SearcharxivSearch

arXiv subjects

Yongchang Zhang

Publications and source records attributed to Yongchang Zhang.

8 recordsLinked to original sources

ABot-3DWorld 0: A Universal World Model to Explore Any 3D Space

We present ABot-3DWorld 0, a universal multimodal 3D world model that turns text, image, and video inputs into high-fidelity, explorable 3D worlds. At the heart of our framework is a unified Spatial Generative Primitive (SGP), a compact tuple of a high-quality panorama and a spatial point cloud that delivers an efficient description of any 3D space. Multimodal inputs are first lifted into this primitive; a 3D-consistent panoramic video generator then explores the primitive along a planned trajectory; finally, our panoramic video reconstruction engine converts the generated video into a clean, photorealistic 3D Gaussian Splatting (3DGS) world. This pipeline covers two regimes: rich inputs (multi-view sets, casual video) are lifted into the SGP through a geometry-rigorous recovery that mirrors the observed scene, while a single image or sentence is completed generatively into a creative world. The result is one low-barrier engine for general 3D content creation that further anchors generated worlds to geographic points of interest, enabling map-native spatial exploration at consumer scale. Experiments show that ABot-3DWorld 0 sets the state of the art among open-source methods and demonstrates stronger scene fidelity than Marble under rich multimodal inputs.

cs.CV

DIVER: Reinforced Diffusion Breaks Imitation Bottlenecks in End-to-End Autonomous Driving

Most end-to-end autonomous driving methods rely on imitation learning from single expert demonstrations, often leading to conservative and homogeneous behaviors that limit generalization in complex real-world scenarios. In this work, we propose DIVER, an end-to-end driving framework that integrates reinforcement learning with diffusion-based generation to produce diverse and feasible trajectories. At the core of DIVER lies a reinforced diffusion-based generation mechanism. First, the model conditions on map elements and surrounding agents to generate multiple reference trajectories from a single ground-truth trajectory, alleviating the limitations of imitation learning that arise from relying solely on single expert demonstrations. Second, reinforcement learning is employed to guide the diffusion process, where reward-based supervision enforces safety and diversity constraints on the generated trajectories, thereby enhancing their practicality and generalization capability. Furthermore, to address the limitations of L2-based open-loop metrics in capturing trajectory diversity, we propose a novel Diversity metric to evaluate the diversity of multi-mode predictions.Extensive experiments on the closed-loop NAVSIM and Bench2Drive benchmarks, as well as the open-loop nuScenes dataset, demonstrate that DIVER significantly improves trajectory diversity, effectively addressing the mode collapse problem inherent in imitation learning.

cs.CV

ABot-Earth 0.5: Generative 3D Earth Model

We present ABot-Earth 0.5, a generative 3D framework designed to synthesize vast, seamless 3D environments from ubiquitous, geospatially referenced satellite imagery. To achieve this, we propose a novel generative model formulated directly with the 3D Gaussian Splatting (3DGS) representation. The model is trained on a diverse corpus of existing real-world urban reconstructions, learning to generate realistic geometry and textures. At inference, it synthesizes novel 3D scenes conditioned solely on satellite imagery at a scalable rate of under 10 minutes per square kilometer, while demonstrating exceptional realism. The framework is designed for accessibility, with integrated hierarchical level-of-detail (LOD) structures that permit real-time, interactive visualization on web-based map engines. This high-fidelity simulation sandbox effectively mitigates the sim-to-real domain gap, enabling critical downstream Embodied AI applications like closed-loop UAV navigation. By providing an ultra-low-cost and high-efficiency solution, ABot-Earth 0.5 significantly lowers the technical and financial barriers to large-scale 3D reconstruction and empowers the future of global digital earth visualization.

cs.CV

See It, Say It, Sorted: An Iterative Training-Free Framework for Visually-Grounded Multimodal Reasoning in LVLMs

Recent large vision-language models (LVLMs) have demonstrated impressive reasoning ability by generating long chain-of-thought (CoT) responses. However, CoT reasoning in multimodal contexts is highly vulnerable to visual hallucination propagation: once an intermediate reasoning step becomes inconsistent with the visual evidence, subsequent steps-even if logically valid-can still lead to incorrect final answers. Existing solutions attempt to mitigate this issue by training models to "think with images" via reinforcement learning (RL). While effective, these methods are costly, model-specific, and difficult to generalize across architectures. Differently, we present a lightweight method that bypasses RL training and provides an iterative, training-free, plug-and-play framework for visually-grounded multimodal reasoning. Our key idea is to supervise each reasoning step at test time with visual evidence, ensuring that every decoded token is justified by corresponding visual cues. Concretely, we construct a textual visual-evidence pool that guides the model's reasoning generation. When existing evidence is insufficient, a visual decider module dynamically extracts additional relevant evidence from the image based on the ongoing reasoning context, expanding the pool until the model achieves sufficient visual certainty to terminate reasoning and produce the final answer. Extensive experiments on multiple LVLM backbones and benchmarks demonstrate the effectiveness of our approach. Our method achieves 16.5%-29.5% improvements on TreeBench and 13.7% RH-AUC gains on RH-Bench, substantially reducing hallucination rates while improving reasoning accuracy without additional training.

