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Yossi Adi

Publications and source records attributed to Yossi Adi.

At least 37 records · Page 2Linked to original sources

Discrete Audio Tokens: More Than a Survey!

Discrete audio tokens are compact representations that aim to preserve perceptual quality, phonetic content, and speaker characteristics while enabling efficient storage and inference, as well as competitive performance across diverse downstream tasks. They provide a practical alternative to continuous features, enabling the integration of speech and audio into modern large language models (LLMs). As interest in token-based audio processing grows, various tokenization methods have emerged, and several surveys have reviewed the latest progress in the field. However, existing studies often focus on specific domains or tasks and lack a unified comparison across various benchmarks. This paper presents a systematic review and benchmark of discrete audio tokenizers, covering three domains: speech, music, and general audio. We propose a taxonomy of tokenization approaches based on encoder-decoder, quantization techniques, training paradigm, streamability, and application domains. We evaluate tokenizers on multiple benchmarks for reconstruction, downstream performance, and acoustic language modeling, and analyze trade-offs through controlled ablation studies. Our findings highlight key limitations, practical considerations, and open challenges, providing insight and guidance for future research in this rapidly evolving area. For more information, including our main results and tokenizer database, please refer to our website: https://poonehmousavi.github.io/dates-website/.

cs.SD↗

GmSLM : Generative Marmoset Spoken Language Modeling

Marmoset monkeys exhibit complex vocal communication, challenging the view that nonhuman primates vocal communication is entirely innate, and show similar features of human speech, such as vocal labeling of others and turn-taking. Studying their vocal communication offers a unique opportunity to link it with brain activity-especially given the difficulty of accessing the human brain in speech and language research. Since Marmosets communicate primarily through vocalizations, applying standard LLM approaches is not straightforward. We introduce Generative Marmoset Spoken Language Modeling (GmSLM), an optimized spoken language model pipeline for Marmoset vocal communication. We designed a novel zero-shot evaluation metrics using unsupervised in-the-wild data, alongside weakly labeled conversational data, to assess GmSLM and demonstrate its advantage over a basic human-speech-based baseline. GmSLM generated vocalizations closely matched real resynthesized samples acoustically and performed well on downstream tasks. Despite being fully unsupervised, GmSLM effectively distinguish real from artificial conversations and may support further investigations of the neural basis of vocal communication and provides a practical framework linking vocalization and brain activity. We believe GmSLM stands to benefit future work in neuroscience, bioacoustics, and evolutionary biology. Samples are provided under: pages.cs.huji.ac.il/adiyoss-lab/GmSLM.

cs.CL↗

Auto-Regressive vs Flow-Matching: a Comparative Study of Modeling Paradigms for Text-to-Music Generation

Recent progress in text-to-music generation has enabled models to synthesize high-quality musical segments, full compositions, and even respond to fine-grained control signals, e.g. chord progressions. State-of-the-art (SOTA) systems differ significantly in many dimensions, such as training datasets, modeling paradigms, and architectural choices. This diversity complicates efforts to evaluate models fairly and identify which design choices influence performance the most. While factors like data and architecture are important, in this study we focus exclusively on the modeling paradigm. We conduct a systematic empirical analysis to isolate its effects, offering insights into associated trade-offs and emergent behaviors that can guide future text-to-music generation systems. Specifically, we compare the two arguably most common modeling paradigms: auto-regressive decoding and conditional flow-matching. We conduct a controlled comparison by training all models from scratch using identical datasets, training configurations, and similar backbone architectures. Performance is evaluated across multiple axes, including generation quality, robustness to inference configurations, scalability, adherence to both textual and temporally aligned conditioning, and editing capabilities in the form of audio inpainting. This comparative study sheds light on distinct strengths and limitations of each paradigm, providing actionable insights that can inform future architectural and training decisions in the evolving landscape of text-to-music generation. Audio sampled examples are available at: https://huggingface.co/spaces/ortal1602/ARvsFM

cs.SD↗

Scaling Analysis of Interleaved Speech-Text Language Models

Existing Speech Language Model (SLM) scaling analysis paints a bleak picture. It predicts that SLMs require much more compute and data compared to text, leading some to question the feasibility of training high-quality SLMs. However, modern SLMs are often initialised from pre-trained TextLMs using speech-text interleaving to allow knowledge transfer. This raises the question - "Do interleaved SLMs scale more efficiently than textless-SLMs?" In this paper we answer a resounding yes! We conduct scaling analysis of interleaved SLMs by training several dozen and analysing the scaling trends. We see that under this setup SLMs scale more efficiently with compute. Additionally, our results indicate that the scaling dynamics significantly differ from textless-SLMs, suggesting one should allocate notably more of the compute budget to increasing model size over training tokens. We also study the role of synthetic data and TextLM model families in unlocking this potential. Results suggest that our scaled up model achieves comparable semantic speech performance to leading models, while using less compute and data. We open source models, samples, and data - https://pages.cs.huji.ac.il/adiyoss-lab/sims/ .

