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Yong Yu

Publications and source records attributed to Yong Yu.

At least 217 records · Page 12Linked to original sources

Bidirectional Model-based Policy Optimization

Model-based reinforcement learning approaches leverage a forward dynamics model to support planning and decision making, which, however, may fail catastrophically if the model is inaccurate. Although there are several existing methods dedicated to combating the model error, the potential of the single forward model is still limited. In this paper, we propose to additionally construct a backward dynamics model to reduce the reliance on accuracy in forward model predictions. We develop a novel method, called Bidirectional Model-based Policy Optimization (BMPO) to utilize both the forward model and backward model to generate short branched rollouts for policy optimization. Furthermore, we theoretically derive a tighter bound of return discrepancy, which shows the superiority of BMPO against the one using merely the forward model. Extensive experiments demonstrate that BMPO outperforms state-of-the-art model-based methods in terms of sample efficiency and asymptotic performance.

cs.LG↗

GeneraLight: Improving Environment Generalization of Traffic Signal Control via Meta Reinforcement Learning

The heavy traffic congestion problem has always been a concern for modern cities. To alleviate traffic congestion, researchers use reinforcement learning (RL) to develop better traffic signal control (TSC) algorithms in recent years. However, most RL models are trained and tested in the same traffic flow environment, which results in a serious overfitting problem. Since the traffic flow environment in the real world keeps varying, these models can hardly be applied due to the lack of generalization ability. Besides, the limited number of accessible traffic flow data brings extra difficulty in testing the generalization ability of the models. In this paper, we design a novel traffic flow generator based on Wasserstein generative adversarial network to generate sufficient diverse and quality traffic flows and use them to build proper training and testing environments. Then we propose a meta-RL TSC framework GeneraLight to improve the generalization ability of TSC models. GeneraLight boosts the generalization performance by combining the idea of flow clustering and model-agnostic meta-learning. We conduct extensive experiments on multiple real-world datasets to show the superior performance of GeneraLight on generalizing to different traffic flows.

cs.LG↗

GIKT: A Graph-based Interaction Model for Knowledge Tracing

With the rapid development in online education, knowledge tracing (KT) has become a fundamental problem which traces students' knowledge status and predicts their performance on new questions. Questions are often numerous in online education systems, and are always associated with much fewer skills. However, the previous literature fails to involve question information together with high-order question-skill correlations, which is mostly limited by data sparsity and multi-skill problems. From the model perspective, previous models can hardly capture the long-term dependency of student exercise history, and cannot model the interactions between student-questions, and student-skills in a consistent way. In this paper, we propose a Graph-based Interaction model for Knowledge Tracing (GIKT) to tackle the above probems. More specifically, GIKT utilizes graph convolutional network (GCN) to substantially incorporate question-skill correlations via embedding propagation. Besides, considering that relevant questions are usually scattered throughout the exercise history, and that question and skill are just different instantiations of knowledge, GIKT generalizes the degree of students' master of the question to the interactions between the student's current state, the student's history related exercises, the target question, and related skills. Experiments on three datasets demonstrate that GIKT achieves the new state-of-the-art performance, with at least 1% absolute AUC improvement.

cs.AI↗

Long-time dynamics of classical Patlak-Keller-Segel equation

When the spatial dimension $n =2$, it has been well-known that a global mild solution to classical Patlak-Keller-Segel equation (PKS equation for short) exists if and only if its initial total mass is not in supercritical regime. However, to study long-time behavior of a global mild solution to $2$D PKS equation usually requires finite-free-energy and finite-second-moment assumptions on initial data. In this article, we introduce a novel argument to push and stretch a space-time strip. By this way, we gain $L^1$-compactness of PKS equation expressed under similarity variables. As a consequence, we obtain global dynamics of 2D PKS equation in subcritical regime with no additional assumptions. As for the higher dimensional case in which the spatial dimension $n \geq 3$, we also characterize the long-time asymptotics of global mild solutions to PKS equation. With a finite-total-mass assumption on density of cells, any global mild solution to PKS equation will approach a self-similar profile when time is large, provided that there is a sequence of time going to infinity on which $L^\infty$-norm of the density of cells converges to zero. The self-similar profile in the higher dimensional case is given by the function $M\mathcal{G}_n$, where $M$ is the total mass of cells and $\mathcal{G}_n$ denotes the standard $n$-dimensional Gaussian probability density. Convergence rates to self-similar profiles are also discussed in any dimensions. Particularly in the higher dimensional case, the general convergence rate for $L^1$-initial data can be improved if the initial data has a finite second moment. In fact, when time is large and $n \geq 3$, we provide, in an optimal way, a higher-order approximation of global mild solutions to PKS equation if the initial density has a finite second moment. All convergence rates studied in this article are under the $L^p$-norm with $p \in [1,\infty]$.

