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Yongbin Li

Publications and source records attributed to Yongbin Li.

At least 37 records · Page 2Linked to original sources

MOA: Multi-Objective Alignment for Role-Playing Agents

Role-playing agents (RPAs) require balancing multiple objectives, such as instruction following, persona consistency, and stylistic fidelity, which are not always perfectly aligned across different dimensions. While prior work has primarily relied on supervised fine-tuning or reinforcement learning with scalarized rewards, these approaches do not explicitly address the coordination of multiple reward dimensions during optimization. We present \textbf{MOA} (\textbf{M}ulti-\textbf{O}bjective \textbf{A}lignment), a reinforcement-learning framework that enables multi-dimensional, fine-grained rubric optimization for general RPAs. MOA introduces a novel multi-objective optimization strategy that trains simultaneously on multiple fine-grained rubrics to boost optimization performance. Additionally, to improve both output diversity and generation quality, we employ thought-augmented rollouts with off-policy guidance. Experiments on PersonaGym and RoleMRC show that MOA consistently improves multi-dimensional role-playing performance over supervised and standard RL baselines. Under identical evaluation protocols, an 8B model trained with MOA reaches performance competitive with strong closed-source models across multiple evaluation dimensions. These results suggest that MOA provides a practical framework for training more capable general-purpose role-playing agents.

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RL-PLUS: Countering Capability Boundary Collapse of LLMs in Reinforcement Learning with Hybrid-policy Optimization

Reinforcement Learning with Verifiable Reward (RLVR) has significantly advanced the complex reasoning abilities of Large Language Models (LLMs). However, it struggles to break through the inherent capability boundaries of the base LLM, due to its essentially on-policy strategy coupled with LLM's immense action space and sparse reward. Critically, RLVR can lead to the capability boundary collapse, narrowing the LLM's problem-solving scope. To address this problem, we propose RL-PLUS, a novel hybrid-policy optimization approach for LLMs that synergizes internal exploitation with external data to achieve stronger reasoning capabilities and surpass the boundaries of base models. RL-PLUS integrates two core components, i.e., Multiple Importance Sampling to address distributional mismatch from external data, and Exploration-Based Advantage Function to guide the model towards high-value, unexplored reasoning paths. We provide both theoretical analysis and extensive experiments to demonstrate the superiority and generalizability of our approach. Compared with existing RLVR methods, RL-PLUS achieves 1) state-of-the-art performance on six math reasoning benchmarks; 2) superior performance on six out-of-distribution reasoning tasks; 3) consistent and significant gains across diverse model families, with average relative improvements up to 69.2\%. Moreover, the analysis of Pass@k curves indicates that RL-PLUS effectively resolves the capability boundary collapse problem.

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ExpSeek: Self-Triggered Experience Seeking for Web Agents

Experience intervention in web agents emerges as a promising technical paradigm, enhancing agent interaction capabilities by providing valuable insights from accumulated experiences. However, existing methods predominantly inject experience passively as global context before task execution, struggling to adapt to dynamically changing contextual observations during agent-environment interaction. We propose ExpSeek, which shifts experience toward step-level proactive seeking: (1) estimating step-level entropy thresholds to determine intervention timing using the model's intrinsic signals; (2) designing step-level tailored experience content. Experiments on Qwen3-8B and 32B models across four challenging web agent benchmarks demonstrate that ExpSeek achieves absolute improvements of 9.3% and 7.5%, respectively. Our experiments validate the feasibility and advantages of entropy as a self-triggering signal, reveal that even a small-scale 4B experience model can significantly boost the performance of larger agent models. The code is released at https://github.com/WYRipple/ExpSeek.

