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Yongdong Zhang

Publications and source records attributed to Yongdong Zhang.

At least 55 records · Page 3Linked to original sources

Composed Multi-modal Retrieval: A Survey of Approaches and Applications

The burgeoning volume of multi-modal data necessitates advanced retrieval paradigms beyond unimodal and cross-modal approaches. Composed Multi-modal Retrieval (CMR) emerges as a pivotal next-generation technology, enabling users to query images or videos by integrating a reference visual input with textual modifications, thereby achieving unprecedented flexibility and precision. This paper provides a comprehensive survey of CMR, covering its fundamental challenges, technical advancements, and applications. CMR is categorized into supervised, zero-shot, and semi-supervised learning paradigms. We discuss key research directions, including data construction, model architecture, and loss optimization in supervised CMR, as well as transformation frameworks and linear integration in zero-shot CMR, and semi-supervised CMR that leverages generated pseudo-triplets while addressing data noise/uncertainty. Additionally, we extensively survey the diverse application landscape of CMR, highlighting its transformative potential in e-commerce, social media, search engines, public security, etc. Seven high impact application scenarios are explored in detail with benchmark data sets and performance analysis. Finally, we further provide new potential research directions with the hope of inspiring exploration in other yet-to-be-explored fields. A curated list of works is available at: https://github.com/kkzhang95/Awesome-Composed-Multi-modal-Retrieval

cs.IR↗

IGD: Instructional Graphic Design with Multimodal Layer Generation

Graphic design visually conveys information and data by creating and combining text, images and graphics. Two-stage methods that rely primarily on layout generation lack creativity and intelligence, making graphic design still labor-intensive. Existing diffusion-based methods generate non-editable graphic design files at image level with poor legibility in visual text rendering, which prevents them from achieving satisfactory and practical automated graphic design. In this paper, we propose Instructional Graphic Designer (IGD) to swiftly generate multimodal layers with editable flexibility with only natural language instructions. IGD adopts a new paradigm that leverages parametric rendering and image asset generation. First, we develop a design platform and establish a standardized format for multi-scenario design files, thus laying the foundation for scaling up data. Second, IGD utilizes the multimodal understanding and reasoning capabilities of MLLM to accomplish attribute prediction, sequencing and layout of layers. It also employs a diffusion model to generate image content for assets. By enabling end-to-end training, IGD architecturally supports scalability and extensibility in complex graphic design tasks. The superior experimental results demonstrate that IGD offers a new solution for graphic design.

cs.CV↗

T-SVG: Text-Driven Stereoscopic Video Generation

The advent of stereoscopic videos has opened new horizons in multimedia, particularly in extended reality (XR) and virtual reality (VR) applications, where immersive content captivates audiences across various platforms. Despite its growing popularity, producing stereoscopic videos remains challenging due to the technical complexities involved in generating stereo parallax. This refers to the positional differences of objects viewed from two distinct perspectives and is crucial for creating depth perception. This complex process poses significant challenges for creators aiming to deliver convincing and engaging presentations. To address these challenges, this paper introduces the Text-driven Stereoscopic Video Generation (T-SVG) system. This innovative, model-agnostic, zero-shot approach streamlines video generation by using text prompts to create reference videos. These videos are transformed into 3D point cloud sequences, which are rendered from two perspectives with subtle parallax differences, achieving a natural stereoscopic effect. T-SVG represents a significant advancement in stereoscopic content creation by integrating state-of-the-art, training-free techniques in text-to-video generation, depth estimation, and video inpainting. Its flexible architecture ensures high efficiency and user-friendliness, allowing seamless updates with newer models without retraining. By simplifying the production pipeline, T-SVG makes stereoscopic video generation accessible to a broader audience, demonstrating its potential to revolutionize the field.

cs.CV↗

Training LLM-Based Agents with Synthetic Self-Reflected Trajectories and Partial Masking