math.AP↗

AutoFIS: Automatic Feature Interaction Selection in Factorization Models for Click-Through Rate Prediction

Learning feature interactions is crucial for click-through rate (CTR) prediction in recommender systems. In most existing deep learning models, feature interactions are either manually designed or simply enumerated. However, enumerating all feature interactions brings large memory and computation cost. Even worse, useless interactions may introduce noise and complicate the training process. In this work, we propose a two-stage algorithm called Automatic Feature Interaction Selection (AutoFIS). AutoFIS can automatically identify important feature interactions for factorization models with computational cost just equivalent to training the target model to convergence. In the \emph{search stage}, instead of searching over a discrete set of candidate feature interactions, we relax the choices to be continuous by introducing the architecture parameters. By implementing a regularized optimizer over the architecture parameters, the model can automatically identify and remove the redundant feature interactions during the training process of the model. In the \emph{re-train stage}, we keep the architecture parameters serving as an attention unit to further boost the performance. Offline experiments on three large-scale datasets (two public benchmarks, one private) demonstrate that AutoFIS can significantly improve various FM based models. AutoFIS has been deployed onto the training platform of Huawei App Store recommendation service, where a 10-day online A/B test demonstrated that AutoFIS improved the DeepFM model by 20.3\% and 20.1\% in terms of CTR and CVR respectively.

cs.LG↗

An Efficient Neighborhood-based Interaction Model for Recommendation on Heterogeneous Graph

There is an influx of heterogeneous information network (HIN) based recommender systems in recent years since HIN is capable of characterizing complex graphs and contains rich semantics. Although the existing approaches have achieved performance improvement, while practical, they still face the following problems. On one hand, most existing HIN-based methods rely on explicit path reachability to leverage path-based semantic relatedness between users and items, e.g., metapath-based similarities. These methods are hard to use and integrate since path connections are sparse or noisy, and are often of different lengths. On the other hand, other graph-based methods aim to learn effective heterogeneous network representations by compressing node together with its neighborhood information into single embedding before prediction. This weakly coupled manner in modeling overlooks the rich interactions among nodes, which introduces an early summarization issue. In this paper, we propose an end-to-end Neighborhood-based Interaction Model for Recommendation (NIRec) to address the above problems. Specifically, we first analyze the significance of learning interactions in HINs and then propose a novel formulation to capture the interactive patterns between each pair of nodes through their metapath-guided neighborhoods. Then, to explore complex interactions between metapaths and deal with the learning complexity on large-scale networks, we formulate interaction in a convolutional way and learn efficiently with fast Fourier transform. The extensive experiments on four different types of heterogeneous graphs demonstrate the performance gains of NIRec comparing with state-of-the-arts. To the best of our knowledge, this is the first work providing an efficient neighborhood-based interaction model in the HIN-based recommendations.

cs.IR↗

Interactive Recommender System via Knowledge Graph-enhanced Reinforcement Learning

