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Yoshihiko Nakamura

Publications and source records attributed to Yoshihiko Nakamura.

14 recordsLinked to original sources

Foundation and Small Models Coordination for Visuomotor Policy Learning

Visuomotor policy learning enables robots to perform a wide range of tasks, but small policy models often remain sensitive to changes in object and background appearance. In this work, we investigate the coordination of pretrained vision foundation models with small policy models to improve appearance generalization. We propose a framework in which a small policy model operates on task-relevant visual observations constructed through semantic repainting. A segmentation foundation model identifies the robot and target object, which are rendered with fixed role colors on a constant background. An alternative representation replaces the target's role color with normalized monocular depth predicted by a depth foundation model, providing additional geometric cues. The perception models are adapted using in-distribution data where needed and held fixed during policy training. This design combines the perceptual capabilities of foundation models with a small policy model trained on the resulting observations for action prediction. Evaluations with flow matching policies on simulation benchmarks, together with experiments on two real-world robotic tasks, demonstrate substantial improvements in task success under the evaluated appearance shifts.

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3D-CovDiffusion: 3D-Aware Diffusion Policy for Coverage Path Planning

Diffusion models have shown strong potential for robot skill learning, yet their role in coverage path planning remains underexplored. In industrial surface processing (painting, polishing, spray coating), high coverage requires globally ordered, temporally coherent trajectories rather than stitching unordered local segments. We reformulate coverage path planning as conditional sequence generation and adopt a geometry-conditioned diffusion framework that synthesizes continuous trajectories directly from raw 3D point clouds. Our method produces temporally ordered trajectory chunks and avoids post-hoc heuristic ordering or stitching in prior learning-based methods via simple sequential concatenation, improving sequence-level consistency. A single shared policy generalizes across different geometries without category-specific architectures. Extensive benchmarks show substantial gains over prior learning-based baselines: 98.2\% lower point-wise Chamfer Distance (lower is better), 97.0\% lower jerk (smoother trajectories), and +67.5 percentage points overlapping surface coverage on average.

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Task-Specified Compliance Bounds for Humanoids via Lipschitz-Constrained Policies

Reinforcement learning (RL) has demonstrated substantial potential for humanoid bipedal locomotion and the control of complex motions. To cope with oscillations and impacts induced by environmental interactions, compliant control is widely regarded as an effective remedy. However, the model-free nature of RL makes it difficult to impose task-specified and quantitatively verifiable compliance objectives, and classical model-based stiffness designs are not directly applicable. Lipschitz-Constrained Policies (LCP), which regularize the local sensitivity of a policy via gradient penalties, have recently been used to smooth humanoid motions. Nevertheless, existing LCP-based methods typically employ a single scalar Lipschitz budget and lack an explicit connection to physically meaningful compliance specifications in real-world systems. In this study, we propose an anisotropic Lipschitz-constrained policy (ALCP) that maps a task-space stiffness upper bound to a state-dependent Lipschitz-style constraint on the policy Jacobian. The resulting constraint is enforced during RL training via a hinge-squared spectral-norm penalty, preserving physical interpretability while enabling direction-dependent compliance. Experiments on humanoid robots show that ALCP improves locomotion stability and impact robustness, while reducing oscillations and energy usage.

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CoTaP: Compliant Task Pipeline and Reinforcement Learning of Its Controller with Compliance Modulation

Humanoid whole-body locomotion control is a critical approach for humanoid robots to leverage their inherent advantages. Learning-based control methods derived from retargeted human motion data provide an effective means of addressing this issue. However, because most current human datasets lack measured force data, and learning-based robot control is largely position-based, achieving appropriate compliance during interaction with real environments remains challenging. This paper presents Compliant Task Pipeline (CoTaP): a pipeline that leverages compliance information in the learning-based structure of humanoid robots. A two-stage dual-agent reinforcement learning framework combined with model-based compliance control for humanoid robots is proposed. In the training process, first a base policy with a position-based controller is trained; then in the distillation, the upper-body policy is combined with model-based compliance control, and the lower-body agent is guided by the base policy. In the upper-body control, adjustable task-space compliance can be specified and integrated with other controllers through compliance modulation on the symmetric positive definite (SPD) manifold, ensuring system stability. We validated the feasibility of the proposed strategy in simulation, primarily comparing the responses to external disturbances under different compliance settings.