Autonomous agents, which perceive environments and take actions to achieve goals, have become increasingly feasible with the advancements in large language models (LLMs). However, current powerful agents often depend on sophisticated prompt engineering combined with closed-source LLMs like GPT-4. Although training open-source LLMs using expert trajectories from teacher models has yielded some improvements in agent capabilities, this approach still faces limitations such as performance plateauing and error propagation. To mitigate these challenges, we propose STeP, a novel method for improving LLM-based agent training. We synthesize self-reflected trajectories that include reflections and corrections of error steps, which enhance the effectiveness of LLM agents in learning from teacher models, enabling them to become agents capable of self-reflecting and correcting. We also introduce partial masking strategy that prevents the LLM from internalizing incorrect or suboptimal steps. Experiments demonstrate that our method improves agent performance across three representative tasks: ALFWorld, WebShop, and SciWorld. For the open-source model LLaMA2-7B-Chat, when trained using self-reflected trajectories constructed with Qwen1.5-110B-Chat as the teacher model, it achieves comprehensive improvements with less training data compared to agents trained exclusively on expert trajectories.

cs.CL↗

SpaceVLLM: Endowing Multimodal Large Language Model with Spatio-Temporal Video Grounding Capability

Multimodal large language models (MLLMs) have made remarkable progress in either temporal or spatial localization. However, they struggle to perform spatio-temporal video grounding. This limitation stems from two major challenges. Firstly, it is difficult to extract accurate spatio-temporal information of each frame in the video. Secondly, the substantial number of visual tokens makes it challenging to precisely map visual tokens of each frame to their corresponding spatial coordinates. To address these issues, we introduce SpaceVLLM, a MLLM endowed with spatio-temporal video grounding capability. Specifically, we adopt a set of interleaved Spatio-Temporal Aware Queries to capture temporal perception and dynamic spatial information. Moreover, we propose a Query-Guided Space Decoder to establish a corresponding connection between the queries and spatial coordinates. Additionally, due to the lack of spatio-temporal datasets, we construct the Unified Spatio-Temporal Grounding (Uni-STG) dataset, comprising 480K instances across three tasks. This dataset fully exploits the potential of MLLM to simultaneously facilitate localization in both temporal and spatial dimensions. Extensive experiments demonstrate that SpaceVLLM achieves the state-of-the-art performance across 11 benchmarks covering temporal, spatial, spatio-temporal and video understanding tasks, highlighting the effectiveness of our approach. Our code, datasets and model will be released at https://github.com/Jayce1kk/SpaceVLLM.

cs.CV↗

HOIGen-1M: A Large-scale Dataset for Human-Object Interaction Video Generation

Text-to-video (T2V) generation has made tremendous progress in generating complicated scenes based on texts. However, human-object interaction (HOI) often cannot be precisely generated by current T2V models due to the lack of large-scale videos with accurate captions for HOI. To address this issue, we introduce HOIGen-1M, the first largescale dataset for HOI Generation, consisting of over one million high-quality videos collected from diverse sources. In particular, to guarantee the high quality of videos, we first design an efficient framework to automatically curate HOI videos using the powerful multimodal large language models (MLLMs), and then the videos are further cleaned by human annotators. Moreover, to obtain accurate textual captions for HOI videos, we design a novel video description method based on a Mixture-of-Multimodal-Experts (MoME) strategy that not only generates expressive captions but also eliminates the hallucination by individual MLLM. Furthermore, due to the lack of an evaluation framework for generated HOI videos, we propose two new metrics to assess the quality of generated videos in a coarse-to-fine manner. Extensive experiments reveal that current T2V models struggle to generate high-quality HOI videos and confirm that our HOIGen-1M dataset is instrumental for improving HOI video generation. Project webpage is available at https://liuqi-creat.github.io/HOIGen.github.io.

cs.CV↗

Mask$^2$DiT: Dual Mask-based Diffusion Transformer for Multi-Scene Long Video Generation

