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Yongbo Chen

Publications and source records attributed to Yongbo Chen.

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ProtoLIP: From Sentence-Level to Object-Level Evidence Disentanglement

Query-conditioned vision--language models enable fine-grained interpretation by revealing how visual evidence changes with textual queries. However, evidence conditioned on complete descriptions does not necessarily resolve into object-specific evidence, nor does an exposed evidence map necessarily identify the evidence that constitutes the model's prediction. Across multiple VLM architectures and independent benchmarks, we find that object-level queries often retain evidence from co-occurring objects and shared context. In this paper, we introduce \textbf{ProtoLIP}, a lightweight prototype-mediated evidence layer that organizes reusable visual prototypes into text-derived semantic families and uses query-dependent family routing to constrain which prototypes may provide evidence. Without spatial annotations or backbone retraining, ProtoLIP improves evidence localization and separation across query granularities, with localization gains transferring to independently pretrained VLMs with well-aligned patch--text representations. Despite using only text-derived weak supervision, ProtoLIP remains competitive with a spatially supervised grounding model while maintaining strong matching and competitive image--text retrieval. Crucially, ProtoLIP constructs its matching score directly from localized prototype evidence, enabling the score to be exactly decomposed into semantic-family and prototype contributions.

cs.CV

Debugging as Evidence-Driven Reasoning: Visualization Opportunities in Data-Intensive Programming

Visualization has been recognized as a valuable means of supporting debugging by externalizing runtime behavior that would otherwise remain hidden or scattered. However, most visual debugging research has focused on traditional software development settings, leaving the distinct challenges of data-intensive workflows largely uncharacterized. To build visual debugging support for these settings, we first need to characterize how practitioners debug in these settings and translate their challenges into concrete visualization opportunities. To this end, we conducted semi-structured interviews with nine participants from diverse data-intensive domains and analyzed the data using thematic analysis. Our analysis reveals three cross-cutting challenge: assembling fragmented evidence, detecting expected-observed discrepancies, and tracing state evolution across workflow components. We distill these challenges into three concrete requirements that current debuggers support only partially but that visualization is well suited to address: cross-artifact evidence alignment, expectation-grounded comparison, and traceable state evolution. Together, these requirements begin to characterize a design space for future visual debugging research in data-intensive programming.

cs.HC

POMDP-based Object Search with Growing State Space and Hybrid Action Domain

Efficiently locating target objects in complex indoor environments with diverse furniture, such as shelves, tables, and beds, is a significant challenge for mobile robots. This difficulty arises from factors like localization errors, limited fields of view, and visual occlusion. We address this by framing the object-search task as a highdimensional Partially Observable Markov Decision Process (POMDP) with a growing state space and hybrid (continuous and discrete) action spaces in 3D environments. Based on a meticulously designed perception module, a novel online POMDP solver named the growing neural process filtered k-center clustering tree (GNPF-kCT) is proposed to tackle this problem. Optimal actions are selected using Monte Carlo Tree Search (MCTS) with belief tree reuse for growing state space, a neural process network to filter useless primitive actions, and k-center clustering hypersphere discretization for efficient refinement of high-dimensional action spaces. A modified upper-confidence bound (UCB), informed by belief differences and action value functions within cells of estimated diameters, guides MCTS expansion. Theoretical analysis validates the convergence and performance potential of our method. To address scenarios with limited information or rewards, we also introduce a guessed target object with a grid-world model as a key strategy to enhance search efficiency. Extensive Gazebo simulations with Fetch and Stretch robots demonstrate faster and more reliable target localization than POMDP-based baselines and state-of-the-art (SOTA) non-POMDP-based solvers, especially large language model (LLM) based methods, in object search under the same computational constraints and perception systems. Real-world tests in office environments confirm the practical applicability of our approach. Project page: https://sites.google.com/view/gnpfkct.

