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Yoonsang Lee

Publications and source records attributed to Yoonsang Lee.

At least 19 recordsLinked to original sources

A derivative-free framework for capturing macroscopic behavior of incompressible turbulent flows

The derivative-free loss method (DFLM) is a mesh-free neural network approach for solving partial differential equations by simulating stochastic walkers rather than computing derivatives directly. Although DFLM has previously been applied to the Navier--Stokes equations, extending it to turbulent flows reveals two limitations of its simplest implementation. The walkers do not account for the swirling, directionally stretching motion of the flow, and randomly sampling the walkers used to evaluate the target introduces noise into the learned solution. We address both limitations with an analytic approximation of the walkers' local motion that captures directional stretching and eliminates this sampling noise, while remaining computationally efficient. We study the resulting method as a non-intrusive multiscale solver capable of learning macroscopic flow behavior without resolving every scale on a fine grid or explicitly coupling coarse- and fine-scale models. For two turbulent two-dimensional flows, the proposed method reproduces the macroscopic energy spectrum of fully resolved reference simulations more accurately than the standard method, particularly where directional stretching is strongest, confirming DFLM's efficacy as a multiscale solver for turbulent fluid systems.

physics.flu-dyn

Agentic Aggregation for Parallel Scaling of Long-Horizon Agentic Tasks

We study parallel test-time scaling for long-horizon agentic tasks such as agentic search and deep research, where multiple rollouts are generated in parallel and aggregated into a final response. While such scaling has proven effective for chain-of-thought reasoning, agentic tasks pose unique challenges: trajectories are long, multi-turn, and tool-augmented, and outputs are often open-ended. Aggregating only final answers discards rich information from trajectories, while concatenating all trajectories exceeds the model's context window. To address this, we propose AggAgent, an aggregation agent that treats parallel trajectories as an environment. We equip it with lightweight tools to inspect candidate solutions and search across trajectories, enabling it to navigate and synthesize information on demand. Across six benchmarks and three model families (GLM-4.7, Qwen3.5, MiniMax-M2.5), AggAgent outperforms all existing aggregation methods-by up to 5.3% absolute on average and 10.3% on two deep research tasks-while adding minimal overhead, as the aggregation cost remains bounded by a single agentic rollout. Our findings establish agentic aggregation as an effective and cost-efficient approach to parallel test-time scaling.

cs.CL

Lost in the Maze: Overcoming Context Limitations in Long-Horizon Agentic Search

Long-horizon agentic search requires iteratively exploring the web over long trajectories and synthesizing information across many sources, enabling powerful applications like deep research systems. In this work, we show that popular agentic search frameworks struggle to scale to long trajectories primarily due to context limitations--they accumulate long, noisy content, hit context window and tool budgets, or stop early. We therefore introduce SLIM (Simple Lightweight Information Management), a simple framework that separates retrieval into distinct search and browse tools, and periodically summarizes the trajectory, keeping context concise while enabling longer, more focused searches. Across a wide range of long-horizon tasks, SLIM achieves comparable performance at substantially lower cost and far fewer tool calls than strong open-source frameworks with both proprietary and open-weight models, including RL-trained models for deep research. Specifically, with o3 as the base model, SLIM achieves 56% on BrowseComp and 33% on HLE, outperforming all open-source frameworks by 8 and 6 absolute points, respectively, while incurring 4-6x fewer tool calls. With GLM-4.7 Flash, SLIM achieves 10 points improvement over the next best open-source framework, Search-o1, on BrowseComp using a third of the cost. To systematically understand failure modes in long-horizon agentic search, we develop an automated fine-grained trajectory analysis pipeline and error taxonomy, and find that SLIM exhibits significantly fewer hallucinations than prior systems. We hope our analysis framework and simple tool design inform future long-horizon agents.

cs.CL

Post-Training Augmentation Invariance

This work develops a framework for post-training augmentation invariance, in which our goal is to add invariance properties to a pretrained network without altering its behavior on the original, non-augmented input distribution. We define this notion precisely and additionally introduce augmented encoders, which are probabilistic encoders that formalize augmentation-based encoding processes and that serve as our fundamental object of study. We introduce two losses for augmented encoders, namely, Markov-Wasserstein minimization and Wasserstein correlation maximization, and we demonstrate empirically that both losses can be used to train lightweight, one-hidden-layer MLP adapter networks $E_θ$ that, when appended to the latent space of a pretrained network $F$, do indeed lead to (approximate) post-training augmentation invariance. For example, on STL10 with $F=\text{DINO}$ features, the composite network $C\circ E_θ\circ F$, where $C$ is a linear classifier and where $E_θ$ is one of our proposed adapter networks, achieves 94% classification accuracy on arbitrarily rotated images, whereas a network of the form $C\circ F$ without the adapter $E_θ$ drops to 71% accuracy. Similarly, we can boost noise-invariant classification results from 58% up to 86%. Significantly, we obtain these results with no fine-tuning (the weights of $F$ remain frozen throughout), and our methods introduce little corruption to the original features, since $E_θ$ acts nearly isometrically on the non-augmented latent distribution. In contrast, we show that adapter networks trained with alternative candidate losses, specifically SimCLR and HSIC maximization, produce uncompetitive classification results and fundamentally corrupt the original latent space. Code available at https://github.com/keenan-eikenberry/augmentation_invariance

