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Yongliang Wang

Publications and source records attributed to Yongliang Wang.

At least 19 recordsLinked to original sources

InCoM: Intent-Driven Perception and Structured Coordination for Mobile Manipulation

Mobile manipulation is a fundamental capability for general-purpose robotic agents, requiring both coordinated control of the mobile base and manipulator and robust perception under dynamically changing viewpoints. However, existing approaches face two key challenges: strong coupling between base and arm actions complicates control optimization, and perceptual attention is often poorly allocated as viewpoints shift during mobile manipulation. We propose InCoM, an intent-driven perception and structured coordination framework for mobile manipulation. InCoM infers latent motion intent to dynamically reweight multi-scale perceptual features, enabling stage-adaptive allocation of perceptual attention. To support robust cross-modal perception, InCoM further incorporates a geometric-semantic structured alignment mechanism that enhances multimodal correspondence. On the control side, we design a decoupled coordinated flow matching action decoder that explicitly models coordinated base-arm action generation, alleviating optimization difficulties caused by control coupling. Experimental results demonstrate that InCoM significantly outperforms state-of-the-art methods, achieving success rate gains of 28.2%, 26.1%, and 23.6% across three ManiSkill-HAB scenarios without privileged information. Furthermore, its effectiveness is consistently validated in real-world mobile manipulation tasks, where InCoM maintains a superior success rate over existing baselines.

cs.RO

Simulation-Driven Evolutionary Motion Parameterization for Contact-Rich Granular Scooping with a Soft Conical Robotic Hand

Tool-based scooping is vital in robot-assisted tasks, enabling interaction with objects of varying sizes, shapes, and material states. Recent studies have shown that flexible, reconfigurable soft robotic end-effectors can adapt their shape to maintain consistent contact with container surfaces during scooping, improving efficiency compared to rigid tools. These soft tools can adjust to varying container sizes and materials without requiring complex sensing or control. However, the inherent compliance and complex deformation behavior of soft robotics introduce significant control complexity that limits practical applications. To address this challenge, this paper presents the development of a physics-based simulation model of a deformable soft conical robotic hand that captures its passive reconfiguration dynamics and enables systematic trajectory optimization for scooping tasks. We propose a novel physics-based simulation approach that accurately models the soft tool's morphing behavior from flat sheets to adaptive conical structures, combined with an evolutionary strategy framework that automatically optimizes scooping trajectories without manual parameter tuning. We validate the optimized trajectories through both simulation and real-robot experiments. The results demonstrate strong generalization and successfully address a range of challenging tasks previously beyond the reach of existing approaches. Videos of our experiments are available online: https://sites.google.com/view/scoopsh

cs.RO

GeodesicNVS: Probability Density Geodesic Flow Matching for Novel View Synthesis

Recent advances in generative modeling have substantially enhanced novel view synthesis, yet maintaining consistency across viewpoints remains challenging. Diffusion-based models rely on stochastic noise-to-data transitions, which obscure deterministic structures and yield inconsistent view predictions. We advocate a Data-to-Data Flow Matching framework that learns deterministic transformations between paired views, enhancing view-consistent synthesis through explicit data coupling. Building on this, we propose Probability Density Geodesic Flow Matching (PDG-FM), which aligns interpolation trajectories with density-based geodesics of a data manifold. To enable tractable geodesic estimation, we employ a teacher-student framework that distills density-based geodesic interpolants into an efficient ambient-space predictor. Empirically, our method surpasses diffusion-based baselines on Objaverse and GSO30 datasets, demonstrating improved structural coherence and smoother transitions across views. These results highlight the advantages of incorporating data-dependent geometric regularization into deterministic flow matching for consistent novel view generation.

