SearcharxivSearch

arXiv subjects

Yong Guo

Publications and source records attributed to Yong Guo.

At least 19 recordsLinked to original sources

PixelIR: Fidelity-Perception Decoupling via Pixel-Space Image-Residual Flow Matching for Efficient One-Step Real-World Super-Resolution

Real-world image super-resolution (Real-ISR) aims to preserve structures supported by the degraded observation while reconstructing perceptually realistic details. However, existing Real-ISR methods largely optimize fidelity and perceptual quality within a shared network, causing the two objectives to interfere throughout training and making their balance difficult to control. Recent one-step methods reduce sampling steps, yet often inherit both this coupled optimization behavior and the expensive high-resolution backbone of their multi-step predecessors. We argue that efficient Real-ISR requires not only a shorter sampling trajectory, but also specialized modeling of faithful reconstruction and perceptual detail synthesis. Based on this insight, we propose PixelIR, a fidelity-perception decoupling framework built upon pixel-space image-residual flow matching. PixelIR first learns an image flow that maps the degraded observation to a faithful reconstruction. Then, a residual flow synthesizes the missing perceptual details from noise without repeatedly relearning or overwriting the complete restoration solution. We further distill the teacher into a deployment-oriented one-step student within a coarse-to-fine pyramid architecture. Extensive experiments show that PixelIR achieves leading PSNR, SSIM, and LPIPS on both RealSR and DRealSR. The final model completes pixel-space restoration in a single evaluation with only 32.9M parameters, 89.7G MACs, and 8.5ms latency, demonstrating a strong practical fidelity-perception-efficiency balance.

cs.CV

CG-World: A Large-Scale World-State Dataset and Protocol for World Models

World models must learn the joint dynamics of states, actions, events, and observations, yet existing video, robotics, and simulation datasets usually capture only part of this structure. We introduce CG-World, a large-scale world-state dataset and protocol derived from industrial computer graphics production pipelines. CG-World explicitly records intermediate states, including multimodal semantics, spatial structure, skeletal and controller states, motion curves, camera and lighting parameters, physics caches, contact events, and multi-pass renderings. CG-World v1 contains approximately 850,000 temporally aligned segments of 1-5 seconds. It separates latent states, observations, relations, events, and branch metadata, and organizes them into unified spatiotemporal samples. To support intervention learning and counterfactual reasoning, CG-World defines a branch lineage covering factual trajectories, observation interventions, action interventions, mechanism interventions, and strict counterfactual branches, with intervention targets, invariants, and alternative outcomes explicitly recorded. We evaluate the dataset on geometry-conditioned video generation, action prediction, and closed-loop vision-language-action policy transfer. Results show that CG-World provides reusable structured supervision for controlled generation, action modeling, and embodied policy transfer. We plan to expand CG-World through continued data collection and community collaboration toward a shared data infrastructure for world models, Physical AI, and embodied intelligence.

cs.AI

Bricker to BRACE: A Bracket Exposure RAW Dataset and Restoration Model for Flicker-Banding

Flicker-banding (FB), arises from temporal aliasing between a camera's rolling shutter and a display's brightness modulation, degrading screen-captured image readability with color shifts and jagged patterns. Existing single-frame methods with simplified parametric stripe models cannot reliably distinguish these artifacts from genuine texture. To address this, we conduct a systematic analysis of complex FB morphologies and reveal their significant variation across exposure settings, motivating a multi-frame bracketed RAW restoration paradigm. We construct Bricker, a synthetic-real bracketed RAW dataset built via ray-tracing-based physical simulation and automated multi-exposure capture tool. We further propose BRACE: Bracketed RAW Flicker-Banding Removal, a multi-frame restoration model that utilizes frequency-aware banding prior and a multi-scale spatial cross-attention modulator (MSCAM) for cross-exposure spatial fusion. We also introduce the Stripe Frequency Consistency (SFC) metric to evaluate banding removal. Experiments demonstrate state-of-the-art performance on both synthetic and real benchmarks. Our dataset and code are available at: https://github.com/ZZH-qwq/BRACE.

