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Yoshinari Fujinuma

Publications and source records attributed to Yoshinari Fujinuma.

14 recordsLinked to original sources

SpeedrunBench: Challenging LLM Agents with Video Game Speedrunning

Frontier LLM agents have been shown to be capable of solving increasingly complex tasks for which humans have measurable solutions. This begs the pertinent question of whether LLM agents can go beyond what humans have already solved. The ability to develop sophisticated strategies to tackle consequential problems becomes paramount as well-trodden, human-developed solutions become insufficient for problems for which we lack context or enough training data. We study agents' capability of such strategy formation through the communal practice of video game speedrunning. In speedrunning, practitioners compete to find the fastest way to complete a video game under certain conditions, and in so doing uncovering interesting unorthodox play styles that require a thorough understanding and mastery of the underlying game mechanics. We introduce SPEEDRUNBENCH, a benchmark that evaluates frontier LLM agents across 9 different games. To perform well in this benchmark, agents must repeatedly improve their strategy, reflect on their performance, exploit their gained knowledge, and reason across a long-horizon of actions to improve on an increasingly difficult problem: being faster than themselves and everyone else. Our experiments show that while frontier agents approach human world records in simple platformer games, they remain behind human performance on longer, more complex games under practical budgets. These results suggest that SPEEDRUNBENCH is a useful testbed for studying agents' strategy formation capabilities as well as being a saturation-resistant evaluation measure, as there is almost always a faster completion time waiting to be discovered.

cs.AI↗

FigmaTrace: Capturing Creative Nuances in Human Figma Design Workflows

Vision Language Models have recently shown improvements in several objective and verifiable domains such as object detection but continue to underperform on subjective and creative design tasks. A major contributor to this performance gap is the lack of high quality human workflow data that captures a diverse set of preferences and decisions that make human experts good at design tasks. In this work, we first define a unique, expert curated taxonomy of design skills and best practices which we further expand into a set of 126 open ended, subjective, long horizon tasks. Built on top of this and expert solutions, our dataset FigmaTrace contains over 200 hours of human captured video data converted into 3469 design trajectories using a novel design phase-based method. We use our dataset to train four models and show that training on FigmaTrace leads to a performance improvement comparable to frontier closed models such as \textsc{Claude-Opus-5} and \textsc{GPT-5.6-Sol} on four out of distribution agentic GUI environments. We further perform a useful ablation to attribute these performance improvements to a design phase-based video to trajectory conversion which outperforms prior length-based conversion approaches. Finally, we perform a qualitative analysis on the best performing \textsc{Qwen3.8-27B} outputs to better correlate performance improvements to FigmaTrace's trends. We open source our dataset and the best model for the community.

cs.CV↗

Defenses & Enablers For Skill Injection Attacks on Terminal Based Agents

Large language model (LLM) agents increasingly rely on reusable skills i.e. documents describing task-specific procedures. However, this introduces a new attack surface for agents to manage. We study two complementary directions for this threat. First, we evaluate guardian-based defenses: an intermediary LLM agent that acts as a mediator for skill file access (dynamic guardian) or pre-rewrites these files at build time (static guardian). Across three LLM agent families, our guardians cut attack success rate (ASR) by well over half while preserving task utility. Second, we stress test them through attack reframing using four attacks that preserve the malicious instruction but change the phrasing. For non-guardian setup, the reframing pushes the ASR up to 81.4\%, but the dynamic guardian brings it down to 18.6\%, showing that real-time mediation is a robust defense.

cs.CR↗

Contrastive Decoding Mitigates Score Range Bias in LLM-as-a-Judge

Large Language Models (LLMs) are commonly used as evaluators in various applications, but the reliability of the outcomes remains a challenge. One such challenge is using LLMs-as-judges for direct assessment, i.e., assigning scores from a specified range without any references. Focusing on summarization, we first show that this challenge stems from LLM judge outputs being associated with score range bias, i.e., LLM judge outputs are highly sensitive to pre-defined score ranges. We also show that similar biases exist among models from the same family. We then mitigate this bias through contrastive decoding, achieving up to 11.7% relative improvement on average in Spearman correlation with human judgments across different score ranges.

