Searcharxiv⌕ Search

arXiv subjects

Yong Du

Publications and source records attributed to Yong Du.

At least 19 recordsLinked to original sources

MemU-Bench: Benchmarking GUI Agents on Long-Horizon User Interactions

Existing Graphical User Interface (GUI) benchmarks predominantly rely on precise and stateless user instructions. In everyday usage, however, instructions are often \emph{vague and history-dependent}: users omit the exact details of their past operations because they no longer remember them, leaving the agent to recover the missing context from long and noisy interaction histories. To bridge this evaluation gap, we introduce \textbf{MemU-Bench}, a mobile benchmark of \textbf{118 vague tasks} grounded in 29 long-horizon user trajectories, where agents must distill raw interaction streams into memory and retrieve the missing context on demand, with task outcomes verified against serialized application databases. Alongside Success Rate, we incorporate Interaction Efficiency (IE) and Success weighted by Path Length (SPL) to expose agents that succeed by exhaustively searching across different applications rather than by \emph{genuinely recalling} the history. Evaluations show that without user history, state-of-the-art systems struggle under such ambiguity: the best-performing Gemini-3.1-Pro achieves an SPL of only 16.4\%, and end-to-end GUI agents fall below 5\%. To address this, we further propose \textbf{AppMem}, a training-free framework that distills user history into a \emph{structured, app-centric} memory bank, tracks interrupted intents across application switches, and selectively retrieves relevant memories via target-app inference. AppMem raises the SPL of GPT-5.5 from 15.7\% to 66.9\% (\textbf{+51.2\%}), outperforms a naive summary baseline by 9.3\%, and delivers consistent gains across evaluated backbones.

cs.AI↗

Towards Real-world Human Behavior Simulation: Benchmarking Large Language Models on Long-horizon, Cross-scenario, Heterogeneous Behavior Traces

The emergence of Large Language Models (LLMs) has illuminated the potential for a general-purpose user simulator. However, existing benchmarks remain constrained to isolated scenarios, narrow action spaces, or synthetic data, failing to capture the holistic nature of authentic human behavior. To bridge this gap, we introduce OmniBehavior, the first predictive user simulation benchmark constructed entirely from real-world data, integrating long-horizon, cross-scenario, and heterogeneous behavioral patterns into a unified framework. Based on this benchmark, we first provide empirical evidence that previous datasets with isolated scenarios suffer from tunnel vision, whereas real-world decision-making relies on long-term, cross-scenario causal chains. Extensive evaluations of state-of-the-art LLMs reveal that current models struggle to accurately predict these complex behaviors, with performance plateauing even as context windows expand. Crucially, a systematic comparison between simulated and authentic behaviors uncovers a fundamental structural bias: LLMs tend to converge towards a positive average person, exhibiting hyper-activity, persona homogenization, and a utopian bias. This results in the loss of individual differences and long-tail behaviors, highlighting critical directions for future high-fidelity simulation research.

cs.CL↗

ViSkill: Reinforcing VLM Agents with Evolving Visual-Native Skills

Skill-augmented agents improve sample efficiency by distilling successful trajectories into reusable strategies. Yet most existing approaches remain text-centric, linearizing spatial layouts and action-state correspondences into language that loses critical geometric structure. Recent efforts have begun incorporating visual evidence, but construct and update skills separately from policy optimization, leaving their mutual improvement underexplored. We propose ViSkill, a visual-native skill learning framework that encodes successful interactions as composite visual skill cards directly accessible to VLM agents. Retrieved skills guide both inference and reward shaping, while successful trajectories are distilled back into the library, forming a closed feedback loop in which skill accumulation and policy improvement reinforce each other. An optional cold-start mechanism further accelerates early-stage learning. Evaluated on Sokoban, FrozenLake, and PrimitiveSkill, ViSkill achieves an overall success rate of 0.89, rising to 0.91 with cold-start initialization, outperforming all evaluated proprietary and open-source baselines while converging faster than standard PPO. Our code is available at https://github.com/ZJU-REAL/ViSkill.

cs.CV↗

ComputerSD: Online Self-Distillation from Real-Time Feedback for Computer-Use Agents

