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Yonggen Ling

Publications and source records attributed to Yonggen Ling.

At least 19 recordsLinked to original sources

ReferTrack: Referring Then Tracking for Embodied Visual Tracking

Embodied visual tracking (EVT) requires a mobile agent to continuously follow a specific target described in natural language using only onboard vision. While recent vision-language-action (VLA) policies unify target identification and trajectory planning, their chain-of-thought (CoT) reasoning often operates in abstract spatial latents that are difficult to supervise and weakly aligned with explicit image-space detections. To address this, we introduce ReferTrack, a referring-then-tracking paradigm that grounds EVT using a single forward-facing camera. Our model first selects the target from an indexed set of bounding boxes, then decodes tracking waypoints conditioned on this image-grounded decision. To preserve target motion cues over time, ReferTrack maintains a sliding-window queue of previously selected bounding boxes, injecting their geometric features into the visual history via temporal-viewpoint-bbox indicator (TVBI) tokens. We further enhance target identification by co-training on a custom Refer-QA dataset. On EVT-Bench, ReferTrack achieves state-of-the-art single-view performance with success rates of 89.4%, 73.3%, and 74.1% on the single-target, distracted, and ambiguity tracking splits, respectively -- matching or even surpassing several multi-camera baselines on identification-heavy tasks. Finally, real-world deployments on legged and humanoid robots validate its robust sim-to-real transfer capabilities. Code is available at https://github.com/MedlarTea/referTrack.

cs.RO

Hy-Embodied-VLM-1.0: Efficient Physical-World Agents

Building capable embodied agents requires not only multimodal perception and understanding, but also agentic capabilities for reasoning about actions, adapting to evolving situations, and interacting with the physical world. In this report, we introduce Hy-Embodied-VLM-1.0, an efficient and powerful embodied foundation model specifically designed for embodied agents operating in the physical world. To cultivate such capabilities from the pre-training stage onward, we define an action-centric capability taxonomy comprising three progressive dimensions: Action-Relevant State Understanding, Action-Transition Reasoning, and Sequential and Adaptive Reasoning. Guided by this taxonomy, we develop a systematic data pipeline and curate data mixtures spanning both pre-training and post-training. To deliver strong physical-world understanding and interaction capabilities while supporting latency-sensitive deployment, we build our model on the Hy3-A3B language backbone and the Hy-ViT2 vision encoder. Its efficient Mixture-of-Experts architecture combines strong model capacity with high inference efficiency. We evaluate Hy-Embodied-VLM-1.0 on a comprehensive suite of 38 benchmarks covering embodied perception, physical-world understanding, and embodied reasoning. The model achieves the best performance among similarly sized models on 19 of the 38 benchmarks and substantially outperforms strong competitors, including Qwen3.6-A3B and Cosmos 3. Compared with the previous-generation Hy-Embodied-0.5 MoT-2B, Hy-Embodied-VLM-1.0 improves average performance by 8.4%. Despite activating only 3B parameters, it achieves performance close to that of the previous-generation model with 32B activated parameters. Beyond static benchmark evaluation, Hy-Embodied-VLM-1.0 also demonstrates strong performance on embodied agentic tasks requiring multi-turn interaction and long-horizon reasoning.

cs.CV

TAIHRI: Task-Aware 3D Human Keypoints Localization for Close-Range Human-Robot Interaction

Accurate 3D human keypoints localization is a critical technology enabling robots to achieve natural and safe physical interaction with users. Conventional 3D human keypoints estimation methods primarily focus on the whole-body reconstruction quality relative to the root joint. However, in practical human-robot interaction (HRI) scenarios, robots are more concerned with the precise metric-scale spatial localization of task-relevant body parts under the egocentric camera 3D coordinate. We propose TAIHRI, the first Vision-Language Model (VLM) tailored for close-range HRI perception, capable of understanding users' motion commands and directing the robot's attention to the most task-relevant keypoints. By quantizing 3D keypoints into a finite interaction space, TAIHRI precisely localize the 3D spatial coordinates of critical body parts by 2D keypoint reasoning via next token prediction, and seamlessly adapt to downstream tasks such as natural language control or global space human mesh recovery. Experiments on egocentric interaction benchmarks demonstrate that TAIHRI achieves superior estimation accuracy for task-critical body parts. We believe TAIHRI opens new research avenues in the field of embodied human-robot interaction. Code is available at: https://github.com/Tencent/TAIHRI.

