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Yonghao He

Publications and source records attributed to Yonghao He.

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X-Lens: Real-Time Metric Depth Estimation with Heterogeneous Cameras

We present X-lens, a compact feed-forward model for metric depth estimation from a variable number of calibrated fisheye and pinhole views. To support real-time downstream perception, X-lens is built around a geometry-aware heterogeneous camera formulation with two key components. Learnable calibration tokens provide a coarse alignment between fisheye and pinhole projective spaces, while a Jacobian-parameterized distortion bias injected into cross-attention models local projection changes and promotes cross-camera consistency, enabling robust generalization with only 0.04B parameters and up to 41 FPS. The model predicts dense depth together with a global metric scale, avoiding auxiliary reconstruction targets that increase computation and optimization complexity. To learn such cross-camera generalization at scale and depth, X-lens is trained on multiple public datasets and OmniScene, our newly released large-scale synthetic dataset containing approximately 266K synchronized six-view frames, 1.7M individual images, and 103 indoor and outdoor scenes. Extensive experiments on both real-world and synthetic indoor and outdoor datasets demonstrate superior heterogeneous-camera metric depth accuracy, reducing AbsRel by 25.4\% on OmniScene-Full over the strongest baseline while using 88.9\% fewer parameters, with competitive performance on conventional fisheye-only and pinhole-only settings.

cs.CV

Improving Robotic Imitation Learning via Trajectory Standardization

Imitation learning for robotic manipulation relies on large sets of human demonstration trajectories, which are often noisy and temporally irregular due to variable operator speed, intermittent pauses, and inconsistent action density. A common preprocessing strategy is time-uniform downsampling to shorten sequences, but it cannot effectively remove speed-induced non-uniformity or redundant pauses. This mismatch degrades data quality and hinders policy learning. To address this issue, we propose Information-Standardized Trajectory Resampling (ISR), an offline preprocessing method for effective imitation learning. ISR resamples each trajectory by enforcing approximately equal information distance between adjacent points. Specifically, we map trajectories onto an information-modulated Riemannian manifold and perform geodesic-equidistant parameterization. We construct an information-intensity field from velocity and acceleration norms: the velocity term removes small-motion redundancy, while the acceleration term preserves high-curvature and fine-manipulation phases. We evaluate ISR on three real-world manipulation tasks with mainstream imitation learning policies. Compared with the baseline time-uniform 3x downsampling, ISR improves task success rates by about 25%, remains robust across datasets collected from different operators, and reduces both dataset size and training cost. The code and videos are publicly available at https://d-robotics-ai-lab.github.io/isr.page.

cs.RO

RSGen: Enhancing Layout-Driven Remote Sensing Image Generation with Diverse Edge Guidance

Diffusion models have significantly mitigated the impact of annotated data scarcity in remote sensing (RS). Although recent approaches have successfully harnessed these models to enable diverse and controllable Layout-to-Image (L2I) synthesis, they still suffer from limited fine-grained control and fail to strictly adhere to bounding box constraints. To address these limitations, we propose RSGen, a plug-and-play framework that leverages diverse edge guidance to enhance layout-driven RS image generation. Specifically, RSGen employs a progressive enhancement strategy: 1) it first enriches the diversity of edge maps composited from retrieved training instances via Image-to-Image generation; and 2) subsequently utilizes these diverse edge maps as conditioning for existing L2I models to enforce pixel-level control within bounding boxes, ensuring the generated instances strictly adhere to the layout. Extensive experiments across three baseline models demonstrate that RSGen significantly boosts the capabilities of existing L2I models. For instance, with CC-Diff on the DOTA dataset for oriented object detection, we achieve remarkable gains of +9.8/+12.0 in YOLOScore mAP50/mAP50-95 and +1.6 in mAP on the downstream detection task. Our code will be publicly available: https://github.com/D-Robotics-AI-Lab/RSGen

