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Yongjing Ye

Publications and source records attributed to Yongjing Ye.

6 recordsLinked to original sources

Estimating Accurate Hand Pose in Camera Space with Vision Transformer

Monocular RGB-based hand pose estimation has emerged as a critical research frontier in computer vision. The local hand pose estimation methods predict hand poses relative to the wrist, while global hand pose estimation also requires estimating the wrist's position in the camera coordinate system. However, this camera-space estimation confronts two fundamental challenges: (1) depth ambiguity in monocular settings, and (2) the coupling effect of hand local poses and global wrist positions in the perspective projections. In particular, this coupling reflects that the projections are jointly determined by local hand poses, wrist positions, and camera intrinsics. To overcome these challenges, our framework proposes two key innovations: Transformation-Isomorphism Supervision for hand-depth information extraction and Perspective Information Embedding for resolving above coupling effect of local pose and wrist position, both integrated within the mainstream encoder-decoder architecture. Besides, we propose a novel framerate-aware multi-dataset training strategy for sequential pose refinement. Our fully integrated approach achieves at most 37.1\% superiority in CS-MJE over SOTA on HO3D. Project page: https://github.com/Mine268/CS-ViT.

cs.CV

HMVLM: Human Motion-Vision-Lanuage Model via MoE LoRA

The expansion of instruction-tuning data has enabled foundation language models to exhibit improved instruction adherence and superior performance across diverse downstream tasks. Semantically-rich 3D human motion is being progressively integrated with these foundation models to enhance multimodal understanding and cross-modal generation capabilities. However, the modality gap between human motion and text raises unresolved concerns about catastrophic forgetting during this integration. In addition, developing autoregressive-compatible pose representations that preserve generalizability across heterogeneous downstream tasks remains a critical technical barrier. To address these issues, we propose the Human Motion-Vision-Language Model (HMVLM), a unified framework based on the Mixture of Expert Low-Rank Adaption(MoE LoRA) strategy. The framework leverages the gating network to dynamically allocate LoRA expert weights based on the input prompt, enabling synchronized fine-tuning of multiple tasks. To mitigate catastrophic forgetting during instruction-tuning, we introduce a novel zero expert that preserves the pre-trained parameters for general linguistic tasks. For pose representation, we implement body-part-specific tokenization by partitioning the human body into different joint groups, enhancing the spatial resolution of the representation. Experiments show that our method effectively alleviates knowledge forgetting during instruction-tuning and achieves remarkable performance across diverse human motion downstream tasks.

cs.CV

Learning Transformation-Isomorphic Latent Space for Accurate Hand Pose Estimation

Vision-based regression tasks, such as hand pose estimation, have achieved higher accuracy and faster convergence through representation learning. However, existing representation learning methods often encounter the following issues: the high semantic level of features extracted from images is inadequate for regressing low-level information, and the extracted features include task-irrelevant information, reducing their compactness and interfering with regression tasks. To address these challenges, we propose TI-Net, a highly versatile visual Network backbone designed to construct a Transformation Isomorphic latent space. Specifically, we employ linear transformations to model geometric transformations in the latent space and ensure that {\rm TI-Net} aligns them with those in the image space. This ensures that the latent features capture compact, low-level information beneficial for pose estimation tasks. We evaluated TI-Net on the hand pose estimation task to demonstrate the network's superiority. On the DexYCB dataset, TI-Net achieved a 10% improvement in the PA-MPJPE metric compared to specialized state-of-the-art (SOTA) hand pose estimation methods. Our code will be released in the future.

cs.CV

Diffusion-based Human Motion Style Transfer with Semantic Guidance

3D Human motion style transfer is a fundamental problem in computer graphic and animation processing. Existing AdaIN- based methods necessitate datasets with balanced style distribution and content/style labels to train the clustered latent space. However, we may encounter a single unseen style example in practical scenarios, but not in sufficient quantity to constitute a style cluster for AdaIN-based methods. Therefore, in this paper, we propose a novel two-stage framework for few-shot style transfer learning based on the diffusion model. Specifically, in the first stage, we pre-train a diffusion-based text-to-motion model as a generative prior so that it can cope with various content motion inputs. In the second stage, based on the single style example, we fine-tune the pre-trained diffusion model in a few-shot manner to make it capable of style transfer. The key idea is regarding the reverse process of diffusion as a motion-style translation process since the motion styles can be viewed as special motion variations. During the fine-tuning for style transfer, a simple yet effective semantic-guided style transfer loss coordinated with style example reconstruction loss is introduced to supervise the style transfer in CLIP semantic space. The qualitative and quantitative evaluations demonstrate that our method can achieve state-of-the-art performance and has practical applications.

cs.GR

Neural3Points: Learning to Generate Physically Realistic Full-body Motion for Virtual Reality Users

Animating an avatar that reflects a user's action in the VR world enables natural interactions with the virtual environment. It has the potential to allow remote users to communicate and collaborate in a way as if they met in person. However, a typical VR system provides only a very sparse set of up to three positional sensors, including a head-mounted display (HMD) and optionally two hand-held controllers, making the estimation of the user's full-body movement a difficult problem. In this work, we present a data-driven physics-based method for predicting the realistic full-body movement of the user according to the transformations of these VR trackers and simulating an avatar character to mimic such user actions in the virtual world in real-time. We train our system using reinforcement learning with carefully designed pretraining processes to ensure the success of the training and the quality of the simulation. We demonstrate the effectiveness of the method with an extensive set of examples.

cs.GR

Spatio-Temporal Gating-Adjacency GCN for Human Motion Prediction

Predicting future motion based on historical motion sequence is a fundamental problem in computer vision, and it has wide applications in autonomous driving and robotics. Some recent works have shown that Graph Convolutional Networks(GCN) are instrumental in modeling the relationship between different joints. However, considering the variants and diverse action types in human motion data, the cross-dependency of the spatio-temporal relationships will be difficult to depict due to the decoupled modeling strategy, which may also exacerbate the problem of insufficient generalization. Therefore, we propose the Spatio-Temporal Gating-Adjacency GCN(GAGCN) to learn the complex spatio-temporal dependencies over diverse action types. Specifically, we adopt gating networks to enhance the generalization of GCN via the trainable adaptive adjacency matrix obtained by blending the candidate spatio-temporal adjacency matrices. Moreover, GAGCN addresses the cross-dependency of space and time by balancing the weights of spatio-temporal modeling and fusing the decoupled spatio-temporal features. Extensive experiments on Human 3.6M, AMASS, and 3DPW demonstrate that GAGCN achieves state-of-the-art performance in both short-term and long-term predictions.

cs.CV