Online training enables computer-use agents (CUAs) to improve through interaction with executable environments. However, existing methods primarily rely on sparse outcome rewards, which provide no supervision for intermediate actions. On-policy self-distillation (OPSD) offers token-level learning signals through privileged rescoring, but directly applying it to CUA online training presents two challenges: fixed guidance may become misaligned with the student's current state, and guidance-induced probability shifts may conflict with step-level correctness. We introduce ComputerSD, an online self-distillation method for CUAs that converts real-time feedback from executed GUI transitions into guidance for policy learning. A fine-tuned GUI analyzer produces guidance and a step-level value score after each action; the guidance provides privileged context, while the score regulates the resulting OPSD signals. ComputerSD jointly optimizes token-level OPSD and trajectory-level GRPO in a fully asynchronous training framework. On OSWorld-Verified, ComputerSD outperforms outcome-only GRPO by 1.9 and 4.1 percentage points on the general-purpose Qwen3-VL-8B-Thinking and specialized EvoCUA-8B backbones, respectively. Evaluation in out-of-distribution settings further supports the generalizability of ComputerSD. These results demonstrate the effectiveness of learning from real-time feedback through online self-distillation for CUAs.

cs.CV↗

HybridCUA: Learning to Orchestrate GUI and CLI for Computer-Use Agents

Computer use agents (CUAs) have demonstrated strong capabilities in completing digital tasks. However, existing CUAs either rely solely on graphical user interface (GUI) interactions, which are often inefficient and error prone, or augment GUI interactions with application specific APIs or tools, which require substantial engineering effort and are difficult to scale across applications. We argue that the next generation of CUAs should combine GUI interactions with the command line interface (CLI), leveraging the generality of the GUI and the efficiency of shell commands. A critical challenge, however, is that current models do not know when or how to use the CLI during task execution. To address this challenge, we develop a data construction pipeline that produces three types of trajectories: GUI only, CLI only, and interleaved GUI and CLI trajectories. This pipeline results in HybridCUA-8K, containing 5K hybrid trajectories and 3K verified RLVR tasks. Building on these data, we propose a training framework with two stages: supervised fine tuning on the constructed trajectories, followed by reinforcement learning with our CLI aware rewards that encourages agents to use the CLI selectively and reliably. Experiments show that HybridCUA-9B achieves 53.6% accuracy on OSWorld, improving over the base model by 14.8 percentage points, and improves performance on WindowsAgentArena by 4.0 percentage points. These results demonstrate the effectiveness and cross platform generalizability of the hybrid GUI and CLI paradigm for computer use agents.

cs.CV↗

Reflect, Revise, Reuse: Training-Free Skill Evolution for GUI Agents

GUI agents execute long-horizon tasks on dynamic graphical user interfaces, where pop-ups, delayed loads, and relocated widgets routinely invalidate plans fixed before execution. Recent agent-skill frameworks encapsulate reusable procedural knowledge to mitigate this, yet existing skill designs are largely developed without targeting GUI execution dynamics and treat skills as static artifacts produced before deployment rather than living procedural knowledge that improves through it. We argue that what GUI agents need is not better static skills, but skills that can be revised from execution feedback at deployment time, without additional training. We propose \textbf{EvoSkill-GUI}, a training-free framework in which each skill is a structured multi-file package containing retrieval metadata, executable plans, backup localization, failure-recovery rules, accessibility utilities, and failure cases. EvoSkill-GUI operates through a \textbf{\emph{reflect-revise-reuse}} loop: the executor performs instant in-rollout revisions, an isolated critic diagnoses failed trajectories under strict information isolation, and the executor edits specific skill files through a restricted tool interface. Across MobileWorld, AndroidWorld, and OSWorld, three mainstream GUI benchmarks spanning mobile and desktop platforms, EvoSkill-GUI consistently improves multiple base models without any training, with maximum gains of $+16.2\%$, $+6.0\%$, and $+10.5\%$ respectively, and evolved skill libraries continue to benefit related tasks rather than being rebuilt from scratch. Our code is available at https://github.com/ZJU-REAL/EvoSkill-GUI.

cs.LG↗

$Ξ_{cc}^{++}-Ξ_{cc}^{+}$ Transitions as a Two-Charm-Selective Portal to Ultra-Low-$Q$ Charged Currents

The recent LHCb observation of $Ξ_{cc}^{+}$ opens the ultra-low-$Q$ transition $Ξ_{cc}^{++}\toΞ_{cc}^{+}$ as an experimentally motivated null test of charged-current new physics. Our two- and three-body analyses show sensitivity to effective baryon-level couplings of $\mathcal{O}(10^{-6}-10^{-7})$ for MeV-scale recoil momenta. We establish a practical no-go result for a universal light charged scalar $ϕ^+$: with a first-generation $ϕ^+\bar u d$ coupling, existing electroweak-precision and beta-decay constraints are parametrically stronger than the projected LHCb sensitivity. We then identify a two-charm-selective charged-current portal whose leading operator has a nonzero matrix element in doubly charmed baryons but vanishes at leading order in pions, nucleons, nuclei, and singly charmed mesons. In this class of models, $Ξ_{cc}^{++}\toΞ_{cc}^{+}$ transitions can provide the leading direct probe of the portal interaction.