cs.CV

Spa3R: Predictive Spatial Field Modeling for 3D Visual Reasoning

Vision-language models excel at 2D visual understanding but remain limited in 3D spatial reasoning. Existing approaches either depend on explicit 3D modalities, which limits scalability, or inject partial, view-conditioned geometric priors and leave the language model to recover global scene structure from sparse cues. We introduce Spa3R, a self-supervised framework that learns a unified, view-invariant spatial representation from unposed multi-view RGB images. Its Predictive Spatial Field Modeling objective compresses context views into a compact latent representation and predicts aligned geometric and semantic feature fields at novel viewpoints, thereby encouraging coherent encoding of scene geometry and layout. We integrate the pre-trained Spa3R Encoder into a vision-language model through a lightweight residual cross-attention adapter, yielding Spa3-VLM and grounding language reasoning in global spatial context. Spa3-VLM achieves an average score of 58.6% on VSI-Bench and delivers leading or competitive performance across three additional spatial reasoning benchmarks. These results demonstrate that predictive spatial representation learning provides an effective visual foundation for 3D reasoning.

cs.CV

TabletopGen: Tabletop Scene Generation and Interactive Simulation for Robotic Manipulation

Simulation provides a low-cost, scalable pathway to large-scale robotic manipulation data collection. However, existing 3D scene generation methods can rarely be applied directly to manipulation data synthesis, as their generated scenes often lack instance-level interactivity and physical plausibility. Focusing on tabletop manipulation, we propose TabletopGen, a training-free and automated tabletop scene generation and interactive simulation engine. Starting from text or a single image, we first obtain independent 3D object models via generative instance extraction. Second, we introduce a novel pose and scale alignment approach that recovers a collision-free scene layout using a Differentiable Rotation Optimizer and a Top-View Spatial Alignment mechanism. Finally, we assemble the generated scene in a physics simulator with collision geometry, yielding a stable, interactable environment for synthesizing multimodal manipulation data. Extensive experiments and user studies demonstrate that TabletopGen achieves state-of-the-art performance in visual fidelity, layout accuracy, and physical plausibility. Furthermore, we validate the executability of the collected trajectories on a real robotic arm via zero-shot real-to-sim-to-real policy transfer, indicating that TabletopGen can serve as a reliable data engine for robotic manipulation data synthesis.

cs.CV

RoleMotion: A Large-Scale Dataset towards Robust Scene-Specific Role-Playing Motion Synthesis with Fine-grained Descriptions

In this paper, we introduce RoleMotion, a large-scale human motion dataset that encompasses a wealth of role-playing and functional motion data tailored to fit various specific scenes. Existing text datasets are mainly constructed decentrally as amalgamation of assorted subsets that their data are nonfunctional and isolated to work together to cover social activities in various scenes. Also, the quality of motion data is inconsistent, and textual annotation lacks fine-grained details in these datasets. In contrast, RoleMotion is meticulously designed and collected with a particular focus on scenes and roles. The dataset features 25 classic scenes, 110 functional roles, over 500 behaviors, and 10296 high-quality human motion sequences of body and hands, annotated with 27831 fine-grained text descriptions. We build an evaluator stronger than existing counterparts, prove its reliability, and evaluate various text-to-motion methods on our dataset. Finally, we explore the interplay of motion generation of body and hands. Experimental results demonstrate the high-quality and functionality of our dataset on text-driven whole-body generation.

cs.CV

VO-DP: Semantic-Geometric Adaptive Diffusion Policy for Vision-Only Robotic Manipulation

