SearcharxivSearch

arXiv subjects

Yong Du

Publications and source records attributed to Yong Du.

At least 19 recordsLinked to original sources

EA-Nav: Learning Safe Visual Navigation Policies with Embodiment Awareness

Cross-embodiment navigation is a key challenge in embodied intelligence. Due to differences in embodiment, the same visual observation may imply different actions for different agents, making prediction ambiguous when relying solely on vision. Existing studies mainly rely on reinforcement learning, which requires large-scale interaction and careful reward design, making it difficult to support scalable pretraining and real-world adaptation. In contrast, imitation-learning-based approaches remain limited. To address these challenges, we propose an imitation-learning-based embodiment-aware navigation framework with a modular multi-stage design. In pretraining, we construct a cross-embodiment navigation dataset from Internet videos and introduce embodiment geometry as conditional tokens to reduce action ambiguity under the same observation. In fine-tuning, we design a multimodal information injection mechanism based on a decoupled architecture. Specifically, we design a trajectory augmentation strategy to generate high-risk samples, which are used to train spatial perception and risk-aware correction separately, thereby explicitly incorporating embodiment geometry for safe navigation. Experimental results show that the proposed method effectively improves navigation performance across different embodiment settings, demonstrating the effectiveness of incorporating embodiment geometry into embodied navigation.

cs.RO

Machine Learning Potential-Driven Molecular Dynamics Simulations of Dehydrogenation in Pristine and Doped MgH$_2$

Machine learning potential-driven molecular dynamics simulations (ML-MD) were employed to provide atomistic insights into the dehydrogenation kinetics of pristine and doped MgH2. Through systematic investigation of distinct surface orientations, the MgH2 (100) surface was identified as the most active low-index surface for hydrogen release. For pristine MgH2, our simulations revealed a novel H2 formation mechanism characterized by H2 generation in the subsurface region followed by diffusion to the surface for desorption, highlighting the critical role of subsurface processes beyond conventional surface-driven pathways. Comprehensive screening of 22 doping elements identified Ni as the most effective dopant. Among several descriptors, machine learning analysis identified the time-coupled Miedema electron density as the critical descriptor, underscoring the role of electronic properties. Consequently, a volcano-shaped relationship was uncovered between the intrinsic Miedema electron density ( nws ) and total hydrogen release (optimal window: 4.0 < nws < 5.4x10-2 e/bohr3). Dopants within this range serve a dual function: acting as thermodynamic sinks for H attraction while maintaining a balanced interaction strength to facilitate H-H coupling and H2 release. This atomistic-level validation provides strong theoretical support for the experimentally observed "hydrogen pump" effect of catalytic phases. The present study demonstrates the strong capability of ML- MD in navigating through complex catalytic mechanisms and establishing quantitative property-activity relationships, providing a robust framework for rational design of high-performance catalysts for MgH2 and other hydrogen storage materials.

cond-mat.mtrl-sci

$\Xi_{cc}^{++}-\Xi_{cc}^{+}$ Transitions as a Two-Charm-Selective Portal to Ultra-Low-$Q$ Charged Currents

The recent LHCb observation of $\Xi_{cc}^{+}$ opens the ultra-low-$Q$ transition $\Xi_{cc}^{++}\to\Xi_{cc}^{+}$ as an experimentally motivated null test of charged-current new physics. Our two- and three-body analyses show sensitivity to effective baryon-level couplings of $\mathcal{O}(10^{-6}-10^{-7})$ for MeV-scale recoil momenta. We establish a practical no-go result for a universal light charged scalar $\phi^+$: with a first-generation $\phi^+\bar u d$ coupling, existing electroweak-precision and beta-decay constraints are parametrically stronger than the projected LHCb sensitivity. We then identify a two-charm-selective charged-current portal whose leading operator has a nonzero matrix element in doubly charmed baryons but vanishes at leading order in pions, nucleons, nuclei, and singly charmed mesons. In this class of models, $\Xi_{cc}^{++}\to\Xi_{cc}^{+}$ transitions can provide the leading direct probe of the portal interaction.