cs.CL↗

PAST: Phonetic-Acoustic Speech Tokenizer

We present PAST, a novel end-to-end framework that jointly models phonetic information alongside signal reconstruction, eliminating the need for external pretrained models. Unlike previous approaches that rely on pretrained self-supervised models, PAST employs supervised phonetic data, directly integrating domain knowledge into the tokenization process via auxiliary tasks. Additionally, we introduce a streamable, causal variant of PAST, enabling real-time speech applications. Results demonstrate that PAST surpasses existing evaluated baseline tokenizers across common evaluation metrics, including phonetic representation and speech reconstruction. Notably, PAST also achieves superior performance when serving as a speech representation for speech language models, further highlighting its effectiveness as a foundation for spoken language generation. To foster further research, we release the full implementation. For code, model checkpoints, and samples see: https://pages.cs.huji.ac.il/adiyoss-lab/PAST

cs.SD↗

WHISTRESS: Enriching Transcriptions with Sentence Stress Detection

Spoken language conveys meaning not only through words but also through intonation, emotion, and emphasis. Sentence stress, the emphasis placed on specific words within a sentence, is crucial for conveying speaker intent and has been extensively studied in linguistics. In this work, we introduce WHISTRESS, an alignment-free approach for enhancing transcription systems with sentence stress detection. To support this task, we propose TINYSTRESS-15K, a scalable, synthetic training data for the task of sentence stress detection which resulted from a fully automated dataset creation process. We train WHISTRESS on TINYSTRESS-15K and evaluate it against several competitive baselines. Our results show that WHISTRESS outperforms existing methods while requiring no additional input priors during training or inference. Notably, despite being trained on synthetic data, WHISTRESS demonstrates strong zero-shot generalization across diverse benchmarks. Project page: https://pages.cs.huji.ac.il/adiyoss-lab/whistress.

cs.CL↗

Slamming: Training a Speech Language Model on One GPU in a Day

We introduce Slam, a recipe for training high-quality Speech Language Models (SLMs) on a single academic GPU in 24 hours. We do so through empirical analysis of model initialisation and architecture, synthetic training data, preference optimisation with synthetic data and tweaking all other components. We empirically demonstrate that this training recipe also scales well with more compute getting results on par with leading SLMs in a fraction of the compute cost. We hope these insights will make SLM training and research more accessible. In the context of SLM scaling laws, our results far outperform predicted compute optimal performance, giving an optimistic view to SLM feasibility. See code, data, models, samples at - https://pages.cs.huji.ac.il/adiyoss-lab/slamming .

cs.LG↗

CAFA: a Controllable Automatic Foley Artist

Foley is a key element in video production, refers to the process of adding an audio signal to a silent video while ensuring semantic and temporal alignment. In recent years, the rise of personalized content creation and advancements in automatic video-to-audio models have increased the demand for greater user control in the process. One possible approach is to incorporate text to guide audio generation. While supported by existing methods, challenges remain in ensuring compatibility between modalities, particularly when the text introduces additional information or contradicts the sounds naturally inferred from the visuals. In this work, we introduce CAFA (Controllable Automatic Foley Artist) a video-and-text-to-audio model that generates semantically and temporally aligned audio for a given video, guided by text input. CAFA is built upon a text-to-audio model and integrates video information through a modality adapter mechanism. By incorporating text, users can refine semantic details and introduce creative variations, guiding the audio synthesis beyond the expected video contextual cues. Experiments show that besides its superior quality in terms of semantic alignment and audio-visual synchronization the proposed method enable high textual controllability as demonstrated in subjective and objective evaluations.

cs.SD↗

Salmon: A Suite for Acoustic Language Model Evaluation

Speech language models have recently demonstrated great potential as universal speech processing systems. Such models have the ability to model the rich acoustic information existing in audio signals, beyond spoken content, such as emotion, background noise, etc. Despite this, evaluation benchmarks which evaluate awareness to a wide range of acoustic aspects, are lacking. To help bridge this gap, we introduce SALMon, a novel evaluation suite encompassing background noise, emotion, speaker identity and room impulse response. The proposed benchmarks both evaluate the consistency of the inspected element and how much it matches the spoken text. We follow a modelling based approach, measuring whether a model gives correct samples higher scores than incorrect ones. This approach makes the benchmark fast to compute even for large models. We evaluated several speech language models on SALMon, thus highlighting the strengths and weaknesses of each evaluated method. We make the code and data publicly available at https://pages.cs.huji.ac.il/adiyoss-lab/salmon/ .

