose objective function consists of two terms: a linearization of the standard RL objective and a proximity term that restricts two consecutive policies to be close to each other. Each update performs this approximation by taking multiple gradient steps on this objective function. We derive {\em on-policy} and {\em off-policy} variants of MDPO, while emphasizing important design choices motivated by the existing theory of MD in RL. We highlight the connections between on-policy MDPO and two popular trust-region RL algorithms: TRPO and PPO, and show that explicitly enforcing the trust-region constraint is in fact {\em not} a necessity for high performance gains in TRPO. We then show how the popular soft actor-critic (SAC) algorithm can be derived by slight modifications of off-policy MDPO. Overall, MDPO is derived from the MD principles, offers a unified approach to viewing a number of popular RL algorithms, and performs better than or on-par with TRPO, PPO, and SAC in a number of continuous control tasks. Code is available at \url{https://github.com/manantomar/Mirror-Descent-Policy-Optimization}.

cs.LG↗

Reinforcement Learning with Trajectory Feedback

The standard feedback model of reinforcement learning requires revealing the reward of every visited state-action pair. However, in practice, it is often the case that such frequent feedback is not available. In this work, we take a first step towards relaxing this assumption and require a weaker form of feedback, which we refer to as \emph{trajectory feedback}. Instead of observing the reward obtained after every action, we assume we only receive a score that represents the quality of the whole trajectory observed by the agent, namely, the sum of all rewards obtained over this trajectory. We extend reinforcement learning algorithms to this setting, based on least-squares estimation of the unknown reward, for both the known and unknown transition model cases, and study the performance of these algorithms by analyzing their regret. For cases where the transition model is unknown, we offer a hybrid optimistic-Thompson Sampling approach that results in a tractable algorithm.

cs.LG↗

RL for Latent MDPs: Regret Guarantees and a Lower Bound

In this work, we consider the regret minimization problem for reinforcement learning in latent Markov Decision Processes (LMDP). In an LMDP, an MDP is randomly drawn from a set of $M$ possible MDPs at the beginning of the interaction, but the identity of the chosen MDP is not revealed to the agent. We first show that a general instance of LMDPs requires at least $Ω((SA)^M)$ episodes to even approximate the optimal policy. Then, we consider sufficient assumptions under which learning good policies requires polynomial number of episodes. We show that the key link is a notion of separation between the MDP system dynamics. With sufficient separation, we provide an efficient algorithm with local guarantee, {\it i.e.,} providing a sublinear regret guarantee when we are given a good initialization. Finally, if we are given standard statistical sufficiency assumptions common in the Predictive State Representation (PSR) literature (e.g., Boots et al.) and a reachability assumption, we show that the need for initialization can be removed.

cs.LG↗

Online Planning with Lookahead Policies

Real Time Dynamic Programming (RTDP) is an online algorithm based on Dynamic Programming (DP) that acts by 1-step greedy planning. Unlike DP, RTDP does not require access to the entire state space, i.e., it explicitly handles the exploration. This fact makes RTDP particularly appealing when the state space is large and it is not possible to update all states simultaneously. In this we devise a multi-step greedy RTDP algorithm, which we call $h$-RTDP, that replaces the 1-step greedy policy with a $h$-step lookahead policy. We analyze $h$-RTDP in its exact form and establish that increasing the lookahead horizon, $h$, results in an improved sample complexity, with the cost of additional computations. This is the first work that proves improved sample complexity as a result of {\em increasing} the lookahead horizon in online planning. We then analyze the performance of $h$-RTDP in three approximate settings: approximate model, approximate value updates, and approximate state representation. For these cases, we prove that the asymptotic performance of $h$-RTDP remains the same as that of a corresponding approximate DP algorithm, the best one can hope for without further assumptions on the approximation errors.

cs.LG↗

Multi-step Greedy Reinforcement Learning Algorithms

Multi-step greedy policies have been extensively used in model-based reinforcement learning (RL), both when a model of the environment is available (e.g.,~in the game of Go) and when it is learned. In this paper, we explore their benefits in model-free RL, when employed using multi-step dynamic programming algorithms: $κ$-Policy Iteration ($κ$-PI) and $κ$-Value Iteration ($κ$-VI). These methods iteratively compute the next policy ($κ$-PI) and value function ($κ$-VI) by solving a surrogate decision problem with a shaped reward and a smaller discount factor. We derive model-free RL algorithms based on $κ$-PI and $κ$-VI in which the surrogate problem can be solved by any discrete or continuous action RL method, such as DQN and TRPO. We identify the importance of a hyper-parameter that controls the extent to which the surrogate problem is solved and suggest a way to set this parameter. When evaluated on a range of Atari and MuJoCo benchmark tasks, our results indicate that for the right range of $κ$, our algorithms outperform DQN and TRPO. This shows that our multi-step greedy algorithms are general enough to be applied over any existing RL algorithm and can significantly improve its performance.