cs.LG

Beyond Labels: Information-Efficient Human-in-the-Loop Learning using Ranking and Selection Queries

Integrating human expertise into machine learning systems often reduces the role of experts to labeling oracles, a paradigm that limits the amount of information exchanged and fails to capture the nuances of human judgment. We address this challenge by developing a human-in-the-loop framework to learn binary classifiers with rich query types, consisting of item ranking and exemplar selection. We first introduce probabilistic human response models for these rich queries motivated by the relationship experimentally observed between the perceived implicit score of an item and its distance to the unknown classifier. Using these models, we then design active learning algorithms that leverage the rich queries to increase the information gained per interaction. We provide theoretical bounds on sample complexity and develop a tractable and computationally efficient variational approximation. Through experiments with simulated annotators derived from crowdsourced word-sentiment and image-aesthetic datasets, we demonstrate significant reductions on sample complexity. We further extend active learning strategies to select queries that maximize information rate, explicitly balancing informational value against annotation cost. This algorithm in the word sentiment classification task reduces learning time by more than 57\% compared to traditional label-only active learning.

cs.HC

RARe: Retrieval Augmented Retrieval with In-Context Examples

While in-context learning is well-studied with decoder-only language models (LLMs), its utility for encoder-only models remains underexplored. We study in-context learning for encoder-only models for text retrieval tasks. Can incorporating in-context examples (query-document pairs) to the target query enhance retriever performance? Our approach, RARe, finetunes a pre-trained model with in-context examples whose query is semantically similar to the target query. This approach achieves performance gains of up to +2.72% nDCG across open-domain retrieval datasets (BeIR, RAR-b) compared to using the target query only as an input. In particular, we find RARe exhibits stronger out-of-domain generalization compared to models using queries without in-context examples, similar to what is seen for in-context learning in LLMs. We further provide analysis on the design choices of in-context example augmentation for retrievers and lay the foundation for future work.

cs.CL

FreeMusco: Motion-Free Learning of Latent Control for Morphology-Adaptive Locomotion in Musculoskeletal Characters

We propose FreeMusco, a motion-free framework that jointly learns latent representations and control policies for musculoskeletal characters. By leveraging the musculoskeletal model as a strong prior, our method enables energy-aware and morphology-adaptive locomotion to emerge without motion data. The framework generalizes across human, non-human, and synthetic morphologies, where distinct energy-efficient strategies naturally appear--for example, quadrupedal gaits in Chimanoid versus bipedal gaits in Humanoid. The latent space and corresponding control policy are constructed from scratch, without demonstration, and enable downstream tasks such as goal navigation and path following--representing, to our knowledge, the first motion-free method to provide such capabilities. FreeMusco learns diverse and physically plausible locomotion behaviors through model-based reinforcement learning, guided by the locomotion objective that combines control, balancing, and biomechanical terms. To better capture the periodic structure of natural gait, we introduce the temporally averaged loss formulation, which compares simulated and target states over a time window rather than on a per-frame basis. We further encourage behavioral diversity by randomizing target poses and energy levels during training, enabling locomotion to be flexibly modulated in both form and intensity at runtime. Together, these results demonstrate that versatile and adaptive locomotion control can emerge without motion capture, offering a new direction for simulating movement in characters where data collection is impractical or impossible.

cs.GR

B2F: End-to-End Body-to-Face Motion Generation with Style Reference

Human motion naturally integrates body movements and facial expressions, forming a unified perception. If a virtual character's facial expression does not align well with its body movements, it may weaken the perception of the character as a cohesive whole. Motivated by this, we propose B2F, a model that generates facial motions aligned with body movements. B2F takes a facial style reference as input, generating facial animations that reflect the provided style while maintaining consistency with the associated body motion. To achieve this, B2F learns a disentangled representation of content and style, using alignment and consistency-based objectives. We represent style using discrete latent codes learned via the Gumbel-Softmax trick, enabling diverse expression generation with a structured latent representation. B2F outputs facial motion in the FLAME format, making it compatible with SMPL-X characters, and supports ARKit-style avatars through a dedicated conversion module. Our evaluations show that B2F generates expressive and engaging facial animations that synchronize with body movements and style intent, while mitigating perceptual dissonance from mismatched cues, and generalizing across diverse characters and styles.

