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Yonhon Ng

Publications and source records attributed to Yonhon Ng.

15 recordsLinked to original sources

T$^3$-S2S: Training-free Triplet Tuning for Sketch to Scene Synthesis in Controllable Concept Art Generation

2D concept art generation for 3D scenes is a crucial yet challenging task in computer graphics, as creating natural intuitive environments still demands extensive manual effort in concept design. While generative AI has simplified 2D concept design via text-to-image synthesis, it struggles with complex multi-instance scenes and offers limited support for structured terrain layout. In this paper, we propose a Training-free Triplet Tuning for Sketch-to-Scene (T3-S2S) generation after reviewing the entire cross-attention mechanism. This scheme revitalizes the ControlNet model for detailed multi-instance generation via three key modules: Prompt Balance ensures keyword representation and minimizes the risk of missing critical instances; Characteristic Priority emphasizes sketch-based features by highlighting TopK indices in feature channels; and Dense Tuning refines contour details within instance-related regions of the attention map. Leveraging the controllability of T3-S2S, we also introduce a feature-sharing strategy with dual prompt sets to generate layer-aware isometric and terrain-view representations for the terrain layout. Experiments show that our sketch-to-scene workflow consistently produces multi-instance 2D scenes with details aligned with input prompts.

cs.CV

An Asynchronous Linear Filter Architecture for Hybrid Event-Frame Cameras

Event cameras are ideally suited to capture High Dynamic Range (HDR) visual information without blur but provide poor imaging capability for static or slowly varying scenes. Conversely, conventional image sensors measure absolute intensity of slowly changing scenes effectively but do poorly on HDR or quickly changing scenes. In this paper, we present an asynchronous linear filter architecture, fusing event and frame camera data, for HDR video reconstruction and spatial convolution that exploits the advantages of both sensor modalities. The key idea is the introduction of a state that directly encodes the integrated or convolved image information and that is updated asynchronously as each event or each frame arrives from the camera. The state can be read-off as-often-as and whenever required to feed into subsequent vision modules for real-time robotic systems. Our experimental results are evaluated on both publicly available datasets with challenging lighting conditions and fast motions, along with a new dataset with HDR reference that we provide. The proposed AKF pipeline outperforms other state-of-the-art methods in both absolute intensity error (69.4% reduction) and image similarity indexes (average 35.5% improvement). We also demonstrate the integration of image convolution with linear spatial kernels Gaussian, Sobel, and Laplacian as an application of our architecture.

cs.CV

Sketch2Scene: Automatic Generation of Interactive 3D Game Scenes from User's Casual Sketches

3D Content Generation is at the heart of many computer graphics applications, including video gaming, film-making, virtual and augmented reality, etc. This paper proposes a novel deep-learning based approach for automatically generating interactive and playable 3D game scenes, all from the user's casual prompts such as a hand-drawn sketch. Sketch-based input offers a natural, and convenient way to convey the user's design intention in the content creation process. To circumvent the data-deficient challenge in learning (i.e. the lack of large training data of 3D scenes), our method leverages a pre-trained 2D denoising diffusion model to generate a 2D image of the scene as the conceptual guidance. In this process, we adopt the isometric projection mode to factor out unknown camera poses while obtaining the scene layout. From the generated isometric image, we use a pre-trained image understanding method to segment the image into meaningful parts, such as off-ground objects, trees, and buildings, and extract the 2D scene layout. These segments and layouts are subsequently fed into a procedural content generation (PCG) engine, such as a 3D video game engine like Unity or Unreal, to create the 3D scene. The resulting 3D scene can be seamlessly integrated into a game development environment and is readily playable. Extensive tests demonstrate that our method can efficiently generate high-quality and interactive 3D game scenes with layouts that closely follow the user's intention.

cs.CV

MAVIS: Multi-Camera Augmented Visual-Inertial SLAM using SE2(3) Based Exact IMU Pre-integration