cs.CV

Efficient One-Step Diffusion Restoration Model with Compact Token Compression and Linear Attention

Real-world image super-resolution aims to recover high-quality images from complex and unknown real-world degradations. However, existing generative Real-ISR methods largely inherit the dense latent representations and quadratic-cost global modeling paradigm developed for high-resolution image synthesis, causing computation, memory usage, and inference latency to scale unfavorably with resolution and thus limiting practical deployment. We argue that the key bottleneck lies not in insufficient restoration priors, but in excessive token redundancy and costly token interactions during high-resolution restoration. Motivated by this observation, we revisit Real-ISR from the perspectives of compact latent representation and linear-complexity modeling, and propose SANA-SR, an efficient one-step restoration framework. Specifically, SANA-SR employs a deep compression autoencoder with a 32x compression ratio to drastically reduce latent tokens while preserving restoration-relevant structures and textures. On top of this compact latent space, we introduce a linear-attention DiT with LoRA fine-tuning, enabling efficient high-resolution restoration with linear-complexity token mixing. Extensive experiments on all benchmark datasets demonstrate that SANA-SR achieves highly competitive and often superior quantitative performance against existing methods, while restoring clearer and more realistic textures. Moreover, after pruning, the deployed model runs in 0.019s with 407.95G MACs and 344M parameters, highlighting its strong potential for practical mobile deployment.

cs.CV

DiffST: Spatiotemporal-Aware Diffusion for Real-World Space-Time Video Super-Resolution

Diffusion-based models have shown strong performance in video super-resolution (VSR) and video frame interpolation (VFI). However, their role in the coupled space-time video super-resolution (STVSR) setting remains limited. Existing diffusion-based STVSR approaches suffer from two issues: (1) low inference efficiency and (2) insufficient utilization of spatiotemporal information. These limitations impede deployment. To address these issues, we introduce DiffST, an efficient spatiotemporal-aware video diffusion framework for real-world STVSR. To improve efficiency, we adapt a pre-trained diffusion model for one-step sampling and process the entire video directly rather than operating on individual frames. Furthermore, to enhance spatiotemporal information utilization, we introduce cross-frame context aggregation (CFCA) and video representation guidance (VRG). The CFCA module aggregates information across multiple keyframes to produce intermediate frames. The VRG module extracts video-level global features to guide the diffusion process. Extensive experiments show that DiffST obtains leading results on real-world STVSR tasks. It also maintains high inference efficiency, running about 17$\times$ faster than previous diffusion-based STVSR methods. Code is available at: https://github.com/zhengchen1999/DiffST.

cs.CV

Noise-Started One-Step Real-World Super-Resolution via LR-Conditioned SplitMeanFlow and GAN Refinement

Pre-trained text-to-image (T2I) diffusion models have shown strong potential for real-world image super-resolution (Real-ISR), owing to their noise-started generation process that enables realistic texture synthesis and captures the one-to-many nature of super-resolution. However, diffusion-based Real-ISR methods still face a fundamental efficiency-quality trade-off. Multi-step methods generate high-quality results by iteratively denoising random Gaussian noise under LR conditioning, but suffer from slow sampling. Recent one-step methods greatly improve efficiency, yet they typically replace noise-started generation with direct LR-to-HR restoration, which weakens stochasticity and limits realistic detail synthesis. To address this issue, we propose SMFSR, a noise-started one-step Real-ISR framework via LR-conditioned SplitMeanFlow and GAN refinement. SMFSR preserves the random-noise starting point of diffusion models and learns a direct noise-to-HR mapping conditioned on the LR image. To this end, Interval Splitting Consistency distills the multi-step generative trajectory into a single average-velocity prediction, enabling efficient one-step generation. To compensate for the reduced opportunity for progressive refinement, we further introduce a GAN refinement stage, where a DINOv3-based discriminator enhances realistic texture synthesis and variational score distillation aligns the generated outputs with the natural image distribution under a frozen diffusion teacher. Extensive experiments demonstrate that SMFSR achieves state-of-the-art perceptual quality among one-step diffusion-based Real-ISR methods while retaining fast single-step inference.