hep-ph↗

EA-Nav: Learning Safe Visual Navigation Policies with Embodiment Awareness

Cross-embodiment navigation is a key challenge in embodied intelligence. Due to differences in embodiment, the same visual observation may imply different actions for different agents, making prediction ambiguous when relying solely on vision. Existing studies mainly rely on reinforcement learning, which requires large-scale interaction and careful reward design, making it difficult to support scalable pretraining and real-world adaptation. In contrast, imitation-learning-based approaches remain limited. To address these challenges, we propose an imitation-learning-based embodiment-aware navigation framework with a modular multi-stage design. In pretraining, we construct a cross-embodiment navigation dataset from Internet videos and introduce embodiment geometry as conditional tokens to reduce action ambiguity under the same observation. In fine-tuning, we design a multimodal information injection mechanism based on a decoupled architecture. Specifically, we design a trajectory augmentation strategy to generate high-risk samples, which are used to train spatial perception and risk-aware correction separately, thereby explicitly incorporating embodiment geometry for safe navigation. Experimental results show that the proposed method effectively improves navigation performance across different embodiment settings, demonstrating the effectiveness of incorporating embodiment geometry into embodied navigation.

cs.RO↗

Machine Learning Potential-Driven Molecular Dynamics Simulations of Dehydrogenation in Pristine and Doped MgH$_2$

Machine learning potential-driven molecular dynamics simulations (ML-MD) were employed to provide atomistic insights into the dehydrogenation kinetics of pristine and doped MgH2. Through systematic investigation of distinct surface orientations, the MgH2 (100) surface was identified as the most active low-index surface for hydrogen release. For pristine MgH2, our simulations revealed a novel H2 formation mechanism characterized by H2 generation in the subsurface region followed by diffusion to the surface for desorption, highlighting the critical role of subsurface processes beyond conventional surface-driven pathways. Comprehensive screening of 22 doping elements identified Ni as the most effective dopant. Among several descriptors, machine learning analysis identified the time-coupled Miedema electron density as the critical descriptor, underscoring the role of electronic properties. Consequently, a volcano-shaped relationship was uncovered between the intrinsic Miedema electron density ( nws ) and total hydrogen release (optimal window: 4.0 < nws < 5.4x10-2 e/bohr3). Dopants within this range serve a dual function: acting as thermodynamic sinks for H attraction while maintaining a balanced interaction strength to facilitate H-H coupling and H2 release. This atomistic-level validation provides strong theoretical support for the experimentally observed "hydrogen pump" effect of catalytic phases. The present study demonstrates the strong capability of ML- MD in navigating through complex catalytic mechanisms and establishing quantitative property-activity relationships, providing a robust framework for rational design of high-performance catalysts for MgH2 and other hydrogen storage materials.

cond-mat.mtrl-sci↗

Beyond the LUMIR challenge: The pathway to foundational registration models

Medical image challenges have played a transformative role in advancing the field, catalyzing innovation and establishing new performance benchmarks. Image registration, a foundational task in neuroimaging, has similarly advanced through the Learn2Reg initiative. Building on this, we introduce the Large-scale Unsupervised Brain MRI Image Registration (LUMIR) challenge, a next-generation benchmark for unsupervised brain MRI registration. Previous challenges relied upon anatomical label maps, however LUMIR provides 4,014 unlabeled T1-weighted MRIs for training, encouraging biologically plausible deformation modeling through self-supervision. Evaluation includes 590 in-domain test subjects and extensive zero-shot tasks across disease populations, imaging protocols, and species. Deep learning methods consistently achieved state-of-the-art performance and produced anatomically plausible, diffeomorphic deformation fields. They outperformed several leading optimization-based methods and remained robust to most domain shifts. These findings highlight the growing maturity of deep learning in neuroimaging registration and its potential to serve as a foundation model for general-purpose medical image registration.

