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Yong Li

Publications and source records attributed to Yong Li.

At least 127 records · Page 7Linked to original sources

The Point, the Vision and the Text: Does Point Cloud Boost Spatial Reasoning of Large Language Models? A Bias-Controlled Study

3D Large Language Models (LLMs) leveraging spatial information in point clouds for 3D spatial reasoning attract great attention. Despite some promising results, the advantages of point clouds over other modalities remain unclear. Moreover, existing 3D benchmarks are insufficient for fairly evaluating the ability of multimodal LLMs to comprehend spatial concepts. To address these challenges, we introduce ScanReQA, a 3D spatial reasoning benchmark encompassing text, vision, and point cloud modalities. We then evaluate the performance of text, 2D, and 3D LLMs on the benchmark to compare the effectiveness of different modalities in understanding spatial concepts. Furthermore, we analyze the reasoning mechanisms behind 3D LLMs using point clouds. Our findings reveal that: 1) binary spatial reasoning remains challenging for current 3D LLMs, 2) MLLMs based on point cloud and visual modalities demonstrate stronger spatial reasoning capabilities than LLMs, and 3) 3D LLMs exhibit the attention sink phenomenon similar to that in 2D LLMs, impairing spatial reasoning. We think these conclusions can help the next step of 3D LLMs and also offer insights for foundation models in other modalities. We release datasets and codes in the project page: https://github.com/EmbodiedCity/ScanReQA.code.

cs.CV↗

Beyond Model Ranking: Predictability-Aligned Evaluation for Time Series Forecasting

In the era of increasingly complex AI models for time series forecasting, progress is often measured by marginal improvements on benchmark leaderboards. However, this approach suffers from a fundamental flaw: standard evaluation metrics conflate a model's performance with the data's intrinsic unpredictability. To address this pressing challenge, we introduce a novel, predictability-aligned diagnostic framework grounded in spectral coherence. Our framework makes two primary contributions: the Spectral Coherence Predictability (SCP), a computationally efficient ($O(N\log N)$) and task-aligned score that quantifies the inherent difficulty of a given forecasting instance, and the Linear Utilization Ratio (LUR), a frequency-resolved diagnostic tool that precisely measures how effectively a model exploits the linearly predictable information within the data. We validate our framework's effectiveness and leverage it to reveal two core insights. First, we provide the first systematic evidence of "predictability drift", demonstrating that a task's forecasting difficulty varies sharply over time. Second, our evaluation reveals a key architectural trade-off: complex models are superior for low-predictability data, whereas linear models are highly effective on more predictable tasks. We advocate for a paradigm shift, moving beyond simplistic aggregate scores toward a more insightful, predictability-aware evaluation that fosters fairer model comparisons and a deeper understanding of model behavior.

cs.LG↗

REVERSE: Reinforcing Evidence Verification and Search for Agentic Image geo-localization

Image geo-localization aims to determine where a photograph was taken, a task that often requires more than recognizing visible landmarks. Human experts typically solve it through an iterative workflow: they inspect informative regions, form location hypotheses, seek external evidence, and revise their judgments as new clues appear. Existing methods only partially capture this process: direct prediction methods bypass evidence acquisition altogether, while retrieval-augmented methods introduce external evidence but usually provide limited supervision on the intermediate decisions of where to search, how to query, and how to filter noisy results. We present REVERSE, a framework that reinforces the interplay between evidence search and verification to enable multi-turn agentic reasoning. REVERSE teaches three intermediate decisions: where to look, what to query, and what evidence to trust. To support this, we construct tool-grounded trajectories with annotated region selections, search observations, and geo-informative evidence labels, and introduce process rewards for visual grounding, query utility, and evidence discrimination. An offline search cache makes retrieval observations stable and reusable during reinforcement learning, enabling dense supervision over noisy search results. With a 4B model, REVERSE outperforms strong retrieval-augmented baselines and rivals substantially larger models on Im2GPS3k and YFCC4k. Code is available at https://github.com/yonglleee/REVERSE.

cs.CV↗

AutoSOTA: An End-to-End Automated Research System for State-of-the-Art AI Model Discovery

