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Yongxin Chen

Publications and source records attributed to Yongxin Chen.

At least 181 records · Page 10Linked to original sources

Probabilistic Kernel Support Vector Machines

We propose a probabilistic enhancement of standard kernel Support Vector Machines for binary classification, in order to address the case when, along with given data sets, a description of uncertainty (e.g., error bounds) may be available on each datum. In the present paper, we specifically consider Gaussian distributions to model uncertainty. Thereby, our data consist of pairs $(x_i,Σ_i)$, $i\in\{1,\ldots,N\}$, along with an indicator $y_i\in\{-1,1\}$ to declare membership in one of two categories for each pair. These pairs may be viewed to represent the mean and covariance, respectively, of random vectors $ξ_i$ taking values in a suitable linear space (typically $\mathbb R^n$). Thus, our setting may also be viewed as a modification of Support Vector Machines to classify distributions, albeit, at present, only Gaussian ones. We outline the formalism that allows computing suitable classifiers via a natural modification of the standard "kernel trick." The main contribution of this work is to point out a suitable kernel function for applying Support Vector techniques to the setting of uncertain data for which a detailed uncertainty description is also available (herein, "Gaussian points").

cs.LG↗

Estimating ensemble flows on a hidden Markov chain

We propose a new framework to estimate the evolution of an ensemble of indistinguishable agents on a hidden Markov chain using only aggregate output data. This work can be viewed as an extension of the recent developments in optimal mass transport and Schrödinger bridges to the finite state space hidden Markov chain setting. The flow of the ensemble is estimated by solving a maximum likelihood problem, which has a convex formulation at the infinite-particle limit, and we develop a fast numerical algorithm for it. We illustrate in two numerical examples how this framework can be used to track the flow of identical and indistinguishable dynamical systems.

math.OC↗

Maximal power output of a stochastic thermodynamic engine

Classical thermodynamics aimed to quantify the efficiency of thermodynamic engines by bounding the maximal amount of mechanical energy produced compared to the amount of heat required. While this was accomplished early on, by Carnot and Clausius, the more practical problem to quantify limits of power that can be delivered, remained elusive due to the fact that quasistatic processes require infinitely slow cycling, resulting in a vanishing power output. Recent insights, drawn from stochastic models, appear to bridge the gap between theory and practice in that they lead to physically meaningful expressions for the dissipation cost in operating a thermodynamic engine over a finite time window. Building on this framework of {\em stochastic thermodynamics} we derive bounds on the maximal power that can be drawn by cycling an overdamped ensemble of particles via a time-varying potential while alternating contact with heat baths of different temperature ($T_c$ cold, and $T_h$ hot). Specifically, assuming a suitable bound $M$ on the spatial gradient of the controlling potential, we show that the maximal achievable power is bounded by $\frac{M}{8}(\frac{T_h}{T_c}-1)$. Moreover, we show that this bound can be reached to within a factor of $(\frac{T_h}{T_c}-1)/(\frac{T_h}{T_c}+1)$ by operating the cyclic thermodynamic process with a quadratic potential.

math.OC↗

Sample-based Distributional Policy Gradient

Distributional reinforcement learning (DRL) is a recent reinforcement learning framework whose success has been supported by various empirical studies. It relies on the key idea of replacing the expected return with the return distribution, which captures the intrinsic randomness of the long term rewards. Most of the existing literature on DRL focuses on problems with discrete action space and value based methods. In this work, motivated by applications in robotics with continuous action space control settings, we propose sample-based distributional policy gradient (SDPG) algorithm. It models the return distribution using samples via a reparameterization technique widely used in generative modeling and inference. We compare SDPG with the state-of-art policy gradient method in DRL, distributed distributional deterministic policy gradients (D4PG), which has demonstrated state-of-art performance. We apply SDPG and D4PG to multiple OpenAI Gym environments and observe that our algorithm shows better sample efficiency as well as higher reward for most tasks.

cs.LG↗

Nonlinear Covariance Control via Differential Dynamic Programming

We consider covariance control problems for nonlinear stochastic systems. Our objective is to find an optimal control strategy to steer the state from an initial distribution to a terminal one with specified mean and covariance. This problem is considerably more complicated than previous studies on covariance control for linear systems. We leverage a widely used technique - differential dynamic programming - in nonlinear optimal control to achieve our goal. In particular, we adopt the stochastic differential dynamic programming framework to handle the stochastic dynamics. Additionally, to enforce the terminal statistical constraints, we construct a Lagrangian and apply a primal-dual type algorithm. Several examples are presented to demonstrate the effectiveness of our framework.