cs.RO

Appearance Decomposition Gaussian Splatting for Multi-Traversal Reconstruction

Multi-traversal scene reconstruction is important for high-fidelity autonomous driving simulation and digital twin construction. This task involves integrating multiple sequences captured from the same geographical area at different times. In this context, a primary challenge is the significant appearance inconsistency across traversals caused by varying illumination and environmental conditions, despite the shared underlying geometry. This paper presents ADM-GS (Appearance Decomposition Gaussian Splatting for Multi-Traversal Reconstruction), a framework that applies an explicit appearance decomposition to the static background to alleviate appearance entanglement across traversals. For the static background, we decompose the appearance into traversal-invariant material, representing intrinsic material properties, and traversal-dependent illumination, capturing lighting variations. Specifically, we propose a neural light field that utilizes a frequency-separated hybrid encoding strategy. By incorporating surface normals and explicit reflection vectors, this design separately captures low-frequency diffuse illumination and high-frequency specular reflections. Quantitative evaluations on the Argoverse 2 and Waymo Open datasets demonstrate the effectiveness of ADM-GS. In multi-traversal experiments, our method achieves a +0.98 dB PSNR improvement over existing latent-based baselines while producing more consistent appearance across traversals. Code will be available at https://github.com/IRMVLab/ADM-GS.

cs.CV

OGScene3D: Incremental Open-Vocabulary 3D Gaussian Scene Graph Mapping for Scene Understanding

Open-vocabulary scene understanding is crucial for robotic applications, enabling robots to comprehend complex 3D environmental contexts and supporting various downstream tasks such as navigation and manipulation. However, existing methods require pre-built complete 3D semantic maps to construct scene graphs for scene understanding, which limits their applicability in robotic scenarios where environments are explored incrementally. To address this challenge, we propose OGScene3D, an open-vocabulary scene understanding system that achieves accurate 3D semantic mapping and scene graph construction incrementally. Our system employs a confidence-based Gaussian semantic representation that jointly models semantic predictions and their reliability, enabling robust scene modeling. Building on this representation, we introduce a hierarchical 3D semantic optimization strategy that achieves semantic consistency through local correspondence establishment and global refinement, thereby constructing globally consistent semantic maps. Moreover, we design a long-term global optimization method that leverages temporal memory of historical observations to enhance semantic predictions. By integrating 2D-3D semantic consistency with Gaussian rendering contribution, this method continuously refines the semantic understanding of the entire scene. Furthermore, we develop a progressive graph construction approach that dynamically creates and updates both nodes and semantic relationships, allowing continuous updating of the 3D scene graphs. Extensive experiments on widely used datasets and real-world scenes demonstrate the effectiveness of our OGScene3D on open-vocabulary scene understanding.

cs.RO

NRGS-SLAM: Monocular Non-Rigid SLAM for Endoscopy via Deformation-Aware 3D Gaussian Splatting

Visual simultaneous localization and mapping (V-SLAM) is a fundamental capability for autonomous perception and navigation. However, endoscopic scenes violate the rigidity assumption due to persistent soft-tissue deformations, creating a strong coupling ambiguity between camera ego-motion and intrinsic deformation. Although recent monocular non-rigid SLAM methods have made notable progress, they often lack effective decoupling mechanisms and rely on sparse or low-fidelity scene representations, which leads to tracking drift and limited reconstruction quality. To address these limitations, we propose NRGS-SLAM, a monocular non-rigid SLAM system for endoscopy based on 3D Gaussian Splatting. To resolve the coupling ambiguity, we introduce a deformation-aware 3D Gaussian map that augments each Gaussian primitive with a learnable deformation probability, optimized via a Bayesian self-supervision strategy without requiring external non-rigidity labels. Building on this representation, we design a deformable tracking module that performs robust coarse-to-fine pose estimation by prioritizing low-deformation regions, followed by efficient per-frame deformation updates. A carefully designed deformable mapping module progressively expands and refines the map, balancing representational capacity and computational efficiency. In addition, a unified robust geometric loss incorporates external geometric priors to mitigate the inherent ill-posedness of monocular non-rigid SLAM. Extensive experiments on multiple public endoscopic datasets demonstrate that NRGS-SLAM achieves more accurate camera pose estimation (up to 50\% reduction in RMSE) and higher-quality photo-realistic reconstructions than state-of-the-art methods. Comprehensive ablation studies further validate the effectiveness of our key design choices. Source code will be publicly available upon paper acceptance.