eess.IV↗

OneReason Technical Report

Generative recommendation models in the OneRec family have been widely deployed in many real-world services, such as short-video, live-streaming, advertising, and e-commerce. However, these generative models can only benefit from the scaling advantage, while their reasoning ability is hard to activate, since we cannot construct meaningful Chain-of-Thought (CoT) sequences consisting of itemic tokens only. Inspired by the success of the reasoning-style ``think before answer'' paradigm in the LLM field, we conduct preliminary studies (i.e., OneRec-Think, OpenOneRec) to explore reasoning capability in generative recommendation. Nevertheless, we notice an unexpected phenomenon: the thinking mode does not show advantages over the non-thinking mode. Drawing insights from recent findings on CoT robustness in multi-modal language models, we argue that effective reasoning in recommendation rests on two factors: perception, the ability to ground itemic tokens in their underlying language semantics, and cognition, the ability to reorganize a user's behavior sequence into coherent latent interest points. We therefore propose OneReason, which includes: (1) strong itemic token perception in pre-training, (2) a three-level cognition-enhanced CoT format for recommendation tasks in SFT, and (3) a specialize-then-unify training recipe in RL to enhance the thinking ability.

cs.IR↗

MetaphorVU: Towards Metaphorical Video Understanding

Metaphorical videos are prevalent across various real-world scenarios to convey complex ideas, and understanding them typically requires high-order cognitive capabilities. The lack of systematic studies on metaphorical video understanding not only constrains the real-world applicability of MLLMs but also impedes the thorough assessment of their high-order cognitive capabilities. To bridge this gap, we propose MetaphorVU-Bench, the first systematic and comprehensive benchmark dedicated to metaphorical video understanding. Through experiments, we find current MLLMs struggle with accurate metaphorical video understanding, lagging far behind human level, primarily due to defective cross-domain mapping. Motivated by this finding, we construct a metaphor knowledge graph as mapping augmentation and propose MetaphorBoost, an inference-time enhancement framework achieving consistent performance improvement. Our benchmark, analysis, and method provide useful insights and a foundation for future research on advancing MLLMs.

cs.CV↗

Spin-flavor entanglement in $Λ_b \to ΛD$ and weak phase extraction

We identify a new spin-flavor entanglement structure in $Λ_b\toΛD$ decays, formed by the correlation between the $Λ$ spin and the $D$ flavor states ($D=D^0,\overline D^0,D_1,D_2$). The entanglement information is encoded in the decay rates and Lee-Yang parameters of the four neutral-$D$ modes. We then show that the same spin-flavor structure provides a new method to determine the weak phase $γ$, a key angle of the Cabibbo-Kobayashi-Maskawa unitarity triangle. We find that the experimental uncertainty scales as $σ_γ\propto 1/{\cal C}$, where ${\cal C}$ is the Wootters concurrence, thereby quantitatively relating the precision of the weak-phase extraction to the amount of spin-flavor entanglement.

hep-ph↗

KnowU-Bench: Towards Interactive, Proactive, and Personalized Mobile Agent Evaluation

Personalized mobile agents that infer user preferences and calibrate proactive assistance hold great promise as everyday digital assistants, yet existing benchmarks fail to capture what this requires. Prior work evaluates preference recovery from static histories or intent prediction from fixed contexts. Neither tests whether an agent can elicit missing preferences through interaction, nor whether it can decide when to intervene, seek consent, or remain silent in a live GUI environment. We introduce KnowU-Bench, an online benchmark for personalized mobile agents built on a reproducible Android emulation environment, covering 42 general GUI tasks, 86 personalized tasks, and 64 proactive tasks. Unlike prior work that treats user preferences as static context, KnowU-Bench hides the user profile from the agent and exposes only behavioral logs, forcing genuine preference inference rather than context lookup. To support multi-turn preference elicitation, it instantiates an LLM-driven user simulator grounded in structured profiles, enabling realistic clarification dialogues and proactive consent handling. Beyond personalization, KnowU-Bench provides comprehensive evaluation of the complete proactive decision chain, including grounded GUI execution, consent negotiation, and post-rejection restraint, evaluated through a hybrid protocol combining rule-based verification with LLM-as-a-Judge scoring. Our experiments reveal a striking degradation: agents that excel at explicit task execution fall below 50% under vague instructions requiring user preference inference or intervention calibration, even for frontier models like Claude Sonnet 4.6. The core bottlenecks are not GUI navigation but preference acquisition and intervention calibration, exposing a fundamental gap between competent interface operation and trustworthy personal assistance.