cs.LG↗

Optimistic Policy Optimization with Bandit Feedback

Policy optimization methods are one of the most widely used classes of Reinforcement Learning (RL) algorithms. Yet, so far, such methods have been mostly analyzed from an optimization perspective, without addressing the problem of exploration, or by making strong assumptions on the interaction with the environment. In this paper we consider model-based RL in the tabular finite-horizon MDP setting with unknown transitions and bandit feedback. For this setting, we propose an optimistic trust region policy optimization (TRPO) algorithm for which we establish $\tilde O(\sqrt{S^2 A H^4 K})$ regret for stochastic rewards. Furthermore, we prove $\tilde O( \sqrt{ S^2 A H^4 } K^{2/3} ) $ regret for adversarial rewards. Interestingly, this result matches previous bounds derived for the bandit feedback case, yet with known transitions. To the best of our knowledge, the two results are the first sub-linear regret bounds obtained for policy optimization algorithms with unknown transitions and bandit feedback.

cs.LG↗

Exploration-Exploitation in Constrained MDPs

In many sequential decision-making problems, the goal is to optimize a utility function while satisfying a set of constraints on different utilities. This learning problem is formalized through Constrained Markov Decision Processes (CMDPs). In this paper, we investigate the exploration-exploitation dilemma in CMDPs. While learning in an unknown CMDP, an agent should trade-off exploration to discover new information about the MDP, and exploitation of the current knowledge to maximize the reward while satisfying the constraints. While the agent will eventually learn a good or optimal policy, we do not want the agent to violate the constraints too often during the learning process. In this work, we analyze two approaches for learning in CMDPs. The first approach leverages the linear formulation of CMDP to perform optimistic planning at each episode. The second approach leverages the dual formulation (or saddle-point formulation) of CMDP to perform incremental, optimistic updates of the primal and dual variables. We show that both achieves sublinear regret w.r.t.\ the main utility while having a sublinear regret on the constraint violations. That being said, we highlight a crucial difference between the two approaches; the linear programming approach results in stronger guarantees than in the dual formulation based approach.

cs.LG↗

Adaptive Trust Region Policy Optimization: Global Convergence and Faster Rates for Regularized MDPs

Trust region policy optimization (TRPO) is a popular and empirically successful policy search algorithm in Reinforcement Learning (RL) in which a surrogate problem, that restricts consecutive policies to be 'close' to one another, is iteratively solved. Nevertheless, TRPO has been considered a heuristic algorithm inspired by Conservative Policy Iteration (CPI). We show that the adaptive scaling mechanism used in TRPO is in fact the natural "RL version" of traditional trust-region methods from convex analysis. We first analyze TRPO in the planning setting, in which we have access to the model and the entire state space. Then, we consider sample-based TRPO and establish $\tilde O(1/\sqrt{N})$ convergence rate to the global optimum. Importantly, the adaptive scaling mechanism allows us to analyze TRPO in regularized MDPs for which we prove fast rates of $\tilde O(1/N)$, much like results in convex optimization. This is the first result in RL of better rates when regularizing the instantaneous cost or reward.

cs.LG↗

Tight Regret Bounds for Model-Based Reinforcement Learning with Greedy Policies

State-of-the-art efficient model-based Reinforcement Learning (RL) algorithms typically act by iteratively solving empirical models, i.e., by performing \emph{full-planning} on Markov Decision Processes (MDPs) built by the gathered experience. In this paper, we focus on model-based RL in the finite-state finite-horizon MDP setting and establish that exploring with \emph{greedy policies} -- act by \emph{1-step planning} -- can achieve tight minimax performance in terms of regret, $\tilde{\mathcal{O}}(\sqrt{HSAT})$. Thus, full-planning in model-based RL can be avoided altogether without any performance degradation, and, by doing so, the computational complexity decreases by a factor of $S$. The results are based on a novel analysis of real-time dynamic programming, then extended to model-based RL. Specifically, we generalize existing algorithms that perform full-planning to such that act by 1-step planning. For these generalizations, we prove regret bounds with the same rate as their full-planning counterparts.

cs.LG↗

Exploration Conscious Reinforcement Learning Revisited

The Exploration-Exploitation tradeoff arises in Reinforcement Learning when one cannot tell if a policy is optimal. Then, there is a constant need to explore new actions instead of exploiting past experience. In practice, it is common to resolve the tradeoff by using a fixed exploration mechanism, such as $ε$-greedy exploration or by adding Gaussian noise, while still trying to learn an optimal policy. In this work, we take a different approach and study exploration-conscious criteria, that result in optimal policies with respect to the exploration mechanism. Solving these criteria, as we establish, amounts to solving a surrogate Markov Decision Process. We continue and analyze properties of exploration-conscious optimal policies and characterize two general approaches to solve such criteria. Building on the approaches, we apply simple changes in existing tabular and deep Reinforcement Learning algorithms and empirically demonstrate superior performance relatively to their non-exploration-conscious counterparts, both for discrete and continuous action spaces.