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Understanding Generalization in Role-Playing Models via Information Theory

Role-playing models (RPMs) are widely used in real-world applications but underperform when deployed in the wild. This degradation can be attributed to distribution shifts, including user, character, and dialogue compositional shifts. Existing methods like LLM-as-a-judge fall short in providing a fine-grained diagnosis of how these shifts affect RPM generalization, and thus there lack formal frameworks to characterize RPM generalization behaviors. To bridge these gaps, we introduce an information-theoretic metric, named reasoning-based effective mutual information difference (R-EMID), to measure RPM performance degradation in an interpretable way. We also derive an upper bound on R-EMID to predict the worst-case generalization performance of RPMs and theoretically reveal how various shifts contribute to the RPM performance degradation. Moreover, we propose a co-evolving reinforcement learning framework to adaptively model the connection among user, character, and dialogue context and thus enhance the estimation of dialogue response generation probability, which is critical for calculating R-EMID. Finally, we evaluate the generalization performance of various RPMs using R-EMID, finding that user shift poses the highest risk among all shifts and reinforcement learning is the most effective approach for enhancing RPM generalization.

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Controlling Multimodal Conversational Agents with Coverage-Enhanced Latent Actions

Vision-language models are increasingly employed as multimodal conversational agents (MCAs) for diverse conversational tasks. Recently, reinforcement learning (RL) has been widely explored for adapting MCAs to various human-AI interaction scenarios. Despite showing great enhancement in generalization performance, fine-tuning MCAs via RL still faces challenges in handling the extremely large text token space. To address this, we learn a compact latent action space for RL fine-tuning instead. Specifically, we adopt the learning from observation mechanism to construct the codebook for the latent action space, where future observations are leveraged to estimate current latent actions that could further be used to reconstruct future observations. However, the scarcity of paired image-text data hinders learning a codebook with sufficient coverage. Thus, we leverage both paired image-text data and text-only data to construct the latent action space, using a cross-modal projector for transforming text embeddings into image-text embeddings. We initialize the cross-modal projector on paired image-text data, and further train it on massive text-only data with a novel cycle consistency loss to enhance its robustness. We show that our latent action based method outperforms competitive baselines on two conversation tasks across various RL algorithms.

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A Simple "Motivation" Can Enhance Reinforcement Finetuning of Large Reasoning Models

Reinforcement Learning with Verifiable Rewards~(RLVR) has emerged as a powerful learn-to-reason paradigm for large reasoning models to tackle complex tasks. However, the current RLVR paradigm is still not efficient enough, as it works in a trial-and-error manner. To perform better, the model needs to explore the reward space by numerously generating responses and learn from fragmented reward signals, blind to the overall reward patterns. Fortunately, verifiable rewards make the natural language description of the reward function possible, and meanwhile, LLMs have demonstrated strong in-context learning ability. This motivates us to explore if large reasoning models can benefit from a \textbf{motivation} of the task, \textit{i.e.}, awareness of the reward function, during the reinforcement finetuning process, as we humans sometimes do when learning. In this paper, we introduce \textit{\textbf{M}otivation-\textbf{e}nhanced \textbf{R}einforcement \textbf{F}inetuning}~(\textbf{MeRF}), an intuitive yet effective method enhancing reinforcement finetuning of LLMs by involving \emph{``telling LLMs rules of the game''}. Specifically, \textbf{MeRF} directly injects the reward specification into the prompt, which serves as an in-context motivation for the model to be aware of the optimization objective. This simple modification leverages the in-context learning ability of LLMs, aligning generation with optimization, thereby incentivizing the model to generate desired outputs from both inner motivation and external reward. Empirical evaluations demonstrate that \textbf{MeRF} achieves substantial performance gains over the RLVR baseline. Moreover, ablation studies show that MeRF performs better with greater consistency between the in-context motivation and the external reward function, while the model also demonstrates an ability to adapt to misleading motivations through reinforcement finetuning.

