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Yong-Lu Li

Publications and source records attributed to Yong-Lu Li.

At least 55 records · Page 3Linked to original sources

ImDy: Human Inverse Dynamics from Imitated Observations

Inverse dynamics (ID), which aims at reproducing the driven torques from human kinematic observations, has been a critical tool for gait analysis. However, it is hindered from wider application to general motion due to its limited scalability. Conventional optimization-based ID requires expensive laboratory setups, restricting its availability. To alleviate this problem, we propose to exploit the recently progressive human motion imitation algorithms to learn human inverse dynamics in a data-driven manner. The key insight is that the human ID knowledge is implicitly possessed by motion imitators, though not directly applicable. In light of this, we devise an efficient data collection pipeline with state-of-the-art motion imitation algorithms and physics simulators, resulting in a large-scale human inverse dynamics benchmark as Imitated Dynamics (ImDy). ImDy contains over 150 hours of motion with joint torque and full-body ground reaction force data. With ImDy, we train a data-driven human inverse dynamics solver ImDyS(olver) in a fully supervised manner, which conducts ID and ground reaction force estimation simultaneously. Experiments on ImDy and real-world data demonstrate the impressive competency of ImDyS in human inverse dynamics and ground reaction force estimation. Moreover, the potential of ImDy(-S) as a fundamental motion analysis tool is exhibited with downstream applications. The project page is https://foruck.github.io/ImDy/.

cs.AI↗

HumanVLA: Towards Vision-Language Directed Object Rearrangement by Physical Humanoid

Physical Human-Scene Interaction (HSI) plays a crucial role in numerous applications. However, existing HSI techniques are limited to specific object dynamics and privileged information, which prevents the development of more comprehensive applications. To address this limitation, we introduce HumanVLA for general object rearrangement directed by practical vision and language. A teacher-student framework is utilized to develop HumanVLA. A state-based teacher policy is trained first using goal-conditioned reinforcement learning and adversarial motion prior. Then, it is distilled into a vision-language-action model via behavior cloning. We propose several key insights to facilitate the large-scale learning process. To support general object rearrangement by physical humanoid, we introduce a novel Human-in-the-Room dataset encompassing various rearrangement tasks. Through extensive experiments and analysis, we demonstrate the effectiveness of the proposed approach.

cs.RO↗

Human-Agent Joint Learning for Efficient Robot Manipulation Skill Acquisition

Employing a teleoperation system for gathering demonstrations offers the potential for more efficient learning of robot manipulation. However, teleoperating a robot arm equipped with a dexterous hand or gripper, via a teleoperation system presents inherent challenges due to the task's high dimensionality, complexity of motion, and differences between physiological structures. In this study, we introduce a novel system for joint learning between human operators and robots, that enables human operators to share control of a robot end-effector with a learned assistive agent, simplifies the data collection process, and facilitates simultaneous human demonstration collection and robot manipulation training. As data accumulates, the assistive agent gradually learns. Consequently, less human effort and attention are required, enhancing the efficiency of the data collection process. It also allows the human operator to adjust the control ratio to achieve a trade-off between manual and automated control. We conducted experiments in both simulated environments and physical real-world settings. Through user studies and quantitative evaluations, it is evident that the proposed system could enhance data collection efficiency and reduce the need for human adaptation while ensuring the collected data is of sufficient quality for downstream tasks. \textit{For more details, please refer to our webpage https://norweig1an.github.io/HAJL.github.io/.

cs.RO↗

Distill Gold from Massive Ores: Bi-level Data Pruning towards Efficient Dataset Distillation