Artificial intelligence research increasingly depends on prolonged cycles of reproduction, debugging, and iterative refinement to achieve State-Of-The-Art (SOTA) performance, creating a growing need for systems that can accelerate the full pipeline of empirical model optimization. In this work, we introduce AutoSOTA, an end-to-end automated research system that advances the latest SOTA models published in top-tier AI papers to reproducible and empirically improved new SOTA models. We formulate this problem through three tightly coupled stages: resource preparation and goal setting; experiment evaluation; and reflection and ideation. To tackle this problem, AutoSOTA adopts a multi-agent architecture with eight specialized agents that collaboratively ground papers to code and dependencies, initialize and repair execution environments, track long-horizon experiments, generate and schedule optimization ideas, and supervise validity to avoid spurious gains. We evaluate AutoSOTA on recent research papers collected from eight top-tier AI conferences under filters for code availability and execution cost. Across these papers, AutoSOTA achieves strong end-to-end performance in both automated replication and subsequent optimization. Specifically, it successfully discovers 105 new SOTA models that surpass the original reported methods, averaging approximately five hours per paper. Case studies spanning LLM, NLP, computer vision, time series, and optimization further show that the system can move beyond routine hyperparameter tuning to identify architectural innovation, algorithmic redesigns, and workflow-level improvements. These results suggest that end-to-end research automation can serve not only as a performance optimizer, but also as a new form of research infrastructure that reduces repetitive experimental burden and helps redirect human attention toward higher-level scientific creativity.

cs.CL↗

SciNet: Evaluating AI Agents in Relation-Aware Scientific Literature Retrieval

AI agents have seen widespread adoption in information retrieval for scientific research, giving rise to tools such as Deep Research. However, existing retrieval agents mainly rely on keyword- or embedding-based methods. While effective at capturing content-level similarities, they struggle to understand complex relational networks among scientific papers, such as identifying corroborating or conflicting studies and tracing technological lineages. This fundamental limitation often results in fragmented knowledge structures, misinterpreted research sentiment, and ineffective modeling of collective scientific progress. To address this limitation, we introduce SciNet, the first Scientific Network relation-aware dataset for information retrieval agents. Built on a meta-database of 269 million papers across 7 disciplines and containing 8,940 carefully designed tasks, SciNet systematically captures three levels of relational understanding: ego-centric retrieval of papers with novel knowledge structures, pairwise identification of scholarly relationships, and path-wise reconstruction of scientific evolution. Extensive evaluation of three categories of retrieval agents shows that their accuracy on relation-aware tasks often falls below 20%, highlighting a fundamental shortcoming of current retrieval paradigms. Importantly, in a downstream literature review application, agents empowered with SciNet achieve a 25.3% improvement in review quality, highlighting the critical value of relation-aware retrieval for deepening scientific insights. We publicly release SciNet at https://github.com/tsinghua-fib-lab/SciNet to support future research.

cs.CE↗

LiveFigure: Generating Editable Scientific Illustration with VLM Agents

Scientific illustrations are essential for depicting conceptual designs, methodologies, and experimental workflows in research, playing a pivotal role in communicating complex academic insights. However, creating high-quality scientific illustrations remains a labor-intensive task for human scientists. While recent generative image models have advanced prompt-based editing, the synthesis of fully editable figures remains a fundamental challenge. Valid editability involves structured transformations of graphical elements, scales, attributes, and text, rather than simple pixel-level changes. Existing models generate raster outputs that do not support manual correction or layout adjustment, limiting their utility in scientific publishing, where editable vector figures are typically required for submission. To address this challenge, we introduce LiveFigure, an agentic framework driven by VLM agents that imitates the multi-step drawing workflow of human researchers. It first plans figure blueprints by drawing inspiration from high-quality references in previous works, then generates executable scripts that produce figures via the PowerPoint interface based on skills and experience, and finally refines the outputs with targeted visual diagnostics, producing fully vectorized, editable figures that meet publication standards. Extensive experiments demonstrate that LiveFigure generates inherently editable figures, achieving 80% publication-readiness in only 17 manual edits, far surpassing the 24% rate of the strongest baseline, NanoBanana. Human preference studies further validate this advantage, with LiveFigure securing a 60% win rate against NanoBanana. Our code is available at https://github.com/tsinghua-fib-lab/LiveFigure.git.

cs.CE↗

Most Probable KAM Tori in Stochastic Hamiltonian Systems

This paper investigates in depth how stochastic perturbations affect the integrable structure of Hamiltonian systems and develops a KAM theory for stochastic Hamiltonian dynamics, in the sense of the most probable path. We first derive the Onsager-Machlup functional for stochastic Hamiltonian systems driven by time-dependent noise coefficients and identify the most probable path of the system trajectories. Building on this, we establish a large deviation principle and obtain an explicit rate function that quantitatively characterizes trajectory deviations, in particular for rare events. The main contribution of this work is to prove that, under stochastic noise, the original quasi-periodic invariant tori persist in the sense of the most probable path, thereby demonstrating the stability of KAM structures in random environments. Moreover, we show that the Onsager-Machlup functional coincides exactly with the large deviation rate function, thereby providing a quantitative characterization of both the structural persistence of quasi-periodic motions and the geometry of fluctuations in stochastic Hamiltonian systems. Overall, our results extend the classical KAM framework to stochastic settings and offer new insight into the behavior of complex dynamical systems under noise.