cs.CV

InsHuman: Towards Natural and Identity-Preserving Human Insertion

Human insertion aims to naturally place specific individuals into a target background. Although existing image editing models may have such ability, they often produce failure cases, including inappropriate human pose in new background, inconsistent number of people, and modified facial identity. Moreover, publicly available human datasets often lack full-body portraits and realistic physical interaction between humans and their background. To address these challenges, we propose InsHuman for natural and identity-preserving human insertion. Specifically, we propose Human-Background Adaptive Fusion (HBAF), which detects foreground humans to obtain a binary mask and applies region-aware weighting to align the human regions between predicted and ground-truth latents, ensuring the person's pose, count, and overall appearance are coherently adapted to the target background.We further propose Face-to-Face ID-Preserving (FFIP), which detects and matches faces between the generated image and the source image in terms of face recognition features to enforce identity consistency for each face.In addition, we propose Bidirectional Data Pairing (BDP) strategy to construct BDP-InsHuman, a high-quality dataset with realistic human-background interactions. Experiments demonstrate that InsHuman achieves significant improvements in generating plausible images while keeping human identity unchanged.

cs.CV

LSGQuant: Layer-Sensitivity Guided Quantization for One-Step Diffusion Real-World Video Super-Resolution

One-Step Diffusion Models have demonstrated promising capability and fast inference in video super-resolution (VSR) for real-world. Nevertheless, the substantial model size and high computational cost of Diffusion Transformers (DiTs) limit downstream applications. While low-bit quantization is a common approach for model compression, the effectiveness of quantized models is challenged by the high dynamic range of input latent and diverse layer behaviors. To deal with these challenges, we introduce LSGQuant, a layer-sensitivity guided quantizing approach for one-step diffusion-based real-world VSR. Our method incorporates a Dynamic Range Adaptive Quantizer (DRAQ) to fit video token activations. Furthermore, we estimate layer sensitivity and implement a Variance-Oriented Layer Training Strategy (VOLTS) by analyzing layer-wise statistics in calibration. We also introduce Quantization-Aware Optimization (QAO) to jointly refine the quantized branch and a retained high-precision branch. Extensive experiments demonstrate that our method has nearly performance to origin model with full-precision and significantly exceeds existing quantization techniques. Code is available at: https://github.com/zhengchen1999/LSGQuant.

cs.CV

Q-DiT4SR: Exploration of Detail-Preserving Diffusion Transformer Quantization for Real-World Image Super-Resolution

Recently, Diffusion Transformers (DiTs) have emerged in Real-World Image Super-Resolution (Real-ISR) to generate high-quality textures, yet their heavy inference burden hinders real-world deployment. While Post-Training Quantization (PTQ) is a promising solution for acceleration, existing methods in super-resolution mostly focus on U-Net architectures, whereas generic DiT quantization is typically designed for text-to-image tasks. Directly applying these methods to DiT-based super-resolution models leads to severe degradation of local textures. Therefore, we propose Q-DiT4SR, the first PTQ framework specifically tailored for DiT-based Real-ISR. We propose H-SVD, a hierarchical SVD that integrates a global low-rank branch with a local block-wise rank-1 branch under a matched parameter budget. We further propose Variance-aware Spatio-Temporal Mixed Precision: VaSMP allocates cross-layer weight bit-widths in a data-free manner based on rate-distortion theory, while VaTMP schedules intra-layer activation precision across diffusion timesteps via dynamic programming (DP) with minimal calibration. Experiments on multiple real-world datasets demonstrate that our Q-DiT4SR achieves SOTA performance under both W4A6 and W4A4 settings. Notably, the W4A4 quantization configuration reduces model size by 5.8$\times$ and computational operations by 6.14$\times$. Our code and models will be available at https://github.com/xunzhang1128/Q-DiT4SR.