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Adaptive Social Learning via Mode Policy Optimization for Language Agents

Effective social intelligence simulation requires language agents to dynamically adjust reasoning depth, a capability notably absent in current studies. Existing methods either lack explicit reasoning or employ lengthy Chain-of-Thought reasoning uniformly across all scenarios, resulting in excessive token usage and inflexible social behaviors in tasks such as negotiation or collaboration. To address this, we propose an $\textbf{A}$daptive $\textbf{S}$ocial $\textbf{L}$earning ($\textbf{ASL}$) framework in this paper, aiming to improve the adaptive reasoning ability of language agents in dynamic social interactions. To this end, we first identify the hierarchical reasoning modes under such context, ranging from intuitive response to deep deliberation based on the cognitive control theory. We then develop the $\textbf{A}$daptive $\textbf{M}$ode $\textbf{P}$olicy $\textbf{O}$ptimization ($\textbf{AMPO}$) algorithm to learn the context-aware mode adaptation and reasoning. Our framework advances existing research in three key aspects: (1) Multi-granular reasoning mode design, (2) Context-aware mode switching in rich social interaction, and (3) Token-efficient reasoning with depth adaptation. Extensive experiments on the benchmark social intelligence environment verify that ASL achieves 15.6% higher task performance than GPT-4o. Notably, our AMPO outperforms GRPO by 7.0% with 32.8% shorter thinking chains, demonstrating the advantages of our AMPO and the learned adaptive reasoning ability over GRPO's solution.

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P-GenRM: Personalized Generative Reward Model with Test-time User-based Scaling

Personalized alignment of large language models seeks to adapt responses to individual user preferences, typically via reinforcement learning. A key challenge is obtaining accurate, user-specific reward signals in open-ended scenarios. Existing personalized reward models face two persistent limitations: (1) oversimplifying diverse, scenario-specific preferences into a small, fixed set of evaluation principles, and (2) struggling with generalization to new users with limited feedback. To this end, we propose P-GenRM, the first Personalized Generative Reward Model with test-time user-based scaling. P-GenRM transforms preference signals into structured evaluation chains that derive adaptive personas and scoring rubrics across various scenarios. It further clusters users into User Prototypes and introduces a dual-granularity scaling mechanism: at the individual level, it adaptively scales and aggregates each user's scoring scheme; at the prototype level, it incorporates preferences from similar users. This design mitigates noise in inferred preferences and enhances generalization to unseen users through prototype-based transfer. Empirical results show that P-GenRM achieves state-of-the-art results on widely-used personalized reward model benchmarks, with an average improvement of 2.31%, and demonstrates strong generalization on an out-of-distribution dataset. Notably, Test-time User-based scaling provides an additional 3% boost, demonstrating stronger personalized alignment with test-time scalability.

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Beyond Quantity: Trajectory Diversity Scaling for Code Agents

As code large language models (LLMs) evolve into tool-interactive agents via the Model Context Protocol (MCP), their generalization is increasingly limited by low-quality synthetic data and the diminishing returns of quantity scaling. Moreover, quantity-centric scaling exhibits an early bottleneck that underutilizes trajectory data. We propose TDScaling, a Trajectory Diversity Scaling-based data synthesis framework for code agents that scales performance through diversity rather than raw volume. Under a fixed training budget, increasing trajectory diversity yields larger gains than adding more trajectories, improving the performance-cost trade-off for agent training. TDScaling integrates four innovations: (1) a Business Cluster mechanism that captures real-service logical dependencies; (2) a blueprint-driven multi-agent paradigm that enforces trajectory coherence; (3) an adaptive evolution mechanism that steers synthesis toward long-tail scenarios using Domain Entropy, Reasoning Mode Entropy, and Cumulative Action Complexity to prevent mode collapse; and (4) a sandboxed code tool that mitigates catastrophic forgetting of intrinsic coding capabilities. Experiments on general tool-use benchmarks (BFCL, tau^2-Bench) and code agent tasks (RebenchT, CodeCI, BIRD) demonstrate a win-win outcome: TDScaling improves both tool-use generalization and inherent coding proficiency. We plan to release the full codebase and the synthesized dataset (including 30,000+ tool clusters) upon publication.