cs.AI↗

MotionAdapter: Video Motion Transfer via Content-Aware Attention Customization

Recent advances in diffusion-based text-to-video models, particularly those built on the diffusion transformer architecture, have achieved remarkable progress in generating high-quality and temporally coherent videos. However, transferring complex motions between videos remains challenging. In this work, we present MotionAdapter, a content-aware motion transfer framework that enables robust and semantically aligned motion transfer within DiT-based video diffusion models. Our key insight is that effective motion transfer requires 1) explicit disentanglement of motion from appearance and 2) adaptive customization of motion to target content. MotionAdapter first isolates motion by analyzing cross-frame attention within 3D full-attention modules to extract attention-derived motion fields. To bridge the semantic gap between reference and target videos, we further introduce a DINO-guided motion customization module that rearranges and refines motion fields based on content correspondences. The customized motion field is then used to guide the DiT denoising process, ensuring that the synthesized video inherits the reference motion while preserving target appearance and semantics. Extensive experiments demonstrate that MotionAdapter outperforms state-of-the-art methods in both qualitative and quantitative evaluations. Moreover, MotionAdapter naturely support complex motion transfer and motion editing tasks such as zooming in/out and composition.

cs.CV↗

NimbusGS: Unified 3D Scene Reconstruction under Hybrid Weather

We present NimbusGS, a unified framework for reconstructing high-quality 3D scenes from degraded multi-view inputs captured under diverse and mixed adverse weather conditions. Unlike existing methods that target specific weather types, NimbusGS addresses the broader challenge of generalization by modeling the dual nature of weather: a continuous, view-consistent medium that attenuates light, and dynamic, view-dependent particles that cause scattering and occlusion. To capture this structure, we decompose degradations into a global transmission field and per-view particulate residuals. The transmission field represents static atmospheric effects shared across views, while the residuals model transient disturbances unique to each input. To enable stable geometry learning under severe visibility degradation, we introduce a geometry-guided gradient scaling mechanism that mitigates gradient imbalance during the self-supervised optimization of 3D Gaussian representations. This physically grounded formulation allows NimbusGS to disentangle complex degradations while preserving scene structure, yielding superior geometry reconstruction and outperforming task-specific methods across diverse and challenging weather conditions. Code is available at https://github.com/lyy-ovo/NimbusGS.

cs.CV↗

OmniVTON++: Training-Free Universal Virtual Try-On with Principal Pose Guidance

Image-based Virtual Try-On (VTON) concerns the synthesis of realistic person imagery through garment re-rendering under human pose and body constraints. In practice, however, existing approaches are typically optimized for specific data conditions, making their deployment reliant on retraining and limiting their generalization as a unified solution. We present OmniVTON++, a training-free VTON framework designed for universal applicability. It addresses the intertwined challenges of garment alignment, human structural coherence, and boundary continuity by coordinating Structured Garment Morphing for correspondence-driven garment adaptation, Principal Pose Guidance for step-wise structural regulation during diffusion sampling, and Continuous Boundary Stitching for boundary-aware refinement, forming a cohesive pipeline without task-specific retraining. Experimental results demonstrate that OmniVTON++ achieves state-of-the-art performance across diverse generalization settings, including cross-dataset and cross-garment-type evaluations, while reliably operating across scenarios and diffusion backbones within a single formulation. In addition to single-garment, single-human cases, the framework supports multi-garment, multi-human, and anime character virtual try-on, expanding the scope of virtual try-on applications. The code is available at https://github.com/Jerome-Young/OmniVTON-PlusPlus.

cs.CV↗

Deep learning-derived arterial input function for dynamic brain PET

Dynamic positron emission tomography (PET) imaging combined with radiotracer kinetic modeling is a powerful technique for visualizing biological processes in the brain, offering valuable insights into brain functions and neurological disorders such as Alzheimer's and Parkinson's diseases. Accurate kinetic modeling relies heavily on the use of a metabolite-corrected arterial input function (AIF), which typically requires invasive and labor-intensive arterial blood sampling. While alternative non-invasive approaches have been proposed, they often compromise accuracy or still necessitate at least one invasive blood sampling. In this study, we present the deep learning-derived arterial input function (DLIF), a deep learning framework capable of estimating a metabolite-corrected AIF directly from dynamic PET image sequences without any blood sampling. We validated DLIF using existing dynamic PET patient data. We compared DLIF and resulting parametric maps against ground truth measurements. Our evaluation shows that DLIF achieves accurate and robust AIF estimation. By leveraging deep learning's ability to capture complex temporal dynamics and incorporating prior knowledge of typical AIF shapes through basis functions, DLIF provides a rapid, accurate, and entirely non-invasive alternative to traditional AIF measurement methods.

eess.IV↗