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Yoosung Hong

Publications and source records attributed to Yoosung Hong.

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Learned Coordination Conventions in Cooperative MARL: Measuring the Translation Gap Between Theory-Informed Roles and Learned Routing

Role-semantic assignments provide priors over how heterogeneous agents may coordinate, but cooperative MARL systems instead settle on conventions through decentralized, non-stationary learning, with no guarantee that the resulting structure matches those priors. We study this translation gap between theory-informed role expectations and learned coordination structure through a diagnostic combining a role-routing matrix, formation sensitivity ($\Delta_{\max}$), and gradient/occlusion attribution across three-role MiniGrid and SMACv2 (Terran) environments. We show that label-conditioned attention produces substantially more concentrated and role-specific routing than flat MLP baselines, remains stable under 3v3--9v9 scaling, transfers zero-shot across team sizes, and is invariant to ally-slot padding. A 5-seed re-evaluation shows partial alignment between learned conventions and designer-specified priors while revealing where small-n noise can manufacture apparent strategic divergence. We present these results as an empirical framework for measuring coordination structure in cooperative MARL rather than as a new equilibrium concept or causal explanation.

cs.AI

One Policy, Infinite NPCs: Persona-Traceable Shared RL Policies for Scalable Game Agents

On a 300-persona life-simulation benchmark, pcsp achieves compositional zero-shot persona identification up to 17x above chance, Spearman rho approx 0.73 semantic-behavioral alignment, and 22x faster inference than an LLM-as-policy baseline. Life simulation games require hundreds to thousands of non-player characters (NPCs) that behave consistently with distinct personalities while remaining controllable through designer-authored natural language. Existing methods fail on constraints like persona consistency, controllability, or real-time inference. We introduce pcsp (Persona Conditioned Shared Policy), a single reinforcement learning policy conditioned on frozen LLM embeddings of free-form persona descriptions. pcsp combines once-per-NPC persona encoding, low-rank persona projection, neural persona conditioning, and a PPO + InfoNCE consistency + KL diversity training objective. Across three experimental settings, ablations show that the InfoNCE trajectory-consistency objective is load bearing: removing it collapses zero-shot persona identification to chance. External validation on Melting Pot 2.4.0 substrates confirms that our method produces persona-conditioned behavioral divergence in multi-agent strategic environments. We distinguish two senses of held-out evaluation: compositional zero-shot and vocabulary-expansion held-out. Finally, a UE5 deployment reproduces the in-engine persona-conditioning ablation at 64 agents with a low failure rate, showing that the sub-frame inference profile survives in a commercial game engine. These results prove that shared RL policies can support scalable, real-time, persona-conditioned NPC control.

cs.AI