cs.CV

D$^2$GSLAM: 4D Dynamic Gaussian Splatting SLAM

Recent advances in Dense Simultaneous Localization and Mapping (SLAM) have demonstrated remarkable performance in static environments. However, dense SLAM in dynamic environments remains challenging. Most methods directly remove dynamic objects and focus solely on static scene reconstruction, which ignores the motion information contained in these dynamic objects. In this paper, we present D$^2$GSLAM, a novel dynamic SLAM system utilizing Gaussian representation, which simultaneously performs accurate dynamic reconstruction and robust tracking within dynamic environments. Our system is composed of four key components: (i) We propose a geometric-prompt dynamic separation method to distinguish between static and dynamic elements of the scene. This approach leverages the geometric consistency of Gaussian representation and scene geometry to obtain coarse dynamic regions. The regions then serve as prompts to guide the refinement of the coarse mask for achieving accurate motion mask. (ii) To facilitate accurate and efficient mapping of the dynamic scene, we introduce dynamic-static composite representation that integrates static 3D Gaussians with dynamic 4D Gaussians. This representation allows for modeling the transitions between static and dynamic states of objects in the scene for composite mapping and optimization. (iii) We employ a progressive pose refinement strategy that leverages both the multi-view consistency of static scene geometry and motion information from dynamic objects to achieve accurate camera tracking. (iv) We introduce a motion consistency loss, which leverages the temporal continuity in object motions for accurate dynamic modeling. Our D$^2$GSLAM demonstrates superior performance on dynamic scenes in terms of mapping and tracking accuracy, while also showing capability in accurate dynamic modeling.

cs.RO

Non-Rigid Structure-from-Motion via Differential Geometry with Recoverable Conformal Scale

Non-rigid structure-from-motion (NRSfM), a promising technique for addressing the mapping challenges in monocular visual deformable simultaneous localization and mapping (SLAM), has attracted growing attention. We introduce a novel method, called Con-NRSfM, for NRSfM under conformal deformations, encompassing isometric deformations as a subset. Our approach performs point-wise reconstruction using 2D selected image warps optimized through a graph-based framework. Unlike existing methods that rely on strict assumptions, such as locally planar surfaces or locally linear deformations, and fail to recover the conformal scale, our method eliminates these constraints and accurately computes the local conformal scale. Additionally, our framework decouples constraints on depth and conformal scale, which are inseparable in other approaches, enabling more precise depth estimation. To address the sensitivity of the formulated problem, we employ a parallel separable iterative optimization strategy. Furthermore, a self-supervised learning framework, utilizing an encoder-decoder network, is incorporated to generate dense 3D point clouds with texture. Simulation and experimental results using both synthetic and real datasets demonstrate that our method surpasses existing approaches in terms of reconstruction accuracy and robustness. The code for the proposed method will be made publicly available on the project website: https://sites.google.com/view/con-nrsfm.

cs.CV

Increasing SLAM Pose Accuracy by Ground-to-Satellite Image Registration

Vision-based localization for autonomous driving has been of great interest among researchers. When a pre-built 3D map is not available, the techniques of visual simultaneous localization and mapping (SLAM) are typically adopted. Due to error accumulation, visual SLAM (vSLAM) usually suffers from long-term drift. This paper proposes a framework to increase the localization accuracy by fusing the vSLAM with a deep-learning-based ground-to-satellite (G2S) image registration method. In this framework, a coarse (spatial correlation bound check) to fine (visual odometry consistency check) method is designed to select the valid G2S prediction. The selected prediction is then fused with the SLAM measurement by solving a scaled pose graph problem. To further increase the localization accuracy, we provide an iterative trajectory fusion pipeline. The proposed framework is evaluated on two well-known autonomous driving datasets, and the results demonstrate the accuracy and robustness in terms of vehicle localization.

cs.RO