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Yongtian Wang

Publications and source records attributed to Yongtian Wang.

27 records · Page 2Linked to original sources

Selective Diffraction with Complex Amplitude Modulation by Dielectric Metasurfaces

Metasurfaces have attracted extensive interests due to their ability to locally manipulate optical parameters of light and easy integration to complex optical systems. Particularly, metasurfaces can provide a novel platform for splitting and diffracting light into several beams with desired profile, which is in contrast to traditional gratings. Here, we propose and experimentally demonstrate a novel method for generating independently selective diffraction orders. Our method is based on complex amplitude modulation with ultrathin dielectric metasurfaces. By tailoring the geometric parameters of silicon nanofin structures, we can spatially control the geometric and dynamic phase as well as the amplitude simultaneously. We compare the results with a metasurface that uses a phase-only modulation, to verify such selective diffraction can be solely efficiently achieved with complex amplitude modulation. Besides, the diffraction angles of each order have been measured, which are consistent with standard grating theory. Our developed method for achieving selective diffraction with metasurfaces has potential applications in beam shaping, parallel laser fabrication, and nanoscale optical detection.

physics.optics↗

Nanoscale polarization manipulation and encryption based on dielectric metasurfaces

Manipulating the polarization of light is highly desired for versatile applications ranging from super resolution, optical trapping, to particle acceleration. The enormous freedom in metasurface design motivates the implementation of polarization control in ultrathin and compact optical systems. However, the majority of proposed strategies based on metasurfaces have been demonstrated only a spatially homogeneous polarization generation, while less attention has been devoted to spatially variant inhomogeneous vector beams. Here, we demonstrate a novel method for generating arbitrary radial and azimuthal polarization beams with high efficiencies of up to 80% by utilizing transmission-type dielectric metasurfaces. Polarization conversion metasurfaces are suitable candidates for the implementation of polarization encryption, which we demonstrate by encoding a hidden image into the spatial polarization distribution. In addition, we show that the image pattern can be modified by appropriate polarization selection of the transmitted light. Such a method may provide a practical technique for a variety of applications such as imaging, encryption and anti-counterfeiting.

physics.optics↗

Multichannel vectorial holographic display and encryption

Since its invention, holography has emerged as a powerful tool to fully reconstruct the wavefronts of light including all the fundamental properties (amplitude, phase, polarization, wave vector, and frequency). For exploring the full capability for information storage/display and enhancing the encryption security of metasurface holograms, smart multiplexing techniques together with suitable metasurface designs are highly demanded. Here, we integrate multiple polarization manipulation channels for various spatial phase profiles into a single birefringent vectorial hologram by completely avoiding unwanted cross-talk. Multiple independent target phase profiles with quantified phase relations that can process significantly different information in different polarization states are realized within a single metasurface. For our metasurface holograms, we demonstrate high fidelity, large efficiency, broadband operation, and a total of twelve polarization channels. Such multichannel polarization multiplexing can be used for dynamic vectorial holographic display and can provide triple protection for optical security. The concept is appealing for applications of arbitrary spin to angular momentum conversion and various phase modulation/beam shaping elements.

physics.optics↗

Symmetrical Reality: Toward a Unified Framework for Physical and Virtual Reality

In this paper, we review the background of physical reality, virtual reality, and some traditional mixed forms of them. Based on the current knowledge, we propose a new unified concept called symmetrical reality to describe the physical and virtual world in a unified perspective. Under the framework of symmetrical reality, the traditional virtual reality, augmented reality, inverse virtual reality, and inverse augmented reality can be interpreted using a unified presentation. We analyze the characteristics of symmetrical reality from two different observation locations (i.e., from the physical world and from the virtual world), where all other forms of physical and virtual reality can be treated as special cases of symmetrical reality.