cs.CV

Towards Any-Quality Image Segmentation via Generative and Adaptive Latent Space Enhancement

Segment Anything Models (SAMs), known for their exceptional zero-shot segmentation performance, have garnered significant attention in the research community. Nevertheless, their performance drops significantly on severely degraded, low-quality images, limiting their effectiveness in real-world scenarios. To address this, we propose GleSAM++, which utilizes Generative Latent space Enhancement to boost robustness on low-quality images, thus enabling generalization across various image qualities. Additionally, to improve compatibility between the pre-trained diffusion model and the segmentation framework, we introduce two techniques, i.e., Feature Distribution Alignment (FDA) and Channel Replication and Expansion (CRE). However, the above components lack explicit guidance regarding the degree of degradation. The model is forced to implicitly fit a complex noise distribution that spans conditions from mild noise to severe artifacts, which substantially increases the learning burden and leads to suboptimal reconstructions. To address this issue, we further introduce a Degradation-aware Adaptive Enhancement (DAE) mechanism. The key principle of DAE is to decouple the reconstruction process for arbitrary-quality features into two stages: degradation-level prediction and degradation-aware reconstruction. Our method can be applied to pre-trained SAM and SAM2 with only minimal additional learnable parameters, allowing for efficient optimization. Extensive experiments demonstrate that GleSAM++ significantly improves segmentation robustness on complex degradations while maintaining generalization to clear images. Furthermore, GleSAM++ also performs well on unseen degradations, underscoring the versatility of our approach and dataset.

cs.CV

Boosting Segment Anything Model to Generalize Visually Non-Salient Scenarios

Segment Anything Model (SAM), known for its remarkable zero-shot segmentation capabilities, has garnered significant attention in the community. Nevertheless, its performance is challenged when dealing with what we refer to as visually non-salient scenarios, where there is low contrast between the foreground and background. In these cases, existing methods often cannot capture accurate contours and fail to produce promising segmentation results. In this paper, we propose Visually Non-Salient SAM (VNS-SAM), aiming to enhance SAM's perception of visually non-salient scenarios while preserving its original zero-shot generalizability. We achieve this by effectively exploiting SAM's low-level features through two designs: Mask-Edge Token Interactive decoder and Non-Salient Feature Mining module. These designs help the SAM decoder gain a deeper understanding of non-salient characteristics with only marginal parameter increments and computational requirements. The additional parameters of VNS-SAM can be optimized within 4 hours, demonstrating its feasibility and practicality. In terms of data, we established VNS-SEG, a unified dataset for various VNS scenarios, with more than 35K images, in contrast to previous single-task adaptations. It is designed to make the model learn more robust VNS features and comprehensively benchmark the model's segmentation performance and generalizability on VNS scenarios. Extensive experiments across various VNS segmentation tasks demonstrate the superior performance of VNS-SAM, particularly under zero-shot settings, highlighting its potential for broad real-world applications. Codes and datasets are publicly available at https://guangqian-guo.github.io/VNS-SAM.

cs.CV

Learning from Disagreement: A Group Decision Simulation Framework for Robust Medical Image Segmentation

Medical image segmentation annotation suffers from inter-rater variability (IRV) due to differences in annotators' expertise and the inherent blurriness of medical images. Standard approaches that simply average expert labels are flawed, as they discard the valuable clinical uncertainty revealed in disagreements. We introduce a fundamentally new approach with our group decision simulation framework, which works by mimicking the collaborative decision-making process of a clinical panel. Under this framework, an Expert Signature Generator (ESG) learns to represent individual annotator styles in a unique latent space. A Simulated Consultation Module (SCM) then intelligently generates the final segmentation by sampling from this space. This method achieved state-of-the-art results on challenging CBCT and MRI datasets (92.11% and 90.72% Dice scores). By treating expert disagreement as a useful signal instead of noise, our work provides a clear path toward more robust and trustworthy AI systems for healthcare.