Data-efficient learning has garnered significant attention, especially given the current trend of large multi-modal models. Recently, dataset distillation has become an effective approach by synthesizing data samples that are essential for network training. However, it remains to be explored which samples are essential for the dataset distillation process itself. In this work, we study the data efficiency and selection for the dataset distillation task. By re-formulating the dynamics of distillation, we provide insight into the inherent redundancy in the real dataset, both theoretically and empirically. We propose to use the empirical loss value as a static data pruning criterion. To further compensate for the variation of the data value in training, we find the most contributing samples based on their causal effects on the distillation. The proposed selection strategy can efficiently exploit the training dataset, outperform the previous SOTA distillation algorithms, and consistently enhance the distillation algorithms, even on much larger-scale and more heterogeneous datasets, e.g., full ImageNet-1K and Kinetics-400. We believe this paradigm will open up new avenues in the dynamics of distillation and pave the way for efficient dataset distillation. Our code is available on https://github.com/silicx/GoldFromOres-BiLP.

cs.LG↗

Take A Step Back: Rethinking the Two Stages in Visual Reasoning

Visual reasoning, as a prominent research area, plays a crucial role in AI by facilitating concept formation and interaction with the world. However, current works are usually carried out separately on small datasets thus lacking generalization ability. Through rigorous evaluation of diverse benchmarks, we demonstrate the shortcomings of existing ad-hoc methods in achieving cross-domain reasoning and their tendency to data bias fitting. In this paper, we revisit visual reasoning with a two-stage perspective: (1) symbolization and (2) logical reasoning given symbols or their representations. We find that the reasoning stage is better at generalization than symbolization. Thus, it is more efficient to implement symbolization via separated encoders for different data domains while using a shared reasoner. Given our findings, we establish design principles for visual reasoning frameworks following the separated symbolization and shared reasoning. The proposed two-stage framework achieves impressive generalization ability on various visual reasoning tasks, including puzzles, physical prediction, and visual question answering (VQA), encompassing both 2D and 3D modalities. We believe our insights will pave the way for generalizable visual reasoning.

cs.CV↗

DISCO: Embodied Navigation and Interaction via Differentiable Scene Semantics and Dual-level Control

Building a general-purpose intelligent home-assistant agent skilled in diverse tasks by human commands is a long-term blueprint of embodied AI research, which poses requirements on task planning, environment modeling, and object interaction. In this work, we study primitive mobile manipulations for embodied agents, i.e. how to navigate and interact based on an instructed verb-noun pair. We propose DISCO, which features non-trivial advancements in contextualized scene modeling and efficient controls. In particular, DISCO incorporates differentiable scene representations of rich semantics in object and affordance, which is dynamically learned on the fly and facilitates navigation planning. Besides, we propose dual-level coarse-to-fine action controls leveraging both global and local cues to accomplish mobile manipulation tasks efficiently. DISCO easily integrates into embodied tasks such as embodied instruction following. To validate our approach, we take the ALFRED benchmark of large-scale long-horizon vision-language navigation and interaction tasks as a test bed. In extensive experiments, we make comprehensive evaluations and demonstrate that DISCO outperforms the art by a sizable +8.6% success rate margin in unseen scenes, even without step-by-step instructions. Our code is publicly released at https://github.com/AllenXuuu/DISCO.

cs.CV↗

Revisit Human-Scene Interaction via Space Occupancy

Human-scene Interaction (HSI) generation is a challenging task and crucial for various downstream tasks. However, one of the major obstacles is its limited data scale. High-quality data with simultaneously captured human and 3D environments is hard to acquire, resulting in limited data diversity and complexity. In this work, we argue that interaction with a scene is essentially interacting with the space occupancy of the scene from an abstract physical perspective, leading us to a unified novel view of Human-Occupancy Interaction. By treating pure motion sequences as records of humans interacting with invisible scene occupancy, we can aggregate motion-only data into a large-scale paired human-occupancy interaction database: Motion Occupancy Base (MOB). Thus, the need for costly paired motion-scene datasets with high-quality scene scans can be substantially alleviated. With this new unified view of Human-Occupancy interaction, a single motion controller is proposed to reach the target state given the surrounding occupancy. Once trained on MOB with complex occupancy layout, which is stringent to human movements, the controller could handle cramped scenes and generalize well to general scenes with limited complexity like regular living rooms. With no GT 3D scenes for training, our method can generate realistic and stable HSI motions in diverse scenarios, including both static and dynamic scenes. The project is available at https://foruck.github.io/occu-page/.