In the context of imitation learning, visuomotor-based diffusion policy learning is one of the main directions in robotic manipulation. Most of these approaches rely on point clouds as observation inputs and construct scene representations through point clouds feature learning, which enables them to achieve remarkable accuracy. However, the existing literature lacks an in-depth exploration of vision-only solutions that have significant potential. In this paper, we propose a Vision-Only and single-view Diffusion Policy learning method (VO-DP) that leverages pretrained visual foundation models to achieve effective fusion of semantic and geometric features. We utilize intermediate features from VGGT incorporating semantic features from DINOv2 and geometric features from Alternating Attention blocks. Features are fused via cross-attention and spatially compressed with a CNN to form the input to the policy head. Extensive experiments demonstrate that VO-DP not only outperforms the vision-only baseline DP significantly but also exhibits distinct performance trends against the point cloud-based method DP3: in simulation tasks, VO-DP achieves an average success rate of 64.6% on par with DP3 64.0% and far higher than DP 34.8%, while in real-world tasks, it reaches 87.9%, outperforming both DP3 67.5% and DP 11.2% by a notable margin. Further robustness evaluations confirm that VO-DP remains highly stable under varying conditions including color, size, background, and lighting. Lastly, we open-source a training library for robotic manipulation. Built on Accelerate, this library supports multi-machine and multi-GPU parallel training, as well as mixed precision training. It is compatible with visuomotor policies such as DP, DP3 and VO-DP, and also supports the RoboTwin simulator.

cs.RO

SIG-Chat: Spatial Intent-Guided Conversational Gesture Generation Involving How, When and Where

The accompanying actions and gestures in dialogue are often closely linked to interactions with the environment, such as looking toward the interlocutor or using gestures to point to the described target at appropriate moments. Speech and semantics guide the production of gestures by determining their timing (WHEN) and style (HOW), while the spatial locations of interactive objects dictate their directional execution (WHERE). Existing approaches either rely solely on descriptive language to generate motions or utilize audio to produce non-interactive gestures, thereby lacking the characterization of interactive timing and spatial intent. This significantly limits the applicability of conversational gesture generation, whether in robotics or in the fields of game and animation production. To address this gap, we present a full-stack solution. We first established a unique data collection method to simultaneously capture high-precision human motion and spatial intent. We then developed a generation model driven by audio, language, and spatial data, alongside dedicated metrics for evaluating interaction timing and spatial accuracy. Finally, we deployed the solution on a humanoid robot, enabling rich, context-aware physical interactions.

cs.GR

InstaDA: Augmenting Instance Segmentation Data with Dual-Agent System

Acquiring high-quality instance segmentation data is challenging due to the labor-intensive nature of the annotation process and significant class imbalances within datasets. Recent studies have utilized the integration of Copy-Paste and diffusion models to create more diverse datasets. However, these studies often lack deep collaboration between large language models (LLMs) and diffusion models, and underutilize the rich information within the existing training data. To address these limitations, we propose InstaDA, a novel, training-free Dual-Agent system designed to augment instance segmentation datasets. First, we introduce a Text-Agent (T-Agent) that enhances data diversity through collaboration between LLMs and diffusion models. This agent features a novel Prompt Rethink mechanism, which iteratively refines prompts based on the generated images. This process not only fosters collaboration but also increases image utilization and optimizes the prompts themselves. Additionally, we present an Image-Agent (I-Agent) aimed at enriching the overall data distribution. This agent augments the training set by generating new instances conditioned on the training images. To ensure practicality and efficiency, both agents operate as independent and automated workflows, enhancing usability. Experiments conducted on the LVIS 1.0 validation set indicate that InstaDA achieves significant improvements, with an increase of +4.0 in box average precision (AP) and +3.3 in mask AP compared to the baseline. Furthermore, it outperforms the leading model, DiverGen, by +0.3 in box AP and +0.1 in mask AP, with a notable +0.7 gain in box AP on common categories and mask AP gains of +0.2 on common categories and +0.5 on frequent categories.

cs.CV

Efficient Task-specific Conditional Diffusion Policies: Shortcut Model Acceleration and SO(3) Optimization