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Scaling Offline Model-Based RL via Jointly-Optimized World-Action Model Pretraining

A significant aspiration of offline reinforcement learning (RL) is to develop a generalist agent with high capabilities from large and heterogeneous datasets. However, prior approaches that scale offline RL either rely heavily on expert trajectories or struggle to generalize to diverse unseen tasks. Inspired by the excellent generalization of world model in conditional video generation, we explore the potential of image observation-based world model for scaling offline RL and enhancing generalization on novel tasks. In this paper, we introduce JOWA: Jointly-Optimized World-Action model, an offline model-based RL agent pretrained on multiple Atari games with 6 billion tokens data to learn general-purpose representation and decision-making ability. Our method jointly optimizes a world-action model through a shared transformer backbone, which stabilize temporal difference learning with large models during pretraining. Moreover, we propose a provably efficient and parallelizable planning algorithm to compensate for the Q-value estimation error and thus search out better policies. Experimental results indicate that our largest agent, with 150 million parameters, achieves 78.9% human-level performance on pretrained games using only 10% subsampled offline data, outperforming existing state-of-the-art large-scale offline RL baselines by 31.6% on averange. Furthermore, JOWA scales favorably with model capacity and can sample-efficiently transfer to novel games using only 5k offline fine-tuning data (approximately 4 trajectories) per game, demonstrating superior generalization. We will release codes and model weights at https://github.com/CJReinforce/JOWA

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Act-Adaptive Margin: Dynamically Calibrating Reward Models for Subjective Ambiguity

Currently, most reinforcement learning tasks focus on domains like mathematics and programming, where verification is relatively straightforward. However, in subjective tasks such as role-playing, alignment techniques struggle to make progress, primarily because subjective reward modeling using the Bradley-Terry model faces significant challenges when dealing with ambiguous preferences. To improve reward modeling in subjective tasks, this paper proposes AAM (\textbf{\underline{A}}ct-\textbf{\underline{A}}daptive \textbf{\underline{M}}argin), which enhances reward modeling by dynamically calibrating preference margins using the model's internal parameter knowledge. We design two versions of AAM that efficiently generate contextually-appropriate preference gaps without additional human annotation. This approach fundamentally improves how reward models handle subjective rewards by better integrating generative understanding with preference scoring. To validate AAM's effectiveness in subjective reward modeling, we conduct evaluations on RewardBench, JudgeBench, and challenging role-playing tasks. Results show that AAM significantly improves subjective reward modeling performance, enhancing Bradley-Terry reward models by 2.95\% in general tasks and 4.85\% in subjective role-playing tasks. Furthermore, reward models trained with AAM can help downstream alignment tasks achieve better results. Our test results show that applying rewards generated by AAM-Augmented RM to preference learning techniques (e.g., GRPO) achieves state-of-the-art results on CharacterEval and Charm. Code and dataset are available at https://github.com/calubkk/AAM.

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EvoRoute: Experience-Driven Self-Routing LLM Agent Systems

Complex agentic AI systems, powered by a coordinated ensemble of Large Language Models (LLMs), tool and memory modules, have demonstrated remarkable capabilities on intricate, multi-turn tasks. However, this success is shadowed by prohibitive economic costs and severe latency, exposing a critical, yet underexplored, trade-off. We formalize this challenge as the \textbf{Agent System Trilemma}: the inherent tension among achieving state-of-the-art performance, minimizing monetary cost, and ensuring rapid task completion. To dismantle this trilemma, we introduce EvoRoute, a self-evolving model routing paradigm that transcends static, pre-defined model assignments. Leveraging an ever-expanding knowledge base of prior experience, EvoRoute dynamically selects Pareto-optimal LLM backbones at each step, balancing accuracy, efficiency, and resource use, while continually refining its own selection policy through environment feedback. Experiments on challenging agentic benchmarks such as GAIA and BrowseComp+ demonstrate that EvoRoute, when integrated into off-the-shelf agentic systems, not only sustains or enhances system performance but also reduces execution cost by up to $80\%$ and latency by over $70\%$.