Interactive recommender system (IRS) has drawn huge attention because of its flexible recommendation strategy and the consideration of optimal long-term user experiences. To deal with the dynamic user preference and optimize accumulative utilities, researchers have introduced reinforcement learning (RL) into IRS. However, RL methods share a common issue of sample efficiency, i.e., huge amount of interaction data is required to train an effective recommendation policy, which is caused by the sparse user responses and the large action space consisting of a large number of candidate items. Moreover, it is infeasible to collect much data with explorative policies in online environments, which will probably harm user experience. In this work, we investigate the potential of leveraging knowledge graph (KG) in dealing with these issues of RL methods for IRS, which provides rich side information for recommendation decision making. Instead of learning RL policies from scratch, we make use of the prior knowledge of the item correlation learned from KG to (i) guide the candidate selection for better candidate item retrieval, (ii) enrich the representation of items and user states, and (iii) propagate user preferences among the correlated items over KG to deal with the sparsity of user feedback. Comprehensive experiments have been conducted on two real-world datasets, which demonstrate the superiority of our approach with significant improvements against state-of-the-arts.

cs.IR↗

Multi-Agent Interactions Modeling with Correlated Policies

In multi-agent systems, complex interacting behaviors arise due to the high correlations among agents. However, previous work on modeling multi-agent interactions from demonstrations is primarily constrained by assuming the independence among policies and their reward structures. In this paper, we cast the multi-agent interactions modeling problem into a multi-agent imitation learning framework with explicit modeling of correlated policies by approximating opponents' policies, which can recover agents' policies that can regenerate similar interactions. Consequently, we develop a Decentralized Adversarial Imitation Learning algorithm with Correlated policies (CoDAIL), which allows for decentralized training and execution. Various experiments demonstrate that CoDAIL can better regenerate complex interactions close to the demonstrators and outperforms state-of-the-art multi-agent imitation learning methods. Our code is available at \url{https://github.com/apexrl/CoDAIL}.

cs.MA↗

User Behavior Retrieval for Click-Through Rate Prediction

Click-through rate (CTR) prediction plays a key role in modern online personalization services. In practice, it is necessary to capture user's drifting interests by modeling sequential user behaviors to build an accurate CTR prediction model. However, as the users accumulate more and more behavioral data on the platforms, it becomes non-trivial for the sequential models to make use of the whole behavior history of each user. First, directly feeding the long behavior sequence will make online inference time and system load infeasible. Second, there is much noise in such long histories to fail the sequential model learning. The current industrial solutions mainly truncate the sequences and just feed recent behaviors to the prediction model, which leads to a problem that sequential patterns such as periodicity or long-term dependency are not embedded in the recent several behaviors but in far back history. To tackle these issues, in this paper we consider it from the data perspective instead of just designing more sophisticated yet complicated models and propose User Behavior Retrieval for CTR prediction (UBR4CTR) framework. In UBR4CTR, the most relevant and appropriate user behaviors will be firstly retrieved from the entire user history sequence using a learnable search method. These retrieved behaviors are then fed into a deep model to make the final prediction instead of simply using the most recent ones. It is highly feasible to deploy UBR4CTR into industrial model pipeline with low cost. Experiments on three real-world large-scale datasets demonstrate the superiority and efficacy of our proposed framework and models.

cs.IR↗

A Deep Recurrent Survival Model for Unbiased Ranking

Position bias is a critical problem in information retrieval when dealing with implicit yet biased user feedback data. Unbiased ranking methods typically rely on causality models and debias the user feedback through inverse propensity weighting. While practical, these methods still suffer from two major problems. First, when inferring a user click, the impact of the contextual information, such as documents that have been examined, is often ignored. Second, only the position bias is considered but other issues resulted from user browsing behaviors are overlooked. In this paper, we propose an end-to-end Deep Recurrent Survival Ranking (DRSR), a unified framework to jointly model user's various behaviors, to (i) consider the rich contextual information in the ranking list; and (ii) address the hidden issues underlying user behaviors, i.e., to mine observe pattern in queries without any click (non-click queries), and to model tracking logs which cannot truly reflect the user browsing intents (untrusted observation). Specifically, we adopt a recurrent neural network to model the contextual information and estimates the conditional likelihood of user feedback at each position. We then incorporate survival analysis techniques with the probability chain rule to mathematically recover the unbiased joint probability of one user's various behaviors. DRSR can be easily incorporated with both point-wise and pair-wise learning objectives. The extensive experiments over two large-scale industrial datasets demonstrate the significant performance gains of our model comparing with the state-of-the-arts.

