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Yoshinari Motokawa

Publications and source records attributed to Yoshinari Motokawa.

3 recordsLinked to original sources

Strategy-Following Multi-Agent Deep Reinforcement Learning Considering Control Strategies Provided to Other Agents

This study proposes a learning method for multi-agent systems that allows agents to be controlled through human manager instructions after learning and enables uninstructed agents to implicitly complement the overall work based on the actions of other agents. Multi-agent applications using deep learning have shown potential; thus, to achieve extensive social applications, humans should be able to control learned agents using simple methods to respond to environmental and social changes. Even without such changes, learned coordination often does not match the expectations of human managers, making it preferable to control coordination structures to match human intentions. Some studies have aimed to control agent behavior using simple instructions. However, they assumed that instructions are provided to all agents, which is time-consuming and not evident when designing a better cooperation regime. Ideally, specific agents should receive key action instructions, while others should automatically complete the remaining tasks. The proposed method, which extends previous work on controllability in multi-agent deep reinforcement learning, enables uninstructed agents to adaptively complement overlooked tasks and areas. The experimental results show that agents using the proposed method can shift to another cooperative structure and achieve better performance than those using conventional methods.

cs.MA↗

Interpretability for Conditional Coordinated Behavior in Multi-Agent Reinforcement Learning

We propose a model-free reinforcement learning architecture, called distributed attentional actor architecture after conditional attention (DA6-X), to provide better interpretability of conditional coordinated behaviors. The underlying principle involves reusing the saliency vector, which represents the conditional states of the environment, such as the global position of agents. Hence, agents with DA6-X flexibility built into their policy exhibit superior performance by considering the additional information in the conditional states during the decision-making process. The effectiveness of the proposed method was experimentally evaluated by comparing it with conventional methods in an objects collection game. By visualizing the attention weights from DA6-X, we confirmed that agents successfully learn situation-dependent coordinated behaviors by correctly identifying various conditional states, leading to improved interpretability of agents along with superior performance.

cs.LG↗

Distributed Multi-Agent Deep Reinforcement Learning for Robust Coordination against Noise

In multi-agent systems, noise reduction techniques are important for improving the overall system reliability as agents are required to rely on limited environmental information to develop cooperative and coordinated behaviors with the surrounding agents. However, previous studies have often applied centralized noise reduction methods to build robust and versatile coordination in noisy multi-agent environments, while distributed and decentralized autonomous agents are more plausible for real-world application. In this paper, we introduce a \emph{distributed attentional actor architecture model for a multi-agent system} (DA3-X), using which we demonstrate that agents with DA3-X can selectively learn the noisy environment and behave cooperatively. We experimentally evaluate the effectiveness of DA3-X by comparing learning methods with and without DA3-X and show that agents with DA3-X can achieve better performance than baseline agents. Furthermore, we visualize heatmaps of \emph{attentional weights} from the DA3-X to analyze how the decision-making process and coordinated behavior are influenced by noise.

cs.AI↗