Imitation learning, particularly Diffusion Policies based methods, has recently gained significant traction in embodied AI as a powerful approach to action policy generation. These models efficiently generate action policies by learning to predict noise. However, conventional Diffusion Policy methods rely on iterative denoising, leading to inefficient inference and slow response times, which hinder real-time robot control. To address these limitations, we propose a Classifier-Free Shortcut Diffusion Policy (CF-SDP) that integrates classifier-free guidance with shortcut-based acceleration, enabling efficient task-specific action generation while significantly improving inference speed. Furthermore, we extend diffusion modeling to the SO(3) manifold in shortcut model, defining the forward and reverse processes in its tangent space with an isotropic Gaussian distribution. This ensures stable and accurate rotational estimation, enhancing the effectiveness of diffusion-based control. Our approach achieves nearly 5x acceleration in diffusion inference compared to DDIM-based Diffusion Policy while maintaining task performance. Evaluations both on the RoboTwin simulation platform and real-world scenarios across various tasks demonstrate the superiority of our method.

cs.RO

A Light-Weight Framework for Open-Set Object Detection with Decoupled Feature Alignment in Joint Space

Open-set object detection (OSOD) is highly desirable for robotic manipulation in unstructured environments. However, existing OSOD methods often fail to meet the requirements of robotic applications due to their high computational burden and complex deployment. To address this issue, this paper proposes a light-weight framework called Decoupled OSOD (DOSOD), which is a practical and highly efficient solution to support real-time OSOD tasks in robotic systems. Specifically, DOSOD builds upon the YOLO-World pipeline by integrating a vision-language model (VLM) with a detector. A Multilayer Perceptron (MLP) adaptor is developed to transform text embeddings extracted by the VLM into a joint space, within which the detector learns the region representations of class-agnostic proposals. Cross-modality features are directly aligned in the joint space, avoiding the complex feature interactions and thereby improving computational efficiency. DOSOD operates like a traditional closed-set detector during the testing phase, effectively bridging the gap between closed-set and open-set detection. Compared to the baseline YOLO-World, the proposed DOSOD significantly enhances real-time performance while maintaining comparable accuracy. The slight DOSOD-S model achieves a Fixed AP of $26.7\%$, compared to $26.2\%$ for YOLO-World-v1-S and $22.7\%$ for YOLO-World-v2-S, using similar backbones on the LVIS minival dataset. Meanwhile, the FPS of DOSOD-S is $57.1\%$ higher than YOLO-World-v1-S and $29.6\%$ higher than YOLO-World-v2-S. Meanwhile, we demonstrate that the DOSOD model facilitates the deployment of edge devices. The codes and models are publicly available at https://github.com/D-Robotics-AI-Lab/DOSOD.

cs.CV

The Second-place Solution for CVPR VISION 23 Challenge Track 1 -- Data Effificient Defect Detection

The Vision Challenge Track 1 for Data-Effificient Defect Detection requires competitors to instance segment 14 industrial inspection datasets in a data-defificient setting. This report introduces the technical details of the team Aoi-overfifitting-Team for this challenge. Our method focuses on the key problem of segmentation quality of defect masks in scenarios with limited training samples. Based on the Hybrid Task Cascade (HTC) instance segmentation algorithm, we connect the transformer backbone (Swin-B) through composite connections inspired by CBNetv2 to enhance the baseline results. Additionally, we propose two model ensemble methods to further enhance the segmentation effect: one incorporates semantic segmentation into instance segmentation, while the other employs multi-instance segmentation fusion algorithms. Finally, using multi-scale training and test-time augmentation (TTA), we achieve an average mAP@0.50:0.95 of more than 48.49% and an average mAR@0.50:0.95 of 66.71% on the test set of the Data Effificient Defect Detection Challenge. The code is available at https://github.com/love6tao/Aoi-overfitting-team

