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Yonghao Dang

Publications and source records attributed to Yonghao Dang.

At least 19 recordsLinked to original sources

Identity-Aware Human-Object Interaction Motion Captioning

Existing human-object interaction (HOI) motion captioning methods typically describe what happens while referring to the subject using generic terms such as "a person" or "someone", without grounding the caption in subject identity. To address this limitation, we introduce Identity-Aware Human-Object Interaction Motion Captioning task. This task requires each generated caption to specify both the subject identity and the corresponding HOI motion. For example, the model generates "Sub_ID lifts the chair" rather than "A person lifts the chair". For this task, we design identity-aware HOI motion captions based on the BEHAVE and InterCap datasets. We further propose ID-HOINet, which learns from multi-view videos while supporting single-view identity-aware HOI motion caption generation. ID-HOINet contains two core components: Multi-View Identity-Motion Learning Module (MVIML) and Two-Stage Caption Rewriting Strategy (TSCR). MVIML learns from multi-view videos by modeling dependencies across temporal stages and camera viewpoints, capturing identity and interaction motion features. At inference, the TSCR first retrieves the subject identity and generates identity-agnostic HOI motion captions. TSCR then rewrites these captions with the predicted identity to produce the final identity-aware HOI motion captions. Experiments demonstrate that ID-HOINet achieves state-of-the-art performance. Code will be released upon acceptance.

cs.CV

EAR: Enhancing Uni-Modal Representations for Weakly Supervised Audio-Visual Video Parsing

Weakly supervised Audio-Visual Video Parsing (AVVP) aims to recognize and temporally localize audio, visual, and audio-visual events in videos using only coarse-grained labels. Faced with the challenging task settings, existing research advances along two main paths: pre-training pseudo-label generators for fine-grained cross-modal semantic guidance, or refining AVVP model architectures to enhance audio-visual fusion. However, since audio and visual signals are typically unaligned, achieving accurate video parsing fundamentally relies on precise perception of uni-modal events. Yet these multi-modal focused strategies excessively emphasize multi-modal fusion while inadequately guiding and preserving uni-modal semantics, resulting in noisy pseudo-labels and sub-optimal video parsing performance. This paper proposes a novel framework that enhances uni-modal representations for both the pseudo-label generator and the AVVP model. Specifically, we introduce a similarity-based label migration approach to annotate pre-training data, thereby enabling the pseudo-label generator to better understand uni-modal events. We also employ a soft-constrained manner to refine modeling of uni-modal features in parallel with multi-modal fusion. These designs enable coordinated attention to both uni-modal and cross-modal representations, thus boosting the localization performance for events. Extensive experiments show that our method outperforms state-of-the-art methods in both pseudo-label and AVVP performance.

cs.CV

ResDiT: Evoking the Intrinsic Resolution Scalability in Diffusion Transformers

Leveraging pre-trained Diffusion Transformers (DiTs) for high-resolution (HR) image synthesis often leads to spatial layout collapse and degraded texture fidelity. Prior work mitigates these issues with complex pipelines that first perform a base-resolution (i.e., training-resolution) denoising process to guide HR generation. We instead explore the intrinsic generative mechanisms of DiTs and propose ResDiT, a training-free method that scales resolution efficiently. We identify the core factor governing spatial layout, position embeddings (PEs), and show that the original PEs encode incorrect positional information when extrapolated to HR, which triggers layout collapse. To address this, we introduce a PE scaling technique that rectifies positional encoding under resolution changes. To further remedy low-fidelity details, we develop a local-enhancement mechanism grounded in base-resolution local attention. We design a patch-level fusion module that aggregates global and local cues, together with a Gaussian-weighted splicing strategy that eliminates grid artifacts. Comprehensive evaluations demonstrate that ResDiT consistently delivers high-fidelity, high-resolution image synthesis and integrates seamlessly with downstream tasks, including spatially controlled generation.

cs.CV

MaskSem: Semantic-Guided Masking for Learning 3D Hybrid High-Order Motion Representation