math.DS↗

WorldArena 2.0: Extending Embodied World Model Benchmarking on Modality, Functionality and Platform

World models have emerged as a central paradigm for embodied intelligence, enabling agents to predict action-conditioned future and reason about environmental dynamics. However, existing embodied world model benchmarks are still largely confined to vision-only prediction, offline embodied applications, and simulator-based evaluation, making them insufficient for assessing increasingly comprehensive world models. In this work, we introduce WorldArena 2.0, an expanded benchmark that systematically broadens embodied world model evaluation along three dimensions: modality, functionality, and platform. Along the modality dimension, WorldArena 2.0 extends evaluation from vision-only to visuotactile modalities, enabling assessment of multimodal perception and prediction. Along the functionality dimension, it extends beyond policy evaluation and planning to assess world models as interactive RL environments for policy optimization. Along the platform dimension, it moves beyond simulator-only evaluation to a diverse suite of simulated and real-world robotic settings across multiple embodiments. Under a standardized protocol, WorldArena 2.0 comprehensively evaluates perceptual quality, interactive utility, and cross-platform performance, providing a comprehensive testbed for tracking progress toward embodied world models. The benchmark is available at: https://world-arena.ai.

cs.RO↗

TrainMover: An Interruption-Resilient Runtime for ML Training

Large-scale ML training jobs are frequently interrupted by hardware and software anomalies, failures, and management events. Existing solutions like checkpoint-restart or runtime reconfiguration suffer from long downtimes and degraded performance. We present TrainMover, a resilient LLM training runtime that leverages elastic and standby machines to handle interruptions with minimal downtime and zero memory overhead. To achieve these goals, TrainMover introduces three key techniques: two-phase, delta-based communication group setup; communication-free sandboxed warmup; and general standby design that enables failure recovery from any role. Our evaluation shows that TrainMover consistently achieves around 20 seconds of downtime when handling various interruptions at the 1024-GPU scale. TrainMover is projected to reduce wasted GPU hours by 55% compared to the best alternative, saving 1.4 million GPU-hours per week at the 64K-GPU scale.

cs.DC↗

A Few GPUs, A Whole Lotta Scale: Faithful LLM Training Emulation with PrismLLM

Large language model (LLM) training today runs on clusters spanning thousands of GPUs. While this scale enables rapid model advances, developing, debugging, and performance-tuning the training framework inevitably becomes complex and costly. This is because engineers often need to reproduce production behaviors to diagnose failures or evaluate optimizations, thereby demanding frequent and even exclusive access to production-scale clusters -- which becomes increasingly hard given that the majority of GPUs are already committed to production workloads. Simulation relies on complex performance models that are difficult to maintain, and downscaled experiments often fail to capture scale-dependent behaviors. We present PrismLLM to decouple large-scale execution from the need to access large clusters, enabling engineers to run and observe ranks of interest under faithful large-scale behavior using only a few GPUs. PrismLLM constructs a high-fidelity execution graph via a slicing-based approach that captures computation, communication, and dependencies of the target scale. Then, PrismLLM performs hybrid emulation where selected ranks execute the original program while the remaining ranks are replayed as virtual participants. Experiments on large-scale LLM training workloads show that PrismLLM accurately reproduces performance and memory behavior, achieving only 0.58\% average error in iteration time and less than 0.01\% error in peak GPU memory usage. PrismLLM can emulate clusters of up to 8192 GPUs using fewer than 1\% of the physical GPUs required by the original deployment.

cs.DC↗

WorldVLN: Autoregressive World Action Model for Aerial Vision-Language Navigation

