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Yongyuan Liang

Publications and source records attributed to Yongyuan Liang.

At least 19 recordsLinked to original sources

On-Policy Self-Distillation in Diffusion Models

Reinforcement learning can align diffusion models with human preferences and task-specific objectives, but endpoint rewards do not specify how an intermediate denoising prediction should change. We introduce DiffusionOPSD as an on-policy self-distillation framework that converts image-level reward guidance into explicit targets for clean-output predictions at sampled queries. At each outer iteration, a frozen behavior policy generates trajectories and supplies query states and anchors. Reward gradients construct bounded positive and negative targets around each anchor. The trainable policy fits these targets as detached supervision through finite fitting before an exponential moving average update refreshes the behavior policy. This setup lets us measure target construction and finite realization separately. Controlled same-query experiments show that larger target-construction gains do not necessarily translate into larger realized gains after a single fitting update. Across SD 3.5-M and the step-distilled Z-Image-Turbo, our approach achieves the best final held-out scores in 19 of 20 reward-matched settings across two backbones and ten evaluators. It outperforms the strongest competing method by up to 44.0% and reduces training GPU-hours relative to DiffusionNFT by 40% on SD 3.5-M and 63% on Z-Image-Turbo. These results support on-policy self-distillation as an efficient and analyzable approach to diffusion post-training by converting image-level reward guidance into explicit and continually refreshed intermediate supervision, thereby opening a path toward more efficient and diagnosable alignment.

cs.CV

DanceOPD: On-Policy Generative Field Distillation

Modern image generation demands a single model that unifies diverse capabilities, including text-to-image (T2I), local editing, and global editing. However, these capabilities are rarely naturally aligned and often conflict. For instance, editing tends to degrade T2I performance, while global and local editing interfere with each other. Consequently, effectively composing these capabilities has become a central challenge for image generation model training. To tackle this, we introduce DanceOPD, an on-policy generative field distillation framework for flow-matching models that routes each sample to one capability field, queries one low-noise student-induced state, and trains with a simple velocity MSE objective. With each capability source defined as a velocity field over the shared flow state space, the student learns from fields queried on its own rollout states to compose expert capabilities. This formulation also absorbs operator-defined fields such as classifier-free guidance. Comprehensive experiments on T2I, editing, realism-field absorption, and CFG absorption show that our approach improves multi-capability composition, strengthening target capabilities while preserving anchor generation quality. We believe this work establishes a practical route for generative field distillation in flow-matching models.

cs.CV

Thinking Hard, Not Smart: Reasoning Models Fail to Ration Test-Time Compute Across Questions

Reasoning language models increasingly use test-time compute to improve performance, but existing evaluations typically study this compute one question at a time. Yet when multiple problems share an end-to-end cost or latency constraint, models must decide how to divide limited inference compute among them. We introduce an exam-style evaluation framework for studying this setting, in which a model must distribute one shared token budget across questions with different difficulty and point values to maximize its total score. Across several open and frontier reasoning models, we find that models fail to allocate a shared budget strategically across questions of varying difficulties and values. Models behave largely as greedy sequential solvers: they prioritize questions by presentation order, front-load effort on early questions, and remain insensitive to value, with these tendencies becoming more pronounced as the number of questions grows. Explicit planning prompts spread compute more evenly but do not produce value- or difficulty-aware prioritization. The same behavioral pattern extends from mathematical to code reasoning. These findings establish global budget allocation as a distinct capability that is not captured by conventional per-question evaluation and remains a challenge for current reasoning models.

cs.CL

SAW-Bench: Learning Situated Awareness in the Real World

A core aspect of human perception is situated awareness, the ability to relate ourselves to the surrounding physical environment and reason over possible actions in context. However, most existing benchmarks for multimodal foundation models (MFMs) emphasize environment-centric spatial relations (relations among objects in a scene), while largely overlooking observer-centric relationships that require reasoning relative to agent's viewpoint, pose, and motion. To bridge this gap, we introduce SAW-Bench (Situated Awareness in the Real World), a novel benchmark for evaluating egocentric situated awareness using real-world videos. SAW-Bench comprises 786 self-recorded videos captured with Ray-Ban Meta (Gen 2) smart glasses spanning diverse indoor and outdoor environments, and over 2,071 human-annotated question-answer pairs. It probes a model's observer-centric understanding with six different awareness tasks. Our comprehensive evaluation reveals a human-model performance gap of 37.66%, even with the best-performing MFM, Gemini 3 Flash. Beyond this gap, our in-depth analysis uncovers several notable findings; for example, while models can exploit partial geometric cues in egocentric videos, they often fail to infer a coherent camera geometry, leading to systematic spatial reasoning errors. We position SAW-Bench as a benchmark for situated spatial intelligence, moving beyond passive observation to understanding physically grounded, observer-centric dynamics.