hep-ph

OneReason Technical Report

Generative recommendation models in the OneRec family have been widely deployed in many real-world services, such as short-video, live-streaming, advertising, and e-commerce. However, these generative models can only benefit from the scaling advantage, while their reasoning ability is hard to activate, since we cannot construct meaningful Chain-of-Thought (CoT) sequences consisting of itemic tokens only. Inspired by the success of the reasoning-style ``think before answer'' paradigm in the LLM field, we conduct preliminary studies (i.e., OneRec-Think, OpenOneRec) to explore reasoning capability in generative recommendation. Nevertheless, we notice an unexpected phenomenon: the thinking mode does not show advantages over the non-thinking mode. Drawing insights from recent findings on CoT robustness in multi-modal language models, we argue that effective reasoning in recommendation rests on two factors: perception, the ability to ground itemic tokens in their underlying language semantics, and cognition, the ability to reorganize a user's behavior sequence into coherent latent interest points. We therefore propose OneReason, which includes: (1) strong itemic token perception in pre-training, (2) a three-level cognition-enhanced CoT format for recommendation tasks in SFT, and (3) a specialize-then-unify training recipe in RL to enhance the thinking ability.

cs.IR

MetaphorVU: Towards Metaphorical Video Understanding

Metaphorical videos are prevalent across various real-world scenarios to convey complex ideas, and understanding them typically requires high-order cognitive capabilities. The lack of systematic studies on metaphorical video understanding not only constrains the real-world applicability of MLLMs but also impedes the thorough assessment of their high-order cognitive capabilities. To bridge this gap, we propose MetaphorVU-Bench, the first systematic and comprehensive benchmark dedicated to metaphorical video understanding. Through experiments, we find current MLLMs struggle with accurate metaphorical video understanding, lagging far behind human level, primarily due to defective cross-domain mapping. Motivated by this finding, we construct a metaphor knowledge graph as mapping augmentation and propose MetaphorBoost, an inference-time enhancement framework achieving consistent performance improvement. Our benchmark, analysis, and method provide useful insights and a foundation for future research on advancing MLLMs.

cs.CV

Spin-flavor entanglement in $\Lambda_b \to \Lambda D$ and weak phase extraction

We identify a new spin-flavor entanglement structure in $\Lambda_b\to\Lambda D$ decays, formed by the correlation between the $\Lambda$ spin and the $D$ flavor states ($D=D^0,\overline D^0,D_1,D_2$). The entanglement information is encoded in the decay rates and Lee-Yang parameters of the four neutral-$D$ modes. We then show that the same spin-flavor structure provides a new method to determine the weak phase $\gamma$, a key angle of the Cabibbo-Kobayashi-Maskawa unitarity triangle. We find that the experimental uncertainty scales as $\sigma_\gamma\propto 1/{\cal C}$, where ${\cal C}$ is the Wootters concurrence, thereby quantitatively relating the precision of the weak-phase extraction to the amount of spin-flavor entanglement.

hep-ph

Towards Real-world Human Behavior Simulation: Benchmarking Large Language Models on Long-horizon, Cross-scenario, Heterogeneous Behavior Traces

The emergence of Large Language Models (LLMs) has illuminated the potential for a general-purpose user simulator. However, existing benchmarks remain constrained to isolated scenarios, narrow action spaces, or synthetic data, failing to capture the holistic nature of authentic human behavior. To bridge this gap, we introduce OmniBehavior, the first user simulation benchmark constructed entirely from real-world data, integrating long-horizon, cross-scenario, and heterogeneous behavioral patterns into a unified framework. Based on this benchmark, we first provide empirical evidence that previous datasets with isolated scenarios suffer from tunnel vision, whereas real-world decision-making relies on long-term, cross-scenario causal chains. Extensive evaluations of state-of-the-art LLMs reveal that current models struggle to accurately simulate these complex behaviors, with performance plateauing even as context windows expand. Crucially, a systematic comparison between simulated and authentic behaviors uncovers a fundamental structural bias: LLMs tend to converge toward a positive average person, exhibiting hyper-activity, persona homogenization, and a utopian bias. This results in the loss of individual differences and long-tail behaviors, highlighting critical directions for future high-fidelity simulation research.

cs.CL

KnowU-Bench: Towards Interactive, Proactive, and Personalized Mobile Agent Evaluation