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Large Language Model Unlearning for Source Code

While Large Language Models (LLMs) excel at code generation, their inherent tendency toward verbatim memorization of training data introduces critical risks like copyright infringement, insecure emission, and deprecated API utilization, etc. A straightforward yet promising defense is unlearning, ie., erasing or down-weighting the offending snippets through post-training. However, we find its application to source code often tends to spill over, damaging the basic knowledge of programming languages learned by the LLM and degrading the overall capability. To ease this challenge, we propose PROD for precise source code unlearning. PROD surgically zeroes out the prediction probability of the prohibited tokens, and renormalizes the remaining distribution so that the generated code stays correct. By excising only the targeted snippets, PROD achieves precise forgetting without much degradation of the LLM's overall capability. To facilitate in-depth evaluation against PROD, we establish an unlearning benchmark consisting of three downstream tasks (ie., unlearning of copyrighted code, insecure code, and deprecated APIs), and introduce Pareto Dominance Ratio (PDR) metric, which indicates both the forget quality and the LLM utility. Our comprehensive evaluation demonstrates that PROD achieves superior overall performance between forget quality and model utility compared to existing unlearning approaches across three downstream tasks, while consistently exhibiting improvements when applied to LLMs of varying series. PROD also exhibits superior robustness against adversarial attacks without generating or exposing the data to be forgotten. These results underscore that our approach not only successfully extends the application boundary of unlearning techniques to source code, but also holds significant implications for advancing reliable code generation.

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Selective Weak-to-Strong Generalization

Future superhuman models will surpass the ability of humans and humans will only be able to \textit{weakly} supervise superhuman models. To alleviate the issue of lacking high-quality data for model alignment, some works on weak-to-strong generalization (W2SG) finetune a strong pretrained model with a weak supervisor so that it can generalize beyond weak supervision. However, the invariable use of weak supervision in existing methods exposes issues in robustness, with a proportion of weak labels proving harmful to models. In this paper, we propose a selective W2SG framework to avoid using weak supervision when unnecessary. We train a binary classifier P(IK) to identify questions that a strong model can answer and use its self-generated labels for alignment. We further refine weak labels with a graph smoothing method. Extensive experiments on three benchmarks show that our method consistently outperforms competitive baselines. Further analyses show that P(IK) can generalize across tasks and difficulties, which indicates selective W2SG can help superalignment.

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Empowering RepoQA-Agent based on Reinforcement Learning Driven by Monte-carlo Tree Search

Repository-level software engineering tasks require large language models (LLMs) to efficiently navigate and extract information from complex codebases through multi-turn tool interactions. Existing approaches face significant limitations: training-free, in-context learning methods struggle to guide agents effectively in tool utilization and decision-making based on environmental feedback, while training-based approaches typically rely on costly distillation from larger LLMs, introducing data compliance concerns in enterprise environments. To address these challenges, we introduce RepoSearch-R1, a novel agentic reinforcement learning framework driven by Monte-carlo Tree Search (MCTS). This approach allows agents to generate diverse, high-quality reasoning trajectories via self-training without requiring model distillation or external supervision. Based on RepoSearch-R1, we construct a RepoQA-Agent specifically designed for repository question-answering tasks. Comprehensive evaluation on repository question-answering tasks demonstrates that RepoSearch-R1 achieves substantial improvements of answer completeness: 16.0% enhancement over no-retrieval methods, 19.5% improvement over iterative retrieval methods, and 33% increase in training efficiency compared to general agentic reinforcement learning approaches. Our cold-start training methodology eliminates data compliance concerns while maintaining robust exploration diversity and answer completeness across repository-level reasoning tasks.