cs.CV

RieMind: Geometry-Grounded Spatial Agent for Scene Understanding

Visual Language Models (VLMs) have increasingly become the main paradigm for understanding indoor scenes, but they still struggle with metric and spatial reasoning. Current approaches rely on end-to-end video understanding or large-scale spatial question answering fine-tuning, inherently coupling perception and reasoning. In this paper, we investigate whether decoupling perception and reasoning leads to improved spatial reasoning. We propose an agentic framework for static 3D indoor scene reasoning that grounds an LLM in an explicit 3D scene graph (3DSG). Rather than ingesting videos directly, each scene is represented as a persistent 3DSG constructed by a dedicated perception module. To isolate reasoning performance, we instantiate the 3DSG from ground-truth annotations. The agent interacts with the scene exclusively through structured geometric tools that expose fundamental properties such as object dimensions, distances, poses, and spatial relationships. The results we obtain on the static split of VSI-Bench provide an upper bound under ideal perceptual conditions on the spatial reasoning performance, and we find that it is significantly higher than previous works, by up to 16\%, without task specific fine-tuning. Compared to base VLMs, our agentic variant achieves significantly better performance, with average improvements between 33\% to 50\%. These findings indicate that explicit geometric grounding substantially improves spatial reasoning performance, and suggest that structured representations offer a compelling alternative to purely end-to-end visual reasoning.

cs.CV

HierLoc: Hyperbolic Entity Embeddings for Hierarchical Visual Geolocation

Visual geolocalization, the task of predicting where an image was taken, remains challenging due to global scale, visual ambiguity, and the inherently hierarchical structure of geography. Existing paradigms rely on either large-scale retrieval, which requires storing a large number of image embeddings, grid-based classifiers that ignore geographic continuity, or generative models that diffuse over space but struggle with fine detail. We introduce an entity-centric formulation of geolocation that replaces image-to-image retrieval with a compact hierarchy of geographic entities embedded in Hyperbolic space. Images are aligned directly to country, region, subregion, and city entities through Geo-Weighted Hyperbolic contrastive learning by directly incorporating haversine distance into the contrastive objective. This hierarchical design enables interpretable predictions and efficient inference with 240k entity embeddings instead of over 5 million image embeddings on the OSV5M benchmark, on which our method establishes a new state-of-the-art performance. Compared to the current methods in the literature, it reduces mean geodesic error by 19.5\%, while improving the fine-grained subregion accuracy by 43%. These results demonstrate that geometry-aware hierarchical embeddings provide a scalable and conceptually new alternative for global image geolocation.

cs.CV

From Clicks to Preference: A Multi-stage Alignment Framework for Generative Query Suggestion in Conversational System

Generative query suggestion using large language models offers a powerful way to enhance conversational systems, but aligning outputs with nuanced user preferences remains a critical challenge. To address this, we introduce a multi-stage framework designed for progressive alignment between the generation policy and user intent. Our pipeline begins with prompt engineering as a cold-start strategy, followed by the Supervised Fine-Tuning stage, in which we introduce a distillation method on click logs to create a robust foundational model. To better model user preferences while capturing their inherent uncertainty, we develop a Gaussian Reward Model (GaRM) that represents user preferences as probability distributions rather than point estimates. Finally, we employ reinforcement learning to align the generation policy with these preferences, guided by a composite reward function that integrates GaRM with auxiliary heuristics to mitigate reward hacking. To maintain training stability, this process is enhanced by a novel out-of-distribution regularization method and a two-stage reward fusion technique. Extensive experiments demonstrate that our framework significantly outperforms baselines on both automatic and human evaluations and yields a 34\% relative increase in user engagement as measured by click-through rate in live A/B tests.

cs.CL

GeoSceneGraph: Geometric Scene Graph Diffusion Model for Text-guided 3D Indoor Scene Synthesis

Methods that synthesize indoor 3D scenes from text prompts have wide-ranging applications in film production, interior design, video games, virtual reality, and synthetic data generation for training embodied agents. Existing approaches typically either train generative models from scratch or leverage vision-language models (VLMs). While VLMs achieve strong performance, particularly for complex or open-ended prompts, smaller task-specific models remain necessary for deployment on resource-constrained devices such as extended reality (XR) glasses or mobile phones. However, many generative approaches that train from scratch overlook the inherent graph structure of indoor scenes, which can limit scene coherence and realism. Conversely, methods that incorporate scene graphs either demand a user-provided semantic graph, which is generally inconvenient and restrictive, or rely on ground-truth relationship annotations, limiting their capacity to capture more varied object interactions. To address these challenges, we introduce GeoSceneGraph, a method that synthesizes 3D scenes from text prompts by leveraging the graph structure and geometric symmetries of 3D scenes, without relying on predefined relationship classes. Despite not using ground-truth relationships, GeoSceneGraph achieves performance comparable to methods that do. Our model is built on equivariant graph neural networks (EGNNs), but existing EGNN approaches are typically limited to low-dimensional conditioning and are not designed to handle complex modalities such as text. We propose a simple and effective strategy for conditioning EGNNs on text features, and we validate our design through ablation studies.