We present a novel optimization-based Visual-Inertial SLAM system designed for multiple partially overlapped camera systems, named MAVIS. Our framework fully exploits the benefits of wide field-of-view from multi-camera systems, and the metric scale measurements provided by an inertial measurement unit (IMU). We introduce an improved IMU pre-integration formulation based on the exponential function of an automorphism of SE_2(3), which can effectively enhance tracking performance under fast rotational motion and extended integration time. Furthermore, we extend conventional front-end tracking and back-end optimization module designed for monocular or stereo setup towards multi-camera systems, and introduce implementation details that contribute to the performance of our system in challenging scenarios. The practical validity of our approach is supported by our experiments on public datasets. Our MAVIS won the first place in all the vision-IMU tracks (single and multi-session SLAM) on Hilti SLAM Challenge 2023 with 1.7 times the score compared to the second place.

cs.RO

High Frequency, High Accuracy Pointing onboard Nanosats using Neuromorphic Event Sensing and Piezoelectric Actuation

As satellites become smaller, the ability to maintain stable pointing decreases as external forces acting on the satellite come into play. At the same time, reaction wheels used in the attitude determination and control system (ADCS) introduce high frequency jitter which can disrupt pointing stability. For space domain awareness (SDA) tasks that track objects tens of thousands of kilometres away, the pointing accuracy offered by current nanosats, typically in the range of 10 to 100 arcseconds, is not sufficient. In this work, we develop a novel payload that utilises a neuromorphic event sensor (for high frequency and highly accurate relative attitude estimation) paired in a closed loop with a piezoelectric stage (for active attitude corrections) to provide highly stable sensor-specific pointing. Event sensors are especially suited for space applications due to their desirable characteristics of low power consumption, asynchronous operation, and high dynamic range. We use the event sensor to first estimate a reference background star field from which instantaneous relative attitude is estimated at high frequency. The piezoelectric stage works in a closed control loop with the event sensor to perform attitude corrections based on the discrepancy between the current and desired attitude. Results in a controlled setting show that we can achieve a pointing accuracy in the range of 1-5 arcseconds using our novel payload at an operating frequency of up to 50Hz using a prototype built from commercial-off-the-shelf components. Further details can be found at https://ylatif.github.io/ultrafinestabilisation

cs.ET

Overcoming Bias: Equivariant Filter Design for Biased Attitude Estimation with Online Calibration

Stochastic filters for on-line state estimation are a core technology for autonomous systems. The performance of such filters is one of the key limiting factors to a system's capability. Both asymptotic behavior (e.g.,~for regular operation) and transient response (e.g.,~for fast initialization and reset) of such filters are of crucial importance in guaranteeing robust operation of autonomous systems. This paper introduces a new generic formulation for a gyroscope aided attitude estimator using N direction measurements including both body-frame and reference-frame direction type measurements. The approach is based on an integrated state formulation that incorporates navigation, extrinsic calibration for all direction sensors, and gyroscope bias states in a single equivariant geometric structure. This newly proposed symmetry allows modular addition of different direction measurements and their extrinsic calibration while maintaining the ability to include bias states in the same symmetry. The subsequently proposed filter-based estimator using this symmetry noticeably improves the transient response, and the asymptotic bias and extrinsic calibration estimation compared to state-of-the-art approaches. The estimator is verified in statistically representative simulations and is tested in real-world experiments.

cs.RO

Smart Visual Beacons with Asynchronous Optical Communications using Event Cameras