Aerial vision-language navigation (VLN) requires agents to follow natural-language instructions through closed-loop perception and action in 3D environments. We argue that aerial VLN can be formulated as a prediction-driven world-action problem: the agent should anticipate latent world evolution and act according to the predicted consequences. To this end, we propose WorldVLN, the first autoregressive world action model for aerial VLN. Unlike full-sequence video-generation world models that generate an entire visual clip, WorldVLN adapts a latent autoregressive video backbone to predict short-horizon world-state transitions and directly decodes them into executable waypoint actions. After each action segment is executed, newly received observations are encoded back into the autoregressive context, enabling closed-loop world-action prediction. We further introduce a two-stage training framework that first grounds the video prior in instruction-conditioned navigation dynamics and then develops Action-aware GRPO, the first reinforcement learning method tailored to autoregressive WAMs, to optimize waypoint decisions through their downstream rollout consequences. On public outdoor and indoor benchmarks, WorldVLN consistently outperforms existing Vision-Language-Action baselines with 12\%+ success-rate gains and larger advantages on challenging cases. It further transfers zero-shot to real drone deployment, suggesting that the proposed WorldVLN offers a promising route for spatial action tasks. Demos and code are available at https://embodiedcity.github.io/WorldVLN/.

cs.RO↗

UniVLR: Unifying Text and Vision in Visual Latent Reasoning for Multimodal LLMs

Multimodal large language models are increasingly expected to perform thinking with images, yet existing visual latent reasoning methods still rely on explicit textual chain-of-thought interleaved with visual latent tokens. This interleaved design limits efficiency and keeps reasoning fragmented across separate text and vision channels. We propose UniVLR, a unified visual latent reasoning framework that treats textual reasoning and auxiliary visual evidence as a shared visual workspace. Instead of preserving text CoT as an independent inference-time path, UniVLR renders reasoning traces together with auxiliary images and learns to compress this unified representation into compact visual latent tokens. At inference time, the model reasons only through visual latents and directly decodes the final answer, avoiding both external tool calls and verbose text reasoning. Experiments on real-world perception and visual reasoning tasks show that UniVLR outperforms prior visual latent reasoning methods while using substantially fewer generated reasoning tokens, suggesting a more unified and efficient paradigm for visual thinking in MLLMs.

cs.CV↗

Accelerating Compound LLM Training Workloads with Maestro

Compound LLM training workloads-such as knowledge distillation and multimodal LLM (MLLM) training-are gaining prominence. These typically comprise heterogeneous components differing in parameter scale, execution mode (forward-only or full forward-backward), and sequence length. Besides, component activation can be data-dependent: in MLLM training, modality-specific parts activate only when inputs contain corresponding modalities, causing dynamic computational paths and irregular runtime workloads. Conventional frameworks, designed for monolithic models, cannot handle the dual heterogeneity-static (across components) and dynamic (runtime). By enforcing one-size-fits-all training configurations across components and ignoring input-induced variations, they suffer suboptimal throughput and poor GPU utilization. In this paper, we introduce Maestro, a section-centric training framework that addresses both challenges. Maestro first restructures the workload into a coarse-grained section graph. Each section independently configures its parallelism strategy, micro-batch size, and data-parallel degree-enabling fine-grained, component-aware resource allocation to tackle static heterogeneity. To tackle runtime irregularity, Maestro introduces a wavefront scheduling algorithm that dynamically reorders input samples to orchestrate concurrent section execution while preserving cross-section data dependencies. This maximizes inter-section parallelism and minimizes stalls, boosting hardware utilization. Deployed in production for millions of GPU hours, Maestro reduces GPU consumption by ~40% on key workloads-including knowledge distillation and MLLM training-validating its real-world impact.

cs.DC↗

DLink: Distilling Layer-wise and Dominant Knowledge from EEG Foundation Models

EEG foundation models (EFMs) achieve strong cross-subject and cross-task generalization through large-scale pretraining and downstream fine-tuning. Through empirical analysis, we observe that (i) task-adapted EFMs provide strong decoding performance but incur substantial overhead when retained as inference backbones, making knowledge distillation a natural route for optimizing compact students; and (ii) direct distillation from a fixed teacher representation underutilizes EFM knowledge, as task-discriminative information is distributed across intermediate layers rather than concentrated in the final layer. These observations motivate DLink (Distilling Layer-wise and Dominant Knowledge), a spectrally guided distillation framework with input-conditioned layer routing for transferring EFM knowledge into compact students. DLink uses a lightweight router to aggregate teacher layers for each input, and aligns magnitude and phase spectra to mitigate compression-induced spectral distortion in learned representations. The routed teacher knowledge is internalized by a project-then-compress student; the teacher and router are used only during training. Experiments on four EEG benchmarks show that DLink improves matched compact students and remains competitive with lightweight baselines, narrowing the gap to fine-tuned EFMs while substantially reducing parameters, FLOPs, and CPU-only inference latency.