eess.SY↗

Actor-Critic Provably Finds Nash Equilibria of Linear-Quadratic Mean-Field Games

We study discrete-time mean-field Markov games with infinite numbers of agents where each agent aims to minimize its ergodic cost. We consider the setting where the agents have identical linear state transitions and quadratic cost functions, while the aggregated effect of the agents is captured by the population mean of their states, namely, the mean-field state. For such a game, based on the Nash certainty equivalence principle, we provide sufficient conditions for the existence and uniqueness of its Nash equilibrium. Moreover, to find the Nash equilibrium, we propose a mean-field actor-critic algorithm with linear function approximation, which does not require knowing the model of dynamics. Specifically, at each iteration of our algorithm, we use the single-agent actor-critic algorithm to approximately obtain the optimal policy of the each agent given the current mean-field state, and then update the mean-field state. In particular, we prove that our algorithm converges to the Nash equilibrium at a linear rate. To the best of our knowledge, this is the first success of applying model-free reinforcement learning with function approximation to discrete-time mean-field Markov games with provable non-asymptotic global convergence guarantees.

math.OC↗

Covariance steering in zero-sum linear-quadratic two-player differential games

We formulate a new class of two-person zero-sum differential games, in a stochastic setting, where a specification on a target terminal state distribution is imposed on the players. We address such added specification by introducing incentives to the game that guides the players to steer the join distribution accordingly. In the present paper, we only address linear quadratic games with Gaussian target distribution. The solution is characterized by a coupled Riccati equations system, resembling that in the standard linear quadratic differential games. Indeed, once the incentive function is calculated, our problem reduces to a standard one. Tthe framework developed in this paper extends previous results in covariance control, a fast growing research area. On the numerical side, problems herein are reformulated as convex-concave minimax problems for which efficient and reliable algorithms are available.

eess.SY↗

On the Global Convergence of Actor-Critic: A Case for Linear Quadratic Regulator with Ergodic Cost

Despite the empirical success of the actor-critic algorithm, its theoretical understanding lags behind. In a broader context, actor-critic can be viewed as an online alternating update algorithm for bilevel optimization, whose convergence is known to be fragile. To understand the instability of actor-critic, we focus on its application to linear quadratic regulators, a simple yet fundamental setting of reinforcement learning. We establish a nonasymptotic convergence analysis of actor-critic in this setting. In particular, we prove that actor-critic finds a globally optimal pair of actor (policy) and critic (action-value function) at a linear rate of convergence. Our analysis may serve as a preliminary step towards a complete theoretical understanding of bilevel optimization with nonconvex subproblems, which is NP-hard in the worst case and is often solved using heuristics.

cs.LG↗

Optimal steering for non-Markovian Gaussian processes

At present, the problem to steer a non-Markovian process with minimum energy between specified end-point marginal distributions remains unsolved. Herein, we consider the special case for a non-Markovian process y(t) which, however, assumes a finite-dimensional stochastic realization with a Markov state process that is fully observable. In this setting, and over a finite time horizon [0,T], we determine an optimal (least) finite-energy control law that steers the stochastic system to a final distribution that is compatible with a specified distribution for the terminal output process y(T); the solution is given in closed-form. This work provides a key step towards the important problem to steer a stochastic system based on partial observations of the state (i.e., an output process) corrupted by noise, which will be the subject of forthcoming work.

math.OC↗

Multi-marginal Schrodinger bridges

We consider the problem to identify the most likely flow in phase space, of (inertial) particles under stochastic forcing, that is in agreement with spatial (marginal) distributions that are specified at a set of points in time. The question raised generalizes the classical Schrodinger Bridge Problem (SBP) which seeks to interpolate two specified end-point marginal distributions of overdamped particles driven by stochastic excitation. While we restrict our analysis to second-order dynamics for the particles, the data represents partial (i.e., only positional) information on the flow at {\em multiple} time-points. The solution sought, as in SBP, represents a probability law on the space of paths this closest to a uniform prior while consistent with the given marginals. We approach this problem as an optimal control problem to minimize an action integral a la Benamou-Brenier, and derive a time-symmetric formulation that includes a Fisher information term on the velocity field. We underscore the relation of our problem to recent measure-valued splines in Wasserstein space, which is akin to that between SBP and Optimal Mass Transport (OMT). The connection between the two provides a Sinkhorn-like approach to computing measure-valued splines. We envision that interpolation between measures as sought herein will have a wide range of applications in signal/images processing as well as in data science in cases where data have a temporal dimension.

math.OC↗

On the Global Convergence of Imitation Learning: A Case for Linear Quadratic Regulator

We study the global convergence of generative adversarial imitation learning for linear quadratic regulators, which is posed as minimax optimization. To address the challenges arising from non-convex-concave geometry, we analyze the alternating gradient algorithm and establish its Q-linear rate of convergence to a unique saddle point, which simultaneously recovers the globally optimal policy and reward function. We hope our results may serve as a small step towards understanding and taming the instability in imitation learning as well as in more general non-convex-concave alternating minimax optimization that arises from reinforcement learning and generative adversarial learning.