Sora has unveiled the immense potential of the Diffusion Transformer (DiT) architecture in single-scene video generation. However, the more challenging task of multi-scene video generation, which offers broader applications, remains relatively underexplored. To bridge this gap, we propose Mask$^2$DiT, a novel approach that establishes fine-grained, one-to-one alignment between video segments and their corresponding text annotations. Specifically, we introduce a symmetric binary mask at each attention layer within the DiT architecture, ensuring that each text annotation applies exclusively to its respective video segment while preserving temporal coherence across visual tokens. This attention mechanism enables precise segment-level textual-to-visual alignment, allowing the DiT architecture to effectively handle video generation tasks with a fixed number of scenes. To further equip the DiT architecture with the ability to generate additional scenes based on existing ones, we incorporate a segment-level conditional mask, which conditions each newly generated segment on the preceding video segments, thereby enabling auto-regressive scene extension. Both qualitative and quantitative experiments confirm that Mask$^2$DiT excels in maintaining visual consistency across segments while ensuring semantic alignment between each segment and its corresponding text description. Our project page is https://tianhao-qi.github.io/Mask2DiTProject.

cs.CV↗

ExpertPrompting: Instructing Large Language Models to be Distinguished Experts

The answering quality of an aligned large language model (LLM) can be drastically improved if treated with proper crafting of prompts. In this paper, we propose ExpertPrompting to elicit the potential of LLMs to answer as distinguished experts. We first utilize In-Context Learning to automatically synthesize detailed and customized descriptions of the expert identity for each specific instruction, and then ask LLMs to provide answer conditioned on such agent background. Based on this augmented prompting strategy, we produce a new set of instruction-following data using GPT-3.5, and train a competitive open-source chat assistant called ExpertLLaMA. We employ GPT4-based evaluation to show that 1) the expert data is of significantly higher quality than vanilla answers, and 2) ExpertLLaMA outperforms existing open-source opponents and achieves 96\% of the original ChatGPT's capability. All data and the ExpertLLaMA model will be made publicly available at https://github.com/OFA-Sys/ExpertLLaMA.

cs.CL↗

ELDER: Enhancing Lifelong Model Editing with Mixture-of-LoRA

Large language models (LLMs) require model editing to efficiently update specific knowledge within them and avoid factual errors. Most model editing methods are solely designed for single-time use and result in a significant forgetting effect in lifelong editing scenarios, where sequential edits are conducted over time. Previous approaches manage sequential edits by freezing original parameters and discretely allocating new parameters for each knowledge update. However, these methods lack robustness to minor input variations due to the discrete mapping between data and parameters. To overcome this challenge, we propose ELDER, a novel approach to create a continuous association between data and adapters. ELDER integrates multiple LoRAs through a router network and is trained to establish a smooth data-adapter association, thereby enhancing the edit robustness and generalization of semantically equivalent inputs. To ensure inputs containing the same knowledge will be processed by the same LoRAs, we design a novel loss to guide the model link LoRA allocations with edit knowledge. Furthermore, we propose a deferral mechanism to retain the original LLM capabilities post-edit. Extensive experiments on GPT-2 XL and LLaMA2-7B demonstrate that ELDER effectively edits models in the lifelong setting, outperforming eight baselines while exhibiting strong scalability and preserving LLMs' general abilities on downstream tasks. Our code is available at https://github.com/JiaangL/ELDER.