cs.CV

DSLA: Dynamic smooth label assignment for efficient anchor-free object detection

Anchor-free detectors basically formulate object detection as dense classification and regression. For popular anchor-free detectors, it is common to introduce an individual prediction branch to estimate the quality of localization. The following inconsistencies are observed when we delve into the practices of classification and quality estimation. Firstly, for some adjacent samples which are assigned completely different labels, the trained model would produce similar classification scores. This violates the training objective and leads to performance degradation. Secondly, it is found that detected bounding boxes with higher confidences contrarily have smaller overlaps with the corresponding ground-truth. Accurately localized bounding boxes would be suppressed by less accurate ones in the Non-Maximum Suppression (NMS) procedure. To address the inconsistency problems, the Dynamic Smooth Label Assignment (DSLA) method is proposed. Based on the concept of centerness originally developed in FCOS, a smooth assignment strategy is proposed. The label is smoothed to a continuous value in [0, 1] to make a steady transition between positive and negative samples. Intersection-of-Union (IoU) is predicted dynamically during training and is coupled with the smoothed label. The dynamic smooth label is assigned to supervise the classification branch. Under such supervision, quality estimation branch is naturally merged into the classification branch, which simplifies the architecture of anchor-free detector. Comprehensive experiments are conducted on the MS COCO benchmark. It is demonstrated that, DSLA can significantly boost the detection accuracy by alleviating the above inconsistencies for anchor-free detectors. Our codes are released at https://github.com/YonghaoHe/DSLA.

cs.CV

LFFD: A Light and Fast Face Detector for Edge Devices

Face detection, as a fundamental technology for various applications, is always deployed on edge devices which have limited memory storage and low computing power. This paper introduces a Light and Fast Face Detector (LFFD) for edge devices. The proposed method is anchor-free and belongs to the one-stage category. Specifically, we rethink the importance of receptive field (RF) and effective receptive field (ERF) in the background of face detection. Essentially, the RFs of neurons in a certain layer are distributed regularly in the input image and theses RFs are natural "anchors". Combining RF "anchors" and appropriate RF strides, the proposed method can detect a large range of continuous face scales with 100% coverage in theory. The insightful understanding of relations between ERF and face scales motivates an efficient backbone for one-stage detection. The backbone is characterized by eight detection branches and common layers, resulting in efficient computation. Comprehensive and extensive experiments on popular benchmarks: WIDER FACE and FDDB are conducted. A new evaluation schema is proposed for application-oriented scenarios. Under the new schema, the proposed method can achieve superior accuracy (WIDER FACE Val/Test -- Easy: 0.910/0.896, Medium: 0.881/0.865, Hard: 0.780/0.770; FDDB -- discontinuous: 0.973, continuous: 0.724). Multiple hardware platforms are introduced to evaluate the running efficiency. The proposed method can obtain fast inference speed (NVIDIA TITAN Xp: 131.45 FPS at 640x480; NVIDIA TX2: 136.99 PFS at 160x120; Raspberry Pi 3 Model B+: 8.44 FPS at 160x120) with model size of 9 MB.

cs.CV

Cross-Modal Similarity Learning : A Low Rank Bilinear Formulation

The cross-media retrieval problem has received much attention in recent years due to the rapid increasing of multimedia data on the Internet. A new approach to the problem has been raised which intends to match features of different modalities directly. In this research, there are two critical issues: how to get rid of the heterogeneity between different modalities and how to match the cross-modal features of different dimensions. Recently metric learning methods show a good capability in learning a distance metric to explore the relationship between data points. However, the traditional metric learning algorithms only focus on single-modal features, which suffer difficulties in addressing the cross-modal features of different dimensions. In this paper, we propose a cross-modal similarity learning algorithm for the cross-modal feature matching. The proposed method takes a bilinear formulation, and with the nuclear-norm penalization, it achieves low-rank representation. Accordingly, the accelerated proximal gradient algorithm is successfully imported to find the optimal solution with a fast convergence rate O(1/t^2). Experiments on three well known image-text cross-media retrieval databases show that the proposed method achieves the best performance compared to the state-of-the-art algorithms.

cs.MM