cs.CL↗

Unlocking Prompt Infilling Capability for Diffusion Language Models

Masked diffusion language models (dLMs) generate text through bidirectional denoising, yet this capability remains locked for infilling prompts. This limitation is an artifact of the current supervised finetuning (SFT) convention of applying response-only masking. To unlock this capability, we extend full-sequence masking during SFT, where both prompts and responses are masked jointly. Once unlocked, the model infills masked portions of a prompt template conditioned on few-shot examples. We show that such model-infilled prompts match or surpass manually designed templates, transfer effectively across models, and are complementary to existing prompt optimization methods. Our results suggest that training practices, not architectural limitations, are the primary bottleneck preventing masked diffusion language models from infilling effective prompts

cs.CL↗

M3T: A New Benchmark Dataset for Multi-Modal Document-Level Machine Translation

Document translation poses a challenge for Neural Machine Translation (NMT) systems. Most document-level NMT systems rely on meticulously curated sentence-level parallel data, assuming flawless extraction of text from documents along with their precise reading order. These systems also tend to disregard additional visual cues such as the document layout, deeming it irrelevant. However, real-world documents often possess intricate text layouts that defy these assumptions. Extracting information from Optical Character Recognition (OCR) or heuristic rules can result in errors, and the layout (e.g., paragraphs, headers) may convey relationships between distant sections of text. This complexity is particularly evident in widely used PDF documents, which represent information visually. This paper addresses this gap by introducing M3T, a novel benchmark dataset tailored to evaluate NMT systems on the comprehensive task of translating semi-structured documents. This dataset aims to bridge the evaluation gap in document-level NMT systems, acknowledging the challenges posed by rich text layouts in real-world applications.

cs.CL↗

Diable: Efficient Dialogue State Tracking as Operations on Tables

Sequence-to-sequence state-of-the-art systems for dialogue state tracking (DST) use the full dialogue history as input, represent the current state as a list with all the slots, and generate the entire state from scratch at each dialogue turn. This approach is inefficient, especially when the number of slots is large and the conversation is long. We propose Diable, a new task formalisation that simplifies the design and implementation of efficient DST systems and allows one to easily plug and play large language models. We represent the dialogue state as a table and formalise DST as a table manipulation task. At each turn, the system updates the previous state by generating table operations based on the dialogue context. Extensive experimentation on the MultiWoz datasets demonstrates that Diable (i) outperforms strong efficient DST baselines, (ii) is 2.4x more time efficient than current state-of-the-art methods while retaining competitive Joint Goal Accuracy, and (iii) is robust to noisy data annotations due to the table operations approach.

cs.CL↗

A Multi-Modal Multilingual Benchmark for Document Image Classification

Document image classification is different from plain-text document classification and consists of classifying a document by understanding the content and structure of documents such as forms, emails, and other such documents. We show that the only existing dataset for this task (Lewis et al., 2006) has several limitations and we introduce two newly curated multilingual datasets WIKI-DOC and MULTIEURLEX-DOC that overcome these limitations. We further undertake a comprehensive study of popular visually-rich document understanding or Document AI models in previously untested setting in document image classification such as 1) multi-label classification, and 2) zero-shot cross-lingual transfer setup. Experimental results show limitations of multilingual Document AI models on cross-lingual transfer across typologically distant languages. Our datasets and findings open the door for future research into improving Document AI models.

cs.CL↗

Comparing Biases and the Impact of Multilingual Training across Multiple Languages

Studies in bias and fairness in natural language processing have primarily examined social biases within a single language and/or across few attributes (e.g. gender, race). However, biases can manifest differently across various languages for individual attributes. As a result, it is critical to examine biases within each language and attribute. Of equal importance is to study how these biases compare across languages and how the biases are affected when training a model on multilingual data versus monolingual data. We present a bias analysis across Italian, Chinese, English, Hebrew, and Spanish on the downstream sentiment analysis task to observe whether specific demographics are viewed more positively. We study bias similarities and differences across these languages and investigate the impact of multilingual vs. monolingual training data. We adapt existing sentiment bias templates in English to Italian, Chinese, Hebrew, and Spanish for four attributes: race, religion, nationality, and gender. Our results reveal similarities in bias expression such as favoritism of groups that are dominant in each language's culture (e.g. majority religions and nationalities). Additionally, we find an increased variation in predictions across protected groups, indicating bias amplification, after multilingual finetuning in comparison to multilingual pretraining.