cs.CL↗

LMAgent: A Large-scale Multimodal Agents Society for Multi-user Simulation

The believable simulation of multi-user behavior is crucial for understanding complex social systems. Recently, large language models (LLMs)-based AI agents have made significant progress, enabling them to achieve human-like intelligence across various tasks. However, real human societies are often dynamic and complex, involving numerous individuals engaging in multimodal interactions. In this paper, taking e-commerce scenarios as an example, we present LMAgent, a very large-scale and multimodal agents society based on multimodal LLMs. In LMAgent, besides freely chatting with friends, the agents can autonomously browse, purchase, and review products, even perform live streaming e-commerce. To simulate this complex system, we introduce a self-consistency prompting mechanism to augment agents' multimodal capabilities, resulting in significantly improved decision-making performance over the existing multi-agent system. Moreover, we propose a fast memory mechanism combined with the small-world model to enhance system efficiency, which supports more than 10,000 agent simulations in a society. Experiments on agents' behavior show that these agents achieve comparable performance to humans in behavioral indicators. Furthermore, compared with the existing LLMs-based multi-agent system, more different and valuable phenomena are exhibited, such as herd behavior, which demonstrates the potential of LMAgent in credible large-scale social behavior simulations.

cs.AI↗

Benchmarking End-To-End Performance of AI-Based Chip Placement Algorithms

The increasing complexity of modern very-large-scale integration (VLSI) design highlights the significance of Electronic Design Automation (EDA) technologies. Chip placement is a critical step in the EDA workflow, which positions chip modules on the canvas with the goal of optimizing performance, power, and area (PPA) metrics of final chip designs. Recent advances have demonstrated the great potential of AI-based algorithms in enhancing chip placement. However, due to the lengthy workflow of chip design, the evaluations of these algorithms often focus on intermediate surrogate metrics, which are easy to compute but frequently reveal a substantial misalignment with the end-to-end performance (i.e., the final design PPA). To address this challenge, we introduce ChiPBench, which can effectively facilitate research in chip placement within the AI community. ChiPBench is a comprehensive benchmark specifically designed to evaluate the effectiveness of existing AI-based chip placement algorithms in improving final design PPA metrics. Specifically, we have gathered 20 circuits from various domains (e.g., CPU, GPU, and microcontrollers). These designs are compiled by executing the workflow from the verilog source code, which preserves necessary physical implementation kits, enabling evaluations for the placement algorithms on their impacts on the final design PPA. We executed six state-of-the-art AI-based chip placement algorithms on these designs and plugged the results of each single-point algorithm into the physical implementation workflow to obtain the final PPA results. Experimental results show that even if intermediate metric of a single-point algorithm is dominant, while the final PPA results are unsatisfactory. We believe that our benchmark will serve as an effective evaluation framework to bridge the gap between academia and industry.

cs.AR↗

Boosting Semi-Supervised Scene Text Recognition via Viewing and Summarizing

Existing scene text recognition (STR) methods struggle to recognize challenging texts, especially for artistic and severely distorted characters. The limitation lies in the insufficient exploration of character morphologies, including the monotonousness of widely used synthetic training data and the sensitivity of the model to character morphologies. To address these issues, inspired by the human learning process of viewing and summarizing, we facilitate the contrastive learning-based STR framework in a self-motivated manner by leveraging synthetic and real unlabeled data without any human cost. In the viewing process, to compensate for the simplicity of synthetic data and enrich character morphology diversity, we propose an Online Generation Strategy to generate background-free samples with diverse character styles. By excluding background noise distractions, the model is encouraged to focus on character morphology and generalize the ability to recognize complex samples when trained with only simple synthetic data. To boost the summarizing process, we theoretically demonstrate the derivation error in the previous character contrastive loss, which mistakenly causes the sparsity in the intra-class distribution and exacerbates ambiguity on challenging samples. Therefore, a new Character Unidirectional Alignment Loss is proposed to correct this error and unify the representation of the same characters in all samples by aligning the character features in the student model with the reference features in the teacher model. Extensive experiment results show that our method achieves SOTA performance (94.7\% and 70.9\% average accuracy on common benchmarks and Union14M-Benchmark). Code will be available at https://github.com/qqqyd/ViSu.