cs.CV

From Events to Trending: A Multi-Stage Hotspots Detection Method Based on Generative Query Indexing

LLM-based conversational systems have become a popular gateway for information access, yet most existing chatbots struggle to handle news-related trending queries effectively. To improve user experience, an effective trending query detection method is urgently needed to enable differentiated processing of such target traffic. However, current research on trending detection tailored to the dialogue system scenario remains largely unexplored, and methods designed for traditional search engines often underperform in conversational contexts due to radically distinct query distributions and expression patterns. To fill this gap, we propose a multi-stage framework for trending detection, which achieves systematic optimization from both offline generation and online identification perspectives. Specifically, our framework first exploits selected hot events to generate index queries, establishing a key bridge between static events and dynamic user queries. It then employs a retrieval matching mechanism for real-time online detection of trending queries, where we introduce a cascaded recall and ranking architecture to balance detection efficiency and accuracy. Furthermore, to better adapt to the practical application scenario, our framework adopts a single-recall module as a cold-start strategy to collect online data for fine-tuning the reranker. Extensive experiments demonstrate that our framework significantly outperforms baseline methods in both offline evaluations and online A/B tests, and user satisfaction is relatively improved by 27\% in terms of positive-negative feedback ratio.

cs.IR

Electromagnetic-Field-Based Circuit Theory and Charge-Flux-Flow Diagrams

We derive the general circuit equations and system models directly from four Maxwell's equations and develop the electric-charge-based and magnetic-flux-based analysis methodologies to unify the analyses for both phase-independent circuits such as resistor-inductor-capacitor (RLC) circuits and semiconductor transistor circuits, and phase-dependent circuits such as Josephson junction circuits and quantum-phase-slip (QPS) junction circuits. We invent the electric-charge-flow (ECF) diagram and the magnetic-flux-flow (MFF) diagram to abstract electric circuits into electric-charge-pump (ECP) networks and magnetic-flux-pump (MFP) networks, and visualize the dynamics of charge and flux distributions in electric circuits. The ECF and MFF diagrams are the graphic expressions of the system models of electric circuits, which can be directly simulated through solving general circuit equations. They are novel graphic languages for electromagnetic field-based circuit design and analysis.

physics.app-ph

Fast Trajectory Planner with a Reinforcement Learning-based Controller for Robotic Manipulators

Generating obstacle-free trajectories for robotic manipulators in unstructured and cluttered environments remains a significant challenge. Existing motion planning methods often require additional computational effort to generate the final trajectory by solving kinematic or dynamic equations. This paper highlights the strong potential of model-free reinforcement learning methods over model-based approaches for obstacle-free trajectory planning in joint space. We propose a fast trajectory planning system for manipulators that combines vision-based path planning in task space with reinforcement learning-based obstacle avoidance in joint space. We divide the framework into two key components. The first introduces an innovative vision-based trajectory planner in task space, leveraging the large-scale fast segment anything (FSA) model in conjunction with basis spline (B-spline)-optimized kinodynamic path searching. The second component enhances the proximal policy optimization (PPO) algorithm by integrating action ensembles (AE) and policy feedback (PF), which greatly improve precision and stability in goal-reaching and obstacle avoidance within the joint space. These PPO enhancements increase the algorithm's adaptability across diverse robotic tasks, ensuring consistent execution of commands from the first component by the manipulator, while also enhancing both obstacle avoidance efficiency and reaching accuracy. The experimental results demonstrate the effectiveness of PPO enhancements, as well as simulation-to-simulation (Sim-to-Sim) and simulation-to-reality (Sim-to-Real) transfer, in improving model robustness and planner efficiency in complex scenarios. These enhancements allow the robot to perform obstacle avoidance and real-time trajectory planning in obstructed environments. Project page available at: https://sites.google.com/view/ftp4rm/home

cs.RO

TurnBack: A Geospatial Route Cognition Benchmark for Large Language Models through Reverse Route