cs.CV

ContrastAlign: Toward Robust BEV Feature Alignment via Contrastive Learning for Multi-Modal 3D Object Detection

In the field of 3D object detection tasks, fusing heterogeneous features from LiDAR and camera sensors into a unified Bird's Eye View (BEV) representation is a widely adopted paradigm. However, existing methods often suffer from imprecise sensor calibration, leading to feature misalignment in LiDAR-camera BEV fusion. Moreover, such inaccuracies cause errors in depth estimation for the camera branch, aggravating misalignment between LiDAR and camera BEV features. In this work, we propose a novel ContrastAlign approach that utilizes contrastive learning to enhance the alignment of heterogeneous modalities, thereby improving the robustness of the fusion process. Specifically, our approach comprises three key components: (1) the L-Instance module, which extracts LiDAR instance features within the LiDAR BEV features; (2) the C-Instance module, which predicts camera instance features through Region of Interest (RoI) pooling on the camera BEV features; (3) the InstanceFusion module, which employs contrastive learning to generate consistent instance features across heFterogeneous modalities. Subsequently, we use graph matching to calculate the similarity between the neighboring camera instance features and the similarity instance features to complete the alignment of instance features. Our method achieves SOTA performance, with an mAP of 71.5%, surpassing GraphBEV by 1.4% on the nuScenes val set. Importantly, our method excels BEVFusion under conditions with spatial & temporal misalignment noise, improving mAP by 1.4% and 11.1% on nuScenes dataset. Notably, on the Argoverse2 dataset, ContrastAlign outperforms GraphBEV by 1.0% in mAP, indicating that the farther the distance, the more severe the feature misalignment and the more effective.

cs.CV

Fully Unified Motion Planning for End-to-End Autonomous Driving

Current end-to-end autonomous driving methods typically learn only from expert planning data collected from a single ego vehicle, severely limiting the diversity of learnable driving policies and scenarios. However, a critical yet overlooked fact is that in any driving scenario, multiple high-quality trajectories from other vehicles coexist with a specific ego vehicle's trajectory. Existing methods fail to fully exploit this valuable resource, missing important opportunities to improve the models' performance (including long-tail scenarios) through learning from other experts. Intuitively, Jointly learning from both ego and other vehicles' expert data is beneficial for planning tasks. However, this joint learning faces two critical challenges. (1) Different scene observation perspectives across vehicles hinder inter-vehicle alignment of scene feature representations; (2) The absence of partial modality in other vehicles' data (e.g., vehicle states) compared to ego-vehicle data introduces learning bias. To address these challenges, we propose FUMP (Fully Unified Motion Planning), a novel two-stage trajectory generation framework. Building upon probabilistic decomposition, we model the planning task as a specialized subtask of motion prediction. Specifically, our approach decouples trajectory planning into two stages. In Stage 1, a shared decoder jointly generates initial trajectories for both tasks. In Stage 2, the model performs planning-specific refinement conditioned on an ego-vehicle's state. The transition between the two stages is bridged by a state predictor trained exclusively on ego-vehicle data. To address the cross-vehicle discrepancy in observational perspectives, we propose an Equivariant Context-Sharing Adapter (ECSA) before Stage 1 for improving cross-vehicle generalization of scene representations.

cs.CV

Don't Shake the Wheel: Momentum-Aware Planning in End-to-End Autonomous Driving

End-to-end autonomous driving frameworks enable seamless integration of perception and planning but often rely on one-shot trajectory prediction, which may lead to unstable control and vulnerability to occlusions in single-frame perception. To address this, we propose the Momentum-Aware Driving (MomAD) framework, which introduces trajectory momentum and perception momentum to stabilize and refine trajectory predictions. MomAD comprises two core components: (1) Topological Trajectory Matching (TTM) employs Hausdorff Distance to select the optimal planning query that aligns with prior paths to ensure coherence;(2) Momentum Planning Interactor (MPI) cross-attends the selected planning query with historical queries to expand static and dynamic perception files. This enriched query, in turn, helps regenerate long-horizon trajectory and reduce collision risks. To mitigate noise arising from dynamic environments and detection errors, we introduce robust instance denoising during training, enabling the planning model to focus on critical signals and improve its robustness. We also propose a novel Trajectory Prediction Consistency (TPC) metric to quantitatively assess planning stability. Experiments on the nuScenes dataset demonstrate that MomAD achieves superior long-term consistency (>=3s) compared to SOTA methods. Moreover, evaluations on the curated Turning-nuScenes shows that MomAD reduces the collision rate by 26% and improves TPC by 0.97m (33.45%) over a 6s prediction horizon, while closedloop on Bench2Drive demonstrates an up to 16.3% improvement in success rate.

cs.RO

Instability threshold in a large balanced magneto-optical trap

Large clouds of cold atoms prepared in a magneto-optical trap can develop spatio-temporal instabilities when the frequency of the trapping lasers is brought close to the atomic resonance. This system bears close similarities with trapped plasmas, whereby effective Coulomb interactions are induced by the exchange of scattered photons and lead to collective nonlinear dynamics of the trapped atoms. We report in this paper a detailed experimental study of the instability threshold, and comparisons with three-dimensional simulations of the interacting, laser-driven cloud.

physics.atom-ph