cs.LG↗

Resource-Constrained Robotic Planning in the face of Mixed Uncertainty

Robots operate under significant uncertainty, from quantifiable noise to unquantifiable unknowns, and must account for strict operational constraints, such as limited resources. In this paper, we consider the problem of synthesizing robust strategies to guide a robot's actions in fulfilling a given task, while ensuring the system never exhausts its resources. To solve this problem, we first model the robotic system as a Consumption Markov Decision Process with Set-valued Transitions(CMDPST), a unified framework modelling nondeterministic actions, quantifiable and unquantifiable uncertainty, and resource consumption. Then, we combine the CMDPST with the task specification, expressed as a Linear Temporal Logic over finite traces (LTLf ) formula. Lastly, we address the resource constrained optimal robust strategy synthesis problem, which aims to synthesize a strategy that maximizes the probability of satisfying the LTLf objective without resource exhaustion. Our solution involves two techniques: a direct unrolling-based method and a more efficient, optimized approach that leverages state-space pruning for better performance. Experiments on a warehouse transportation network show the effectiveness of the proposed solutions.

cs.RO↗

iWorld-Bench: A Benchmark for Interactive World Models with a Unified Action Generation Framework

Achieving Artificial General Intelligence (AGI) requires agents that learn and interact adaptively, with interactive world models providing scalable environments for perception, reasoning, and action. Yet current research still lacks large-scale datasets and unified benchmarks to evaluate their physical interaction capabilities. To address this, we propose iWorld-Bench, a comprehensive benchmark for training and testing world models on interaction-related abilities such as distance perception and memory. We construct a diverse dataset with 330k video clips and select 2.1k high-quality samples covering varied perspectives, weather, and scenes. As existing world models differ in interaction modalities, we introduce an Action Generation Framework to unify evaluation and design six task types, generating 4.9k test samples. These tasks jointly assess model performance across visual generation, trajectory following, and memory. Evaluating 14 representative world models, we identify key limitations and provide insights for future research. The iWorld-Bench model leaderboard is publicly available at iWorld-Bench.com.

cs.CV↗

Single-photon scattering by a giant molecule asymmetrically coupled to parallel waveguides

We investigate single-photon scattering in a waveguide-QED setup, where a giant molecule composed of two frequency-detuned giant atoms is coupled to two parallel waveguides via multiple connection points. The competition between coherent atom--atom coupling and the effective decay rates dictates the splitting of a single resonance into a doublet in the transmission (reflection) spectra. By tailoring the asymmetry of the decay rates and the atomic detuning, one can engineer photon-path interference to optimize the transfer between waveguides; under chiral coupling conditions, this interference can be further harnessed to realize fully deterministic routing. In the non-Markovian regime, retardation effects can reshape the spectra and actively drive transitions between the weak- and strong-coupling regimes, converting an unsplit Markovian resonance into a clearly separated doublet, or conversely merging a split doublet back into a single resonance. For sufficiently long time delays, it further generates multiple resonances and avoided crossings, enriching the spectral response. Our results demonstrate how atomic detuning, decay-rate asymmetry, and non-Markovian retardation cooperate to provide versatile, interference-based control over single-photon routing in multi-port quantum networks.

quant-ph↗

LoViF 2026 The First Challenge on Holistic Quality Assessment for 4D World Model (PhyScore)

This paper reports on the LoViF 2026 PhyScore challenge, a competition on holistic quality assessment of world-model-generated videos across both 2D and 4D generation settings. The challenge is motivated by a central gap in current evaluation practice: perceptual quality alone is insufficient to judge whether generated dynamics are physically plausible, temporally coherent, and consistent with input conditions. Participants are required to build a metric that jointly predicts four dimensions, i.e., Video Quality, Physical Realism, Condition-Video Alignment, and Temporal Consistency. Depart from that, participants also need to localize physical anomaly timestamps for fine-grained diagnosis. The benchmark dataset contains 1,554 videos generated by seven representative world generative models, organized into three tracks (text-2D, image-to-4D, and video-to-4D) and spanning 26 categories. These categories explicitly cover physics-relevant scenarios, including dynamics, optics, and thermodynamics, together with diverse real-world and creative content. To ensure label reliability, scores and anomaly timestamps are produced through trained human annotation with an additional automated quality-control pass. Evaluation is based on both score prediction and anomaly localization, with a composite protocol that combines TimeStamp_IOU and SRCC/PLCC. This report summarizes the challenge design and provides method-level insights from submitted solutions.

cs.CV↗