cs.CV

Anticipatory Planning for Multimodal AI Agents

Recent advances in multimodal agents have improved computer-use interaction and tool-usage, yet most existing systems remain reactive, optimizing actions in isolation without reasoning about future states or long-term goals. This limits planning coherence and prevents agents from reliably solving high-level, multi-step tasks. We introduce TraceR1, a two-stage reinforcement learning framework that explicitly trains anticipatory reasoning by forecasting short-horizon trajectories before execution. The first stage performs trajectory-level reinforcement learning with rewards that enforce global consistency across predicted action sequences. The second stage applies grounded reinforcement fine-tuning, using execution feedback from frozen tool agents to refine step-level accuracy and executability. TraceR1 is evaluated across seven benchmarks, covering online computer-use, offline computer-use benchmarks, and multimodal tool-use reasoning tasks, where it achieves substantial improvements in planning stability, execution robustness, and generalization over reactive and single-stage baselines. These results show that anticipatory trajectory reasoning is a key principle for building multimodal agents that can reason, plan, and act effectively in complex real-world environments.

cs.AI

MomaGraph: State-Aware Unified Scene Graphs with Vision-Language Model for Embodied Task Planning

Mobile manipulators in households must both navigate and manipulate. This requires a compact, semantically rich scene representation that captures where objects are, how they function, and which parts are actionable. Scene graphs are a natural choice, yet prior work often separates spatial and functional relations, treats scenes as static snapshots without object states or temporal updates, and overlooks information most relevant for accomplishing the current task. To address these limitations, we introduce MomaGraph, a unified scene representation for embodied agents that integrates spatial-functional relationships and part-level interactive elements. However, advancing such a representation requires both suitable data and rigorous evaluation, which have been largely missing. We thus contribute MomaGraph-Scenes, the first large-scale dataset of richly annotated, task-driven scene graphs in household environments, along with MomaGraph-Bench, a systematic evaluation suite spanning six reasoning capabilities from high-level planning to fine-grained scene understanding. Built upon this foundation, we further develop MomaGraph-R1, a 7B vision-language model trained with reinforcement learning on MomaGraph-Scenes. MomaGraph-R1 predicts task-oriented scene graphs and serves as a zero-shot task planner under a Graph-then-Plan framework. Extensive experiments demonstrate that our model achieves state-of-the-art results among open-source models, reaching 71.6% accuracy on the benchmark (+11.4% over the best baseline), while generalizing across public benchmarks and transferring effectively to real-robot experiments.

cs.CV

Failure-Aware RL: Reliable Offline-to-Online Reinforcement Learning with Self-Recovery for Real-World Manipulation

Post-training algorithms based on deep reinforcement learning can push the limits of robotic models for specific objectives, such as generalizability, accuracy, and robustness. However, Intervention-requiring Failures (IR Failures) (e.g., a robot spilling water or breaking fragile glass) during real-world exploration happen inevitably, hindering the practical deployment of such a paradigm. To tackle this, we introduce Failure-Aware Offline-to-Online Reinforcement Learning (FARL), a new paradigm minimizing failures during real-world reinforcement learning. We create FailureBench, a benchmark that incorporates common failure scenarios requiring human intervention, and propose an algorithm that integrates a world-model-based safety critic and a recovery policy trained offline to prevent failures during online exploration. Extensive simulation and real-world experiments demonstrate the effectiveness of FARL in significantly reducing IR Failures while improving performance and generalization during online reinforcement learning post-training. FARL reduces IR Failures by 73.1% while elevating performance by 11.3% on average during real-world RL post-training. Videos and code are available at https://failure-aware-rl.github.io.

cs.RO

Lemon: A Unified and Scalable 3D Multimodal Model for Universal Spatial Understanding