cs.CV

PocketSR: The Super-Resolution Expert in Your Pocket Mobiles

Real-world image super-resolution (RealSR) aims to enhance the visual quality of in-the-wild images, such as those captured by mobile phones. While existing methods leveraging large generative models demonstrate impressive results, the high computational cost and latency make them impractical for edge deployment. In this paper, we introduce PocketSR, an ultra-lightweight, single-step model that brings generative modeling capabilities to RealSR while maintaining high fidelity. To achieve this, we design LiteED, a highly efficient alternative to the original computationally intensive VAE in SD, reducing parameters by 97.5% while preserving high-quality encoding and decoding. Additionally, we propose online annealing pruning for the U-Net, which progressively shifts generative priors from heavy modules to lightweight counterparts, ensuring effective knowledge transfer and further optimizing efficiency. To mitigate the loss of prior knowledge during pruning, we incorporate a multi-layer feature distillation loss. Through an in-depth analysis of each design component, we provide valuable insights for future research. PocketSR, with a model size of 146M parameters, processes 4K images in just 0.8 seconds, achieving a remarkable speedup over previous methods. Notably, it delivers performance on par with state-of-the-art single-step and even multi-step RealSR models, making it a highly practical solution for edge-device applications.

cs.CV

Asymmetric VAE for One-Step Video Super-Resolution Acceleration

Diffusion models have significant advantages in the field of real-world video super-resolution and have demonstrated strong performance in past research. In recent diffusion-based video super-resolution (VSR) models, the number of sampling steps has been reduced to just one, yet there remains significant room for further optimization in inference efficiency. In this paper, we propose FastVSR, which achieves substantial reductions in computational cost by implementing a high compression VAE (spatial compression ratio of 16, denoted as f16). We design the structure of the f16 VAE and introduce a stable training framework. We employ pixel shuffle and channel replication to achieve additional upsampling. Furthermore, we propose a lower-bound-guided training strategy, which introduces a simpler training objective as a lower bound for the VAE's performance. It makes the training process more stable and easier to converge. Experimental results show that FastVSR achieves speedups of 111.9 times compared to multi-step models and 3.92 times compared to existing one-step models. We will release code and models at https://github.com/JianzeLi-114/FastVSR.

cs.CV

VividFace: High-Quality and Efficient One-Step Diffusion For Video Face Enhancement

Video Face Enhancement (VFE) aims to restore high-quality facial regions from degraded video sequences, enabling a wide range of practical applications. Despite substantial progress in the field, current methods that primarily rely on video super-resolution and generative frameworks continue to face three fundamental challenges: (1) computational inefficiency caused by iterative multi-step denoising in diffusion models; (2) faithfully modeling intricate facial textures while preserving temporal consistency; and (3) limited model generalization due to the lack of high-quality face video training data. To address these challenges, we propose VividFace, a novel and efficient one-step diffusion framework for VFE. Built upon the pretrained WANX video generation model, VividFace reformulates the traditional multi-step diffusion process as a single-step flow matching paradigm that directly maps degraded inputs to high-quality outputs with significantly reduced inference time. To enhance facial detail recovery, we introduce a Joint Latent-Pixel Face-Focused Training strategy that constructs spatiotemporally aligned facial masks to guide optimization toward critical facial regions in both latent and pixel spaces. Furthermore, we develop an MLLM-driven automated filtering pipeline that produces MLLM-Face90, a meticulously curated high-quality face video dataset, ensuring models learn from photorealistic facial textures. Extensive experiments demonstrate that VividFace achieves superior performance in perceptual quality, identity preservation, and temporal consistency across both synthetic and real-world benchmarks. We will publicly release our code, models, and dataset to support future research.

cs.CV

Towards Redundancy Reduction in Diffusion Models for Efficient Video Super-Resolution