Personalized mobile agents that infer user preferences and calibrate proactive assistance hold great promise as everyday digital assistants, yet existing benchmarks fail to capture what this requires. Prior work evaluates preference recovery from static histories or intent prediction from fixed contexts. Neither tests whether an agent can elicit missing preferences through interaction, nor whether it can decide when to intervene, seek consent, or remain silent in a live GUI environment. We introduce KnowU-Bench, an online benchmark for personalized mobile agents built on a reproducible Android emulation environment, covering 42 general GUI tasks, 86 personalized tasks, and 64 proactive tasks. Unlike prior work that treats user preferences as static context, KnowU-Bench hides the user profile from the agent and exposes only behavioral logs, forcing genuine preference inference rather than context lookup. To support multi-turn preference elicitation, it instantiates an LLM-driven user simulator grounded in structured profiles, enabling realistic clarification dialogues and proactive consent handling. Beyond personalization, KnowU-Bench provides comprehensive evaluation of the complete proactive decision chain, including grounded GUI execution, consent negotiation, and post-rejection restraint, evaluated through a hybrid protocol combining rule-based verification with LLM-as-a-Judge scoring. Our experiments reveal a striking degradation: agents that excel at explicit task execution fall below 50% under vague instructions requiring user preference inference or intervention calibration, even for frontier models like Claude Sonnet 4.6. The core bottlenecks are not GUI navigation but preference acquisition and intervention calibration, exposing a fundamental gap between competent interface operation and trustworthy personal assistance.

cs.AI

NimbusGS: Unified 3D Scene Reconstruction under Hybrid Weather

We present NimbusGS, a unified framework for reconstructing high-quality 3D scenes from degraded multi-view inputs captured under diverse and mixed adverse weather conditions. Unlike existing methods that target specific weather types, NimbusGS addresses the broader challenge of generalization by modeling the dual nature of weather: a continuous, view-consistent medium that attenuates light, and dynamic, view-dependent particles that cause scattering and occlusion. To capture this structure, we decompose degradations into a global transmission field and per-view particulate residuals. The transmission field represents static atmospheric effects shared across views, while the residuals model transient disturbances unique to each input. To enable stable geometry learning under severe visibility degradation, we introduce a geometry-guided gradient scaling mechanism that mitigates gradient imbalance during the self-supervised optimization of 3D Gaussian representations. This physically grounded formulation allows NimbusGS to disentangle complex degradations while preserving scene structure, yielding superior geometry reconstruction and outperforming task-specific methods across diverse and challenging weather conditions. Code is available at https://github.com/lyy-ovo/NimbusGS.

cs.CV

OmniVTON++: Training-Free Universal Virtual Try-On with Principal Pose Guidance

Image-based Virtual Try-On (VTON) concerns the synthesis of realistic person imagery through garment re-rendering under human pose and body constraints. In practice, however, existing approaches are typically optimized for specific data conditions, making their deployment reliant on retraining and limiting their generalization as a unified solution. We present OmniVTON++, a training-free VTON framework designed for universal applicability. It addresses the intertwined challenges of garment alignment, human structural coherence, and boundary continuity by coordinating Structured Garment Morphing for correspondence-driven garment adaptation, Principal Pose Guidance for step-wise structural regulation during diffusion sampling, and Continuous Boundary Stitching for boundary-aware refinement, forming a cohesive pipeline without task-specific retraining. Experimental results demonstrate that OmniVTON++ achieves state-of-the-art performance across diverse generalization settings, including cross-dataset and cross-garment-type evaluations, while reliably operating across scenarios and diffusion backbones within a single formulation. In addition to single-garment, single-human cases, the framework supports multi-garment, multi-human, and anime character virtual try-on, expanding the scope of virtual try-on applications. The code is available at https://github.com/Jerome-Young/OmniVTON-PlusPlus.

