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Yoshiki Ito

Publications and source records attributed to Yoshiki Ito.

5 recordsLinked to original sources

AIDE: Automated Instruction via Distilled Expertise for Reference-Free Motor Skill Coaching

Generating natural-language coaching feedback on motor skills can accelerate learning, yet expert coaches are scarce and expensive. Existing reference-based methods require expert demonstrations at both training and inference time, limiting practical deployment. We propose AIDE (Automated Instruction via Distilled Expertise), a framework that exploits expert references only during training and generates feedback from a learner's pose sequence alone at inference. A teacher model first learns to generate feedback from paired learner-expert poses via a frozen language model, producing separate learner tokens and difference tokens that encode the learner-expert difference. A student model then inherits the teacher's encoder and weight initialization, replacing the explicit expert comparison with an auxiliary module that produces complementary tokens from the learner's pose alone. On the ExpertAF dataset, AIDE outperforms reference-free baselines on most metrics and performs comparably to methods requiring expert demonstrations at both training and inference, with LLM-based evaluation supporting these findings.

cs.CV

Modeling flexible behavior with remapping-based hippocampal sequence learning

Animals flexibly change their behavior depending on context. It is reported that the hippocampus is one of the most prominent regions for contextual behaviors, and its sequential activity shows context dependency. However, how such context-dependent sequential activity is established through reorganization of neuronal activity (remapping) is unclear. To better understand the formation of hippocampal activity and its contribution to context-dependent flexible behavior, we present a novel biologically plausible reinforcement learning model. In this model, Context selector promotes the formation of context-dependent sequential activity and allows for flexible switching of behavior in multiple contexts. This model reproduces a variety of findings from neural activity, optogenetic inactivation, human fMRI, and clinical research. Furthermore, our model predicts that imbalances in the ratio between sensory and contextual representations in Context selector account for schizophrenia (SZ) and autism spectrum disorder (ASD)-like behaviors.

q-bio.NC

HOKEM: Human and Object Keypoint-based Extension Module for Human-Object Interaction Detection

Human-object interaction (HOI) detection for capturing relationships between humans and objects is an important task in the semantic understanding of images. When processing human and object keypoints extracted from an image using a graph convolutional network (GCN) to detect HOI, it is crucial to extract appropriate object keypoints regardless of the object type and to design a GCN that accurately captures the spatial relationships between keypoints. This paper presents the human and object keypoint-based extension module (HOKEM) as an easy-to-use extension module to improve the accuracy of the conventional detection models. The proposed object keypoint extraction method is simple yet accurately represents the shapes of various objects. Moreover, the proposed human-object adaptive GCN (HO-AGCN), which introduces adaptive graph optimization and attention mechanism, accurately captures the spatial relationships between keypoints. Experiments using the HOI dataset, V-COCO, showed that HOKEM boosted the accuracy of an appearance-based model by a large margin.

cs.CV

Efficient and Accurate Skeleton-Based Two-Person Interaction Recognition Using Inter- and Intra-body Graphs

Skeleton-based two-person interaction recognition has been gaining increasing attention as advancements are made in pose estimation and graph convolutional networks. Although the accuracy has been gradually improving, the increasing computational complexity makes it more impractical for a real-world environment. There is still room for accuracy improvement as the conventional methods do not fully represent the relationship between inter-body joints. In this paper, we propose a lightweight model for accurately recognizing two-person interactions. In addition to the architecture, which incorporates middle fusion, we introduce a factorized convolution technique to reduce the weight parameters of the model. We also introduce a network stream that accounts for relative distance changes between inter-body joints to improve accuracy. Experiments using two large-scale datasets, NTU RGB+D 60 and 120, show that our method simultaneously achieved the highest accuracy and relatively low computational complexity compared with the conventional methods.

cs.CV

Learning poly-synaptic paths with traveling waves

Traveling waves are commonly observed across the brain. While previous studies have suggested the role of traveling waves in learning, the mechanism is still unclear. We adopted a computational approach to investigate the effect of traveling waves on synaptic plasticity. Our results indicate that traveling waves facilitate the learning of poly-synaptic network-paths when combined with a reward-dependent local synaptic plasticity rule. We also demonstrate that traveling waves expedite finding the shortest paths and learning nonlinear input/output-mapping, such as exclusive or (XOR) function.

q-bio.NC