cs.LG↗

Action Robust Reinforcement Learning and Applications in Continuous Control

A policy is said to be robust if it maximizes the reward while considering a bad, or even adversarial, model. In this work we formalize two new criteria of robustness to action uncertainty. Specifically, we consider two scenarios in which the agent attempts to perform an action $a$, and (i) with probability $α$, an alternative adversarial action $\bar a$ is taken, or (ii) an adversary adds a perturbation to the selected action in the case of continuous action space. We show that our criteria are related to common forms of uncertainty in robotics domains, such as the occurrence of abrupt forces, and suggest algorithms in the tabular case. Building on the suggested algorithms, we generalize our approach to deep reinforcement learning (DRL) and provide extensive experiments in the various MuJoCo domains. Our experiments show that not only does our approach produce robust policies, but it also improves the performance in the absence of perturbations. This generalization indicates that action-robustness can be thought of as implicit regularization in RL problems.

cs.LG↗

How to Combine Tree-Search Methods in Reinforcement Learning

Finite-horizon lookahead policies are abundantly used in Reinforcement Learning and demonstrate impressive empirical success. Usually, the lookahead policies are implemented with specific planning methods such as Monte Carlo Tree Search (e.g. in AlphaZero). Referring to the planning problem as tree search, a reasonable practice in these implementations is to back up the value only at the leaves while the information obtained at the root is not leveraged other than for updating the policy. Here, we question the potency of this approach. Namely, the latter procedure is non-contractive in general, and its convergence is not guaranteed. Our proposed enhancement is straightforward and simple: use the return from the optimal tree path to back up the values at the descendants of the root. This leads to a $γ^h$-contracting procedure, where $γ$ is the discount factor and $h$ is the tree depth. To establish our results, we first introduce a notion called \emph{multiple-step greedy consistency}. We then provide convergence rates for two algorithmic instantiations of the above enhancement in the presence of noise injected to both the tree search stage and value estimation stage.

cs.LG↗

Multiple-Step Greedy Policies in Online and Approximate Reinforcement Learning

Multiple-step lookahead policies have demonstrated high empirical competence in Reinforcement Learning, via the use of Monte Carlo Tree Search or Model Predictive Control. In a recent work \cite{efroni2018beyond}, multiple-step greedy policies and their use in vanilla Policy Iteration algorithms were proposed and analyzed. In this work, we study multiple-step greedy algorithms in more practical setups. We begin by highlighting a counter-intuitive difficulty, arising with soft-policy updates: even in the absence of approximations, and contrary to the 1-step-greedy case, monotonic policy improvement is not guaranteed unless the update stepsize is sufficiently large. Taking particular care about this difficulty, we formulate and analyze online and approximate algorithms that use such a multi-step greedy operator.

cs.LG↗

Beyond the One Step Greedy Approach in Reinforcement Learning

The famous Policy Iteration algorithm alternates between policy improvement and policy evaluation. Implementations of this algorithm with several variants of the latter evaluation stage, e.g, $n$-step and trace-based returns, have been analyzed in previous works. However, the case of multiple-step lookahead policy improvement, despite the recent increase in empirical evidence of its strength, has to our knowledge not been carefully analyzed yet. In this work, we introduce the first such analysis. Namely, we formulate variants of multiple-step policy improvement, derive new algorithms using these definitions and prove their convergence. Moreover, we show that recent prominent Reinforcement Learning algorithms are, in fact, instances of our framework. We thus shed light on their empirical success and give a recipe for deriving new algorithms for future study.

cs.AI↗

Topological transitions and fractional charges induced by strain and magnetic field in carbon nanotubes

We show that carbon nanotubes (CNT) can be driven through a topological phase transition using either strain or a magnetic field. This can naturally lead to Jackiw-Rebbi soliton states carrying fractionalized charges, similar to those found in a domain wall in the Su-Schrieffer-Heeger model, in a setup with a spatially inhomogeneous strain and an axial field. Two types of fractionalized states can be formed at the interface between regions with different strain: a spin-charge separated state with integer charge and spin zero (or zero charge and spin $\pm \hbar/2$), and a state with charge $\pm e/2$ and spin $\pm \hbar/4$. The latter state requires spin-orbit coupling in the CNT. We show that in our setup, the precise quantization of the fractionalized interface charges is a consequence of the symmetry of the CNT under a combination of a spatial rotation by $π$ and time reversal. Finally, we comment on the effects of many-body interaction on this phenomena.

cond-mat.mes-hall↗