Event cameras are bio-inspired dynamic vision sensors that respond to changes in image intensity with a high temporal resolution, high dynamic range and low latency. These sensor characteristics are ideally suited to enable visual target tracking in concert with a broadcast visual communication channel for smart visual beacons with applications in distributed robotics. Visual beacons can be constructed by high-frequency modulation of Light Emitting Diodes (LEDs) such as vehicle headlights, Internet of Things (IoT) LEDs, smart building lights, etc., that are already present in many real-world scenarios. The high temporal resolution characteristic of the event cameras allows them to capture visual signals at far higher data rates compared to classical frame-based cameras. In this paper, we propose a novel smart visual beacon architecture with both LED modulation and event camera demodulation algorithms. We quantitatively evaluate the relationship between LED transmission rate, communication distance and the message transmission accuracy for the smart visual beacon communication system that we prototyped. The proposed method achieves up to 4 kbps in an indoor environment and lossless transmission over a distance of 100 meters, at a transmission rate of 500 bps, in full sunlight, demonstrating the potential of the technology in an outdoor environment.

cs.RO

A Linear Comb Filter for Event Flicker Removal

Event cameras are bio-inspired sensors that capture per-pixel asynchronous intensity change rather than the synchronous absolute intensity frames captured by a classical camera sensor. Such cameras are ideal for robotics applications since they have high temporal resolution, high dynamic range and low latency. However, due to their high temporal resolution, event cameras are particularly sensitive to flicker such as from fluorescent or LED lights. During every cycle from bright to dark, pixels that image a flickering light source generate many events that provide little or no useful information for a robot, swamping the useful data in the scene. In this paper, we propose a novel linear filter to preprocess event data to remove unwanted flicker events from an event stream. The proposed algorithm achieves over 4.6 times relative improvement in the signal-to-noise ratio when compared to the raw event stream due to the effective removal of flicker from fluorescent lighting. Thus, it is ideally suited to robotics applications that operate in indoor settings or scenes illuminated by flickering light sources.

cs.CV

An Asynchronous Kalman Filter for Hybrid Event Cameras

Event cameras are ideally suited to capture HDR visual information without blur but perform poorly on static or slowly changing scenes. Conversely, conventional image sensors measure absolute intensity of slowly changing scenes effectively but do poorly on high dynamic range or quickly changing scenes. In this paper, we present an event-based video reconstruction pipeline for High Dynamic Range (HDR) scenarios. The proposed algorithm includes a frame augmentation pre-processing step that deblurs and temporally interpolates frame data using events. The augmented frame and event data are then fused using a novel asynchronous Kalman filter under a unifying uncertainty model for both sensors. Our experimental results are evaluated on both publicly available datasets with challenging lighting conditions and fast motions and our new dataset with HDR reference. The proposed algorithm outperforms state-of-the-art methods in both absolute intensity error (48% reduction) and image similarity indexes (average 11% improvement).

cs.CV

Stereo Hybrid Event-Frame (SHEF) Cameras for 3D Perception

Stereo camera systems play an important role in robotics applications to perceive the 3D world. However, conventional cameras have drawbacks such as low dynamic range, motion blur and latency due to the underlying frame-based mechanism. Event cameras address these limitations as they report the brightness changes of each pixel independently with a fine temporal resolution, but they are unable to acquire absolute intensity information directly. Although integrated hybrid event-frame sensors (eg., DAVIS) are available, the quality of data is compromised by coupling at the pixel level in the circuit fabrication of such cameras. This paper proposes a stereo hybrid event-frame (SHEF) camera system that offers a sensor modality with separate high-quality pure event and pure frame cameras, overcoming the limitations of each separate sensor and allowing for stereo depth estimation. We provide a SHEF dataset targeted at evaluating disparity estimation algorithms and introduce a stereo disparity estimation algorithm that uses edge information extracted from the event stream correlated with the edge detected in the frame data. Our disparity estimation outperforms the state-of-the-art stereo matching algorithm on the SHEF dataset.

cs.CV

Equivariant Filter Design for Inertial Navigation Systems with Input Measurement Biases