cs.GR

TouchWalker: Real-Time Avatar Locomotion from Touchscreen Finger Walking

We present TouchWalker, a real-time system for controlling full-body avatar locomotion using finger-walking gestures on a touchscreen. The system comprises two main components: TouchWalker-MotionNet, a neural motion generator that synthesizes full-body avatar motion on a per-frame basis from temporally sparse two-finger input, and TouchWalker-UI, a compact touch interface that interprets user touch input to avatar-relative foot positions. Unlike prior systems that rely on symbolic gesture triggers or predefined motion sequences, TouchWalker uses its neural component to generate continuous, context-aware full-body motion on a per-frame basis-including airborne phases such as running, even without input during mid-air steps-enabling more expressive and immediate interaction. To ensure accurate alignment between finger contacts and avatar motion, it employs a MoE-GRU architecture with a dedicated foot-alignment loss. We evaluate TouchWalker in a user study comparing it to a virtual joystick baseline with predefined motion across diverse locomotion tasks. Results show that TouchWalker improves users' sense of embodiment, enjoyment, and immersion.

cs.HC

An analysis of the derivative-free loss method for solving PDEs

This study analyzes the derivative-free loss method to solve a certain class of elliptic PDEs and fluid problems using neural networks. The approach leverages the Feynman-Kac formulation, incorporating stochastic walkers and their averaged values. We investigate how the time interval associated with the Feynman-Kac representation and the walker size influence computational efficiency, trainability, and sampling errors. Our analysis shows that the training loss bias scales proportionally with the time interval and the spatial gradient of the neural network, while being inversely proportional to the walker size. Moreover, we demonstrate that the time interval must be sufficiently long to enable effective training. These results indicate that the walker size can be chosen as small as possible, provided it satisfies the optimal lower bound determined by the time interval. Finally, we present numerical experiments that support our theoretical findings.

math.NA

Structurally informed data assimilation in two dimensions

Accurate data assimilation (DA) for systems with piecewise-smooth or discontinuous state variables remains a significant challenge, as conventional covariance-based ensemble Kalman filter approaches often fail to effectively balance observations and model information near sharp features. In this paper we develop a structurally informed DA framework using ensemble transform Kalman filtering (ETKF). Our approach introduces gradient-based weighting matrices constructed from finite difference statistics of the forecast ensemble, thereby allowing the assimilation process to dynamically adjust the influence of observations and prior estimates according to local roughness. The design is intentionally flexible so that it can be suitably refined for sparse data environments. Numerical experiments demonstrate that our new structurally informed data assimilation framework consistently yields greater accuracy when compared to more conventional approaches.

math.NA

Entropy stable conservative flux form neural networks

We propose an entropy-stable conservative flux form neural network (CFN) that integrates classical numerical conservation laws into a data-driven framework using the entropy-stable, second-order, and non-oscillatory Kurganov-Tadmor (KT) scheme. The proposed entropy-stable CFN uses slope limiting as a denoising mechanism, ensuring accurate predictions in both noisy and sparse observation environments, as well as in both smooth and discontinuous regions. Numerical experiments demonstrate that the entropy-stable CFN achieves both stability and conservation while maintaining accuracy over extended time domains. Furthermore, it successfully predicts shock propagation speeds in long-term simulations, {\it without} oracle knowledge of later-time profiles in the training data.

math.NA

Scoop-and-Toss: Dynamic Object Collection for Quadrupedal Systems

Quadruped robots have made significant advances in locomotion, extending their capabilities from controlled environments to real-world applications. Beyond movement, recent work has explored loco-manipulation using the legs to perform tasks such as pressing buttons or opening doors. While these efforts demonstrate the feasibility of leg-based manipulation, most have focused on relatively static tasks. In this work, we propose a framework that enables quadruped robots to collect objects without additional actuators by leveraging the agility of their legs. By attaching a simple scoop-like add-on to one leg, the robot can scoop objects and toss them into a collection tray mounted on its back. Our method employs a hierarchical policy structure comprising two expert policies-one for scooping and tossing, and one for approaching object positions-and a meta-policy that dynamically switches between them. The expert policies are trained separately, followed by meta-policy training for coordinated multi-object collection. This approach demonstrates how quadruped legs can be effectively utilized for dynamic object manipulation, expanding their role beyond locomotion.

cs.RO

PhysicsFC: Learning User-Controlled Skills for a Physics-Based Football Player Controller