cs.CV↗

SEP: Self-Enhanced Prompt Tuning for Visual-Language Model

Prompt tuning based on Context Optimization (CoOp) effectively adapts visual-language models (VLMs) to downstream tasks by inferring additional learnable prompt tokens. However, these tokens are less discriminative as they are independent of the pre-trained tokens and fail to capture input-specific knowledge, such as class-aware textual or instance-aware visual knowledge. Leveraging the discriminative and generalization capabilities inherent in pre-trained tokens, we introduce a novel approach named Self-Enhanced Prompt Tuning (SEP). The core principle of SEP involves adapting the learnable prompt tokens at each encoder layer from the corresponding self-pretrained tokens, thereby explicitly incorporating discriminative prior knowledge to enhance both textual-level and visual-level embeddings. Furthermore, SEP's self-enhanced tokens not only boost discrimination but also mitigate domain shifts in unseen domains, enhancing generalization. In practice, SEP selects several representative tokens from all pre-trained tokens for each input data at every layer of the text/visual encoders. Subsequently, a Token Fusion Module (TFM) is introduced to generate a self-enhanced token by merging these representative tokens with the learnable tokens using a cross-attention mechanism. This self-enhanced token is then concatenated with all pre-trained tokens, serving as input for subsequent encoder layers to produce the relevant embeddings. Comprehensive evaluations across various benchmarks and tasks confirm SEP's efficacy in prompt tuning. Code: \href{Code}{https://github.com/htyao89/SEP}.

cs.CV↗

It Takes Two: Accurate Gait Recognition in the Wild via Cross-granularity Alignment

Existing studies for gait recognition primarily utilized sequences of either binary silhouette or human parsing to encode the shapes and dynamics of persons during walking. Silhouettes exhibit accurate segmentation quality and robustness to environmental variations, but their low information entropy may result in sub-optimal performance. In contrast, human parsing provides fine-grained part segmentation with higher information entropy, but the segmentation quality may deteriorate due to the complex environments. To discover the advantages of silhouette and parsing and overcome their limitations, this paper proposes a novel cross-granularity alignment gait recognition method, named XGait, to unleash the power of gait representations of different granularity. To achieve this goal, the XGait first contains two branches of backbone encoders to map the silhouette sequences and the parsing sequences into two latent spaces, respectively. Moreover, to explore the complementary knowledge across the features of two representations, we design the Global Cross-granularity Module (GCM) and the Part Cross-granularity Module (PCM) after the two encoders. In particular, the GCM aims to enhance the quality of parsing features by leveraging global features from silhouettes, while the PCM aligns the dynamics of human parts between silhouette and parsing features using the high information entropy in parsing sequences. In addition, to effectively guide the alignment of two representations with different granularity at the part level, an elaborate-designed learnable division mechanism is proposed for the parsing features. Comprehensive experiments on two large-scale gait datasets not only show the superior performance of XGait with the Rank-1 accuracy of 80.5% on Gait3D and 88.3% CCPG but also reflect the robustness of the learned features even under challenging conditions like occlusions and cloth changes.

cs.CV↗

MILP-StuDio: MILP Instance Generation via Block Structure Decomposition

Mixed-integer linear programming (MILP) is one of the most popular mathematical formulations with numerous applications. In practice, improving the performance of MILP solvers often requires a large amount of high-quality data, which can be challenging to collect. Researchers thus turn to generation techniques to generate additional MILP instances. However, existing approaches do not take into account specific block structures -- which are closely related to the problem formulations -- in the constraint coefficient matrices (CCMs) of MILPs. Consequently, they are prone to generate computationally trivial or infeasible instances due to the disruptions of block structures and thus problem formulations. To address this challenge, we propose a novel MILP generation framework, called Block Structure Decomposition (MILP-StuDio), to generate high-quality instances by preserving the block structures. Specifically, MILP-StuDio begins by identifying the blocks in CCMs and decomposing the instances into block units, which serve as the building blocks of MILP instances. We then design three operators to construct new instances by removing, substituting, and appending block units in the original instances, enabling us to generate instances with flexible sizes. An appealing feature of MILP-StuDio is its strong ability to preserve the feasibility and computational hardness of the generated instances. Experiments on the commonly-used benchmarks demonstrate that using instances generated by MILP-StuDio is able to significantly reduce over 10% of the solving time for learning-based solvers.