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InspectCoder: Dynamic Analysis-Enabled Self Repair through interactive LLM-Debugger Collaboration

Large Language Models (LLMs) frequently generate buggy code with complex logic errors that are challenging to diagnose. While existing LLM-based self-repair approaches conduct intensive static semantic analysis or reply on superficial execution logs, they miss the in-depth runtime behaviors that often expose bug root causes-lacking the interactive dynamic analysis capabilities that make human debugging effective. We present InspectCoder, the first agentic program repair system that empowers LLMs to actively conduct dynamic analysis via interactive debugger control. Our dual-agent framework enables strategic breakpoint placement, targeted state inspection, and incremental runtime experimentation within stateful debugger sessions. Unlike existing methods that follow fixed log collection procedures, InspectCoder adaptively inspects and perturbs relevant intermediate states at runtime, and leverages immediate process rewards from debugger feedback to guide multi-step reasoning, transforming LLM debugging paradigm from blind trial-and-error into systematic root cause diagnosis. We conduct comprehensive experiments on two challenging self-repair benchmarks: BigCodeBench-R and LiveCodeBench-R. InspectCoder achieves 5.10%-60.37% relative improvements in repair accuracy over the strongest baseline, while delivering 1.67x-2.24x superior bug-fix efficiency respectively. We also contribute InspectWare, an open-source middleware that abstracts debugger complexities and maintains stateful debugging sessions across mainstream Python testing frameworks. Our work provides actionable insight into the interactive LLM-debugger systems, demonstrating the significant potential of LLM-driven dynamic analysis for automated software engineering.

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Agentic Reinforcement Learning with Implicit Step Rewards

Large language models (LLMs) are increasingly developed as autonomous agents using reinforcement learning (agentic RL) that reason and act in interactive environments. However, sparse and sometimes unverifiable rewards make it extremely challenging to assign credit when training LLM agents that serve as a policy. Recent work attempts to integrate process supervision into RL but suffers from biased annotation, reward hacking, high-variance from overly fine-grained rewards or failtures when state overlap is rare. We therefore introduce implicit step rewards for agentic RL (iStar), a general credit-assignment strategy that integrates seamlessly with standard RL algorithms without relying on additional rollouts or explicit step labels. Particularly, we alternatively optimize an implicit process reward model (PRM) with the policy model to generate implicit step rewards via a trajectory-based DPO objective. Theoretical analysis shows that this learning objective produces a step-wise reward function. Then the implicit step rewards are used to compute step-level advantages, which are combined with trajectory (or episode)-level advantages for policy updates, creating a self-reinforcing training loop. We evaluate our method on three challenging agent benchmarks, including WebShop and VisualSokoban, as well as open-ended social interactions with unverifiable rewards in SOTOPIA. Crucially, iStar shows superior performance over frontier LLMs and strong RL baselines across domains, achieving state-of-the-art results with higher sample-efficiency and training stability. Further analysis also demonstrates efficient exploration by iStar with increased rewards in both step- and episode-level while maintaining fewer steps to achieve task success. Code will be available soon.

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OpenOmni: Advancing Open-Source Omnimodal Large Language Models with Progressive Multimodal Alignment and Real-Time Self-Aware Emotional Speech Synthesis

Recent advancements in omnimodal learning have significantly improved understanding and generation across images, text, and speech, yet these developments remain predominantly confined to proprietary models. The lack of high-quality omnimodal datasets and the challenges of real-time emotional speech synthesis have notably hindered progress in open-source research. To address these limitations, we introduce \name, a two-stage training framework that integrates omnimodal alignment and speech generation to develop a state-of-the-art omnimodal large language model. In the alignment phase, a pre-trained speech model undergoes further training on text-image tasks, enabling (near) zero-shot generalization from vision to speech, outperforming models trained on tri-modal datasets. In the speech generation phase, a lightweight decoder is trained on speech tasks with direct preference optimization, enabling real-time emotional speech synthesis with high fidelity. Experiments show that \name surpasses state-of-the-art models across omnimodal, vision-language, and speech-language benchmarks. It achieves a 4-point absolute improvement on OmniBench over the leading open-source model VITA, despite using 5x fewer training samples and a smaller model size (7B vs. 7x8B). Additionally, \name achieves real-time speech generation with <1s latency at non-autoregressive mode, reducing inference time by 5x compared to autoregressive methods, and improves emotion classification accuracy by 7.7\%

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