Human action recognition is a crucial task for intelligent robotics, particularly within the context of human-robot collaboration research. In self-supervised skeleton-based action recognition, the mask-based reconstruction paradigm learns the spatial structure and motion patterns of the skeleton by masking joints and reconstructing the target from unlabeled data. However, existing methods focus on a limited set of joints and low-order motion patterns, limiting the model's ability to understand complex motion patterns. To address this issue, we introduce MaskSem, a novel semantic-guided masking method for learning 3D hybrid high-order motion representations. This novel framework leverages Grad-CAM based on relative motion to guide the masking of joints, which can be represented as the most semantically rich temporal orgions. The semantic-guided masking process can encourage the model to explore more discriminative features. Furthermore, we propose using hybrid high-order motion as the reconstruction target, enabling the model to learn multi-order motion patterns. Specifically, low-order motion velocity and high-order motion acceleration are used together as the reconstruction target. This approach offers a more comprehensive description of the dynamic motion process, enhancing the model's understanding of motion patterns. Experiments on the NTU60, NTU120, and PKU-MMD datasets show that MaskSem, combined with a vanilla transformer, improves skeleton-based action recognition, making it more suitable for applications in human-robot interaction.

cs.CV

ESG-Net: Event-Aware Semantic Guided Network for Dense Audio-Visual Event Localization

Dense audio-visual event localization (DAVE) aims to identify event categories and locate the temporal boundaries in untrimmed videos. Most studies only employ event-related semantic constraints on the final outputs, lacking cross-modal semantic bridging in intermediate layers. This causes modality semantic gap for further fusion, making it difficult to distinguish between event-related content and irrelevant background content. Moreover, they rarely consider the correlations between events, which limits the model to infer concurrent events among complex scenarios. In this paper, we incorporate multi-stage semantic guidance and multi-event relationship modeling, which respectively enable hierarchical semantic understanding of audio-visual events and adaptive extraction of event dependencies, thereby better focusing on event-related information. Specifically, our eventaware semantic guided network (ESG-Net) includes a early semantics interaction (ESI) module and a mixture of dependency experts (MoDE) module. ESI applys multi-stage semantic guidance to explicitly constrain the model in learning semantic information through multi-modal early fusion and several classification loss functions, ensuring hierarchical understanding of event-related content. MoDE promotes the extraction of multi-event dependencies through multiple serial mixture of experts with adaptive weight allocation. Extensive experiments demonstrate that our method significantly surpasses the state-of-the-art methods, while greatly reducing parameters and computational load. Our code will be released on https://github.com/uchiha99999/ESG-Net.

cs.MM

3DGAA: Realistic and Robust 3D Gaussian-based Adversarial Attack for Autonomous Driving

Camera-based perception in connected and autonomous vehicles remains exposed to physical adversarial attacks. Prior attacks often either optimize image-plane textures, weakening cross-view consistency, or rely on shape modifications that are difficult to fabricate and deploy. Both cases limit their value for security and safety assessment of camera-based perception. This paper introduces a fabrication-first framework that learns view-consistent, geometry-preserving adversarial wraps for vehicles. The method performs three-dimensional multi-view optimization with a 3D Gaussian splatting surrogate to enforce consistency under an expectation over viewpoint, illumination, and occlusion, while the final artifact is constrained to print-only textures that keep vehicle geometry unchanged. We evaluate the framework through matched CARLA simulations, controlled miniature-vehicle physical evidence, and tests on multiple modern detectors. The wraps produce substantial and stable reductions in detection confidence and average precision across views while maintaining perceptual realism. Ablation studies isolate the effects of physical filtering, physical augmentation, and shape-consistency regularization, while efficiency analyses report convergence time and memory profiles. Additional experiments report ASR, mIoU-based segmentation degradation, cross-detector transfer against physical attack baselines, perturbation-area fairness diagnostics, and robustness under common input preprocessing defenses. By coupling three-dimensional optimization with a geometry-preserving realization, the study supports a practical pathway to systematically stress-test camera perception in safety-critical autonomous driving systems and provides evidence that can inform defense design and evaluation protocols in information forensics and security.

cs.CV

L2HCount:Generalizing Crowd Counting from Low to High Crowd Density via Density Simulation

Since COVID-19, crowd-counting tasks have gained wide applications. While supervised methods are reliable, annotation is more challenging in high-density scenes due to small head sizes and severe occlusion, whereas it's simpler in low-density scenes. Interestingly, can we train the model in low-density scenes and generalize it to high-density scenes? Therefore, we propose a low- to high-density generalization framework (L2HCount) that learns the pattern related to high-density scenes from low-density ones, enabling it to generalize well to high-density scenes. Specifically, we first introduce a High-Density Simulation Module and a Ground-Truth Generation Module to construct fake high-density images along with their corresponding ground-truth crowd annotations respectively by image-shifting technique, effectively simulating high-density crowd patterns. However, the simulated images have two issues: image blurring and loss of low-density image characteristics. Therefore, we second propose a Head Feature Enhancement Module to extract clear features in the simulated high-density scene. Third, we propose a Dual-Density Memory Encoding Module that uses two crowd memories to learn scene-specific patterns from low- and simulated high-density scenes, respectively. Extensive experiments on four challenging datasets have shown the promising performance of L2HCount.