cs.LG↗

Coarse-to-Fine Highlighting: Reducing Knowledge Hallucination in Large Language Models

Generation of plausible but incorrect factual information, often termed hallucination, has attracted significant research interest. Retrieval-augmented language model (RALM) -- which enhances models with up-to-date knowledge -- emerges as a promising method to reduce hallucination. However, existing RALMs may instead exacerbate hallucination when retrieving lengthy contexts. To address this challenge, we propose COFT, a novel \textbf{CO}arse-to-\textbf{F}ine highligh\textbf{T}ing method to focus on different granularity-level key texts, thereby avoiding getting lost in lengthy contexts. Specifically, COFT consists of three components: \textit{recaller}, \textit{scorer}, and \textit{selector}. First, \textit{recaller} applies a knowledge graph to extract potential key entities in a given context. Second, \textit{scorer} measures the importance of each entity by calculating its contextual weight. Finally, \textit{selector} selects high contextual weight entities with a dynamic threshold algorithm and highlights the corresponding paragraphs, sentences, or words in a coarse-to-fine manner. Extensive experiments on the knowledge hallucination benchmark demonstrate the effectiveness of COFT, leading to a superior performance over $30\%$ in the F1 score metric. Moreover, COFT also exhibits remarkable versatility across various long-form tasks, such as reading comprehension and question answering.

cs.CL↗

MotionGS: Exploring Explicit Motion Guidance for Deformable 3D Gaussian Splatting

Dynamic scene reconstruction is a long-term challenge in the field of 3D vision. Recently, the emergence of 3D Gaussian Splatting has provided new insights into this problem. Although subsequent efforts rapidly extend static 3D Gaussian to dynamic scenes, they often lack explicit constraints on object motion, leading to optimization difficulties and performance degradation. To address the above issues, we propose a novel deformable 3D Gaussian splatting framework called MotionGS, which explores explicit motion priors to guide the deformation of 3D Gaussians. Specifically, we first introduce an optical flow decoupling module that decouples optical flow into camera flow and motion flow, corresponding to camera movement and object motion respectively. Then the motion flow can effectively constrain the deformation of 3D Gaussians, thus simulating the motion of dynamic objects. Additionally, a camera pose refinement module is proposed to alternately optimize 3D Gaussians and camera poses, mitigating the impact of inaccurate camera poses. Extensive experiments in the monocular dynamic scenes validate that MotionGS surpasses state-of-the-art methods and exhibits significant superiority in both qualitative and quantitative results. Project page: https://ruijiezhu94.github.io/MotionGS_page

cs.CV↗

Exploring Reliable Matching with Phase Enhancement for Night-time Semantic Segmentation

Semantic segmentation of night-time images holds significant importance in computer vision, particularly for applications like night environment perception in autonomous driving systems. However, existing methods tend to parse night-time images from a day-time perspective, leaving the inherent challenges in low-light conditions (such as compromised texture and deceiving matching errors) unexplored. To address these issues, we propose a novel end-to-end optimized approach, named NightFormer, tailored for night-time semantic segmentation, avoiding the conventional practice of forcibly fitting night-time images into day-time distributions. Specifically, we design a pixel-level texture enhancement module to acquire texture-aware features hierarchically with phase enhancement and amplified attention, and an object-level reliable matching module to realize accurate association matching via reliable attention in low-light environments. Extensive experimental results on various challenging benchmarks including NightCity, BDD and Cityscapes demonstrate that our proposed method performs favorably against state-of-the-art night-time semantic segmentation methods.

cs.CV↗