cs.CV

MotionAdapter: Video Motion Transfer via Content-Aware Attention Customization

Recent advances in diffusion-based text-to-video models, particularly those built on the diffusion transformer architecture, have achieved remarkable progress in generating high-quality and temporally coherent videos. However, transferring complex motions between videos remains challenging. In this work, we present MotionAdapter, a content-aware motion transfer framework that enables robust and semantically aligned motion transfer within DiT-based video diffusion models. Our key insight is that effective motion transfer requires 1) explicit disentanglement of motion from appearance and 2) adaptive customization of motion to target content. MotionAdapter first isolates motion by analyzing cross-frame attention within 3D full-attention modules to extract attention-derived motion fields. To bridge the semantic gap between reference and target videos, we further introduce a DINO-guided motion customization module that rearranges and refines motion fields based on content correspondences. The customized motion field is then used to guide the DiT denoising process, ensuring that the synthesized video inherits the reference motion while preserving target appearance and semantics. Extensive experiments demonstrate that MotionAdapter outperforms state-of-the-art methods in both qualitative and quantitative evaluations. Moreover, MotionAdapter naturely support complex motion transfer and motion editing tasks such as zooming in/out and composition.

cs.CV

DeshadowMamba: Deshadowing as 1D Sequential Similarity

Recent deep models for image shadow removal often rely on attention-based architectures to capture long-range dependencies. However, their fixed attention patterns tend to mix illumination cues from irrelevant regions, leading to distorted structures and inconsistent colors. In this work, we revisit shadow removal from a sequence modeling perspective and explore the use of Mamba, a selective state space model that propagates global context through directional state transitions. These transitions yield an efficient global receptive field while preserving positional continuity. Despite its potential, directly applying Mamba to image data is suboptimal, since it lacks awareness of shadow-non-shadow semantics and remains susceptible to color interference from nearby regions. To address these limitations, we propose CrossGate, a directional modulation mechanism that injects shadow-aware similarity into Mamba's input gate, allowing selective integration of relevant context along transition axes. To further ensure appearance fidelity, we introduce ColorShift regularization, a contrastive learning objective driven by global color statistics. By synthesizing structured informative negatives, it guides the model to suppress color contamination and achieve robust color restoration. Together, these components adapt sequence modeling to the structural integrity and chromatic consistency required for shadow removal. Extensive experiments on public benchmarks demonstrate that DeshadowMamba achieves state-of-the-art visual quality and strong quantitative performance.

cs.CV

AvatarVTON: 4D Virtual Try-On for Animatable Avatars

We propose AvatarVTON, the first 4D virtual try-on framework that generates realistic try-on results from a single in-shop garment image, enabling free pose control, novel-view rendering, and diverse garment choices. Unlike existing methods, AvatarVTON supports dynamic garment interactions under single-view supervision, without relying on multi-view garment captures or physics priors. The framework consists of two key modules: (1) a Reciprocal Flow Rectifier, a prior-free optical-flow correction strategy that stabilizes avatar fitting and ensures temporal coherence; and (2) a Non-Linear Deformer, which decomposes Gaussian maps into view-pose-invariant and view-pose-specific components, enabling adaptive, non-linear garment deformations. To establish a benchmark for 4D virtual try-on, we extend existing baselines with unified modules for fair qualitative and quantitative comparisons. Extensive experiments show that AvatarVTON achieves high fidelity, diversity, and dynamic garment realism, making it well-suited for AR/VR, gaming, and digital-human applications.

cs.CV

Test-Time Reinforcement Learning for GUI Grounding via Region Consistency

Graphical User Interface (GUI) grounding, the task of mapping natural language instructions to precise screen coordinates, is fundamental to autonomous GUI agents. While existing methods achieve strong performance through extensive supervised training or reinforcement learning with labeled rewards, they remain constrained by the cost and availability of pixel-level annotations. We observe that when models generate multiple predictions for the same GUI element, the spatial overlap patterns reveal implicit confidence signals that can guide more accurate localization. Leveraging this insight, we propose GUI-RC (Region Consistency), a test-time scaling method that constructs spatial voting grids from multiple sampled predictions to identify consensus regions where models show highest agreement. Without any training, GUI-RC improves accuracy by 2-3% across various architectures on ScreenSpot benchmarks. We further introduce GUI-RCPO (Region Consistency Policy Optimization), transforming these consistency patterns into rewards for test-time reinforcement learning. By computing how well each prediction aligns with the collective consensus, GUI-RCPO enables models to iteratively refine their outputs on unlabeled data during inference. Extensive experiments demonstrate the generality of our approach: using only 1,272 unlabeled data, GUI-RCPO achieves 3-6% accuracy improvements across various architectures on ScreenSpot benchmarks. Our approach reveals the untapped potential of test-time scaling and test-time reinforcement learning for GUI grounding, offering a promising path toward more data-efficient GUI agents.