cs.CV

GaussianCAD: Robust Self-Supervised CAD Reconstruction from Three Orthographic Views Using 3D Gaussian Splatting

The automatic reconstruction of 3D computer-aided design (CAD) models from CAD sketches has recently gained significant attention in the computer vision community. Most existing methods, however, rely on vector CAD sketches and 3D ground truth for supervision, which are often difficult to be obtained in industrial applications and are sensitive to noise inputs. We propose viewing CAD reconstruction as a specific instance of sparse-view 3D reconstruction to overcome these limitations. While this reformulation offers a promising perspective, existing 3D reconstruction methods typically require natural images and corresponding camera poses as inputs, which introduces two major significant challenges: (1) modality discrepancy between CAD sketches and natural images, and (2) difficulty of accurate camera pose estimation for CAD sketches. To solve these issues, we first transform the CAD sketches into representations resembling natural images and extract corresponding masks. Next, we manually calculate the camera poses for the orthographic views to ensure accurate alignment within the 3D coordinate system. Finally, we employ a customized sparse-view 3D reconstruction method to achieve high-quality reconstructions from aligned orthographic views. By leveraging raster CAD sketches for self-supervision, our approach eliminates the reliance on vector CAD sketches and 3D ground truth. Experiments on the Sub-Fusion360 dataset demonstrate that our proposed method significantly outperforms previous approaches in CAD reconstruction performance and exhibits strong robustness to noisy inputs.

cs.CV

QUART-Online: Latency-Free Large Multimodal Language Model for Quadruped Robot Learning

This paper addresses the inherent inference latency challenges associated with deploying multimodal large language models (MLLM) in quadruped vision-language-action (QUAR-VLA) tasks. Our investigation reveals that conventional parameter reduction techniques ultimately impair the performance of the language foundation model during the action instruction tuning phase, making them unsuitable for this purpose. We introduce a novel latency-free quadruped MLLM model, dubbed QUART-Online, designed to enhance inference efficiency without degrading the performance of the language foundation model. By incorporating Action Chunk Discretization (ACD), we compress the original action representation space, mapping continuous action values onto a smaller set of discrete representative vectors while preserving critical information. Subsequently, we fine-tune the MLLM to integrate vision, language, and compressed actions into a unified semantic space. Experimental results demonstrate that QUART-Online operates in tandem with the existing MLLM system, achieving real-time inference in sync with the underlying controller frequency, significantly boosting the success rate across various tasks by 65%. Our project page is https://quart-online.github.io.

cs.RO

MamKPD: A Simple Mamba Baseline for Real-Time 2D Keypoint Detection

Real-time 2D keypoint detection plays an essential role in computer vision. Although CNN-based and Transformer-based methods have achieved breakthrough progress, they often fail to deliver superior performance and real-time speed. This paper introduces MamKPD, the first efficient yet effective mamba-based pose estimation framework for 2D keypoint detection. The conventional Mamba module exhibits limited information interaction between patches. To address this, we propose a lightweight contextual modeling module (CMM) that uses depth-wise convolutions to model inter-patch dependencies and linear layers to distill the pose cues within each patch. Subsequently, by combining Mamba for global modeling across all patches, MamKPD effectively extracts instances' pose information. We conduct extensive experiments on human and animal pose estimation datasets to validate the effectiveness of MamKPD. Our MamKPD-L achieves 77.3% AP on the COCO dataset with 1492 FPS on an NVIDIA GTX 4090 GPU. Moreover, MamKPD achieves state-of-the-art results on the MPII dataset and competitive results on the AP-10K dataset while saving 85% of the parameters compared to ViTPose. Our project page is available at https://mamkpd.github.io/.