cs.CV

UniPR: Unified Object-level Real-to-Sim Perception and Reconstruction from a Single Stereo Pair

Perceiving and reconstructing objects from images are critical for real-to-sim transfer tasks, which are widely used in the robotics community. Existing methods rely on multiple submodules such as detection, segmentation, shape reconstruction, and pose estimation to complete the pipeline. However, such modular pipelines suffer from inefficiency and cumulative error, as each stage operates on only partial or locally refined information while discarding global context. To address these limitations, we propose UniPR, the first end-to-end object-level real-to-sim perception and reconstruction framework. Operating directly on a single stereo image pair, UniPR leverages geometric constraints to resolve the scale ambiguity. We introduce Pose-Aware Shape Representation to eliminate the need for per-category canonical definitions and to bridge the gap between reconstruction and pose estimation tasks. Furthermore, we construct a large-vocabulary stereo dataset, LVS6D, comprising over 6,300 objects, to facilitate large-scale research in this area. Extensive experiments demonstrate that UniPR reconstructs all objects in a scene in parallel within a single forward pass, achieving significant efficiency gains and preserves true physical proportions across diverse object types, highlighting its potential for practical robotic applications.

cs.CV

PoseVLA: Universal Pose Pretraining for Generalizable Vision-Language-Action Policies

Existing Vision-Language-Action (VLA) models often suffer from feature collapse and low training efficiency because they entangle high-level perception with sparse, embodiment-specific action supervision. Since these models typically rely on VLM backbones optimized for Visual Question Answering (VQA), they excel at semantic identification but often overlook subtle 3D state variations that dictate distinct action patterns. To resolve these misalignments, we propose Pose-VLA, a decoupled paradigm that separates VLA training into a pre-training phase for extracting universal 3D spatial priors in a unified camera-centric space, and a post-training phase for efficient embodiment alignment within robot-specific action space. By introducing discrete pose tokens as a universal representation, Pose-VLA seamlessly integrates spatial grounding from diverse 3D datasets with geometry-level trajectories from robotic demonstrations. Our framework follows a two-stage pre-training pipeline, establishing fundamental spatial grounding via poses followed by motion alignment through trajectory supervision. Extensive evaluations demonstrate that Pose-VLA achieves state-of-the-art results on RoboTwin 2.0 with a 79.5% average success rate and competitive performance on LIBERO at 96.0%. Real-world experiments further showcase robust generalization across diverse objects using only 100 demonstrations per task, validating the efficiency of our pre-training paradigm.

cs.CV

DetAny4D: Detect Anything 4D Temporally in a Streaming RGB Video

Reliable 4D object detection, which refers to 3D object detection in streaming video, is crucial for perceiving and understanding the real world. Existing open-set 4D object detection methods typically make predictions on a frame-by-frame basis without modeling temporal consistency, or rely on complex multi-stage pipelines that are prone to error propagation across cascaded stages. Progress in this area has been hindered by the lack of large-scale datasets that capture continuous reliable 3D bounding box (b-box) annotations. To overcome these challenges, we first introduce DA4D, a large-scale 4D detection dataset containing over 280k sequences with high-quality b-box annotations collected under diverse conditions. Building on DA4D, we propose DetAny4D, an open-set end-to-end framework that predicts 3D b-boxes directly from sequential inputs. DetAny4D fuses multi-modal features from pre-trained foundational models and designs a geometry-aware spatiotemporal decoder to effectively capture both spatial and temporal dynamics. Furthermore, it adopts a multi-task learning architecture coupled with a dedicated training strategy to maintain global consistency across sequences of varying lengths. Extensive experiments show that DetAny4D achieves competitive detection accuracy and significantly improves temporal stability, effectively addressing long-standing issues of jitter and inconsistency in 4D object detection. Data and code will be released upon acceptance.