cs.CV↗

Bridging the Gap between Human Motion and Action Semantics via Kinematic Phrases

Motion understanding aims to establish a reliable mapping between motion and action semantics, while it is a challenging many-to-many problem. An abstract action semantic (i.e., walk forwards) could be conveyed by perceptually diverse motions (walking with arms up or swinging). In contrast, a motion could carry different semantics w.r.t. its context and intention. This makes an elegant mapping between them difficult. Previous attempts adopted direct-mapping paradigms with limited reliability. Also, current automatic metrics fail to provide reliable assessments of the consistency between motions and action semantics. We identify the source of these problems as the significant gap between the two modalities. To alleviate this gap, we propose Kinematic Phrases (KP) that take the objective kinematic facts of human motion with proper abstraction, interpretability, and generality. Based on KP, we can unify a motion knowledge base and build a motion understanding system. Meanwhile, KP can be automatically converted from motions to text descriptions with no subjective bias, inspiring Kinematic Prompt Generation (KPG) as a novel white-box motion generation benchmark. In extensive experiments, our approach shows superiority over other methods. Our project is available at https://foruck.github.io/KP/.

cs.CV↗

Low-Rank Similarity Mining for Multimodal Dataset Distillation

Though dataset distillation has witnessed rapid development in recent years, the distillation of multimodal data, e.g., image-text pairs, poses unique and under-explored challenges. Unlike unimodal data, image-text contrastive learning (ITC) data lack inherent categorization and should instead place greater emphasis on modality correspondence. In this work, we propose Low-Rank Similarity Mining (LoRS) for multimodal dataset distillation, that concurrently distills a ground truth similarity matrix with image-text pairs, and leverages low-rank factorization for efficiency and scalability. The proposed approach brings significant improvement to the existing algorithms, marking a significant contribution to the field of visual-language dataset distillation. We advocate adopting LoRS as a foundational synthetic data setup for image-text dataset distillation. Our code is available at https://github.com/silicx/LoRS_Distill.

cs.LG↗

Dancing with Still Images: Video Distillation via Static-Dynamic Disentanglement

Recently, dataset distillation has paved the way towards efficient machine learning, especially for image datasets. However, the distillation for videos, characterized by an exclusive temporal dimension, remains an underexplored domain. In this work, we provide the first systematic study of video distillation and introduce a taxonomy to categorize temporal compression. Our investigation reveals that the temporal information is usually not well learned during distillation, and the temporal dimension of synthetic data contributes little. The observations motivate our unified framework of disentangling the dynamic and static information in the videos. It first distills the videos into still images as static memory and then compensates the dynamic and motion information with a learnable dynamic memory block. Our method achieves state-of-the-art on video datasets at different scales, with a notably smaller memory storage budget. Our code is available at https://github.com/yuz1wan/video_distillation.

cs.CV↗

From Isolated Islands to Pangea: Unifying Semantic Space for Human Action Understanding

Action understanding has attracted long-term attention. It can be formed as the mapping from the physical space to the semantic space. Typically, researchers built datasets according to idiosyncratic choices to define classes and push the envelope of benchmarks respectively. Datasets are incompatible with each other like "Isolated Islands" due to semantic gaps and various class granularities, e.g., do housework in dataset A and wash plate in dataset B. We argue that we need a more principled semantic space to concentrate the community efforts and use all datasets together to pursue generalizable action learning. To this end, we design a structured action semantic space given verb taxonomy hierarchy and covering massive actions. By aligning the classes of previous datasets to our semantic space, we gather (image/video/skeleton/MoCap) datasets into a unified database in a unified label system, i.e., bridging "isolated islands" into a "Pangea". Accordingly, we propose a novel model mapping from the physical space to semantic space to fully use Pangea. In extensive experiments, our new system shows significant superiority, especially in transfer learning. Our code and data will be made public at https://mvig-rhos.com/pangea.