We propose PhysicsFC, a method for controlling physically simulated football player characters to perform a variety of football skills--such as dribbling, trapping, moving, and kicking--based on user input, while seamlessly transitioning between these skills. Our skill-specific policies, which generate latent variables for each football skill, are trained using an existing physics-based motion embedding model that serves as a foundation for reproducing football motions. Key features include a tailored reward design for the Dribble policy, a two-phase reward structure combined with projectile dynamics-based initialization for the Trap policy, and a Data-Embedded Goal-Conditioned Latent Guidance (DEGCL) method for the Move policy. Using the trained skill policies, the proposed football player finite state machine (PhysicsFC FSM) allows users to interactively control the character. To ensure smooth and agile transitions between skill policies, as defined in the FSM, we introduce the Skill Transition-Based Initialization (STI), which is applied during the training of each skill policy. We develop several interactive scenarios to showcase PhysicsFC's effectiveness, including competitive trapping and dribbling, give-and-go plays, and 11v11 football games, where multiple PhysicsFC agents produce natural and controllable physics-based football player behaviors. Quantitative evaluations further validate the performance of individual skill policies and the transitions between them, using the presented metrics and experimental designs.

cs.GR

Nonlinear Bayesian Update via Ensemble Kernel Regression with Clustering and Subsampling

Nonlinear Bayesian update for a prior ensemble is proposed to extend traditional ensemble Kalman filtering to settings characterized by non-Gaussian priors and nonlinear measurement operators. In this framework, the observed component is first denoised via a standard Kalman update, while the unobserved component is estimated using a nonlinear regression approach based on kernel density estimation. The method incorporates a subsampling strategy to ensure stability and, when necessary, employs unsupervised clustering to refine the conditional estimate. Numerical experiments on Lorenz systems and a PDE-constrained inverse problem illustrate that the proposed nonlinear update can reduce estimation errors compared to standard linear updates, especially in highly nonlinear scenarios.

stat.ML

Weighted inhomogeneous regularization for inverse problems with indirect and incomplete measurement data

Regularization is a critical technique for ensuring well-posedness in solving inverse problems with incomplete measurement data. Traditionally, the regularization term is designed based on prior knowledge of the unknown signal's characteristics, such as sparsity or smoothness. Inhomogeneous regularization, which incorporates a spatially varying exponent $p$ in the standard $\ell_p$-norm-based framework, has been used to recover signals with spatially varying features. This study introduces weighted inhomogeneous regularization, an extension of the standard approach incorporating a novel exponent design and spatially varying weights. The proposed exponent design mitigates misclassification when distinct characteristics are spatially close, while the weights address challenges in recovering regions with small-scale features that are inadequately captured by traditional $\ell_p$-norm regularization. Numerical experiments, including synthetic image reconstruction and the recovery of sea ice data from incomplete wave measurements, demonstrate the effectiveness of the proposed method.

math.NA

Sampling error mitigation through spectrum smoothing: first experiments with ensemble transform Kalman filters and Lorenz models

In data assimilation, an ensemble provides a way to propagate the probability density of a system described by a nonlinear prediction model. Although a large ensemble size is required for statistical accuracy, the ensemble size is typically limited to a small number due to the computational cost of running the prediction model, which leads to a sampling error. Several methods, such as localization and inflation, exist to mitigate the sampling error, often requiring problem-dependent fine-tuning and design. This work introduces a nonintrusive sampling error mitigation method that modifies the ensemble to ensure a smooth turbulent spectrum. It turns out that the ensemble modification to satisfy the smooth spectrum leads to inhomogeneous localization and inflation, which apply spatially varying localization and inflation levels at different locations. The efficacy of the new idea is validated through a suite of stringent test regimes of the Lorenz 96 turbulent model.

math.NA

Disentangling Questions from Query Generation for Task-Adaptive Retrieval

This paper studies the problem of information retrieval, to adapt to unseen tasks. Existing work generates synthetic queries from domain-specific documents to jointly train the retriever. However, the conventional query generator assumes the query as a question, thus failing to accommodate general search intents. A more lenient approach incorporates task-adaptive elements, such as few-shot learning with an 137B LLM. In this paper, we challenge a trend equating query and question, and instead conceptualize query generation task as a "compilation" of high-level intent into task-adaptive query. Specifically, we propose EGG, a query generator that better adapts to wide search intents expressed in the BeIR benchmark. Our method outperforms baselines and existing models on four tasks with underexplored intents, while utilizing a query generator 47 times smaller than the previous state-of-the-art. Our findings reveal that instructing the LM with explicit search intent is a key aspect of modeling an effective query generator.

cs.CL