cs.CV

Constraint-Aware Zero-Shot Vision-Language Navigation in Continuous Environments

We address the task of Vision-Language Navigation in Continuous Environments (VLN-CE) under the zero-shot setting. Zero-shot VLN-CE is particularly challenging due to the absence of expert demonstrations for training and minimal environment structural prior to guide navigation. To confront these challenges, we propose a Constraint-Aware Navigator (CA-Nav), which reframes zero-shot VLN-CE as a sequential, constraint-aware sub-instruction completion process. CA-Nav continuously translates sub-instructions into navigation plans using two core modules: the Constraint-Aware Sub-instruction Manager (CSM) and the Constraint-Aware Value Mapper (CVM). CSM defines the completion criteria for decomposed sub-instructions as constraints and tracks navigation progress by switching sub-instructions in a constraint-aware manner. CVM, guided by CSM's constraints, generates a value map on the fly and refines it using superpixel clustering to improve navigation stability. CA-Nav achieves the state-of-the-art performance on two VLN-CE benchmarks, surpassing the previous best method by 12 percent and 13 percent in Success Rate on the validation unseen splits of R2R-CE and RxR-CE, respectively. Moreover, CA-Nav demonstrates its effectiveness in real-world robot deployments across various indoor scenes and instructions.

cs.RO

VinT-6D: A Large-Scale Object-in-hand Dataset from Vision, Touch and Proprioception

This paper addresses the scarcity of large-scale datasets for accurate object-in-hand pose estimation, which is crucial for robotic in-hand manipulation within the ``Perception-Planning-Control" paradigm. Specifically, we introduce VinT-6D, the first extensive multi-modal dataset integrating vision, touch, and proprioception, to enhance robotic manipulation. VinT-6D comprises 2 million VinT-Sim and 0.1 million VinT-Real splits, collected via simulations in MuJoCo and Blender and a custom-designed real-world platform. This dataset is tailored for robotic hands, offering models with whole-hand tactile perception and high-quality, well-aligned data. To the best of our knowledge, the VinT-Real is the largest considering the collection difficulties in the real-world environment so that it can bridge the gap of simulation to real compared to the previous works. Built upon VinT-6D, we present a benchmark method that shows significant improvements in performance by fusing multi-modal information. The project is available at https://VinT-6D.github.io/.

cs.RO

Category-level Object Detection, Pose Estimation and Reconstruction from Stereo Images

We study the 3D object understanding task for manipulating everyday objects with different material properties (diffuse, specular, transparent and mixed). Existing monocular and RGB-D methods suffer from scale ambiguity due to missing or imprecise depth measurements. We present CODERS, a one-stage approach for Category-level Object Detection, pose Estimation and Reconstruction from Stereo images. The base of our pipeline is an implicit stereo matching module that combines stereo image features with 3D position information. Concatenating this presented module and the following transform-decoder architecture leads to end-to-end learning of multiple tasks required by robot manipulation. Our approach significantly outperforms all competing methods in the public TOD dataset. Furthermore, trained on simulated data, CODERS generalize well to unseen category-level object instances in real-world robot manipulation experiments. Our dataset, code, and demos will be available on our project page.

cs.CV

Mx2M: Masked Cross-Modality Modeling in Domain Adaptation for 3D Semantic Segmentation

Existing methods of cross-modal domain adaptation for 3D semantic segmentation predict results only via 2D-3D complementarity that is obtained by cross-modal feature matching. However, as lacking supervision in the target domain, the complementarity is not always reliable. The results are not ideal when the domain gap is large. To solve the problem of lacking supervision, we introduce masked modeling into this task and propose a method Mx2M, which utilizes masked cross-modality modeling to reduce the large domain gap. Our Mx2M contains two components. One is the core solution, cross-modal removal and prediction (xMRP), which makes the Mx2M adapt to various scenarios and provides cross-modal self-supervision. The other is a new way of cross-modal feature matching, the dynamic cross-modal filter (DxMF) that ensures the whole method dynamically uses more suitable 2D-3D complementarity. Evaluation of the Mx2M on three DA scenarios, including Day/Night, USA/Singapore, and A2D2/SemanticKITTI, brings large improvements over previous methods on many metrics.