cs.CV↗

Primitive-based 3D Human-Object Interaction Modelling and Programming

Embedding Human and Articulated Object Interaction (HAOI) in 3D is an important direction for a deeper human activity understanding. Different from previous works that use parametric and CAD models to represent humans and objects, in this work, we propose a novel 3D geometric primitive-based language to encode both humans and objects. Given our new paradigm, humans and objects are all compositions of primitives instead of heterogeneous entities. Thus, mutual information learning may be achieved between the limited 3D data of humans and different object categories. Moreover, considering the simplicity of the expression and the richness of the information it contains, we choose the superquadric as the primitive representation. To explore an effective embedding of HAOI for the machine, we build a new benchmark on 3D HAOI consisting of primitives together with their images and propose a task requiring machines to recover 3D HAOI using primitives from images. Moreover, we propose a baseline of single-view 3D reconstruction on HAOI. We believe this primitive-based 3D HAOI representation would pave the way for 3D HAOI studies. Our code and data are available at https://mvig-rhos.com/p3haoi.

cs.CV↗

Symbol-LLM: Leverage Language Models for Symbolic System in Visual Human Activity Reasoning

Human reasoning can be understood as a cooperation between the intuitive, associative "System-1" and the deliberative, logical "System-2". For existing System-1-like methods in visual activity understanding, it is crucial to integrate System-2 processing to improve explainability, generalization, and data efficiency. One possible path of activity reasoning is building a symbolic system composed of symbols and rules, where one rule connects multiple symbols, implying human knowledge and reasoning abilities. Previous methods have made progress, but are defective with limited symbols from handcraft and limited rules from visual-based annotations, failing to cover the complex patterns of activities and lacking compositional generalization. To overcome the defects, we propose a new symbolic system with two ideal important properties: broad-coverage symbols and rational rules. Collecting massive human knowledge via manual annotations is expensive to instantiate this symbolic system. Instead, we leverage the recent advancement of LLMs (Large Language Models) as an approximation of the two ideal properties, i.e., Symbols from Large Language Models (Symbol-LLM). Then, given an image, visual contents from the images are extracted and checked as symbols and activity semantics are reasoned out based on rules via fuzzy logic calculation. Our method shows superiority in extensive activity understanding tasks. Code and data are available at https://mvig-rhos.com/symbol_llm.

cs.CV↗

HAKE: A Knowledge Engine Foundation for Human Activity Understanding

Human activity understanding is of widespread interest in artificial intelligence and spans diverse applications like health care and behavior analysis. Although there have been advances in deep learning, it remains challenging. The object recognition-like solutions usually try to map pixels to semantics directly, but activity patterns are much different from object patterns, thus hindering success. In this work, we propose a novel paradigm to reformulate this task in two stages: first mapping pixels to an intermediate space spanned by atomic activity primitives, then programming detected primitives with interpretable logic rules to infer semantics. To afford a representative primitive space, we build a knowledge base including 26+ M primitive labels and logic rules from human priors or automatic discovering. Our framework, the Human Activity Knowledge Engine (HAKE), exhibits superior generalization ability and performance upon canonical methods on challenging benchmarks. Code and data are available at http://hake-mvig.cn/.