Diffusion models have recently shown promising results for video super-resolution (VSR). However, directly adapting generative diffusion models to VSR can result in redundancy, since low-quality videos already preserve substantial content information. Such redundancy leads to increased computational overhead and learning burden, as the model performs superfluous operations and must learn to filter out irrelevant information. To address this problem, we propose OASIS, an efficient $\textbf{o}$ne-step diffusion model with $\textbf{a}$ttention $\textbf{s}$pecialization for real-world v$\textbf{i}$deo $\textbf{s}$uper-resolution. OASIS incorporates an attention specialization routing that assigns attention heads to different patterns according to their intrinsic behaviors. This routing mitigates redundancy while effectively preserving pretrained knowledge, allowing diffusion models to better adapt to VSR and achieve stronger performance. Moreover, we propose a simple yet effective progressive training strategy, which starts with temporally consistent degradations and then shifts to inconsistent settings. This strategy facilitates learning under complex degradations. Extensive experiments demonstrate that OASIS achieves state-of-the-art performance on both synthetic and real-world datasets. OASIS also provides superior inference speed, offering a $\textbf{6.2$\times$}$ speedup over one-step diffusion baselines such as SeedVR2. The code will be available at \href{https://github.com/jp-guo/OASIS}{https://github.com/jp-guo/OASIS}.

cs.CV

Quant-dLLM: Post-Training Extreme Low-Bit Quantization for Diffusion Large Language Models

Diffusion large language models (dLLMs), which offer bidirectional context and flexible masked-denoising generation, are emerging as a compelling alternative to autoregressive (AR) LLMs. However, like AR LLMs, their model sizes continue to grow, motivating weight compression for deployment. Although post-training quantization (PTQ) is effective for AR LLMs, directly transferring it to dLLMs at 2-bit leads to unsatisfactory performance. To tackle these challenges, we propose Quant-dLLM, an ultra-low-bit PTQ framework tailored to dLLMs. Since masked-denoising activations in dLLMs differ from the fully visible signals assumed by standard PTQ methods, we introduce Masked Calibration Simulation (MCS) to align calibration with the timestep-dependent masking, which yields more reliable calibrations. Moreover, we propose a Data-aware Any-order Quantizer (DAQ) that learns ultra-low-bit weight representations via an optimization algorithm. It performs iterative approximation guided by our simulated calibration data. In addition, under a strict 2-bit budget, we introduce Adaptive Blockwise Mixed Precision (ABMP), a sensitivity-based precision allocation scheme that adaptively assigns bit width across channel groups. When restricted to 2-bit precision, Quant-dLLM consistently achieves higher accuracy than state-of-the-art (SOTA) AR-transfer PTQ methods on dLLMs. The code and models will be available at: https://github.com/ZTA2785/Quant-dLLM.

cs.LG

RDDM: Practicing RAW Domain Diffusion Model for Real-world Image Restoration

We present the RAW domain diffusion model (RDDM), an end-to-end diffusion model that restores photo-realistic images directly from the sensor RAW data. While recent sRGB-domain diffusion methods achieve impressive results, they are caught in a dilemma between high fidelity and image generation. These models process lossy sRGB inputs and neglect the accessibility of the sensor RAW images in many scenarios, e.g., in image and video capturing in edge devices, resulting in sub-optimal performance. RDDM obviates this limitation by directly restoring images in the RAW domain, replacing the conventional two-stage image signal processing (ISP)->Image Restoration (IR) pipeline. However, a simple adaptation of pre-trained diffusion models to the RAW domain confronts many challenges. To this end, we propose: (1) a RAW-domain VAE (RVAE), encoding sensor RAW and decoding it into an enhanced linear domain image, to solve the out-of-distribution (OOD) issues between the different domain distributions; (2) a configurable multi-bayer (CMB) LoRA module, adapting diverse RAW Bayer patterns such as RGGB, BGGR, etc. To compensate for the deficiency in the dataset, we develop a scalable data synthesis pipeline synthesizing RAW LQ-HQ pairs from existing sRGB datasets for large-scale training. Extensive experiments demonstrate RDDM's superiority over state-of-the-art sRGB diffusion methods, yielding higher fidelity results with fewer artifacts. Codes will be publicly available at https://github.com/YanCHEN-fr/RDDM.

eess.IV