cs.CV

Cross-Subject Mind Decoding from Inaccurate Representations

Decoding stimulus images from fMRI signals has advanced with pre-trained generative models. However, existing methods struggle with cross-subject mappings due to cognitive variability and subject-specific differences. This challenge arises from sequential errors, where unidirectional mappings generate partially inaccurate representations that, when fed into diffusion models, accumulate errors and degrade reconstruction fidelity. To address this, we propose the Bidirectional Autoencoder Intertwining framework for accurate decoded representation prediction. Our approach unifies multiple subjects through a Subject Bias Modulation Module while leveraging bidirectional mapping to better capture data distributions for precise representation prediction. To further enhance fidelity when decoding representations into stimulus images, we introduce a Semantic Refinement Module to improve semantic representations and a Visual Coherence Module to mitigate the effects of inaccurate visual representations. Integrated with ControlNet and Stable Diffusion, our method outperforms state-of-the-art approaches on benchmark datasets in both qualitative and quantitative evaluations. Moreover, our framework exhibits strong adaptability to new subjects with minimal training samples.

cs.CV

HarmonPaint: Harmonized Training-Free Diffusion Inpainting

Existing inpainting methods often require extensive retraining or fine-tuning to integrate new content seamlessly, yet they struggle to maintain coherence in both structure and style between inpainted regions and the surrounding background. Motivated by these limitations, we introduce HarmonPaint, a training-free inpainting framework that seamlessly integrates with the attention mechanisms of diffusion models to achieve high-quality, harmonized image inpainting without any form of training. By leveraging masking strategies within self-attention, HarmonPaint ensures structural fidelity without model retraining or fine-tuning. Additionally, we exploit intrinsic diffusion model properties to transfer style information from unmasked to masked regions, achieving a harmonious integration of styles. Extensive experiments demonstrate the effectiveness of HarmonPaint across diverse scenes and styles, validating its versatility and performance.

cs.CV

OmniVTON: Training-Free Universal Virtual Try-On

Image-based Virtual Try-On (VTON) techniques rely on either supervised in-shop approaches, which ensure high fidelity but struggle with cross-domain generalization, or unsupervised in-the-wild methods, which improve adaptability but remain constrained by data biases and limited universality. A unified, training-free solution that works across both scenarios remains an open challenge. We propose OmniVTON, the first training-free universal VTON framework that decouples garment and pose conditioning to achieve both texture fidelity and pose consistency across diverse settings. To preserve garment details, we introduce a garment prior generation mechanism that aligns clothing with the body, followed by continuous boundary stitching technique to achieve fine-grained texture retention. For precise pose alignment, we utilize DDIM inversion to capture structural cues while suppressing texture interference, ensuring accurate body alignment independent of the original image textures. By disentangling garment and pose constraints, OmniVTON eliminates the bias inherent in diffusion models when handling multiple conditions simultaneously. Experimental results demonstrate that OmniVTON achieves superior performance across diverse datasets, garment types, and application scenarios. Notably, it is the first framework capable of multi-human VTON, enabling realistic garment transfer across multiple individuals in a single scene. Code is available at https://github.com/Jerome-Young/OmniVTON

cs.CV

Stable Score Distillation

Text-guided image and 3D editing have advanced with diffusion-based models, yet methods like Delta Denoising Score often struggle with stability, spatial control, and editing strength. These limitations stem from reliance on complex auxiliary structures, which introduce conflicting optimization signals and restrict precise, localized edits. We introduce Stable Score Distillation (SSD), a streamlined framework that enhances stability and alignment in the editing process by anchoring a single classifier to the source prompt. Specifically, SSD utilizes Classifier-Free Guidance (CFG) equation to achieves cross-prompt alignment, and introduces a constant term null-text branch to stabilize the optimization process. This approach preserves the original content's structure and ensures that editing trajectories are closely aligned with the source prompt, enabling smooth, prompt-specific modifications while maintaining coherence in surrounding regions. Additionally, SSD incorporates a prompt enhancement branch to boost editing strength, particularly for style transformations. Our method achieves state-of-the-art results in 2D and 3D editing tasks, including NeRF and text-driven style edits, with faster convergence and reduced complexity, providing a robust and efficient solution for text-guided editing.

cs.CV