Inertial Navigation Systems (INS) are a key technology for autonomous vehicles applications. Recent advances in estimation and filter design for the INS problem have exploited geometry and symmetry to overcome limitations of the classical Extended Kalman Filter (EKF) approach that formed the mainstay of INS systems since the mid-twentieth century. The industry standard INS filter, the Multiplicative Extended Kalman Filter (MEKF), uses a geometric construction for attitude estimation coupled with classical Euclidean construction for position, velocity and bias estimation. The recent Invariant Extended Kalman Filter (IEKF) provides a geometric framework for the full navigation states, integrating attitude, position and velocity, but still uses the classical Euclidean construction to model the bias states. In this paper, we use the recently proposed Equivariant Filter (EqF) framework to derive a novel observer for biased inertial-based navigation in a fully geometric framework. The introduction of virtual velocity inputs with associated virtual bias leads to a full equivariant symmetry on the augmented system. The resulting filter performance is evaluated with both simulated and real-world data, and demonstrates increased robustness to a wide range of erroneous initial conditions, and improved accuracy when compared with the industry standard Multiplicative EKF (MEKF) approach.

cs.RO

Uncertainty Estimation of Dense Optical-Flow for Robust Visual Navigation

This paper presents a novel dense optical-flow algorithm to solve the monocular simultaneous localization and mapping (SLAM) problem for ground or aerial robots. Dense optical flow can effectively provide the ego-motion of the vehicle while enabling collision avoidance with the potential obstacles. Existing work has not fully utilized the uncertainty of the optical flow -- at most an isotropic Gaussian density model. We estimate the full uncertainty of the optical flow and propose a new eight-point algorithm based on the statistical Mahalanobis distance. Combined with the pose-graph optimization, the proposed method demonstrates enhanced robustness and accuracy for the public autonomous car dataset (KITTI) and aerial monocular dataset.

cs.RO

Equivariant Systems Theory and Observer Design for Second Order Kinematic Systems on Matrix Lie Groups

This paper presents the equivariant systems theory and observer design for second order kinematic systems on matrix Lie groups. The state of a second order kinematic system on a matrix Lie group is naturally posed on the tangent bundle of the group with the inputs lying in the tangent of the tangent bundle known as the double tangent bundle. We provide a simple parameterization of both the tangent bundle state space and the input space (the fiber space of the double tangent bundle) and then introduce a semi-direct product group and group actions onto both the state and input spaces. We show that with the proposed group actions the second order kinematics are equivariant. An equivariant lift of the kinematics onto the symmetry group is defined and used to design a nonlinear observer on the lifted state space using nonlinear constructive design techniques. A simple hovercraft simulation verifies the performance of our observer.

eess.SY

Attitude Observation for Second Order Attitude Kinematics

This paper addresses the problem of estimating the attitude and angular velocity of a rigid object by exploiting its second order kinematic model. The approach is particularly useful in cases where angular velocity measurements are not available and the attitude and angular velocity of an object need to be estimated from accelerometers and magnetometers. We propose a novel sensor modality that uses multiple accelerometers to measure the angular acceleration of an object as well as using magnetometers to measure partial attitude. We extend the approach of equivariant observer design to second order attitude kinematics by demonstrating that the special Euclidean group acts as a symmetry group on the system considered. The observer design is based on the lifted kinematics and we prove almost global asymptotic stability and local uniform exponential stability of the estimation error. The performance of the observer is demonstrated in simulation.

eess.SY

Event Camera Calibration of Per-pixel Biased Contrast Threshold

Event cameras output asynchronous events to represent intensity changes with a high temporal resolution, even under extreme lighting conditions. Currently, most of the existing works use a single contrast threshold to estimate the intensity change of all pixels. However, complex circuit bias and manufacturing imperfections cause biased pixels and mismatch contrast threshold among pixels, which may lead to undesirable outputs. In this paper, we propose a new event camera model and two calibration approaches which cover event-only cameras and hybrid image-event cameras. When intensity images are simultaneously provided along with events, we also propose an efficient online method to calibrate event cameras that adapts to time-varying event rates. We demonstrate the advantages of our proposed methods compared to the state-of-the-art on several different event camera datasets.

cs.CV