cs.CV

Towards Physically Realizable Adversarial Attacks in Embodied Vision Navigation

The significant advancements in embodied vision navigation have raised concerns about its susceptibility to adversarial attacks exploiting deep neural networks. Investigating the adversarial robustness of embodied vision navigation is crucial, especially given the threat of 3D physical attacks that could pose risks to human safety. However, existing attack methods for embodied vision navigation often lack physical feasibility due to challenges in transferring digital perturbations into the physical world. Moreover, current physical attacks for object detection struggle to achieve both multi-view effectiveness and visual naturalness in navigation scenarios. To address this, we propose a practical attack method for embodied navigation by attaching adversarial patches to objects, where both opacity and textures are learnable. Specifically, to ensure effectiveness across varying viewpoints, we employ a multi-view optimization strategy based on object-aware sampling, which optimizes the patch's texture based on feedback from the vision-based perception model used in navigation. To make the patch inconspicuous to human observers, we introduce a two-stage opacity optimization mechanism, in which opacity is fine-tuned after texture optimization. Experimental results demonstrate that our adversarial patches decrease the navigation success rate by an average of 22.39%, outperforming previous methods in practicality, effectiveness, and naturalness. Code is available at: https://github.com/chen37058/Physical-Attacks-in-Embodied-Nav

cs.CV

ActivityCLIP: Enhancing Group Activity Recognition by Mining Complementary Information from Text to Supplement Image Modality

Previous methods usually only extract the image modality's information to recognize group activity. However, mining image information is approaching saturation, making it difficult to extract richer information. Therefore, extracting complementary information from other modalities to supplement image information has become increasingly important. In fact, action labels provide clear text information to express the action's semantics, which existing methods often overlook. Thus, we propose ActivityCLIP, a plug-and-play method for mining the text information contained in the action labels to supplement the image information for enhancing group activity recognition. ActivityCLIP consists of text and image branches, where the text branch is plugged into the image branch (The off-the-shelf image-based method). The text branch includes Image2Text and relation modeling modules. Specifically, we propose the knowledge transfer module, Image2Text, which adapts image information into text information extracted by CLIP via knowledge distillation. Further, to keep our method convenient, we add fewer trainable parameters based on the relation module of the image branch to model interaction relation in the text branch. To show our method's generality, we replicate three representative methods by ActivityCLIP, which adds only limited trainable parameters, achieving favorable performance improvements for each method. We also conduct extensive ablation studies and compare our method with state-of-the-art methods to demonstrate the effectiveness of ActivityCLIP.

cs.CV

Micro-expression recognition based on depth map to point cloud

Micro-expressions are nonverbal facial expressions that reveal the covert emotions of individuals, making the micro-expression recognition task receive widespread attention. However, the micro-expression recognition task is challenging due to the subtle facial motion and brevity in duration. Many 2D image-based methods have been developed in recent years to recognize MEs effectively, but, these approaches are restricted by facial texture information and are susceptible to environmental factors, such as lighting. Conversely, depth information can effectively represent motion information related to facial structure changes and is not affected by lighting. Motion information derived from facial structures can describe motion features that pixel textures cannot delineate. We proposed a network for micro-expression recognition based on facial depth information, and our experiments have demonstrated the crucial role of depth maps in the micro-expression recognition task. Initially, we transform the depth map into a point cloud and obtain the motion information for each point by aligning the initiating frame with the apex frame and performing a differential operation. Subsequently, we adjusted all point cloud motion feature input dimensions and used them as inputs for multiple point cloud networks to assess the efficacy of this representation. PointNet++ was chosen as the ultimate outcome for micro-expression recognition due to its superior performance. Our experiments show that our proposed method significantly outperforms the existing deep learning methods, including the baseline, on the $CAS(ME)^3$ dataset, which includes depth information.

eess.IV

DHRNet: A Dual-Path Hierarchical Relation Network for Multi-Person Pose Estimation

Multi-person pose estimation (MPPE) presents a formidable yet crucial challenge in computer vision. Most existing methods predominantly concentrate on isolated interaction either between instances or joints, which is inadequate for scenarios demanding concurrent localization of both instances and joints. This paper introduces a novel CNN-based single-stage method, named Dual-path Hierarchical Relation Network (DHRNet), to extract instance-to-joint and joint-to-instance interactions concurrently. Specifically, we design a dual-path interaction modeling module (DIM) that strategically organizes cross-instance and cross-joint interaction modeling modules in two complementary orders, enriching interaction information by integrating merits from different correlation modeling branches. Notably, DHRNet excels in joint localization by leveraging information from other instances and joints. Extensive evaluations on challenging datasets, including COCO, CrowdPose, and OCHuman datasets, showcase DHRNet's state-of-the-art performance. The code will be released at https://github.com/YHDang/dhrnet-multi-pose-estimation.

cs.CV

Full-frequency dynamic convolution: a physical frequency-dependent convolution for sound event detection