cs.CV↗

EgoPCA: A New Framework for Egocentric Hand-Object Interaction Understanding

With the surge in attention to Egocentric Hand-Object Interaction (Ego-HOI), large-scale datasets such as Ego4D and EPIC-KITCHENS have been proposed. However, most current research is built on resources derived from third-person video action recognition. This inherent domain gap between first- and third-person action videos, which have not been adequately addressed before, makes current Ego-HOI suboptimal. This paper rethinks and proposes a new framework as an infrastructure to advance Ego-HOI recognition by Probing, Curation and Adaption (EgoPCA). We contribute comprehensive pre-train sets, balanced test sets and a new baseline, which are complete with a training-finetuning strategy. With our new framework, we not only achieve state-of-the-art performance on Ego-HOI benchmarks but also build several new and effective mechanisms and settings to advance further research. We believe our data and the findings will pave a new way for Ego-HOI understanding. Code and data are available at https://mvig-rhos.com/ego_pca

cs.CV↗

Beyond Object Recognition: A New Benchmark towards Object Concept Learning

Understanding objects is a central building block of artificial intelligence, especially for embodied AI. Even though object recognition excels with deep learning, current machines still struggle to learn higher-level knowledge, e.g., what attributes an object has, and what can we do with an object. In this work, we propose a challenging Object Concept Learning (OCL) task to push the envelope of object understanding. It requires machines to reason out object affordances and simultaneously give the reason: what attributes make an object possesses these affordances. To support OCL, we build a densely annotated knowledge base including extensive labels for three levels of object concept (category, attribute, affordance), and the causal relations of three levels. By analyzing the causal structure of OCL, we present a baseline, Object Concept Reasoning Network (OCRN). It leverages causal intervention and concept instantiation to infer the three levels following their causal relations. In experiments, OCRN effectively infers the object knowledge while following the causalities well. Our data and code are available at https://mvig-rhos.com/ocl.

cs.CV↗

Discovering A Variety of Objects in Spatio-Temporal Human-Object Interactions

Spatio-temporal Human-Object Interaction (ST-HOI) detection aims at detecting HOIs from videos, which is crucial for activity understanding. In daily HOIs, humans often interact with a variety of objects, e.g., holding and touching dozens of household items in cleaning. However, existing whole body-object interaction video benchmarks usually provide limited object classes. Here, we introduce a new benchmark based on AVA: Discovering Interacted Objects (DIO) including 51 interactions and 1,000+ objects. Accordingly, an ST-HOI learning task is proposed expecting vision systems to track human actors, detect interactions and simultaneously discover interacted objects. Even though today's detectors/trackers excel in object detection/tracking tasks, they perform unsatisfied to localize diverse/unseen objects in DIO. This profoundly reveals the limitation of current vision systems and poses a great challenge. Thus, how to leverage spatio-temporal cues to address object discovery is explored, and a Hierarchical Probe Network (HPN) is devised to discover interacted objects utilizing hierarchical spatio-temporal human/context cues. In extensive experiments, HPN demonstrates impressive performance. Data and code are available at https://github.com/DirtyHarryLYL/HAKE-AVA.

cs.CV↗

AlphaPose: Whole-Body Regional Multi-Person Pose Estimation and Tracking in Real-Time

Accurate whole-body multi-person pose estimation and tracking is an important yet challenging topic in computer vision. To capture the subtle actions of humans for complex behavior analysis, whole-body pose estimation including the face, body, hand and foot is essential over conventional body-only pose estimation. In this paper, we present AlphaPose, a system that can perform accurate whole-body pose estimation and tracking jointly while running in realtime. To this end, we propose several new techniques: Symmetric Integral Keypoint Regression (SIKR) for fast and fine localization, Parametric Pose Non-Maximum-Suppression (P-NMS) for eliminating redundant human detections and Pose Aware Identity Embedding for jointly pose estimation and tracking. During training, we resort to Part-Guided Proposal Generator (PGPG) and multi-domain knowledge distillation to further improve the accuracy. Our method is able to localize whole-body keypoints accurately and tracks humans simultaneously given inaccurate bounding boxes and redundant detections. We show a significant improvement over current state-of-the-art methods in both speed and accuracy on COCO-wholebody, COCO, PoseTrack, and our proposed Halpe-FullBody pose estimation dataset. Our model, source codes and dataset are made publicly available at https://github.com/MVIG-SJTU/AlphaPose.

cs.CV↗