cs.SD↗

MusicGen-Stem: Multi-stem music generation and edition through autoregressive modeling

While most music generation models generate a mixture of stems (in mono or stereo), we propose to train a multi-stem generative model with 3 stems (bass, drums and other) that learn the musical dependencies between them. To do so, we train one specialized compression algorithm per stem to tokenize the music into parallel streams of tokens. Then, we leverage recent improvements in the task of music source separation to train a multi-stream text-to-music language model on a large dataset. Finally, thanks to a particular conditioning method, our model is able to edit bass, drums or other stems on existing or generated songs as well as doing iterative composition (e.g. generating bass on top of existing drums). This gives more flexibility in music generation algorithms and it is to the best of our knowledge the first open-source multi-stem autoregressive music generation model that can perform good quality generation and coherent source editing. Code and model weights will be released and samples are available on https://simonrouard.github.io/musicgenstem/.

cs.SD↗

Unsupervised Speech Segmentation: A General Approach Using Speech Language Models

In this paper, we introduce an unsupervised approach for Speech Segmentation, which builds on previously researched approaches, e.g., Speaker Diarization, while being applicable to an inclusive set of acoustic-semantic distinctions, paving a path towards a general Unsupervised Speech Segmentation approach. Unlike traditional speech and audio segmentation, which mainly focuses on spectral changes in the input signal, e.g., phone segmentation, our approach tries to segment the spoken utterance into chunks with differing acoustic-semantic styles, focusing on acoustic-semantic information that does not translate well into text, e.g., emotion or speaker. While most Speech Segmentation tasks only handle one style change, e.g., emotion diarization, our approach tries to handle multiple acoustic-semantic style changes. Leveraging recent advances in Speech Language Models (SLMs), we propose a simple unsupervised method to segment a given speech utterance. We empirically demonstrate the effectiveness of the proposed approach by considering several setups. Results suggest that the proposed method is superior to the evaluated baselines on boundary detection, segment purity, and over-segmentation. Code is available at https://github.com/avishaiElmakies/unsupervised_speech_segmentation_using_slm.

cs.CL↗

Through-The-Mask: Mask-based Motion Trajectories for Image-to-Video Generation

We consider the task of Image-to-Video (I2V) generation, which involves transforming static images into realistic video sequences based on a textual description. While recent advancements produce photorealistic outputs, they frequently struggle to create videos with accurate and consistent object motion, especially in multi-object scenarios. To address these limitations, we propose a two-stage compositional framework that decomposes I2V generation into: (i) An explicit intermediate representation generation stage, followed by (ii) A video generation stage that is conditioned on this representation. Our key innovation is the introduction of a mask-based motion trajectory as an intermediate representation, that captures both semantic object information and motion, enabling an expressive but compact representation of motion and semantics. To incorporate the learned representation in the second stage, we utilize object-level attention objectives. Specifically, we consider a spatial, per-object, masked-cross attention objective, integrating object-specific prompts into corresponding latent space regions and a masked spatio-temporal self-attention objective, ensuring frame-to-frame consistency for each object. We evaluate our method on challenging benchmarks with multi-object and high-motion scenarios and empirically demonstrate that the proposed method achieves state-of-the-art results in temporal coherence, motion realism, and text-prompt faithfulness. Additionally, we introduce \benchmark, a new challenging benchmark for single-object and multi-object I2V generation, and demonstrate our method's superiority on this benchmark. Project page is available at https://guyyariv.github.io/TTM/.

cs.CV↗

Formal Language Knowledge Corpus for Retrieval Augmented Generation

The integration of retrieval-augmented techniques with LLMs has shown promise in improving performance across various domains. However, their utility in tasks requiring advanced reasoning, such as generating and evaluating mathematical statements and proofs, remains underexplored. This study explores the use of Lean, a programming language for writing mathematical proofs, to populate the knowledge corpus used by RAG systems. We hope for this to lay the foundation to exploring different methods of using RAGs to improve the performance of LLMs in advanced logical reasoning tasks.