cs.CL↗

Match the Script, Adapt if Multilingual: Analyzing the Effect of Multilingual Pretraining on Cross-lingual Transferability

Pretrained multilingual models enable zero-shot learning even for unseen languages, and that performance can be further improved via adaptation prior to finetuning. However, it is unclear how the number of pretraining languages influences a model's zero-shot learning for languages unseen during pretraining. To fill this gap, we ask the following research questions: (1) How does the number of pretraining languages influence zero-shot performance on unseen target languages? (2) Does the answer to that question change with model adaptation? (3) Do the findings for our first question change if the languages used for pretraining are all related? Our experiments on pretraining with related languages indicate that choosing a diverse set of languages is crucial. Without model adaptation, surprisingly, increasing the number of pretraining languages yields better results up to adding related languages, after which performance plateaus. In contrast, with model adaptation via continued pretraining, pretraining on a larger number of languages often gives further improvement, suggesting that model adaptation is crucial to exploit additional pretraining languages.

cs.CL↗

Semi-Supervised Joint Estimation of Word and Document Readability

Readability or difficulty estimation of words and documents has been investigated independently in the literature, often assuming the existence of extensive annotated resources for the other. Motivated by our analysis showing that there is a recursive relationship between word and document difficulty, we propose to jointly estimate word and document difficulty through a graph convolutional network (GCN) in a semi-supervised fashion. Our experimental results reveal that the GCN-based method can achieve higher accuracy than strong baselines, and stays robust even with a smaller amount of labeled data.

cs.CL↗

Why Overfitting Isn't Always Bad: Retrofitting Cross-Lingual Word Embeddings to Dictionaries

Cross-lingual word embeddings (CLWE) are often evaluated on bilingual lexicon induction (BLI). Recent CLWE methods use linear projections, which underfit the training dictionary, to generalize on BLI. However, underfitting can hinder generalization to other downstream tasks that rely on words from the training dictionary. We address this limitation by retrofitting CLWE to the training dictionary, which pulls training translation pairs closer in the embedding space and overfits the training dictionary. This simple post-processing step often improves accuracy on two downstream tasks, despite lowering BLI test accuracy. We also retrofit to both the training dictionary and a synthetic dictionary induced from CLWE, which sometimes generalizes even better on downstream tasks. Our results confirm the importance of fully exploiting training dictionary in downstream tasks and explains why BLI is a flawed CLWE evaluation.

cs.CL↗

Exploiting Cross-Lingual Subword Similarities in Low-Resource Document Classification

Text classification must sometimes be applied in a low-resource language with no labeled training data. However, training data may be available in a related language. We investigate whether character-level knowledge transfer from a related language helps text classification. We present a cross-lingual document classification framework (CACO) that exploits cross-lingual subword similarity by jointly training a character-based embedder and a word-based classifier. The embedder derives vector representations for input words from their written forms, and the classifier makes predictions based on the word vectors. We use a joint character representation for both the source language and the target language, which allows the embedder to generalize knowledge about source language words to target language words with similar forms. We propose a multi-task objective that can further improve the model if additional cross-lingual or monolingual resources are available. Experiments confirm that character-level knowledge transfer is more data-efficient than word-level transfer between related languages.

cs.CL↗

A Resource-Free Evaluation Metric for Cross-Lingual Word Embeddings Based on Graph Modularity

Cross-lingual word embeddings encode the meaning of words from different languages into a shared low-dimensional space. An important requirement for many downstream tasks is that word similarity should be independent of language - i.e., word vectors within one language should not be more similar to each other than to words in another language. We measure this characteristic using modularity, a network measurement that measures the strength of clusters in a graph. Modularity has a moderate to strong correlation with three downstream tasks, even though modularity is based only on the structure of embeddings and does not require any external resources. We show through experiments that modularity can serve as an intrinsic validation metric to improve unsupervised cross-lingual word embeddings, particularly on distant language pairs in low-resource settings.

cs.CL↗