Scaling large multimodal models (LMMs) to 3D understanding poses unique challenges: point cloud data is sparse and irregular, existing models rely on fragmented architectures with modality-specific encoders, and training pipelines often suffer from instability and poor scalability. We introduce Lemon, a unified transformer architecture that addresses these challenges by jointly processing 3D point cloud patches and language tokens as a single sequence. Unlike prior work that relies on modality-specific encoders and cross-modal alignment modules, this design enables early spatial-linguistic fusion, eliminates redundant encoders, improves parameter efficiency, and supports more effective model scaling. To handle the complexity of 3D data, we develop a structured patchification and tokenization scheme that preserves spatial context, and a three-stage training curriculum that progressively builds capabilities from object-level recognition to scene-level spatial reasoning. Lemon establishes new state-of-the-art performance across comprehensive 3D understanding and reasoning tasks, from object recognition and captioning to spatial reasoning in 3D scenes, while demonstrating robust scaling properties as model size and training data increase. Our work provides a unified foundation for advancing 3D spatial intelligence in real-world applications.

cs.CV

TraceGen: World Modeling in 3D Trace Space Enables Learning from Cross-Embodiment Videos

Learning new robot tasks on new platforms and in new scenes from only a handful of demonstrations remains challenging. While videos of other embodiments - humans and different robots - are abundant, differences in embodiment, camera, and environment hinder their direct use. We address the small-data problem by introducing a unifying, symbolic representation - a compact 3D "trace-space" of scene-level trajectories - that enables learning from cross-embodiment, cross-environment, and cross-task videos. We present TraceGen, a world model that predicts future motion in trace-space rather than pixel space, abstracting away appearance while retaining the geometric structure needed for manipulation. To train TraceGen at scale, we develop TraceForge, a data pipeline that transforms heterogeneous human and robot videos into consistent 3D traces, yielding a corpus of 123K videos and 1.8M observation-trace-language triplets. Pretraining on this corpus produces a transferable 3D motion prior that adapts efficiently: with just five target robot videos, TraceGen attains 80% success across four tasks while offering 50-600x faster inference than state-of-the-art video-based world models. In the more challenging case where only five uncalibrated human demonstration videos captured on a handheld phone are available, it still reaches 67.5% success on a real robot, highlighting TraceGen's ability to adapt across embodiments without relying on object detectors or heavy pixel-space generation.

cs.RO

WEAVE: Unleashing and Benchmarking the In-context Interleaved Comprehension and Generation

Recent advances in unified multimodal models (UMMs) have enabled impressive progress in visual comprehension and generation. However, existing datasets and benchmarks focus primarily on single-turn interactions, failing to capture the multi-turn, context-dependent nature of real-world image creation and editing. To address this gap, we present WEAVE, the first suite for in-context interleaved cross-modality comprehension and generation. Our suite consists of two complementary parts. WEAVE-100k is a large-scale dataset of 100K interleaved samples spanning over 370K dialogue turns and 500K images, covering comprehension, editing, and generation tasks that require reasoning over historical context. WEAVEBench is a human-annotated benchmark with 100 tasks based on 480 images, featuring a hybrid VLM judger evaluation framework based on both the reference image and the combination of the original image with editing instructions that assesses models' abilities in multi-turn generation, visual memory, and world-knowledge reasoning across diverse domains. Experiments demonstrate that training on WEAVE-100k enables vision comprehension, image editing, and comprehension-generation collaboration capabilities. Furthermore, it facilitates UMMs to develop emergent visual-memory capabilities, while extensive evaluations on WEAVEBench expose the persistent limitations and challenges of current approaches in multi-turn, context-aware image generation and editing. We believe WEAVE provides a view and foundation for studying in-context interleaved comprehension and generation for multi-modal community.

cs.CV

ROVER: Benchmarking Reciprocal Cross-Modal Reasoning for Omnimodal Generation

Unified multimodal models (UMMs) have emerged as a powerful paradigm for seamlessly unifying text and image understanding and generation. However, prevailing evaluations treat these abilities in isolation, such that tasks with multimodal inputs and outputs are scored primarily through unimodal reasoning, i.e., textual benchmarks emphasize language-based reasoning, while visual benchmarks emphasize reasoning outcomes manifested in the pixels. We introduce ROVER to address this pressing need to test reciprocal cross-modal reasoning, the use of one modality to guide, verify, or refine outputs in the other, an ability central to the vision of unified multimodal intelligence. ROVER is a human-annotated benchmark that explicitly targets reciprocal cross-modal reasoning, which contains 1312 tasks grounded in 1876 images, spanning two complementary settings. Verbally-augmented reasoning for visual generation evaluates whether models can use verbal prompts and reasoning chains to guide faithful image synthesis. Visually-augmented reasoning for verbal generation evaluates whether models can generate intermediate visualizations that strengthen their own reasoning processes for question answering. Experiments on 17 unified models reveal two key findings: (i) Cross-modal reasoning determines visual generation quality, with interleaved models significantly outperforming non-interleaved ones; notably, combining strong unimodal models fails to achieve comparable reasoning. (ii) Models show dissociation between physical and symbolic reasoning: they succeed at interpreting perceptual concepts literally but fail to construct visual abstractions for symbolic tasks, where faulty reasoning harms performance. These results highlight reciprocal cross-modal reasoning as a critical frontier for enabling true omnimodal generation.