cs.IR↗

Infomax Neural Joint Source-Channel Coding via Adversarial Bit Flip

Although Shannon theory states that it is asymptotically optimal to separate the source and channel coding as two independent processes, in many practical communication scenarios this decomposition is limited by the finite bit-length and computational power for decoding. Recently, neural joint source-channel coding (NECST) is proposed to sidestep this problem. While it leverages the advancements of amortized inference and deep learning to improve the encoding and decoding process, it still cannot always achieve compelling results in terms of compression and error correction performance due to the limited robustness of its learned coding networks. In this paper, motivated by the inherent connections between neural joint source-channel coding and discrete representation learning, we propose a novel regularization method called Infomax Adversarial-Bit-Flip (IABF) to improve the stability and robustness of the neural joint source-channel coding scheme. More specifically, on the encoder side, we propose to explicitly maximize the mutual information between the codeword and data; while on the decoder side, the amortized reconstruction is regularized within an adversarial framework. Extensive experiments conducted on various real-world datasets evidence that our IABF can achieve state-of-the-art performances on both compression and error correction benchmarks and outperform the baselines by a significant margin.

cs.LG↗

Large-Scale Optimal Transport via Adversarial Training with Cycle-Consistency

Recent advances in large-scale optimal transport have greatly extended its application scenarios in machine learning. However, existing methods either not explicitly learn the transport map or do not support general cost function. In this paper, we propose an end-to-end approach for large-scale optimal transport, which directly solves the transport map and is compatible with general cost function. It models the transport map via stochastic neural networks and enforces the constraint on the marginal distributions via adversarial training. The proposed framework can be further extended towards learning Monge map or optimal bijection via adopting cycle-consistency constraint(s). We verify the effectiveness of the proposed method and demonstrate its superior performance against existing methods with large-scale real-world applications, including domain adaptation, image-to-image translation, and color transfer.

cs.CV↗

Lowest Degree Decomposition of Complex Networks

The heterogeneous structure implies that a very few nodes may play the critical role in maintaining structural and functional properties of a large-scale network. Identifying these vital nodes is one of the most important tasks in network science, which allow us to better conduct successful social advertisements, immunize a network against epidemics, discover drug target candidates and essential proteins, and prevent cascading breakdowns in power grids, financial markets and ecological systems. Inspired by the nested nature of real networks, we propose a decomposition method where at each step the nodes with the lowest degree are pruned. We have strictly proved that this so-called lowest degree decomposition (LDD) is a subdivision of the famous k-core decomposition. Extensive numerical analyses on epidemic spreading, synchronization and nonlinear mutualistic dynamics show that the LDD can more accurately find out the most influential spreaders, the most efficient controllers and the most vulnerable species than k-core decomposition and other well-known indices. The present method only makes use of local topological information, and thus has high potential to become a powerful tool for network analysis.

physics.soc-ph↗

Improving Unsupervised Domain Adaptation with Variational Information Bottleneck

Domain adaptation aims to leverage the supervision signal of source domain to obtain an accurate model for target domain, where the labels are not available. To leverage and adapt the label information from source domain, most existing methods employ a feature extracting function and match the marginal distributions of source and target domains in a shared feature space. In this paper, from the perspective of information theory, we show that representation matching is actually an insufficient constraint on the feature space for obtaining a model with good generalization performance in target domain. We then propose variational bottleneck domain adaptation (VBDA), a new domain adaptation method which improves feature transferability by explicitly enforcing the feature extractor to ignore the task-irrelevant factors and focus on the information that is essential to the task of interest for both source and target domains. Extensive experimental results demonstrate that VBDA significantly outperforms state-of-the-art methods across three domain adaptation benchmark datasets.