cs.CV

A Miniaturised Camera-based Multi-Modal Tactile Sensor

In conjunction with huge recent progress in camera and computer vision technology, camera-based sensors have increasingly shown considerable promise in relation to tactile sensing. In comparison to competing technologies (be they resistive, capacitive or magnetic based), they offer super-high-resolution, while suffering from fewer wiring problems. The human tactile system is composed of various types of mechanoreceptors, each able to perceive and process distinct information such as force, pressure, texture, etc. Camera-based tactile sensors such as GelSight mainly focus on high-resolution geometric sensing on a flat surface, and their force measurement capabilities are limited by the hysteresis and non-linearity of the silicone material. In this paper, we present a miniaturised dome-shaped camera-based tactile sensor that allows accurate force and tactile sensing in a single coherent system. The key novelty of the sensor design is as follows. First, we demonstrate how to build a smooth silicone hemispheric sensing medium with uniform markers on its curved surface. Second, we enhance the illumination of the rounded silicone with diffused LEDs. Third, we construct a force-sensitive mechanical structure in a compact form factor with usage of springs to accurately perceive forces. Our multi-modal sensor is able to acquire tactile information from multi-axis forces, local force distribution, and contact geometry, all in real-time. We apply an end-to-end deep learning method to process all the information.

eess.SP

HVC-Net: Unifying Homography, Visibility, and Confidence Learning for Planar Object Tracking

Robust and accurate planar tracking over a whole video sequence is vitally important for many vision applications. The key to planar object tracking is to find object correspondences, modeled by homography, between the reference image and the tracked image. Existing methods tend to obtain wrong correspondences with changing appearance variations, camera-object relative motions and occlusions. To alleviate this problem, we present a unified convolutional neural network (CNN) model that jointly considers homography, visibility, and confidence. First, we introduce correlation blocks that explicitly account for the local appearance changes and camera-object relative motions as the base of our model. Second, we jointly learn the homography and visibility that links camera-object relative motions with occlusions. Third, we propose a confidence module that actively monitors the estimation quality from the pixel correlation distributions obtained in correlation blocks. All these modules are plugged into a Lucas-Kanade (LK) tracking pipeline to obtain both accurate and robust planar object tracking. Our approach outperforms the state-of-the-art methods on public POT and TMT datasets. Its superior performance is also verified on a real-world application, synthesizing high-quality in-video advertisements.

cs.CV

Domain Adaptation Gaze Estimation by Embedding with Prediction Consistency

Gaze is the essential manifestation of human attention. In recent years, a series of work has achieved high accuracy in gaze estimation. However, the inter-personal difference limits the reduction of the subject-independent gaze estimation error. This paper proposes an unsupervised method for domain adaptation gaze estimation to eliminate the impact of inter-personal diversity. In domain adaption, we design an embedding representation with prediction consistency to ensure that the linear relationship between gaze directions in different domains remains consistent on gaze space and embedding space. Specifically, we employ source gaze to form a locally linear representation in the gaze space for each target domain prediction. Then the same linear combinations are applied in the embedding space to generate hypothesis embedding for the target domain sample, remaining prediction consistency. The deviation between the target and source domain is reduced by approximating the predicted and hypothesis embedding for the target domain sample. Guided by the proposed strategy, we design Domain Adaptation Gaze Estimation Network(DAGEN), which learns embedding with prediction consistency and achieves state-of-the-art results on both the MPIIGaze and the EYEDIAP datasets.

cs.CV

Self-supervised Learning of Detailed 3D Face Reconstruction

In this paper, we present an end-to-end learning framework for detailed 3D face reconstruction from a single image. Our approach uses a 3DMM-based coarse model and a displacement map in UV-space to represent a 3D face. Unlike previous work addressing the problem, our learning framework does not require supervision of surrogate ground-truth 3D models computed with traditional approaches. Instead, we utilize the input image itself as supervision during learning. In the first stage, we combine a photometric loss and a facial perceptual loss between the input face and the rendered face, to regress a 3DMM-based coarse model. In the second stage, both the input image and the regressed texture of the coarse model are unwrapped into UV-space, and then sent through an image-toimage translation network to predict a displacement map in UVspace. The displacement map and the coarse model are used to render a final detailed face, which again can be compared with the original input image to serve as a photometric loss for the second stage. The advantage of learning displacement map in UV-space is that face alignment can be explicitly done during the unwrapping, thus facial details are easier to learn from large amount of data. Extensive experiments demonstrate the superiority of the proposed method over previous work.

