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Yongxuan Lv

Publications and source records attributed to Yongxuan Lv.

4 recordsLinked to original sources

Reward as An Agent for Embodied World Models

While RL has become a promising tool for refining world models, existing methods largely rely on conservative rollouts near the training distribution, limiting exploration, behavioral diversity, and richer dynamic discovery. In this work, we challenge this conservative paradigm. We argue that the core limitation is not exploration itself, but the lack of reliable verification strategies to support broader exploration. Without reliable verification, expanded exploration becomes highly susceptible to reward hacking, where policies exploit imperfect rewards without achieving genuine improvement. To evaluate this motivation, we instantiate our method in embodied world models, where physical plausibility, and task completion provide a rigorous testbed for scalable RL under complex dynamics. On the verification side, we introduce Reward as an Agent, an agentic reward framework that actively evaluates generated behaviors to provide robust reward signals and mitigate reward hacking under distribution shifts. On the exploration side, we introduce Dynamic-Aware Rollout Diversification through DynDiff-GRPO, which explicitly expands action-space exploration to diversify trajectories, broaden state-action coverage, and encourage richer embodied behaviors beyond conservative rollout regimes. By unifying Reward as an Agent with DynDiff-GRPO, we enable RL on a more reliable reward foundation with substantially diversified sampling, effectively mitigating reward hacking while yielding significant accuracy gains across multiple open-source world models, thereby demonstrating that broader exploration can scale successfully when grounded in robust verification.

cs.AI

Text-Driven 3D Indoor Scene Synthesis in Non-Manhattan Environments

Large Language Models (LLMs) have demonstrated remarkable capabilities in 3D indoor synthesis for Manhattan environments. However, existing methods often fail to capture plausible object layout patterns in non-Manhattan settings, primarily because they struggle to model non-orthogonal spatial relationships, leading to high geometric violations and low physical fidelity. To address this challenge, we propose SPG-Layout, a novel text-driven framework designed to generate physically plausible indoor scenes within complex non-Manhattan environments. Specifically, we first utilize statistical priors of object distributions to guide the training process, enhancing environmental understanding and fidelity. Furthermore, mirroring human design workflows, we adopt a hierarchical layout strategy that prioritizes the placement of large objects, thereby substantially minimizing layout violations. By synergizing these components, SPG-Layout achieves a balanced optimization of semantic realism and physical plausibility. To evaluate performance in these complex settings, we constructed a new benchmark comprising 500 diverse non-Manhattan environments. Extensive experiments demonstrate that SPG-Layout consistently and significantly outperforms existing methods across both Manhattan and non-Manhattan environments. The code will be publicly released.

cs.AI

PRPO: Aligning Process Reward with Outcome Reward in Policy Optimization

Policy optimization for large language models often suffers from sparse reward signals in multi-step reasoning tasks. Critic-free methods like GRPO assign a single normalized outcome reward to all tokens, providing limited guidance for intermediate reasoning . While Process Reward Models (PRMs) offer dense feedback, they risk premature collapse when used alone, as early low-reward tokens can drive policies toward truncated outputs. We introduce Process Relative Policy Optimization (PRPO), which combines outcome reliability with process-level guidance in a critic-free framework. PRPO segments reasoning sequences based on semantic clues, normalizes PRM scores into token-level advantages, and aligns their distribution with outcome advantages through location-parameter shift. On MATH500, PRPO improves Qwen2.5-Math-1.5B accuracy from 61.2% to 64.4% over GRPO using only eight rollouts and no value network, demonstrating efficient fine-grained credit assignment within critic-free optimization. Code is available at: https://github.com/SchumiDing/srpocode

cs.LG

You Only Click Once: Single Point Weakly Supervised 3D Instance Segmentation for Autonomous Driving

Outdoor LiDAR point cloud 3D instance segmentation is a crucial task in autonomous driving. However, it requires laborious human efforts to annotate the point cloud for training a segmentation model. To address this challenge, we propose a YoCo framework, which generates 3D pseudo labels using minimal coarse click annotations in the bird's eye view plane. It is a significant challenge to produce high-quality pseudo labels from sparse annotations. Our YoCo framework first leverages vision foundation models combined with geometric constraints from point clouds to enhance pseudo label generation. Second, a temporal and spatial-based label updating module is designed to generate reliable updated labels. It leverages predictions from adjacent frames and utilizes the inherent density variation of point clouds (dense near, sparse far). Finally, to further improve label quality, an IoU-guided enhancement module is proposed, replacing pseudo labels with high-confidence and high-IoU predictions. Experiments on the Waymo dataset demonstrate YoCo's effectiveness and generality, achieving state-of-the-art performance among weakly supervised methods and surpassing fully supervised Cylinder3D. Additionally, the YoCo is suitable for various networks, achieving performance comparable to fully supervised methods with minimal fine-tuning using only 0.8% of the fully labeled data, significantly reducing annotation costs.

cs.CV