Recently, 2D convolution has been found unqualified in sound event detection (SED). It enforces translation equivariance on sound events along frequency axis, which is not a shift-invariant dimension. To address this issue, dynamic convolution is used to model the frequency dependency of sound events. In this paper, we proposed the first full-dynamic method named full-frequency dynamic convolution (FFDConv). FFDConv generates frequency kernels for every frequency band, which is designed directly in the structure for frequency-dependent modeling. It physically furnished 2D convolution with the capability of frequency-dependent modeling. FFDConv outperforms not only the baseline by 6.6% in DESED real validation dataset in terms of PSDS1, but outperforms the other full-dynamic methods. In addition, by visualizing features of sound events, we observed that FFDConv could effectively extract coherent features in specific frequency bands, consistent with the vocal continuity of sound events. This proves that FFDConv has great frequency-dependent perception ability.

eess.AS

A Generically Contrastive Spatiotemporal Representation Enhancement for 3D Skeleton Action Recognition

Skeleton-based action recognition is a central task in computer vision and human-robot interaction. However, most previous methods suffer from overlooking the explicit exploitation of the latent data distributions (i.e., the intra-class variations and inter-class relations), thereby leading to confusion about ambiguous samples and sub-optimum solutions of the skeleton encoders. To mitigate this, we propose a Contrastive Spatiotemporal Representation Enhancement (CSRE) framework to obtain more discriminative representations from the sequences, which can be incorporated into various previous skeleton encoders and can be removed when testing. Specifically, we decompose the representation into spatial- and temporal-specific features to explore fine-grained motion patterns along the corresponding dimensions. Furthermore, to explicitly exploit the latent data distributions, we employ the attentive features to contrastive learning, which models the cross-sequence semantic relations by pulling together the features from the positive pairs and pushing away the negative pairs. Extensive experiments show that CSRE with five various skeleton encoders (HCN, 2S-AGCN, CTR-GCN, Hyperformer, and BlockGCN) achieves solid improvements on five benchmarks. The code will be released at https://github.com/zhshj0110/CSRE.

cs.CV

BiHRNet: A Binary high-resolution network for Human Pose Estimation

Human Pose Estimation (HPE) plays a crucial role in computer vision applications. However, it is difficult to deploy state-of-the-art models on resouce-limited devices due to the high computational costs of the networks. In this work, a binary human pose estimator named BiHRNet(Binary HRNet) is proposed, whose weights and activations are expressed as $\pm$1. BiHRNet retains the keypoint extraction ability of HRNet, while using fewer computing resources by adapting binary neural network (BNN). In order to reduce the accuracy drop caused by network binarization, two categories of techniques are proposed in this work. For optimizing the training process for binary pose estimator, we propose a new loss function combining KL divergence loss with AWing loss, which makes the binary network obtain more comprehensive output distribution from its real-valued counterpart to reduce information loss caused by binarization. For designing more binarization-friendly structures, we propose a new information reconstruction bottleneck called IR Bottleneck to retain more information in the initial stage of the network. In addition, we also propose a multi-scale basic block called MS-Block for information retention. Our work has less computation cost with few precision drop. Experimental results demonstrate that BiHRNet achieves a PCKh of 87.9 on the MPII dataset, which outperforms all binary pose estimation networks. On the challenging of COCO dataset, the proposed method enables the binary neural network to achieve 70.8 mAP, which is better than most tested lightweight full-precision networks.

cs.CV

SiT-MLP: A Simple MLP with Point-wise Topology Feature Learning for Skeleton-based Action Recognition

Graph convolution networks (GCNs) have achieved remarkable performance in skeleton-based action recognition. However, previous GCN-based methods rely on elaborate human priors excessively and construct complex feature aggregation mechanisms, which limits the generalizability and effectiveness of networks. To solve these problems, we propose a novel Spatial Topology Gating Unit (STGU), an MLP-based variant without extra priors, to capture the co-occurrence topology features that encode the spatial dependency across all joints. In STGU, to learn the point-wise topology features, a new gate-based feature interaction mechanism is introduced to activate the features point-to-point by the attention map generated from the input sample. Based on the STGU, we propose the first MLP-based model, SiT-MLP, for skeleton-based action recognition in this work. Compared with previous methods on three large-scale datasets, SiT-MLP achieves competitive performance. In addition, SiT-MLP reduces the parameters significantly with favorable results. The code will be available at https://github.com/BUPTSJZhang/SiT?MLP.

cs.CV