Humans can interpret geospatial information through natural language, while the geospatial cognition capabilities of Large Language Models (LLMs) remain underexplored. Prior research in this domain has been constrained by non-quantifiable metrics, limited evaluation datasets and unclear research hierarchies. Therefore, we propose a large-scale benchmark and conduct a comprehensive evaluation of the geospatial route cognition of LLMs. We create a large-scale evaluation dataset comprised of 36000 routes from 12 metropolises worldwide. Then, we introduce PathBuilder, a novel tool for converting natural language instructions into navigation routes, and vice versa, bridging the gap between geospatial information and natural language. Finally, we propose a new evaluation framework and metrics to rigorously assess 11 state-of-the-art (SOTA) LLMs on the task of route reversal. The benchmark reveals that LLMs exhibit limitation to reverse routes: most reverse routes neither return to the starting point nor are similar to the optimal route. Additionally, LLMs face challenges such as low robustness in route generation and high confidence for their incorrect answers. Code\ \&\ Data available here: \href{https://github.com/bghjmn32/EMNLP2025_Turnback}{TurnBack.}

cs.LG

LADB: Latent Aligned Diffusion Bridges for Semi-Supervised Domain Translation

Diffusion models excel at generating high-quality outputs but face challenges in data-scarce domains, where exhaustive retraining or costly paired data are often required. To address these limitations, we propose Latent Aligned Diffusion Bridges (LADB), a semi-supervised framework for sample-to-sample translation that effectively bridges domain gaps using partially paired data. By aligning source and target distributions within a shared latent space, LADB seamlessly integrates pretrained source-domain diffusion models with a target-domain Latent Aligned Diffusion Model (LADM), trained on partially paired latent representations. This approach enables deterministic domain mapping without the need for full supervision. Compared to unpaired methods, which often lack controllability, and fully paired approaches that require large, domain-specific datasets, LADB strikes a balance between fidelity and diversity by leveraging a mixture of paired and unpaired latent-target couplings. Our experimental results demonstrate superior performance in depth-to-image translation under partial supervision. Furthermore, we extend LADB to handle multi-source translation (from depth maps and segmentation masks) and multi-target translation in a class-conditioned style transfer task, showcasing its versatility in handling diverse and heterogeneous use cases. Ultimately, we present LADB as a scalable and versatile solution for real-world domain translation, particularly in scenarios where data annotation is costly or incomplete.

cs.CV

Box2Poly: Memory-Efficient Polygon Prediction of Arbitrarily Shaped and Rotated Text

Recently, Transformer-based text detection techniques have sought to predict polygons by encoding the coordinates of individual boundary vertices using distinct query features. However, this approach incurs a significant memory overhead and struggles to effectively capture the intricate relationships between vertices belonging to the same instance. Consequently, irregular text layouts often lead to the prediction of outlined vertices, diminishing the quality of results. To address these challenges, we present an innovative approach rooted in Sparse R-CNN: a cascade decoding pipeline for polygon prediction. Our method ensures precision by iteratively refining polygon predictions, considering both the scale and location of preceding results. Leveraging this stabilized regression pipeline, even employing just a single feature vector to guide polygon instance regression yields promising detection results. Simultaneously, the leverage of instance-level feature proposal substantially enhances memory efficiency (>50% less vs. the state-of-the-art method DPText-DETR) and reduces inference speed (>40% less vs. DPText-DETR) with minor performance drop on benchmarks.

cs.CV

Learning Dual-Arm Coordination for Grasping Large Flat Objects

Grasping large flat objects, such as books or keyboards lying horizontally, presents significant challenges for single-arm robotic systems, often requiring extra actions like pushing objects against walls or moving them to the edge of a surface to facilitate grasping. In contrast, dual-arm manipulation, inspired by human dexterity, offers a more refined solution by directly coordinating both arms to lift and grasp the object without the need for complex repositioning. In this paper, we propose a model-free deep reinforcement learning (DRL) framework to enable dual-arm coordination for grasping large flat objects. We utilize a large-scale grasp pose detection model as a backbone to extract high-dimensional features from input images, which are then used as the state representation in a reinforcement learning (RL) model. A CNN-based Proximal Policy Optimization (PPO) algorithm with shared Actor-Critic layers is employed to learn coordinated dual-arm grasp actions. The system is trained and tested in Isaac Gym and deployed to real robots. Experimental results demonstrate that our policy can effectively grasp large flat objects without requiring additional maneuvers. Furthermore, the policy exhibits strong generalization capabilities, successfully handling unseen objects. Importantly, it can be directly transferred to real robots without fine-tuning, consistently outperforming baseline methods.