cs.LG↗

Sample Complexity for Nonlinear Dynamics

We consider the identification problems for nonlinear dynamical systems. An explicit sample complexity bound in terms of the number of data points required to recover the models accurately is derived. Our results extend recent sample complexity results for linear dynamics. Our approach for obtaining sample complexity bounds for nonlinear dynamics relies on a linear, albeit infinite dimensional, representation of nonlinear dynamics provided by Koopman and Perron-Frobenius operator. We exploit the linear property of these operators to derive the sample complexity bounds. Such complexity bounds will play a significant role in data-driven learning and control of nonlinear dynamics. Several numerical examples are provided to highlight our theory.

math.OC↗

Stability Theory of Stochastic Models in Opinion Dynamics

We consider a certain class of nonlinear maps that preserve the probability simplex, i.e., stochastic maps, that are inspired by the DeGroot-Friedkin model of belief/opinion propagation over influence networks. The corresponding dynamical models describe the evolution of the probability distribution of interacting species. Such models where the probability transition mechanism depends nonlinearly on the current state are often referred to as {\em nonlinear Markov chains}. In this paper we develop stability results and study the behavior of representative opinion models. The stability certificates are based on the contractivity of the nonlinear evolution in the $\ell_1$-metric. We apply the theory to two types of opinion models where the adaptation of the transition probabilities to the current state is exponential and linear, respectively--both of these can display a wide range of behaviors. We discuss continuous-time and other generalizations.

eess.SY↗

Vector and Matrix Optimal Mass Transport: Theory, Algorithm, and Applications

In many applications such as color image processing, data has more than one piece of information associated with each spatial coordinate, and in such cases the classical optimal mass transport (OMT) must be generalized to handle vector-valued or matrix-valued densities. In this paper, we discuss the vector and matrix optimal mass transport and present three contributions. We first present a rigorous mathematical formulation for these setups and provide analytical results including existence of solutions and strong duality. Next, we present a simple, scalable, and parallelizable methods to solve the vector and matrix-OMT problems. Finally, we implement the proposed methods on a CUDA GPU and present experiments and applications.

math.OC↗

Stochastic control and non-equilibrium thermodynamics: fundamental limits

We consider damped stochastic systems in a controlled (time-varying) quadratic potential and study their transition between specified Gibbs-equilibria states in finite time. By the second law of thermodynamics, the minimum amount of work needed to transition from one equilibrium state to another is the difference between the Helmholtz free energy of the two states and can only be achieved by a reversible (infinitely slow) process. The minimal gap between the work needed in a finite-time transition and the work during a reversible one, turns out to equal the square of the optimal mass transport (Wasserstein-2) distance between the two end-point distributions times the inverse of the duration needed for the transition. This result, in fact, relates non-equilibrium optimal control strategies (protocols) to gradient flows of entropy functionals via and the Jordan-Kinderlehrer-Otto scheme. The purpose of this paper is to introduce ideas and results from the emerging field of stochastic thermodynamics in the setting of classical regulator theory, and to draw connections and derive such fundamental relations from a control perspective in a multivariable setting.

cond-mat.stat-mech↗

State tracking of linear ensembles via optimal mass transport

We consider the problems of tracking an ensemble of indistinguishable agents with linear dynamics based only on output measurements. In this setting, the dynamics of the agents can be modeled by distribution flows in the state space and the measurements correspond to distributions in the output space. In this paper we formulate the corresponding state estimation problem using optimal mass transport theory with prior linear dynamics, and the optimal solution gives an estimate of the state trajectories of the ensemble. For general distributions of systems this can be formulated as a convex optimization problem which is computationally feasible with when the number of state dimensions is low. In the case where the marginal distributions are Gaussian, the problem is reformulated as a semidefinite programming and can be efficiently solved for tracking systems with a large number of states.

eess.SY↗

Ruelle-Bowen continuous-time random walk

We define the probability structure of a continuous-time time-homogeneous Markov jump process, on a finite graph, that represents the continuous-time counterpart of the so-called Ruelle-Bowen discrete-time random walk. It constitutes the unique jump process having maximal entropy rate. Moreover, it has the property that, given the number of jumps between any two specified end-points on the graph, the probability of traversing any one of the alternative paths that are consistent with the specified number of jumps and end-points, is the same for all, and thereby depends only on the number of jumps and the end-points and not the particular path being traversed.

math.OC↗

Optimal transport for Gaussian mixture models

We present an optimal mass transport framework on the space of Gaussian mixture models, which are widely used in statistical inference. Our method leads to a natural way to compare, interpolate and average Gaussian mixture models. Basically, we study such models on a certain submanifold of probability densities with certain structure. Different aspects of this framework are discussed and several examples are presented to illustrate the results. This method represents our first attempt to study optimal transport problems for more general probability densities with structures.

math.PR↗