cs.LG↗

Signal Instructed Coordination in Cooperative Multi-agent Reinforcement Learning

In many real-world problems, a team of agents need to collaborate to maximize the common reward. Although existing works formulate this problem into a centralized learning with decentralized execution framework, which avoids the non-stationary problem in training, their decentralized execution paradigm limits the agents' capability to coordinate. Inspired by the concept of correlated equilibrium, we propose to introduce a coordination signal to address this limitation, and theoretically show that following mild conditions, decentralized agents with the coordination signal can coordinate their individual policies as manipulated by a centralized controller. The idea of introducing coordination signal is to encapsulate coordinated strategies into the signals, and use the signals to instruct the collaboration in decentralized execution. To encourage agents to learn to exploit the coordination signal, we propose Signal Instructed Coordination (SIC), a novel coordination module that can be integrated with most existing MARL frameworks. SIC casts a common signal sampled from a pre-defined distribution to all agents, and introduces an information-theoretic regularization to facilitate the consistency between the observed signal and agents' policies. Our experiments show that SIC consistently improves performance over well-recognized MARL models in both matrix games and a predator-prey game with high-dimensional strategy space.

cs.MA↗

Sequential Recommendation with Dual Side Neighbor-based Collaborative Relation Modeling

Sequential recommendation task aims to predict user preference over items in the future given user historical behaviors. The order of user behaviors implies that there are resourceful sequential patterns embedded in the behavior history which reveal the underlying dynamics of user interests. Various sequential recommendation methods are proposed to model the dynamic user behaviors. However, most of the models only consider the user's own behaviors and dynamics, while ignoring the collaborative relations among users and items, i.e., similar tastes of users or analogous properties of items. Without modeling collaborative relations, those methods suffer from the lack of recommendation diversity and thus may have worse performance. Worse still, most existing methods only consider the user-side sequence and ignore the temporal dynamics on the item side. To tackle the problems of the current sequential recommendation models, we propose Sequential Collaborative Recommender (SCoRe) which effectively mines high-order collaborative information using cross-neighbor relation modeling and, additionally utilizes both user-side and item-side historical sequences to better capture user and item dynamics. Experiments on three real-world yet large-scale datasets demonstrate the superiority of the proposed model over strong baselines.

cs.IR↗

Learning to Design Games: Strategic Environments in Reinforcement Learning

In typical reinforcement learning (RL), the environment is assumed given and the goal of the learning is to identify an optimal policy for the agent taking actions through its interactions with the environment. In this paper, we extend this setting by considering the environment is not given, but controllable and learnable through its interaction with the agent at the same time. This extension is motivated by environment design scenarios in the real-world, including game design, shopping space design and traffic signal design. Theoretically, we find a dual Markov decision process (MDP) w.r.t. the environment to that w.r.t. the agent, and derive a policy gradient solution to optimizing the parametrized environment. Furthermore, discontinuous environments are addressed by a proposed general generative framework. Our experiments on a Maze game design task show the effectiveness of the proposed algorithms in generating diverse and challenging Mazes against various agent settings.

cs.AI↗

Sampled in Pairs and Driven by Text: A New Graph Embedding Framework

In graphs with rich texts, incorporating textual information with structural information would benefit constructing expressive graph embeddings. Among various graph embedding models, random walk (RW)-based is one of the most popular and successful groups. However, it is challenged by two issues when applied on graphs with rich texts: (i) sampling efficiency: deriving from the training objective of RW-based models (e.g., DeepWalk and node2vec), we show that RW-based models are likely to generate large amounts of redundant training samples due to three main drawbacks. (ii) text utilization: these models have difficulty in dealing with zero-shot scenarios where graph embedding models have to infer graph structures directly from texts. To solve these problems, we propose a novel framework, namely Text-driven Graph Embedding with Pairs Sampling (TGE-PS). TGE-PS uses Pairs Sampling (PS) to improve the sampling strategy of RW, being able to reduce ~99% training samples while preserving competitive performance. TGE-PS uses Text-driven Graph Embedding (TGE), an inductive graph embedding approach, to generate node embeddings from texts. Since each node contains rich texts, TGE is able to generate high-quality embeddings and provide reasonable predictions on existence of links to unseen nodes. We evaluate TGE-PS on several real-world datasets, and experiment results demonstrate that TGE-PS produces state-of-the-art results on both traditional and zero-shot link prediction tasks.

cs.AI↗