cs.RO

Learning Dual-Arm Push and Grasp Synergy in Dense Clutter

Robotic grasping in densely cluttered environments is challenging due to scarce collision-free grasp affordances. Non-prehensile actions can increase feasible grasps in cluttered environments, but most research focuses on single-arm rather than dual-arm manipulation. Policies from single-arm systems fail to fully leverage the advantages of dual-arm coordination. We propose a target-oriented hierarchical deep reinforcement learning (DRL) framework that learns dual-arm push-grasp synergy for grasping objects to enhance dexterous manipulation in dense clutter. Our framework maps visual observations to actions via a pre-trained deep learning backbone and a novel CNN-based DRL model, trained with Proximal Policy Optimization (PPO), to develop a dual-arm push-grasp strategy. The backbone enhances feature mapping in densely cluttered environments. A novel fuzzy-based reward function is introduced to accelerate efficient strategy learning. Our system is developed and trained in Isaac Gym and then tested in simulations and on a real robot. Experimental results show that our framework effectively maps visual data to dual push-grasp motions, enabling the dual-arm system to grasp target objects in complex environments. Compared to other methods, our approach generates 6-DoF grasp candidates and enables dual-arm push actions, mimicking human behavior. Results show that our method efficiently completes tasks in densely cluttered environments. https://sites.google.com/view/pg4da/home

cs.RO

Stick to Facts: Towards Fidelity-oriented Product Description Generation

Different from other text generation tasks, in product description generation, it is of vital importance to generate faithful descriptions that stick to the product attribute information. However, little attention has been paid to this problem. To bridge this gap, we propose a model named Fidelity-oriented Product Description Generator (FPDG). FPDG takes the entity label of each word into account, since the product attribute information is always conveyed by entity words. Specifically, we first propose a Recurrent Neural Network (RNN) decoder based on the Entity-label-guided Long Short-Term Memory (ELSTM) cell, taking both the embedding and the entity label of each word as input. Second, we establish a keyword memory that stores the entity labels as keys and keywords as values, allowing FPDG to attend to keywords by attending to their entity labels. Experiments conducted on a large-scale real-world product description dataset show that our model achieves state-of-the-art performance in terms of both traditional generation metrics and human evaluations. Specifically, FPDG increases the fidelity of the generated descriptions by 25%.

cs.CL

ImageRef-VL: Enabling Contextual Image Referencing in Vision-Language Models

Vision-Language Models (VLMs) have demonstrated remarkable capabilities in understanding multimodal inputs and have been widely integrated into Retrieval-Augmented Generation (RAG) based conversational systems. While current VLM-powered chatbots can provide textual source references in their responses, they exhibit significant limitations in referencing contextually relevant images during conversations. In this paper, we introduce Contextual Image Reference -- the ability to appropriately reference relevant images from retrieval documents based on conversation context -- and systematically investigate VLMs' capability in this aspect. We conduct the first evaluation for contextual image referencing, comprising a dedicated testing dataset and evaluation metrics. Furthermore, we propose ImageRef-VL, a method that significantly enhances open-source VLMs' image referencing capabilities through instruction fine-tuning on a large-scale, manually curated multimodal conversation dataset. Experimental results demonstrate that ImageRef-VL not only outperforms proprietary models but also achieves an 88% performance improvement over state-of-the-art open-source VLMs in contextual image referencing tasks. Our code is available at https://github.com/bytedance/ImageRef-VL.

cs.CV

Scale-tailored localization and its observation in non-Hermitian electrical circuits

Anderson localization and non-Hermitian skin effect are two paradigmatic wave localization phenomena, resulting from wave interference and the intrinsic non-Hermitian point gap, respectively. In this study, we unveil a novel localization phenomenon associated with long-range asymmetric coupling, termed scale-tailored localization, where the number of induced localized modes and their localization lengths scale exclusively with the coupling range. We show that the long-range coupling fundamentally reshapes the energy spectra and eigenstates by creating multiple connected paths on the lattice. Furthermore, we present experimental observations of scale-tailored localization in non-Hermitian electrical circuits utilizing adjustable voltage followers and switches. The circuit admittance spectra possess separate point-shaped and loop-shaped components in the complex energy plane, corresponding respectively to skin modes and scale-tailored localized states. Our findings not only expand and deepen the understanding of peculiar effects induced by non-Hermiticity but also offer a feasible experimental platform for exploring and controlling wave localizations.

cond-mat.mes-hall