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Imagination at Inference: Synthesizing In-Hand Views for Robust Visuomotor Policy Inference

Visual observations from different viewpoints can significantly influence the performance of visuomotor policies in robotic manipulation. Among these, egocentric (in-hand) views often provide crucial information for precise control. However, in some applications, equipping robots with dedicated in-hand cameras may pose challenges due to hardware constraints, system complexity, and cost. In this work, we propose to endow robots with imaginative perception - enabling them to 'imagine' in-hand observations from agent views at inference time. We achieve this via novel view synthesis (NVS), leveraging a fine-tuned diffusion model conditioned on the relative pose between the agent and in-hand views cameras. Specifically, we apply LoRA-based fine-tuning to adapt a pretrained NVS model (ZeroNVS) to the robotic manipulation domain. We evaluate our approach on both simulation benchmarks (RoboMimic and MimicGen) and real-world experiments using a Unitree Z1 robotic arm for a strawberry picking task. Results show that synthesized in-hand views significantly enhance policy inference, effectively recovering the performance drop caused by the absence of real in-hand cameras. Our method offers a scalable and hardware-light solution for deploying robust visuomotor policies, highlighting the potential of imaginative visual reasoning in embodied agents.

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Towards Safe Imitation Learning via Potential Field-Guided Flow Matching

Deep generative models, particularly diffusion and flow matching models, have recently shown remarkable potential in learning complex policies through imitation learning. However, the safety of generated motions remains overlooked, particularly in complex environments with inherent obstacles. In this work, we address this critical gap by proposing Potential Field-Guided Flow Matching Policy (PF2MP), a novel approach that simultaneously learns task policies and extracts obstacle-related information, represented as a potential field, from the same set of successful demonstrations. During inference, PF2MP modulates the flow matching vector field via the learned potential field, enabling safe motion generation. By leveraging these complementary fields, our approach achieves improved safety without compromising task success across diverse environments, such as navigation tasks and robotic manipulation scenarios. We evaluate PF2MP in both simulation and real-world settings, demonstrating its effectiveness in task space and joint space control. Experimental results demonstrate that PF2MP enhances safety, achieving a significant reduction of collisions compared to baseline policies. This work paves the way for safer motion generation in unstructured and obstaclerich environments.

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Synergetic Reconstruction from 2D Pose and 3D Motion for Wide-Space Multi-Person Video Motion Capture in the Wild

Although many studies have investigated markerless motion capture, the technology has not been applied to real sports or concerts. In this paper, we propose a markerless motion capture method with spatiotemporal accuracy and smoothness from multiple cameras in wide-space and multi-person environments. The proposed method predicts each person's 3D pose and determines the bounding box of multi-camera images small enough. This prediction and spatiotemporal filtering based on human skeletal model enables 3D reconstruction of the person and demonstrates high-accuracy. The accurate 3D reconstruction is then used to predict the bounding box of each camera image in the next frame. This is feedback from the 3D motion to 2D pose, and provides a synergetic effect on the overall performance of video motion capture. We evaluated the proposed method using various datasets and a real sports field. The experimental results demonstrate that the mean per joint position error (MPJPE) is 31.5 mm and the percentage of correct parts (PCP) is 99.5% for five people dynamically moving while satisfying the range of motion (RoM). Video demonstration, datasets, and additional materials are posted on our project page.

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SplitFusion: Simultaneous Tracking and Mapping for Non-Rigid Scenes

We present SplitFusion, a novel dense RGB-D SLAM framework that simultaneously performs tracking and dense reconstruction for both rigid and non-rigid components of the scene. SplitFusion first adopts deep learning based semantic instant segmentation technique to split the scene into rigid or non-rigid surfaces. The split surfaces are independently tracked via rigid or non-rigid ICP and reconstructed through incremental depth map fusion. Experimental results show that the proposed approach can provide not only accurate environment maps but also well-reconstructed non-rigid targets, e.g. the moving humans.

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FlowFusion: Dynamic Dense RGB-D SLAM Based on Optical Flow

Dynamic environments are challenging for visual SLAM since the moving objects occlude the static environment features and lead to wrong camera motion estimation. In this paper, we present a novel dense RGB-D SLAM solution that simultaneously accomplishes the dynamic/static segmentation and camera ego-motion estimation as well as the static background reconstructions. Our novelty is using optical flow residuals to highlight the dynamic semantics in the RGB-D point clouds and provide more accurate and efficient dynamic/static segmentation for camera tracking and background reconstruction. The dense reconstruction results on public datasets and real dynamic scenes indicate that the proposed approach achieved accurate and efficient performances in both dynamic and static environments compared to state-of-the-art approaches.

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Video Motion Capture from the Part Confidence Maps of Multi-Camera Images by Spatiotemporal Filtering Using the Human Skeletal Model

This paper discusses video motion capture, namely, 3D reconstruction of human motion from multi-camera images. After the Part Confidence Maps are computed from each camera image, the proposed spatiotemporal filter is applied to deliver the human motion data with accuracy and smoothness for human motion analysis. The spatiotemporal filter uses the human skeleton and mixes temporal smoothing in two-time inverse kinematics computations. The experimental results show that the mean per joint position error was 26.1mm for regular motions and 38.8mm for inverted motions.