cs.HC↗

Exploring Stereovision-Based 3-D Scene Reconstruction for Augmented Reality

Three-dimensional (3-D) scene reconstruction is one of the key techniques in Augmented Reality (AR), which is related to the integration of image processing and display systems of complex information. Stereo matching is a computer vision based approach for 3-D scene reconstruction. In this paper, we explore an improved stereo matching network, SLED-Net, in which a Single Long Encoder-Decoder is proposed to replace the stacked hourglass network in PSM-Net for better contextual information learning. We compare SLED-Net to state-of-the-art methods recently published, and demonstrate its superior performance on Scene Flow and KITTI2015 test sets.

cs.CV↗

Inverse Augmented Reality: A Virtual Agent's Perspective

We propose a framework called inverse augmented reality (IAR) which describes the scenario that a virtual agent living in the virtual world can observe both virtual objects and real objects. This is different from the traditional augmented reality. The traditional virtual reality, mixed reality and augmented reality are all generated for humans, i.e., they are human-centered frameworks. On the contrary, the proposed inverse augmented reality is a virtual agent-centered framework, which represents and analyzes the reality from a virtual agent's perspective. In this paper, we elaborate the framework of inverse augmented reality to argue the equivalence of the virtual world and the physical world regarding the whole physical structure.

cs.HC↗

Greedy Graph Searching for Vascular Tracking in Angiographic Image Sequences

Vascular tracking of angiographic image sequences is one of the most clinically important tasks in the diagnostic assessment and interventional guidance of cardiac disease. However, this task can be challenging to accomplish because of unsatisfactory angiography image quality and complex vascular structures. Thus, this study proposed a new greedy graph search-based method for vascular tracking. Each vascular branch is separated from the vasculature and is tracked independently. Then, all branches are combined using topology optimization, thereby resulting in complete vasculature tracking. A gray-based image registration method was applied to determine the tracking range, and the deformation field between two consecutive frames was calculated. The vascular branch was described using a vascular centerline extraction method with multi-probability fusion-based topology optimization. We introduce an undirected acyclic graph establishment technique. A greedy search method was proposed to acquire all possible paths in the graph that might match the tracked vascular branch. The final tracking result was selected by branch matching using dynamic time warping with a DAISY descriptor. The solution to the problem reflected both the spatial and textural information between successive frames. Experimental results demonstrated that the proposed method was effective and robust for vascular tracking, attaining a F1 score of 0.89 on a single branch dataset and 0.88 on a vessel tree dataset. This approach provided a universal solution to address the problem of filamentary structure tracking.

cs.CV↗

Concave/convex switchable lens using active phase-change material Ge3Sb2Te6

Normally, the focal length of a conventional lens is fixed. Scientists have made much effort in modulating it into bifocal, which is very important for virtual reality (VR) and argument reality (AR) 3D display. It is even much more difficult for a lens to realize both convex and concave functions with one geometric structure, that is, a concave/convex switchable lens, which can tune 3D real-images and virtual-images in AR and VR, corresponding to long depth of view in 3D display. Based on the tunable refractive indexes of phase-change materials, here we propose a series of concave/convex switchable lenses. When the phase-change material is in different states, one switchable lens is able to perform a negative or positive focal length, or perform negative and positive focal lengths simultaneously. The lenses can be either cylindrical, spherical or other types. For the superior characteristics, these switchable lenses can be employed in various optical fields.

physics.optics↗

Design of achromatic surface microstructure for near-eye display with diffractive waveguide

Dispersion problem has always constrained the development of see-through near-eye displays with diffractive waveguide. Here, we propose a design method and optical systems for achromatic surface microstructure composed with a triple-carved-sub-grating. The triple-carved-sub-grating with specified period is designed based on rigorous coupled wave theory, corresponding to Red, Green and Blue (RGB) wavelengths, respectively, with diffraction efficiencies of 1st(-1st) orders reach 47.5% under TE polarization. The surface microstructure with period of 18.9um is realized by integrating the three sub-gratings together, and it is verified numerically that the diffractive angle of RGB wavelengths is 35° and the crosstalk is less than 4.5% under the normal incidence of TE polarization, which imply the surface microstructure diffracts the certain RGB wavelengths achromatically. Via proper duplication it could be utilized as the combining optics of diffractive-waveguide near-eye display and head-up display because of its light and compact features.

physics.optics↗