cs.CV

ViCrit: A Verifiable Reinforcement Learning Proxy Task for Visual Perception in VLMs

Reinforcement learning (RL) has shown great effectiveness for fine-tuning large language models (LLMs) using tasks that are challenging yet easily verifiable, such as math reasoning or code generation. However, extending this success to visual perception in vision-language models (VLMs) has been impeded by the scarcity of vision-centric tasks that are simultaneously challenging and unambiguously verifiable. To this end, we introduce ViCrit (Visual Caption Hallucination Critic), an RL proxy task that trains VLMs to localize a subtle, synthetic visual hallucination injected into paragraphs of human-written image captions. Starting from a 200-word captions, we inject a single, subtle visual description error-altering a few words on objects, attributes, counts, or spatial relations-and task the model to pinpoint the corrupted span given the image and the modified caption. This formulation preserves the full perceptual difficulty while providing a binary, exact-match reward that is easy to compute and unambiguous. Models trained with the ViCrit Task exhibit substantial gains across a variety of VL benchmarks. Crucially, the improvements transfer beyond natural-image training data to abstract image reasoning and visual math, showing promises of learning to perceive rather than barely memorizing seen objects. To facilitate evaluation, we further introduce ViCrit-Bench, a category-balanced diagnostic benchmark that systematically probes perception errors across diverse image domains and error types. Together, our results demonstrate that fine-grained hallucination criticism is an effective and generalizable objective for enhancing visual perception in VLMs.

cs.CV

Is poisoning a real threat to LLM alignment? Maybe more so than you think

Recent advancements in Reinforcement Learning with Human Feedback (RLHF) have significantly impacted the alignment of Large Language Models (LLMs). The sensitivity of reinforcement learning algorithms such as Proximal Policy Optimization (PPO) has led to new line work on Direct Policy Optimization (DPO), which treats RLHF in a supervised learning framework. The increased practical use of these RLHF methods warrants an analysis of their vulnerabilities. In this work, we investigate the vulnerabilities of DPO to poisoning attacks under different scenarios and compare the effectiveness of preference poisoning, a first of its kind. We comprehensively analyze DPO's vulnerabilities under different types of attacks, i.e., backdoor and non-backdoor attacks, and different poisoning methods across a wide array of language models, i.e., LLama 7B, Mistral 7B, and Gemma 7B. We find that unlike PPO-based methods, which, when it comes to backdoor attacks, require at least 4\% of the data to be poisoned to elicit harmful behavior, we exploit the true vulnerabilities of DPO more simply so we can poison the model with only as much as 0.5\% of the data. We further investigate the potential reasons behind the vulnerability and how well this vulnerability translates into backdoor vs non-backdoor attacks.

cs.LG

TraceVLA: Visual Trace Prompting Enhances Spatial-Temporal Awareness for Generalist Robotic Policies

Although large vision-language-action (VLA) models pretrained on extensive robot datasets offer promising generalist policies for robotic learning, they still struggle with spatial-temporal dynamics in interactive robotics, making them less effective in handling complex tasks, such as manipulation. In this work, we introduce visual trace prompting, a simple yet effective approach to facilitate VLA models' spatial-temporal awareness for action prediction by encoding state-action trajectories visually. We develop a new TraceVLA model by finetuning OpenVLA on our own collected dataset of 150K robot manipulation trajectories using visual trace prompting. Evaluations of TraceVLA across 137 configurations in SimplerEnv and 4 tasks on a physical WidowX robot demonstrate state-of-the-art performance, outperforming OpenVLA by 10% on SimplerEnv and 3.5x on real-robot tasks and exhibiting robust generalization across diverse embodiments and scenarios. To further validate the effectiveness and generality of our method, we present a compact VLA model based on 4B Phi-3-Vision, pretrained on the Open-X-Embodiment and finetuned on our dataset, rivals the 7B OpenVLA baseline while significantly improving inference efficiency.

cs.RO

MORSE-500: A Programmatically Controllable Video Benchmark to Stress-Test Multimodal Reasoning