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Admissible Velocity Propagation : Beyond Quasi-Static Path Planning for High-Dimensional Robots

Path-velocity decomposition is an intuitive yet powerful approach to address the complexity of kinodynamic motion planning. The difficult trajectory planning problem is solved in two separate, simpler, steps: first, find a path in the configuration space that satisfies the geometric constraints (path planning), and second, find a time-parameterization of that path satisfying the kinodynamic constraints. A fundamental requirement is that the path found in the first step should be time-parameterizable. Most existing works fulfill this requirement by enforcing quasi-static constraints in the path planning step, resulting in an important loss in completeness. We propose a method that enables path-velocity decomposition to discover truly dynamic motions, i.e. motions that are not quasi-statically executable. At the heart of the proposed method is a new algorithm -- Admissible Velocity Propagation -- which, given a path and an interval of reachable velocities at the beginning of that path, computes exactly and efficiently the interval of all the velocities the system can reach after traversing the path while respecting the system kinodynamic constraints. Combining this algorithm with usual sampling-based planners then gives rise to a family of new trajectory planners that can appropriately handle kinodynamic constraints while retaining the advantages associated with path-velocity decomposition. We demonstrate the efficiency of the proposed method on some difficult kinodynamic planning problems, where, in particular, quasi-static methods are guaranteed to fail.

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ZMP support areas for multi-contact mobility under frictional constraints

We propose a method for checking and enforcing multi-contact stability based on the Zero-tilting Moment Point (ZMP). The key to our development is the generalization of ZMP support areas to take into account (a) frictional constraints and (b) multiple non-coplanar contacts. We introduce and investigate two kinds of ZMP support areas. First, we characterize and provide a fast geometric construction for the support area generated by valid contact forces, with no other constraint on the robot motion. We call this set the full support area. Next, we consider the control of humanoid robots using the Linear Pendulum Mode (LPM). We observe that the constraints stemming from the LPM induce a shrinking of the support area, even for walking on horizontal floors. We propose an algorithm to compute the new area, which we call pendular support area. We show that, in the LPM, having the ZMP in the pendular support area is a necessary and sufficient condition for contact stability. Based on these developments, we implement a whole-body controller and generate feasible multi-contact motions where an HRP-4 humanoid locomotes in challenging multi-contact scenarios.

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Completeness of Randomized Kinodynamic Planners with State-based Steering

Probabilistic completeness is an important property in motion planning. Although it has been established with clear assumptions for geometric planners, the panorama of completeness results for kinodynamic planners is still incomplete, as most existing proofs rely on strong assumptions that are difficult, if not impossible, to verify on practical systems. In this paper, we focus on an important class of kinodynamic planners, namely those that interpolate trajectories in the state space. We provide a proof of probabilistic completeness for these planners under assumptions that can be readily verified from the system's equations of motion and the user-defined interpolation function. Our proof relies crucially on a property of interpolated trajectories, termed second-order continuity (SOC), which we show is tightly related to the ability of a planner to benefit from denser sampling. We analyze the impact of this property in simulations on a low-torque pendulum. Our results show that a simple RRT using a second-order continuous interpolation swiftly finds solution, while it is impossible for the same planner using standard Bezier curves (which are not SOC) to find any solution.

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Stability of Surface Contacts for Humanoid Robots: Closed-Form Formulae of the Contact Wrench Cone for Rectangular Support Areas

Humanoid robots locomote by making and breaking contacts with their environment. A crucial problem is therefore to find precise criteria for a given contact to remain stable or to break. For rigid surface contacts, the most general criterion is the Contact Wrench Condition (CWC). To check whether a motion satisfies the CWC, existing approaches take into account a large number of individual contact forces (for instance, one at each vertex of the support polygon), which is computationally costly and prevents the use of efficient inverse-dynamics methods. Here we argue that the CWC can be explicitly computed without reference to individual contact forces, and give closed-form formulae in the case of rectangular surfaces -- which is of practical importance. It turns out that these formulae simply and naturally express three conditions: (i) Coulomb friction on the resultant force, (ii) ZMP inside the support area, and (iii) bounds on the yaw torque. Conditions (i) and (ii) are already known, but condition (iii) is, to the best of our knowledge, novel. It is also of particular interest for biped locomotion, where undesired foot yaw rotations are a known issue. We also show that our formulae yield simpler and faster computations than existing approaches for humanoid motions in single support, and demonstrate their consistency in the OpenHRP simulator.

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