cs.CV

Learning End-to-End Action Interaction by Paired-Embedding Data Augmentation

In recognition-based action interaction, robots' responses to human actions are often pre-designed according to recognized categories and thus stiff. In this paper, we specify a new Interactive Action Translation (IAT) task which aims to learn end-to-end action interaction from unlabeled interactive pairs, removing explicit action recognition. To enable learning on small-scale data, we propose a Paired-Embedding (PE) method for effective and reliable data augmentation. Specifically, our method first utilizes paired relationships to cluster individual actions in an embedding space. Then two actions originally paired can be replaced with other actions in their respective neighborhood, assembling into new pairs. An Act2Act network based on conditional GAN follows to learn from augmented data. Besides, IAT-test and IAT-train scores are specifically proposed for evaluating methods on our task. Experimental results on two datasets show impressive effects and broad application prospects of our method.

cs.CV

Attention-Oriented Action Recognition for Real-Time Human-Robot Interaction

Despite the notable progress made in action recognition tasks, not much work has been done in action recognition specifically for human-robot interaction. In this paper, we deeply explore the characteristics of the action recognition task in interaction scenarios and propose an attention-oriented multi-level network framework to meet the need for real-time interaction. Specifically, a Pre-Attention network is employed to roughly focus on the interactor in the scene at low resolution firstly and then perform fine-grained pose estimation at high resolution. The other compact CNN receives the extracted skeleton sequence as input for action recognition, utilizing attention-like mechanisms to capture local spatial-temporal patterns and global semantic information effectively. To evaluate our approach, we construct a new action dataset specially for the recognition task in interaction scenarios. Experimental results on our dataset and high efficiency (112 fps at 640 x 480 RGBD) on the mobile computing platform (Nvidia Jetson AGX Xavier) demonstrate excellent applicability of our method on action recognition in real-time human-robot interaction.

cs.CV

MVF-Net: Multi-View 3D Face Morphable Model Regression

We address the problem of recovering the 3D geometry of a human face from a set of facial images in multiple views. While recent studies have shown impressive progress in 3D Morphable Model (3DMM) based facial reconstruction, the settings are mostly restricted to a single view. There is an inherent drawback in the single-view setting: the lack of reliable 3D constraints can cause unresolvable ambiguities. We in this paper explore 3DMM-based shape recovery in a different setting, where a set of multi-view facial images are given as input. A novel approach is proposed to regress 3DMM parameters from multi-view inputs with an end-to-end trainable Convolutional Neural Network (CNN). Multiview geometric constraints are incorporated into the network by establishing dense correspondences between different views leveraging a novel self-supervised view alignment loss. The main ingredient of the view alignment loss is a differentiable dense optical flow estimator that can backpropagate the alignment errors between an input view and a synthetic rendering from another input view, which is projected to the target view through the 3D shape to be inferred. Through minimizing the view alignment loss, better 3D shapes can be recovered such that the synthetic projections from one view to another can better align with the observed image. Extensive experiments demonstrate the superiority of the proposed method over other 3DMM methods.

cs.CV

Probabilistic Dense Reconstruction from a Moving Camera

This paper presents a probabilistic approach for online dense reconstruction using a single monocular camera moving through the environment. Compared to spatial stereo, depth estimation from motion stereo is challenging due to insufficient parallaxes, visual scale changes, pose errors, etc. We utilize both the spatial and temporal correlations of consecutive depth estimates to increase the robustness and accuracy of monocular depth estimation. An online, recursive, probabilistic scheme to compute depth estimates, with corresponding covariances and inlier probability expectations, is proposed in this work. We integrate the obtained depth hypotheses into dense 3D models in an uncertainty-aware way. We show the effectiveness and efficiency of our proposed approach by comparing it with state-of-the-art methods in the TUM RGB-D SLAM and ICL-NUIM dataset. Online indoor and outdoor experiments are also presented for performance demonstration.

cs.RO