Despite rapid advances in vision-language models (VLMs), current benchmarks for multimodal reasoning fall short in three key dimensions. First, they overwhelmingly rely on static images, failing to capture the temporal complexity of real-world environments. Second, they narrowly focus on mathematical problem-solving, neglecting the broader spectrum of reasoning skills -- including abstract, physical, planning, spatial, and temporal capabilities -- required for robust multimodal intelligence. Third, many benchmarks quickly saturate, offering limited headroom for diagnosing failure modes or measuring continued progress. We introduce MORSE-500 (Multimodal Reasoning Stress-test Environment), a video benchmark composed of 500 fully scripted clips with embedded questions spanning six complementary reasoning categories. Each instance is programmatically generated using deterministic Python scripts (via Manim, Matplotlib, MoviePy), generative video models, and curated real footage. This script-driven design allows fine-grained control over visual complexity, distractor density, and temporal dynamics -- enabling difficulty to be scaled systematically as models improve. Unlike static benchmarks that become obsolete once saturated, MORSE-500 is built to evolve: its controllable generation pipeline supports the creation of arbitrarily challenging new instances, making it ideally suited for stress-testing next-generation models. Initial experiments with state-of-the-art systems -- including various Gemini 2.5 Pro and OpenAI o3 which represent the strongest available at the time, alongside strong open-source models -- reveal substantial performance gaps across all categories, with particularly large deficits in abstract and planning tasks. We release the full dataset, generation scripts, and evaluation harness to support transparent, reproducible, and forward-looking multimodal reasoning research.

cs.CV

Make-An-Agent: A Generalizable Policy Network Generator with Behavior-Prompted Diffusion

Can we generate a control policy for an agent using just one demonstration of desired behaviors as a prompt, as effortlessly as creating an image from a textual description? In this paper, we present Make-An-Agent, a novel policy parameter generator that leverages the power of conditional diffusion models for behavior-to-policy generation. Guided by behavior embeddings that encode trajectory information, our policy generator synthesizes latent parameter representations, which can then be decoded into policy networks. Trained on policy network checkpoints and their corresponding trajectories, our generation model demonstrates remarkable versatility and scalability on multiple tasks and has a strong generalization ability on unseen tasks to output well-performed policies with only few-shot demonstrations as inputs. We showcase its efficacy and efficiency on various domains and tasks, including varying objectives, behaviors, and even across different robot manipulators. Beyond simulation, we directly deploy policies generated by Make-An-Agent onto real-world robots on locomotion tasks. Project page: https://cheryyunl.github.io/make-an-agent/

cs.AI

Magma: A Foundation Model for Multimodal AI Agents

We present Magma, a foundation model that serves multimodal AI agentic tasks in both the digital and physical worlds. Magma is a significant extension of vision-language (VL) models in that it not only retains the VL understanding ability (verbal intelligence) of the latter, but is also equipped with the ability to plan and act in the visual-spatial world (spatial-temporal intelligence) and complete agentic tasks ranging from UI navigation to robot manipulation. To endow the agentic capabilities, Magma is pretrained on large amounts of heterogeneous datasets spanning from images, videos to robotics data, where the actionable visual objects (e.g., clickable buttons in GUI) in images are labeled by Set-of-Mark (SoM) for action grounding, and the object movements (e.g., the trace of human hands or robotic arms) in videos are labeled by Trace-of-Mark (ToM) for action planning. Extensive experiments show that SoM and ToM reach great synergy and facilitate the acquisition of spatial-temporal intelligence for our Magma model, which is fundamental to a wide range of tasks as shown in Fig.1. In particular, Magma creates new state-of-the-art results on UI navigation and robotic manipulation tasks, outperforming previous models that are specifically tailored to these tasks. On image and video-related multimodal tasks, Magma also compares favorably to popular large multimodal models that are trained on much larger datasets. We make our model and code public for reproducibility at https://microsoft.github.io/Magma.

cs.CV

InstantNet: Automated Generation and Deployment of Instantaneously Switchable-Precision Networks

The promise of Deep Neural Network (DNN) powered Internet of Thing (IoT) devices has motivated a tremendous demand for automated solutions to enable fast development and deployment of efficient (1) DNNs equipped with instantaneous accuracy-efficiency trade-off capability to accommodate the time-varying resources at IoT devices and (2) dataflows to optimize DNNs' execution efficiency on different devices. Therefore, we propose InstantNet to automatically generate and deploy instantaneously switchable-precision networks which operate at variable bit-widths. Extensive experiments show that the proposed InstantNet consistently outperforms state-of-the-art designs.

cs.LG