cs.AI↗

Discrete Flow Matching

Despite Flow Matching and diffusion models having emerged as powerful generative paradigms for continuous variables such as images and videos, their application to high-dimensional discrete data, such as language, is still limited. In this work, we present Discrete Flow Matching, a novel discrete flow paradigm designed specifically for generating discrete data. Discrete Flow Matching offers several key contributions:(i) it works with a general family of probability paths interpolating between source and target distributions; (ii) it allows for a generic formula for sampling from these probability paths using learned posteriors such as the probability denoiser ($x$-prediction) and noise-prediction ($ε$-prediction); (iii) practically, focusing on specific probability paths defined with different schedulers improves generative perplexity compared to previous discrete diffusion and flow models; and (iv) by scaling Discrete Flow Matching models up to 1.7B parameters, we reach 6.7% Pass@1 and 13.4% Pass@10 on HumanEval and 6.7% Pass@1 and 20.6% Pass@10 on 1-shot MBPP coding benchmarks. Our approach is capable of generating high-quality discrete data in a non-autoregressive fashion, significantly closing the gap between autoregressive models and discrete flow models.

cs.LG↗

Enhancing TTS Stability in Hebrew using Discrete Semantic Units

This study introduces a refined approach to Text-to-Speech (TTS) generation that significantly enhances sampling stability across languages, with a particular focus on Hebrew. By leveraging discrete semantic units with higher phonetic correlation obtained from a self-supervised model, our method addresses the inherent instability often encountered in TTS systems, especially those dealing with non-diacriticized scripts like Hebrew. Utilizing HuBERT codes, our model generates discrete representations that are optimized for TTS tasks, thereby reducing the dependency on diacritic-based text processing. This advancement not only simplifies the language modeling process but also improves the robustness and shows controllability of the speech output due to disentenglement properties of the semantic units. The inclusion of a speaker embedding in the vocoder further aids in capturing the unique vocal characteristics of the speaker, contributing to the naturalness of the synthesized speech. Our experimental results demonstrate that this approach not only maintains high performance in Hebrew but also shows adaptability to English, underscoring its effectiveness in enhancing stability in TTS systems universally. Our method, named LOTHM (Language of The Hebrew Man), outperforms existing methods in terms of stability while achieving naturalness and speaker similarity on par with previous methods, making it a compelling choice for future speech synthesis applications. Samples can be found in our page pages.cs.huji.ac.il/adiyoss-lab/LoTHM .

cs.SD↗

LAST: Language Model Aware Speech Tokenization

Speech tokenization serves as the foundation of speech language model (LM), enabling them to perform various tasks such as spoken language modeling, text-to-speech, speech-to-text, etc. Most speech tokenizers are trained independently of the LM training process, relying on separate acoustic models and quantization methods. Following such an approach may create a mismatch between the tokenization process and its usage afterward. In this study, we propose a novel approach to training a speech tokenizer by leveraging objectives from pre-trained textual LMs. We advocate for the integration of this objective into the process of learning discrete speech representations. Our aim is to transform features from a pre-trained speech model into a new feature space that enables better clustering for speech LMs. We empirically investigate the impact of various model design choices, including speech vocabulary size and text LM size. Our results demonstrate the proposed tokenization method outperforms the evaluated baselines considering both spoken language modeling and speech-to-text. More importantly, unlike prior work, the proposed method allows the utilization of a single pre-trained LM for processing both speech and text inputs, setting it apart from conventional tokenization approaches.

cs.CL↗

Latent Watermarking of Audio Generative Models

The advancements in audio generative models have opened up new challenges in their responsible disclosure and the detection of their misuse. In response, we introduce a method to watermark latent generative models by a specific watermarking of their training data. The resulting watermarked models produce latent representations whose decoded outputs are detected with high confidence, regardless of the decoding method used. This approach enables the detection of the generated content without the need for a post-hoc watermarking step. It provides a more secure solution for open-sourced models and facilitates the identification of derivative works that fine-tune or use these models without adhering to their license terms. Our results indicate for instance that generated outputs are detected with an accuracy of more than 75% at a false positive rate of $10^{-3}$, even after fine-tuning the latent generative model.

cs.SD↗

Audio Enhancement from Multiple Crowdsourced Recordings: A Simple and Effective Baseline

With the popularity of cellular phones, events are often recorded by multiple devices from different locations and shared on social media. Several different recordings could be found for many events. Such recordings are usually noisy, where noise for each device is local and unrelated to others. This case of multiple microphones at unknown locations, capturing local, uncorrelated noise, was rarely treated in the literature. In this work we propose a simple and effective crowdsourced audio enhancement method to remove local noises at each input audio signal. Then, averaging all cleaned source signals gives an improved audio of the event. We demonstrate the effectiveness of our method using synthetic audio signals, together with real-world recordings. This simple approach can set a new baseline for crowdsourced audio enhancement for more sophisticated methods which we hope will be developed by the research community.

cs.SD↗